Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
-
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience
Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
--[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] --[=[ d888b db db d888888b .d888b. db db db .d8b. 88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b 88 88 88 88 odD' 88 88 88 88ooo88 88 ooo 88 88 88 .88' 88 88 88 88~~~88 88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER ]=] -- Instances: 60 | Scripts: 20 | Modules: 0 local G2L = {}; -- StarterGui.F3XHUB G2L["1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")); G2L["1"]["Name"] = [[F3XHUB]]; G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling; G2L["1"]["ResetOnSpawn"] = false; -- StarterGui.F3XHUB.Bar G2L["2"] = Instance.new("Frame", G2L["1"]); G2L["2"]["BorderSizePixel"] = 0; G2L["2"]["BackgroundColor3"] = Color3.fromRGB(13, 236, 255); G2L["2"]["Size"] = UDim2.new(0.5647348761558533, 0, 0.11222444474697113, 0); G2L["2"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["2"]["Position"] = UDim2.new(0.21701602637767792, 0, 0.1402805596590042, 0); G2L["2"]["Name"] = [[Bar]]; -- StarterGui.F3XHUB.Bar.Main G2L["3"] = Instance.new("Frame", G2L["2"]); G2L["3"]["BorderSizePixel"] = 0; G2L["3"]["BackgroundColor3"] = Color3.fromRGB(171, 86, 0); G2L["3"]["Size"] = UDim2.new(1.0020790100097656, 0, 4.335403919219971, 0); G2L["3"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["3"]["Position"] = UDim2.new(-3.331613385171295e-08, 0, 0.9999999403953552, 0); G2L["3"]["Name"] = [[Main]]; -- StarterGui.F3XHUB.Bar.Main.BigHead G2L["4"] = Instance.new("TextButton", G2L["3"]); G2L["4"]["TextWrapped"] = true; G2L["4"]["BorderSizePixel"] = 0; G2L["4"]["TextScaled"] = true; G2L["4"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["4"]["TextSize"] = 14; G2L["4"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["4"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["4"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0); G2L["4"]["Name"] = [[BigHead]]; G2L["4"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["4"]["Text"] = [[Big Head]]; G2L["4"]["Position"] = UDim2.new(0.06100853905081749, 0, 0.03855844587087631, 0); -- StarterGui.F3XHUB.Bar.Main.BigHead.UICorner G2L["5"] = Instance.new("UICorner", G2L["4"]); G2L["5"]["CornerRadius"] = UDim.new(0, 4); -- StarterGui.F3XHUB.Bar.Main.BigHead.LocalScript G2L["6"] = Instance.new("LocalScript", G2L["4"]); -- StarterGui.F3XHUB.Bar.Main.BumAll G2L["7"] = Instance.new("TextButton", G2L["3"]); G2L["7"]["TextWrapped"] = true; G2L["7"]["BorderSizePixel"] = 0; G2L["7"]["TextScaled"] = true; G2L["7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["7"]["TextSize"] = 14; G2L["7"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["7"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["7"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0); G2L["7"]["Name"] = [[BumAll]]; G2L["7"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["7"]["Text"] = [[Bum All]]; G2L["7"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.03855844587087631, 0); -- StarterGui.F3XHUB.Bar.Main.BumAll.UICorner G2L["8"] = Instance.new("UICorner", G2L["7"]); G2L["8"]["CornerRadius"] = UDim.new(0, 4); -- StarterGui.F3XHUB.Bar.Main.BumAll.LocalScript G2L["9"] = Instance.new("LocalScript", G2L["7"]); -- StarterGui.F3XHUB.Bar.Main.ColorAll G2L["a"] = Instance.new("TextButton", G2L["3"]); G2L["a"]["TextWrapped"] = true; G2L["a"]["BorderSizePixel"] = 0; G2L["a"]["TextScaled"] = true; G2L["a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["a"]["TextSize"] = 14; G2L["a"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["a"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["a"]["Size"] = UDim2.new(0.2636440396308899, 0, 0.09473495930433273, 0); G2L["a"]["Name"] = [[ColorAll]]; G2L["a"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["a"]["Text"] = [[Color All]]; G2L["a"]["Position"] = UDim2.new(0.6710939407348633, 0, 0.03855844587087631, 0); -- StarterGui.F3XHUB.Bar.Main.ColorAll.UICorner G2L["b"] = Instance.new("UICorner", G2L["a"]); G2L["b"]["CornerRadius"] = UDim.new(0, 4); -- StarterGui.F3XHUB.Bar.Main.ColorAll.LocalScript G2L["c"] = Instance.new("LocalScript", G2L["a"]); -- StarterGui.F3XHUB.Bar.Main.DecalSpam G2L["d"] = Instance.new("TextButton", G2L["3"]); G2L["d"]["TextWrapped"] = true; G2L["d"]["BorderSizePixel"] = 0; G2L["d"]["TextScaled"] = true; G2L["d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["d"]["TextSize"] = 