Hitbox Expander V2

Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.

What is Roblox Script?

Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.

How to Use Roblox Script?

  1. Launch Roblox and join your desired game.
  2. Click the “Copy” button to duplicate the script code.
  3. Paste the script code into your preferred Roblox executor.
  4. Execute the script code and savor the enhanced experience.
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local Fluent = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))()
local SaveManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/SaveManager.lua"))()
local InterfaceManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/InterfaceManager.lua"))()
local ESP = {
    Enabled = false,
    Boxes = true,
    BoxShift = CFrame.new(0, -1.5, 0),
    BoxSize = Vector3.new(4, 6, 0),
    Color = Color3.fromRGB(255, 255, 255),
    FaceCamera = true,
    Names = true,
    TeamColor = true,
    Thickness = 2,
    AttachShift = 1.5,
    TeamMates = true,
    Players = true,
    Objects = setmetatable({}, {__mode = "kv"}),
    Overrides = {}
}

local cam = workspace.CurrentCamera
local plrs = game:GetService("Players")
local plr = plrs.LocalPlayer
local mouse = plr:GetMouse()

local V3new = Vector3.new
local WorldToViewportPoint = cam.WorldToViewportPoint

local function Draw(obj, props)
    local new = Drawing.new(obj)
    props = props or {}
    for i, v in pairs(props) do
        new[i] = v
    end
    return new
end

function ESP:GetTeam(p)
    local ov = self.Overrides.GetTeam
    if ov then
        return ov(p)
    end
    return p and p.Team
end

function ESP:IsTeamMate(p)
    local ov = self.Overrides.IsTeamMate
    if ov then
        return ov(p)
    end
    return self:GetTeam(p) == self:GetTeam(plr)
end

function ESP:GetColor(obj)
    local ov = self.Overrides.GetColor
    if ov then
        return ov(obj)
    end
    local p = self:GetPlrFromChar(obj)
    return p and self.TeamColor and p.Team and p.Team.TeamColor.Color or self.Color
end

function ESP:GetPlrFromChar(char)
    local ov = self.Overrides.GetPlrFromChar
    if ov then
        return ov(char)
    end
    return plrs:GetPlayerFromCharacter(char)
end

function ESP:Toggle(bool)
    self.Enabled = bool
    if not bool then
        for _, v in pairs(self.Objects) do
            if v.Type == "Box" then
                if v.Temporary then
                    v:Remove()
                else
                    for _, comp in pairs(v.Components) do
                        comp.Visible = false
                    end
                end
            end
        end
    end
end

function ESP:GetBox(obj)
    return self.Objects[obj]
end

function ESP:AddObjectListener(parent, options)
    local function NewListener(c)
        if (not options.Type or c:IsA(options.Type)) and (not options.Name or c.Name == options.Name) then
            if not options.Validator or options.Validator(c) then
                local box = ESP:Add(c, {
                    PrimaryPart = typeof(options.PrimaryPart) == "string" and c:WaitForChild(options.PrimaryPart) or (typeof(options.PrimaryPart) == "function" and options.PrimaryPart(c)),
                    Color = typeof(options.Color) == "function" and options.Color(c) or options.Color,
                    ColorDynamic = options.ColorDynamic,
                    Name = typeof(options.CustomName) == "function" and options.CustomName(c) or options.CustomName,
                    IsEnabled = options.IsEnabled,
                    RenderInNil = options.RenderInNil
                })
                if options.OnAdded then
                    coroutine.wrap(options.OnAdded)(box)
                end
            end
        end
    end

    if options.Recursive then
        parent.DescendantAdded:Connect(NewListener)
        for _, v in pairs(parent:GetDescendants()) do
            coroutine.wrap(NewListener)(v)
        end
    else
        parent.ChildAdded:Connect(NewListener)
        for _, v in pairs(parent:GetChildren()) do
            coroutine.wrap(NewListener)(v)
        end
    end
end

local boxBase = {}
boxBase.__index = boxBase

function boxBase:Remove()
    ESP.Objects[self.Object] = nil
    for _, v in pairs(self.Components) do
        v.Visible = false
        v:Remove()
        self.Components[_] = nil
    end
end

function boxBase:Update()
    if not self.PrimaryPart then
        return self:Remove()
    end

