Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
--[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] local lib = loadstring(game:HttpGet("https://raw.githubusercontent.com/Turtle-Brand/Turtle-Lib/main/source.lua"))() local window = lib:Window("Gym League") local autoTrainEnabled = false local autoTrainPaused = false local autoCompetitionEnabled = false local autoSetTreadmillEnabled = false local autoLoadEnabled = false --[[ -- Function to check stamina and pause auto train if necessary local function checkStamina() local staminaUI = game:GetService("StarterGui").Main.BottomCenter:FindFirstChild("Stamina") if staminaUI and tonumber(staminaUI.Text) <= tonumber(inputBox.Text) then autoTrainPaused = true else autoTrainPaused = false end end ]] -- Input box to set the stamina threshold for pausing auto train local inputBox = window:Box("Stamina Threshold", function(text, focuslost) if focuslost then -- Stamina threshold set end end) -- Toggle for Auto Train window:Toggle("Auto Train", false, function(state) autoTrainEnabled = state spawn(function() while autoTrainEnabled do -- if not autoTrainPaused then local clickButton = game:GetService("Players").LocalPlayer.PlayerGui.Main.RightCenter:FindFirstChild("click") if clickButton and clickButton.Visible then local VirtualInputManager = game:GetService("VirtualInputManager") local screenPosition = clickButton.AbsolutePosition local clickX = screenPosition.X + clickButton.AbsoluteSize.X / 2 local clickY = screenPosition.Y + clickButton.AbsoluteSize.Y / 2 VirtualInputManager:SendMouseButtonEvent(clickX, clickY, 0, true, game, 0) VirtualInputManager:SendMouseButtonEvent(clickX, clickY, 0, false, game, 0) end -- end wait(0.2) -- Small delay to allow toggling off end end) end) -- Toggle for Auto Load window:Toggle("Auto Load", false, function(state) autoLoadEnabled = state spawn(function() while autoLoadEnabled do for _, equipment in pairs(workspace.Equipments:GetChildren()) do if not autoLoadEnabled then break end if equipment.Name ~= "treadmill" then game:GetService("ReplicatedStorage"):WaitForChild("common"):WaitForChild("packages"):WaitForChild("_Index"):WaitForChild("sleitnick_knit@1.5.1"):WaitForChild("knit"):WaitForChild("Services"):WaitForChild("EquipmentService"):WaitForChild("RF"):WaitForChild("AutoLoad"):InvokeServer() end end end end) end) -- Auto Set Treadmill Speed local function autoSetTreadmillSpeed() while autoSetTreadmillEnabled do for _, equipment in pairs(workspace.Equipments:GetChildren()) do if not autoSetTreadmillEnabled then break end if equipment:IsA("Model") and equipment.Name == "treadmill" then local args = { [1] = true } game:GetService("ReplicatedStorage"):WaitForChild("common"):WaitForChild("packages"):WaitForChild("_Index"):WaitForChild("sleitnick_knit@1.5.1"):WaitForChild("knit"):WaitForChild("Services"):WaitForChild("EquipmentService"):WaitForChild("RF"):WaitForChild("ChangeSpeed"):InvokeServer(unpack(args)) end end end end window:Toggle("Auto Set Treadmill Speed", false, function(state) autoSetTreadmillEnabled = state if state then spawn(autoSetTreadmillSpeed) end end) -- Toggle for Auto Competition window:Toggle("Auto Competition", false, function(state) autoCompetitionEnabled = state spawn(function() while autoCompetitionEnabled do local countdownUI = game:GetService("Players").LocalPlayer.PlayerGui.Podium:FindFirstChild("countdown") if countdownUI then game:GetService("ReplicatedStorage"):WaitForChild("common"):WaitForChild("packages"):WaitForChild("_Index"):WaitForChild("sleitnick_knit@1.5.1"):WaitForChild("knit"):WaitForChild("Services"):WaitForChild("PodiumService"):WaitForChild("RE"):WaitForChild("Event"):FireServer() end wait(0.01) -- Very short delay to prevent crashing end end) end) -- Slider for Walk Speed window:Slider("Walk Speed", 16, 100, 20, function(value) game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = value end)
Description
Auto Train – clicks when click button present Auto Load – loads when all other equipment except treadmill Auto Set Treadmill – set speed to max when on treadmill Auto Competition – only flexes when in comp
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