14; G2L["d"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["d"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["d"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0); G2L["d"]["Name"] = [[DecalSpam]]; G2L["d"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["d"]["Text"] = [[Decal Spam]]; G2L["d"]["Position"] = UDim2.new(0.06100853905081749, 0, 0.216508150100708, 0); -- StarterGui.F3XHUB.Bar.Main.DecalSpam.UICorner G2L["e"] = Instance.new("UICorner", G2L["d"]); G2L["e"]["CornerRadius"] = UDim.new(0, 4); -- StarterGui.F3XHUB.Bar.Main.DecalSpam.LocalScript G2L["f"] = Instance.new("LocalScript", G2L["d"]); -- StarterGui.F3XHUB.Bar.Main.FireAll G2L["10"] = Instance.new("TextButton", G2L["3"]); G2L["10"]["TextWrapped"] = true; G2L["10"]["BorderSizePixel"] = 0; G2L["10"]["TextScaled"] = true; G2L["10"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["10"]["TextSize"] = 14; G2L["10"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["10"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["10"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0); G2L["10"]["Name"] = [[FireAll]]; G2L["10"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["10"]["Text"] = [[Fire All]]; G2L["10"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.216508150100708, 0); -- StarterGui.F3XHUB.Bar.Main.FireAll.UICorner G2L["11"] = Instance.new("UICorner", G2L["10"]); G2L["11"]["CornerRadius"] = UDim.new(0, 4); -- StarterGui.F3XHUB.Bar.Main.FireAll.LocalScript G2L["12"] = Instance.new("LocalScript", G2L["10"]); -- StarterGui.F3XHUB.Bar.Main.Rain Toad G2L["13"] = Instance.new("TextButton", G2L["3"]); G2L["13"]["TextWrapped"] = true; G2L["13"]["BorderSizePixel"] = 0; G2L["13"]["TextScaled"] = true; G2L["13"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["13"]["TextSize"] = 14; G2L["13"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["13"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["13"]["Size"] = UDim2.new(0.2636440396308899, 0, 0.09473495930433273, 0); G2L["13"]["Name"] = [[Rain Toad]]; G2L["13"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["13"]["Text"] = [[Rain Toad]]; G2L["13"]["Position"] = UDim2.new(0.6710939407348633, 0, 0.216508150100708, 0); -- StarterGui.F3XHUB.Bar.Main.Rain Toad.UICorner G2L["14"] = Instance.new("UICorner", G2L["13"]); G2L["14"]["CornerRadius"] = UDim.new(0, 4); -- StarterGui.F3XHUB.Bar.Main.Rain Toad.LocalScript G2L["15"] = Instance.new("LocalScript", G2L["13"]); -- StarterGui.F3XHUB.Bar.Main.ThomasEngine G2L["16"] = Instance.new("TextButton", G2L["3"]); G2L["16"]["TextWrapped"] = true; G2L["16"]["BorderSizePixel"] = 0; G2L["16"]["TextScaled"] = true; G2L["16"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["16"]["TextSize"] = 14; G2L["16"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["16"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["16"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0); G2L["16"]["Name"] = [[ThomasEngine]]; G2L["16"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["16"]["Text"] = [[Become Thomas]]; G2L["16"]["Position"] = UDim2.new(0.06100853905081749, 0, 0.39000919461250305, 0); -- StarterGui.F3XHUB.Bar.Main.ThomasEngine.UICorner G2L["17"] = Instance.new("UICorner", G2L["16"]); G2L["17"]["CornerRadius"] = UDim.new(0, 4); -- StarterGui.F3XHUB.Bar.Main.ThomasEngine.LocalScript G2L["18"] = Instance.new("LocalScript", G2L["16"]); -- StarterGui.F3XHUB.Bar.Main.Unanchor G2L["19"] = Instance.new("TextButton", G2L["3"]); G2L["19"]["TextWrapped"] = true; G2L["19"]["BorderSizePixel"] = 0; G2L["19"]["TextScaled"] = true; G2L["19"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["19"]["TextSize"] = 14; G2L["19"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["19"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["19"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0); G2L["19"]["Name"] = [[Unanchor]]; G2L["19"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["19"]["Text"] = [[Unanchor]]; G2L["19"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.39000919461250305, 0); -- StarterGui.F3XHUB.Bar.Main.Unanchor.UICorner G2L["1a"] = Instance.new("UICorner", G2L["19"]); G2L["1a"]["CornerRadius"] = UDim.new(0, 4); -- StarterGui.F3XHUB.Bar.Main.Unanchor.LocalScript G2L["1b"] = Instance.new("LocalScript", G2L["19"]); -- StarterGui.F3XHUB.Bar.Main.CreateBasePlate G2L["1c"] = Instance.new("TextButton", G2L["3"]); G2L["1c"]["TextWrapped"] = true; G2L["1c"]["BorderSizePixel"] = 0; G2L["1c"]["TextScaled"] = true; G2L["1c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["1c"]["TextSize"] = 