    local color = ESP.Highlighted == self.Object and ESP.HighlightColor or (self.Color or self.ColorDynamic and self:ColorDynamic() or ESP:GetColor(self.Object) or ESP.Color)
    local allow = true

    if ESP.Overrides.UpdateAllow and not ESP.Overrides.UpdateAllow(self) then
        allow = false
    end
    if self.Player and not ESP.TeamMates and ESP:IsTeamMate(self.Player) then
        allow = false
    end
    if self.Player and not ESP.Players then
        allow = false
    end
    if self.IsEnabled and (typeof(self.IsEnabled) == "string" and not ESP[self.IsEnabled] or typeof(self.IsEnabled) == "function" and not self:IsEnabled()) then
        allow = false
    end
    if not workspace:IsAncestorOf(self.PrimaryPart) and not self.RenderInNil then
        allow = false
    end

    if not allow then
        for _, v in pairs(self.Components) do
            v.Visible = false
        end
        return
    end

    local cf = self.PrimaryPart.CFrame
    if ESP.FaceCamera then
        cf = CFrame.new(cf.p, cam.CFrame.p)
    end
    local size = self.Size
    local locs = {
        TopLeft = cf * ESP.BoxShift * CFrame.new(size.X / 2, size.Y / 2, 0),
        TopRight = cf * ESP.BoxShift * CFrame.new(-size.X / 2, size.Y / 2, 0),
        BottomLeft = cf * ESP.BoxShift * CFrame.new(size.X / 2, -size.Y / 2, 0),
        BottomRight = cf * ESP.BoxShift * CFrame.new(-size.X / 2, -size.Y / 2, 0),
        TagPos = cf * ESP.BoxShift * CFrame.new(0, size.Y / 2, 0),
        Torso = cf * ESP.BoxShift
    }

    if ESP.Boxes then
        local TopLeft, Vis1 = WorldToViewportPoint(cam, locs.TopLeft.p)
        local TopRight, Vis2 = WorldToViewportPoint(cam, locs.TopRight.p)
        local BottomLeft, Vis3 = WorldToViewportPoint(cam, locs.BottomLeft.p)
        local BottomRight, Vis4 = WorldToViewportPoint(cam, locs.BottomRight.p)

        if self.Components.Quad then
            if Vis1 or Vis2 or Vis3 or Vis4 then
                self.Components.Quad.Visible = true
                self.Components.Quad.PointA = Vector2.new(TopRight.X, TopRight.Y)
                self.Components.Quad.PointB = Vector2.new(TopLeft.X, TopLeft.Y)
                self.Components.Quad.PointC = Vector2.new(BottomLeft.X, BottomLeft.Y)
                self.Components.Quad.PointD = Vector2.new(BottomRight.X, BottomRight.Y)
                self.Components.Quad.Color = color
            else
                self.Components.Quad.Visible = false
            end
        end
    else
        self.Components.Quad.Visible = false
    end

    if ESP.Names then
        local TagPos, Vis5 = WorldToViewportPoint(cam, locs.TagPos.p)

        if Vis5 then
            self.Components.Name.Visible = true
            self.Components.Name.Position = Vector2.new(TagPos.X, TagPos.Y)
            self.Components.Name.Text = self.Name
            self.Components.Name.Color = color

            self.Components.Distance.Visible = true
            self.Components.Distance.Position = Vector2.new(TagPos.X, TagPos.Y + 14)
            self.Components.Distance.Text = math.floor((cam.CFrame.p - cf.p).magnitude) .. "m away"
            self.Components.Distance.Color = color
        else
            self.Components.Name.Visible = false
            self.Components.Distance.Visible = false
        end
    else
        self.Components.Name.Visible = false
        self.Components.Distance.Visible = false
    end

    if ESP.Tracers then
        local TorsoPos, Vis6 = WorldToViewportPoint(cam, locs.Torso.p)

        if Vis6 then
            self.Components.Tracer.Visible = true
            self.Components.Tracer.From = Vector2.new(TorsoPos.X, TorsoPos.Y)
            self.Components.Tracer.To = Vector2.new(cam.ViewportSize.X / 2, cam.ViewportSize.Y / ESP.AttachShift)
            self.Components.Tracer.Color = color
        else
            self.Components.Tracer.Visible = false
        end
    else
        self.Components.Tracer.Visible = false
    end
end