14; G2L["1c"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1c"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["1c"]["Size"] = UDim2.new(0.2636440396308899, 0, 0.09473495930433273, 0); G2L["1c"]["Name"] = [[CreateBasePlate]]; G2L["1c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["1c"]["Text"] = [[Create Baseplate]]; G2L["1c"]["Position"] = UDim2.new(0.6710939407348633, 0, 0.39000919461250305, 0); -- StarterGui.F3XHUB.Bar.Main.CreateBasePlate.UICorner G2L["1d"] = Instance.new("UICorner", G2L["1c"]); G2L["1d"]["CornerRadius"] = UDim.new(0, 4); -- StarterGui.F3XHUB.Bar.Main.CreateBasePlate.LocalScript G2L["1e"] = Instance.new("LocalScript", G2L["1c"]); -- StarterGui.F3XHUB.Bar.Main.KillAll G2L["1f"] = Instance.new("TextButton", G2L["3"]); G2L["1f"]["TextWrapped"] = true; G2L["1f"]["BorderSizePixel"] = 0; G2L["1f"]["TextScaled"] = true; G2L["1f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["1f"]["TextSize"] = 14; G2L["1f"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1f"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["1f"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0); G2L["1f"]["Name"] = [[KillAll]]; G2L["1f"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["1f"]["Text"] = [[Kill All]]; G2L["1f"]["Position"] = UDim2.new(0.06100853905081749, 0, 0.5768563747406006, 0); -- StarterGui.F3XHUB.Bar.Main.KillAll.UICorner G2L["20"] = Instance.new("UICorner", G2L["1f"]); G2L["20"]["CornerRadius"] = UDim.new(0, 4); -- StarterGui.F3XHUB.Bar.Main.KillAll.LocalScript G2L["21"] = Instance.new("LocalScript", G2L["1f"]); -- StarterGui.F3XHUB.Bar.Main.PersonalityAll G2L["22"] = Instance.new("TextButton", G2L["3"]); G2L["22"]["TextWrapped"] = true; G2L["22"]["BorderSizePixel"] = 0; G2L["22"]["TextScaled"] = true; G2L["22"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["22"]["TextSize"] = 14; G2L["22"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["22"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["22"]["Size"] = UDim2.new(0.2614651918411255, 0, 0.09473495930433273, 0); G2L["22"]["Name"] = [[PersonalityAll]]; G2L["22"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["22"]["Text"] = [[Personality All]]; G2L["22"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.5768563747406006, 0); -- StarterGui.F3XHUB.Bar.Main.PersonalityAll.UICorner G2L["23"] = Instance.new("UICorner", G2L["22"]); G2L["23"]["CornerRadius"] = UDim.new(0, 4); -- StarterGui.F3XHUB.Bar.Main.PersonalityAll.LocalScript G2L["24"] = Instance.new("LocalScript", G2L["22"]); -- StarterGui.F3XHUB.Bar.Main.Skybox G2L["25"] = Instance.new("TextButton", G2L["3"]); G2L["25"]["TextWrapped"] = true; G2L["25"]["BorderSizePixel"] = 0; G2L["25"]["TextScaled"] = true; G2L["25"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["25"]["TextSize"] = 14; G2L["25"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["25"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["25"]["Size"] = UDim2.new(0.2636440396308899, 0, 0.09473495930433273, 0); G2L["25"]["Name"] = [[Skybox]]; G2L["25"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["25"]["Text"] = [[Skybox]]; G2L["25"]["Position"] = UDim2.new(0.6710939407348633, 0, 0.5768563747406006, 0); -- StarterGui.F3XHUB.Bar.Main.Skybox.UICorner G2L["26"] = Instance.new("UICorner", G2L["25"]); G2L["26"]["CornerRadius"] = UDim.new(0, 4); -- StarterGui.F3XHUB.Bar.Main.Skybox.LocalScript G2L["27"] = Instance.new("LocalScript", G2L["25"]); -- StarterGui.F3XHUB.Bar.Main.Peircer G2L["28"] = Instance.new("TextButton", G2L["3"]); G2L["28"]["TextWrapped"] = true; G2L["28"]["BorderSizePixel"] = 0; G2L["28"]["TextScaled"] = true; G2L["28"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["28"]["TextSize"] = 14; G2L["28"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["28"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["28"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0); G2L["28"]["Name"] = [[Peircer]]; G2L["28"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["28"]["Text"] = [[Peircer]]; G2L["28"]["Position"] = UDim2.new(0.06100853905081749, 0, 0.7503573298454285, 0); -- StarterGui.F3XHUB.Bar.Main.Peircer.UICorner G2L["29"] = Instance.new("UICorner", G2L["28"]); G2L["29"]["CornerRadius"] = UDim.new(0, 4); -- StarterGui.F3XHUB.Bar.Main.Peircer.LocalScript G2L["2a"] = Instance.new("LocalScript", G2L["28"]); -- StarterGui.F3XHUB.Bar.Main.StickAll G2L["2b"] = Instance.new("TextButton", G2L["3"]); G2L["2b"]["TextWrapped"] = true; G2L["2b"]["BorderSizePixel"] = 0; G2L["2b"]["TextScaled"] = true; G2L["2b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["2b"]["TextSize"] = 14; G2L["2b"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["2b"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["2b"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0); G2L["2b"]["Name"] = [[StickAll]]; G2L["2b"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["2b"]["Text"] = [[StickAll]]; G2L["2b"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.7503573298454285, 0); -- StarterGui.F3XHUB.Bar.Main.StickAll.UICorner G2L["2c"] = Instance.new("UICorner", G2L["2b"]); G2L["2c"]["CornerRadius"] = UDim.new(0, 4); -- StarterGui.F3XHUB.Bar.Main.StickAll.LocalScript G2L["2d"] = Instance.new("LocalScript", G2L["2b"]); -- StarterGui.F3XHUB.Bar.Main.TwigAll G2L["2e"] = Instance.new("TextButton", G2L["3"]); G2L["2e"]["TextWrapped"] = true; G2L["2e"]["BorderSizePixel"] = 0; G2L["2e"]["TextScaled"] = true; G2L["2e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["2e"]["TextSize"] = 14; G2L["2e"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["2e"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["2e"]["Size"] = UDim2.new(0.2636440396308899, 0, 0.09473495930433273, 0); G2L["2e"]["Name"] = [[TwigAll]]; G2L["2e"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["2e"]["Text"] = [[TwigAll]]; G2L["2e"]["Position"] = UDim2.new(0.6710939407348633, 0, 0.7503573298454285, 0); -- StarterGui.F3XHUB.Bar.Main.TwigAll.UICorner G2L["2f"] = Instance.new("UICorner", G2L["2e"]); G2L["2f"]["CornerRadius"] = UDim.new(0, 4); -- StarterGui.F3XHUB.Bar.Main.TwigAll.LocalScript G2L["30"] = Instance.new("LocalScript", G2L["2e"]); -- StarterGui.F3XHUB.Bar.Main.FireParts G2L["31"] = Instance.new("TextButton", G2L["3"]); G2L["31"]["TextWrapped"] = true; G2L["31"]["BorderSizePixel"] = 0; G2L["31"]["TextScaled"] = true; G2L["31"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["31"]["TextSize"] = 14; G2L["31"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["31"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["31"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09061604738235474, 0); G2L["31"]["Name"] = [[FireParts]]; G2L["31"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["31"]["Text"] = [[Fire Parts]]; G2L["31"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.8739246726036072, 0); -- StarterGui.F3XHUB.Bar.Main.FireParts.UICorner G2L["32"] = Instance.new("UICorner", G2L["31"]); G2L["32"]["CornerRadius"] = UDim.new(0, 4); -- StarterGui.F3XHUB.Bar.Main.FireParts.LocalScript G2L["33"] = Instance.new("LocalScript", G2L["31"]); -- StarterGui.F3XHUB.Bar.Title G2L["34"] = Instance.new("TextLabel", G2L["2"]); G2L["34"]["TextWrapped"] = true; G2L["34"]["BorderSizePixel"] = 0; G2L["34"]["TextScaled"] = true; G2L["34"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["34"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["34"]["TextSize"] = 14; G2L["34"]["TextColor3"] = Color3.fromRGB(0, 0, 0); G2L["34"]["Size"] = UDim2.new(0.4410480558872223, 0, 0.785714328289032, 0); G2L["34"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["34"]["Text"] = [[F3X HUB BY NOREMIUS]]; G2L["34"]["Name"] = [[Title]]; G2L["34"]["BackgroundTransparency"] = 1; G2L["34"]["Position"] = UDim2.new(0.03711787238717079, 0, 0.1250000149011612, 0); -- StarterGui.F3XHUB.Bar.OpenCloseKeybind G2L["35"] = Instance.new("LocalScript", G2L["2"]); G2L["35"]["Name"] = [[OpenCloseKeybind]]; -- StarterGui.F3XHUB.Bar.MinimizeButton G2L["36"] = Instance.new("TextButton", G2L["2"]); G2L["36"]["BorderSizePixel"] = 0; G2L["36"]["BackgroundColor3"] = Color3.fromRGB(192, 195, 6); G2L["36"]["TextSize"] = 14; G2L["36"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["36"]["TextColor3"] = Color3.fromRGB(0, 0, 0); G2L["36"]["Size"] = UDim2.new(0.19213974475860596, 0, 0.5714285969734192, 0); G2L["36"]["Name"] = [[MinimizeButton]]; G2L["36"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["36"]["Text"] = [[]]; G2L["36"]["Position"] = UDim2.new(0.6528384685516357, 0, 0.2321428656578064, 0); -- StarterGui.F3XHUB.Bar.MinimizeButton.UICorner G2L["37"] = Instance.new("UICorner", G2L["36"]); G2L["37"]["CornerRadius"] = UDim.new(1, 9); -- StarterGui.F3XHUB.Bar.MinimizeButton.LocalScript G2L["38"] = Instance.new("LocalScript", G2L["36"]); -- StarterGui.F3XHUB.Bar.CloseButton G2L["39"] = Instance.new("TextButton", G2L["2"]); G2L["39"]["BorderSizePixel"] = 0; G2L["39"]["BackgroundColor3"] = Color3.fromRGB(195, 0, 0); G2L["39"]["TextSize"] = 