function ESP:Add(obj, options)
    if not obj.Parent and not options.RenderInNil then
        return warn(obj, "has no parent")
    end

    local box = setmetatable({
        Name = options.Name or obj.Name,
        Type = "Box",
        Color = options.Color,
        Size = options.Size or self.BoxSize,
        Object = obj,
        Player = options.Player or plrs:GetPlayerFromCharacter(obj),
        PrimaryPart = options.PrimaryPart or (obj.ClassName == "Model" and (obj.PrimaryPart or obj:FindFirstChild("HumanoidRootPart") or obj:FindFirstChildWhichIsA("BasePart"))) or (obj:IsA("BasePart") and obj),
        Components = {},
        IsEnabled = options.IsEnabled,
        Temporary = options.Temporary,
        ColorDynamic = options.ColorDynamic,
        RenderInNil = options.RenderInNil
    }, boxBase)

    if self:GetBox(obj) then
        self:GetBox(obj):Remove()
    end

    box.Components["Quad"] = Draw("Quad", {
        Thickness = self.Thickness,
        Color = box.Color,
        Transparency = 1,
        Filled = false,
        Visible = self.Enabled and self.Boxes
    })
    box.Components["Name"] = Draw("Text", {
        Text = box.Name,
        Color = box.Color,
        Center = true,
        Outline = true,
        Size = 19,
        Visible = self.Enabled and self.Names
    })
    box.Components["Distance"] = Draw("Text", {
        Color = box.Color,
        Center = true,
        Outline = true,
        Size = 19,
        Visible = self.Enabled and self.Names
    })

    box.Components["Tracer"] = Draw("Line", {
        Thickness = ESP.Thickness,
        Color = box.Color,
        Transparency = 1,
        Visible = self.Enabled and self.Tracers
    })
    self.Objects[obj] = box

    obj.AncestryChanged:Connect(function(_, parent)
        if parent == nil and ESP.AutoRemove ~= false then
            box:Remove()
        end
    end)
    obj:GetPropertyChangedSignal("Parent"):Connect(function()
        if obj.Parent == nil and ESP.AutoRemove ~= false then
            box:Remove()
        end
    end)

    local hum = obj:FindFirstChildOfClass("Humanoid")
    if hum then
        hum.Died:Connect(function()
            if ESP.AutoRemove ~= false then
                box:Remove()
            end
        end)
    end

    return box
end

local function CharAdded(char)
    local p = plrs:GetPlayerFromCharacter(char)
    if not char:FindFirstChild("HumanoidRootPart") then
        local ev
        ev = char.ChildAdded:Connect(function(c)
            if c.Name == "HumanoidRootPart" then
                ev:Disconnect()
                ESP:Add(char, {
                    Name = p.Name,
                    Player = p,
                    PrimaryPart = c
                })
            end
        end)
    else
        ESP:Add(char, {
            Name = p.Name,
            Player = p,
            PrimaryPart = char.HumanoidRootPart
        })
    end
end

local function PlayerAdded(p)
    p.CharacterAdded:Connect(CharAdded)
    if p.Character then
        coroutine.wrap(CharAdded)(p.Character)
    end
end

plrs.PlayerAdded:Connect(PlayerAdded)
for _, v in pairs(plrs:GetPlayers()) do
    if v ~= plr then
        PlayerAdded(v)
    end
end

game:GetService("RunService").RenderStepped:Connect(function()
    cam = workspace.CurrentCamera
    for _, v in pairs(ESP.Enabled and ESP.Objects or {}) do
        if v.Update then
            local s, e = pcall(v.Update, v)
            if not s then warn("[EU]", e, v.Object:GetFullName()) end
        end
    end
end)

local Window = Fluent:CreateWindow({
    Title = "Universal Hitbox Expander" .. Fluent.Version,
    SubTitle = "by harkin_1",
    TabWidth = 160,
    Size = UDim2.fromOffset(580, 460),
    Acrylic = true,
    Theme = "Dark",
    MinimizeKey = Enum.KeyCode.LeftControl
})

local Tabs = {
    Main = Window:AddTab({ Title = "Main", Icon = "" }),
    Visual = Window:AddTab({ Title = "Visual", Icon = "" }),
    Utility = Window:AddTab({ Title = "Utility", Icon = "" }),
    Settings = Window:AddTab({ Title = "Settings", Icon = "settings" }),
}