14; G2L["39"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["39"]["TextColor3"] = Color3.fromRGB(0, 0, 0); G2L["39"]["Size"] = UDim2.new(0.0786026269197464, 0, 0.6071429252624512, 0); G2L["39"]["Name"] = [[CloseButton]]; G2L["39"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["39"]["Text"] = [[]]; G2L["39"]["Position"] = UDim2.new(0.85807865858078, 0, 0.1964285969734192, 0); -- StarterGui.F3XHUB.Bar.CloseButton.UICorner G2L["3a"] = Instance.new("UICorner", G2L["39"]); G2L["3a"]["CornerRadius"] = UDim.new(1, 9); -- StarterGui.F3XHUB.Bar.CloseButton.LocalScript G2L["3b"] = Instance.new("LocalScript", G2L["39"]); -- StarterGui.F3XHUB.Bar.DraggableScript G2L["3c"] = Instance.new("LocalScript", G2L["2"]); G2L["3c"]["Name"] = [[DraggableScript]]; -- StarterGui.F3XHUB.Bar.Main.BigHead.LocalScript local function C_6() local script = G2L["6"]; script.Parent.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function BigHead(player) local chara = player.Character spawn(function() SetLocked(chara.Head,false) MeshResize(chara.Head,Vector3.new(10,10,10)) end) end for i,players in game.Players:GetPlayers() do BigHead(players) end end) end; task.spawn(C_6); -- StarterGui.F3XHUB.Bar.Main.BumAll.LocalScript local function C_9() local script = G2L["9"]; script.Parent.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function Bum(player) char = player.Character for i,v in char:GetChildren() do pcall(function() SetLocked(v,false) end) end if player.Character:FindFirstChild("Part1") then return else SetAnchor(true,player.Character.HumanoidRootPart) spawn(function() CreatePart(player.Character:WaitForChild("Right Leg").CFrame * CFrame.new(0,1,0.6),player.Character) SetName(player.Character.Part,"Part1") CreatePart(player.Character:WaitForChild("Left Leg").CFrame * CFrame.new(0,1,0.6),player.Character) SetName(player.Character.Part,"Part2") end) wait(0.2) repeat wait() until char:FindFirstChild("Part2") spawn(function() AddMesh(char.Part1) AddMesh(char.Part2) SetMesh(char.Part1,"5697933202") SetMesh(char.Part2,"5697933202") end) wait(0.2) repeat wait() until char.Part2:FindFirstChild("Mesh") spawn(function() MeshResize(char.Part1,Vector3.new(0.5,0.5,0.5)) MeshResize(char.Part2,Vector3.new(0.5,0.5,0.5)) end) wait(0.2) pcall(function() Color(char.Part1,char:WaitForChild("Right Leg").Color) Color(char.Part2,char:WaitForChild("Left Leg").Color) end) wait(0.2) spawn(function() SetCollision(player.Character.Part1,false) SetCollision(player.Character.Part2,false) Weld(char.Part1,char.HumanoidRootPart,char.Part1) Weld(char.Part2,char.Part1,char.Part2) end) repeat wait() until char.Part2:FindFirstChild("BTWeld") spawn(function() SetAnchor(false,char.HumanoidRootPart) SetAnchor(false,char.Part1) SetAnchor(false,char.Part2) end) repeat wait() SetAnchor(false,char.HumanoidRootPart) SetAnchor(false,char.Part1) SetAnchor(false,char.Part2) until char.Part2.Anchored == false end end for i,v in game.Players:GetPlayers() do --zzspawn(function() pcall(function() Bum(v) end) --end) end end) end; task.spawn(C_9); -- StarterGui.F3XHUB.Bar.Main.ColorAll.LocalScript local function C_c() local script = G2L["c"]; script.Parent.MouseButton1Down:Connect(function() --rgrg local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function randomise() for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) Color(v,Color3.new(math.random(0,255),math.random(0,255),math.random(0,255))) end) end end end while wait() do spawn(function() randomise() end) end end) end; task.spawn(C_c); -- StarterGui.F3XHUB.Bar.Main.DecalSpam.LocalScript local function C_f() local script = G2L["f"]; script.Parent.MouseButton1Down:Connect(function() --rgrg local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("15968627059") end) coroutine.wrap(ZYJPOKE_fake_script)() local function IGAFG_fake_script() -- Duckify.LocalScript local script = Instance.new('LocalScript', Duckify) script.Parent.MouseButton1Click:Connect(function() --rgrg local player = game.Players.LocalPlayer local chara = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = workspace.Part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part, }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = workspace.Part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Duckify(player) for i,v in player.Character:GetDescendants() do if v:IsA("BasePart") then pcall(function() SetLocked(v,false) SetTrans(v,1) end) end end char = player.Character --spawn(function() spawn(function() SetAnchor(true,char.HumanoidRootPart) CreatePart(char.HumanoidRootPart.CFrame,char) SetCollision(char.Part,false) SetName(char.Part, "Duck") end) repeat wait() until char:FindFirstChild("Duck") spawn(function() SetLocked(char.Duck,false) SetLocked(char.HumanoidRootPart,false) Weld(char.Duck,char.HumanoidRootPart,char.Duck) SetAnchor(false,char.Duck) AddMesh(char.Duck) end) repeat wait() until char.Duck:FindFirstChild("Mesh") MeshResize(char.Duck,Vector3.new(8,8,8)) SetMesh(char.Duck,"10749878672") SetTexture(char.Duck,"10749878886") SetAnchor(false,char.HumanoidRootPart) --end) end for i,v in game.Players:GetPlayers() do --spawn(function() Duckify(v) --end) end end) end end; task.spawn(C_f); -- StarterGui.F3XHUB.Bar.Main.FireAll.LocalScript local function C_12() local script = G2L["12"]; script.Parent.MouseButton1Down:Connect(function() --rgrg local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = workspace.Part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function AddFire(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } _(args) end function Fire(player) for i,v in player.Character:GetDescendants() do if v:IsA("BasePart") then AddFire(v) end end DestroyPart(player.Character.Head) end for i,v in game.Players:GetPlayers() do spawn(function() pcall(function() Fire(v) end) end) end end) coroutine.wrap(YTBL_fake_script)() local function YNEKD_fake_script() -- Luigirain.LocalScript local script = Instance.new('LocalScript', Luigirain) script.Parent.MouseButton1Click:Connect(function() --rgrg local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = workspace } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = workspace.Part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end hrpcf = player.Character.HumanoidRootPart.CFrame while wait(0.5) do x = hrpcf.x z = hrpcf.z randint = math.random(-600,600) randint2 = math.random(-600,600) xloc = randint + x zloc = randint2 + z cf = player.Character.HumanoidRootPart.CFrame.y + 400 spawn(function() CreatePart(CFrame.new(math.floor(xloc), math.random(cf,cf+400), math.floor(zloc))) for i,v in game.Workspace:GetDescendants() do if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then SetName(v,"b_1337") SetAnchor(false,v) AddMesh(v) Resize(v, Vector3.new(100,100,100),v.CFrame) MeshResize(v,Vector3.new(20,20,20)) SetMesh(v,"1618237875") SetTexture(v, "1618237897") SetCollision(v,false) else end end end) end end) end end; task.spawn(C_12); -- StarterGui.F3XHUB.Bar.Main.Rain Toad.LocalScript local function C_15() local script = G2L["15"]; script.Parent.MouseButton1Down:Connect(function() --rgrg local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = workspace } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = workspace.Part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end hrpcf = player.Character.HumanoidRootPart.CFrame while wait(0.5) do x = hrpcf.x z = hrpcf.z randint = math.random(-600,600) randint2 = math.random(-600,600) xloc = randint + x zloc = randint2 + z cf = player.Character.HumanoidRootPart.CFrame.y + 400 spawn(function() CreatePart(CFrame.new(math.floor(xloc), math.random(cf,cf+400), math.floor(zloc))) for i,v in game.Workspace:GetDescendants() do if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then SetName(v,"b_1337") SetAnchor(false,v) AddMesh(v) Resize(v, Vector3.new(100,100,100),v.CFrame) MeshResize(v,Vector3.new(3,3,3)) SetMesh(v,"614605299") SetTexture(v, "614605300") SetCollision(v,false) else end end end) end end) end; task.spawn(C_15); -- StarterGui.F3XHUB.Bar.Main.ThomasEngine.LocalScript local function C_18() local script = G2L["18"]; script.Parent.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Thomas(player) SetAnchor(true,char.HumanoidRootPart) CreatePart(char.HumanoidRootPart.CFrame,char) SetCollision(char.Part,false) SetLocked(char.Part,false) CreateSpotlight(char.Part) SyncLighting(char.Part,100) SetLocked(char.HumanoidRootPart,false) Weld(char.Part,char.HumanoidRootPart,char.Part) SetAnchor(false,char.Part) AddMesh(char.Part) MeshResize(char.Part,Vector3.new(3,3,3)) SetMesh(char.Part,"431017802") SetTexture(char.Part,"431017809") SetAnchor(false,char.HumanoidRootPart) char.Humanoid.WalkSpeed = 100 char.HumanoidRootPart.Touched:connect(function(obj) if obj.Parent:FindFirstChild("Humanoid") then SetLocked(obj.Parent.Head,false) DestroyPart(obj.Parent.Head) end end) game:GetService("RunService").RenderStepped:Connect(function() for i,v in char:GetDescendants() do if v:IsA("BasePart") then char.Humanoid.WalkSpeed = 100 v.CanCollide = false end end end) end Thomas(player) end) end; task.spawn(C_18); -- StarterGui.F3XHUB.Bar.Main.Unanchor.LocalScript local function C_1b() local script = G2L["1b"]; script.Parent.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Unanchor() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) SetAnchor(false,v) end) end end Unanchor() end) end; task.spawn(C_1b); -- StarterGui.F3XHUB.Bar.Main.CreateBasePlate.LocalScript local function C_1e() local script = G2L["1e"]; script.Parent.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent,types) local args = { [1] = "CreatePart", [2] = types, [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Material(part,mate) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Material"] = mate } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end hrpx = math.floor(char.HumanoidRootPart.CFrame.x) hrpz = math.floor(char.HumanoidRootPart.CFrame.z) hrpy = math.floor(char.HumanoidRootPart.CFrame.y) function SpawnBasePlate() CreatePart(CFrame.new(hrpx,hrpy-20,hrpz),workspace,"Spawn") for i,v in game.Workspace:GetChildren() do if v:IsA("BasePart") and v.CFrame.y == hrpy - 20 and v.CFrame.x == hrpx then spawn(function() Resize(v,Vector3.new(1000,2,1000),CFrame.new(hrpx,hrpy-20,hrpz)) Material(v,Enum.Material.Grass) Color(v,Color3.fromRGB(25,100,25)) while wait(1) do pcall(function()SetLocked(v,true)end) end end) end end end SpawnBasePlate() end) end; task.spawn(C_1e); -- StarterGui.F3XHUB.Bar.Main.KillAll.LocalScript local function C_21() local script = G2L["21"]; script.Parent.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function KillAll() for i,v in game.Players:GetPlayers() do spawn(function() SetLocked(v.Character.Head,false) DestroyPart(v.Character.Head) end) end end KillAll() end) end; task.spawn(C_21); -- StarterGui.F3XHUB.Bar.Main.PersonalityAll.LocalScript local function C_24() local script = G2L["24"]; script.Parent.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function Boob(player) char = player.Character for i,v in char:GetChildren() do pcall(function() SetLocked(v,false) end) end if player.Character:FindFirstChild("Boob2") then return else SetAnchor(true,player.Character.HumanoidRootPart) spawn(function() CreatePart(player.Character:WaitForChild("Right Leg").CFrame * CFrame.new(0,2,-0.6),player.Character) SetName(player.Character.Part,"Boob1") CreatePart(player.Character:WaitForChild("Left Leg").CFrame * CFrame.new(0,2,-0.6),player.Character) SetName(player.Character.Part,"Boob2") end) wait(0.2) repeat wait() until char:FindFirstChild("Boob2") spawn(function() AddMesh(char.Boob1) AddMesh(char.Boob2) SetMesh(char.Boob1,"5697933202") SetMesh(char.Boob2,"5697933202") end) wait(0.2) repeat wait() until char.Boob2:FindFirstChild("Mesh") MeshResize(char.Boob1,Vector3.new(0.4,0.4,0.4)) MeshResize(char.Boob2,Vector3.new(0.4,0.4,0.4)) pcall(function() Color(char.Boob1,char:WaitForChild("Torso").Color) Color(char.Boob2,char:WaitForChild("Torso").Color) end) wait(0.2) spawn(function() SetCollision(player.Character.Boob1,false) SetCollision(player.Character.Boob2,false) Weld(char.Boob1,char.HumanoidRootPart,char.Boob1) Weld(char.Boob2,char.Boob1,char.Boob2) end) repeat wait() until char.Boob2:FindFirstChild("BTWeld") for i,v in char:GetChildren() do pcall(function() SetLocked(v,false) end) end for i,v in char:GetChildren() do pcall(function() SetAnchor(false,v) end) end spawn(function() SetAnchor(false,char.HumanoidRootPart) SetAnchor(false,char.Boob1) SetAnchor(false,char.Boob2) end) end end for i,v in game.Players:GetPlayers() do --spawn(function() pcall(function() Boob(v) end) --end) end end) end; task.spawn(C_24); -- StarterGui.F3XHUB.Bar.Main.Skybox.LocalScript local function C_27() local script = G2L["27"]; script.Parent.MouseButton1Down:Connect(function() --rgrg local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"8006679977") SetTexture(v,id) --end) MeshResize(v,Vector3.new(50,50,50)) SetLocked(v,true) end end end Sky("16034505703") end) end; task.spawn(C_27); -- StarterGui.F3XHUB.Bar.Main.Peircer.LocalScript local function C_2a() local script = G2L["2a"]; script.Parent.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function Penis(player) char = player.Character for i,v in char:GetChildren() do pcall(function() SetLocked(v,false) end) end if player.Character:FindFirstChild("Penis") then return else SetAnchor(true,player.Character.HumanoidRootPart) spawn(function() CreatePart(player.Character:WaitForChild("Right Leg").CFrame * CFrame.new(-0.8,1,-0.6),player.Character) SetName(player.Character.Part,"Balls1") CreatePart(player.Character:WaitForChild("Left Leg").CFrame * CFrame.new(0.8,1,-0.6),player.Character) SetName(player.Character.Part,"Balls2") end) wait(0.2) repeat wait() until char:FindFirstChild("Balls2") print("done") spawn(function() CreatePart(player.Character:WaitForChild("Torso").CFrame * CFrame.new(0,-1,-1.3),player.Character) SetName(player.Character.Part,"Penis") CreatePart(player.Character:WaitForChild("Torso").CFrame * CFrame.new(0,-1,-2.5),player.Character) SetName(player.Character.Part,"Head1") end) repeat wait() until char:FindFirstChild("Head1") spawn(function() AddMesh(char.Balls1) AddMesh(char.Balls2) AddMesh(char.Head1) AddMesh(char.Penis) end) repeat wait() until char.Penis:FindFirstChild("Mesh") spawn(function() SetMesh(char.Penis,"4743972117") SetMesh(char.Head1,"4743972117") MeshResize(char.Penis,Vector3.new(0.5,0.5,3)) MeshResize(char.Head1,Vector3.new(0.5,0.5,1)) end) spawn(function() Weld(char.Penis,char.HumanoidRootPart,char.Penis) SetMesh(char.Balls1,"5697933202") SetMesh(char.Balls2,"5697933202") MeshResize(char.Balls1,Vector3.new(0.2,0.2,0.2)) MeshResize(char.Balls2,Vector3.new(0.2,0.2,0.2)) end) wait(0.2) pcall(function() Color(char.Balls1,char:WaitForChild("Torso").Color) Color(char.Balls2,char:WaitForChild("Torso").Color) Color(char.Penis,char:WaitForChild("Torso").Color) Color(char.Head1, Color3.fromRGB(255,100,100)) end) wait(0.2) spawn(function() SetCollision(player.Character.Balls1,false) SetCollision(player.Character.Balls2,false) SetCollision(player.Character.Penis,false) SetCollision(player.Character.Head1,false) end) wait(0.2) spawn(function() Weld(char.Balls1,char.HumanoidRootPart,char.Balls1) Weld(char.Balls2,char.Balls1,char.Balls2) Weld(char.Head1,char.Penis,char.Head1) end) wait(0.2) spawn(function() SetAnchor(false,char.Balls1) SetAnchor(false,char.Balls2) SetAnchor(false,char.Penis) SetAnchor(false,char.Head1) SetAnchor(false,char.HumanoidRootPart) end) repeat wait() SetAnchor(false,char.HumanoidRootPart) SetAnchor(false,char.Balls1) SetAnchor(false,char.Balls2) SetAnchor(false,char.Penis) SetAnchor(false,char.Head1) until char.Head1.Anchored == false end end for i,v in game.Players:GetPlayers() do --spawn(function() --pcall(function() Penis(player) --end) --end) end end) end; task.spawn(C_2a); -- StarterGui.F3XHUB.Bar.Main.StickAll.LocalScript local function C_2d() local script = G2L["2d"]; script.Parent.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function Stickify() for i,v in game.Players:GetPlayers() do for i,x in v.Character:GetDescendants() do if x:IsA("BasePart") then SetLocked(x,false) end end Weld(v.Character.HumanoidRootPart,char.HumanoidRootPart,v.Character.HumanoidRootPart) end end Stickify() end) end; task.spawn(C_2d); -- StarterGui.F3XHUB.Bar.Main.TwigAll.LocalScript local function C_30() local script = G2L["30"]; script.Parent.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function Twig() for i,v in game.Players:GetPlayers() do for i,x in v.Character:GetDescendants() do if x:IsA("BasePart") then pcall(function() SetLocked(x,false) AddMesh(x) MeshResize(x,Vector3.new(1,2,0.1)) end) end end end end Twig() end) end; task.spawn(C_30); -- StarterGui.F3XHUB.Bar.Main.FireParts.LocalScript local function C_33() local script = G2L["33"]; script.Parent.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function AddFire(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } _(args) end function FireParts() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) AddFire(v) end) end end FireParts() end) end; task.spawn(C_33); -- StarterGui.F3XHUB.Bar.OpenCloseKeybind local function C_35() local script = G2L["35"]; local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "v" then script.Parent.Visible = not script.Parent.Visible end end) end; task.spawn(C_35); -- StarterGui.F3XHUB.Bar.MinimizeButton.LocalScript local function C_38() local script = G2L["38"]; script.Parent.MouseButton1Down:Connect(function() script.Parent.Parent.Main.Visible = not script.Parent.Parent.Main.Visible end) end; task.spawn(C_38); -- StarterGui.F3XHUB.Bar.CloseButton.LocalScript local function C_3b() local script = G2L["3b"]; script.Parent.MouseButton1Down:Connect(function() script.Parent.Parent.Parent.Bar:Destroy() end) end; task.spawn(C_3b); -- StarterGui.F3XHUB.Bar.DraggableScript local function C_3c() local script = G2L["3c"]; script.Parent.Active = true script.Parent.Selectable = true script.Parent.Draggable = true end; task.spawn(C_3c); return G2L["1"], require;
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