Tabs.Visual:AddButton({
    Title = "ESP",
    Description = "See Oily Niggers Tru Walls",
    Callback = function()      
        ESP:Toggle(not ESP.Enabled)
    end
})

local Toggle = Tabs.Visual:AddToggle("Shows NameTags", {Title = "NameTags", Default = false })

Toggle:OnChanged(function()
    _G.NameTags = Toggle.Value
end)

Toggle:SetValue(true)

local Toggle = Tabs.Visual:AddToggle("Shows Team Color", {Title = "TeamColor", Default = false })

Toggle:OnChanged(function()
    _G.TeamColor = Toggle.Value
end)

Toggle:SetValue(false)

local Toggle = Tabs.Visual:AddToggle("TeamCheck(excludes team)", {Title = "TeamCheck", Default = false })

Toggle:OnChanged(function()
    _G.TeamMater = Toggle.Value
end)

Toggle:SetValue(false)

local Toggle = Tabs.Visual:AddToggle("Faces The Camera", {Title = "FaceCamera", Default = false })

Toggle:OnChanged(function()
    _G.FaceCamera = Toggle.Value
end)

Toggle:SetValue(true)

local Colorpicker = Tabs.Visual:AddColorpicker("Colorpicker", {
    Title = "Color Picker",
    Default = Color3.fromRGB(96, 205, 255)
})

Colorpicker:OnChanged(function()
    _G.EspColor = Colorpicker.Value
end)


Tabs.Utility:AddButton({
    Title = "Infinite Yield",
    Description = "Admin Commands",
    Callback = function()
        loadstring(game:HttpGet("https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source"))()
    end
})

Tabs.Utility:AddButton({
    Title = "Anti Local Kick",
    Description = "Makes It So You Can't Get Kicked(Only 4 LocalScripts)",
    Callback = function()
        Fluent:Notify({
            Title = "Pls",
            Content = "Ask The owner of Solara to add hookfunctiion drawing lib and a decompiler pls",
            Duration = 5
        })
--local oldold = hookmetamethod(game,"__namecall",function(self, ...)local method = tostring(getnamecallmethod())if string.lower(method) == "kick" thenreturn wait(9e9)endreturn old(self, ...) end)--
    end
})

Tabs.Main:AddButton({
    Title = "Expand",
    Description = "Toggle Hitbox Expansion",
    Callback = function()
        _G.Disabled = not _G.Disabled
    end
})

local Colorpicker = Tabs.Main:AddColorpicker("Colorpicker", {
    Title = "Color Picker",
    Default = Color3.fromRGB(96, 205, 255)
})

Colorpicker:OnChanged(function()
    _G.Color = Colorpicker.Value
end)

local Slider = Tabs.Main:AddSlider("Slider", {
    Title = "Hitbox Size",
    Description = "Adjust hitbox size",
    Default = 10,
    Min = 1,
    Max = 280,
    Rounding = 1,
    Callback = function(value)
        _G.HeadSize = value
    end
})

Slider:SetValue(3)

local Slider = Tabs.Main:AddSlider("Slider", {
    Title = "Hitbox Transparency",
    Description = "Adjust transparency",
    Default = 10,
    Min = 0,
    Max = 1,
    Rounding = 3,
    Callback = function(value)
        _G.Transparency = value
    end
})

local Toggle = Tabs.Main:AddToggle("TeamCheck", {Title = "TeamCheck", Default = false })

Toggle:OnChanged(function()
    _G.TeamCheck = Toggle.Value
end)

Toggle:SetValue(false)

_G.Color = Color3.fromRGB(69, 69, 69)
_G.Disabled = true
_G.Transparency = 0.5
_G.TeamCheck = false

_G.NameTags = true
_G.EspColor = Color3.fromRGB(69, 69, 69)
_G.FaceCamera = true
_G.TeamColor = true
_G.TeamMater = false

game:GetService('RunService').RenderStepped:Connect(function()
    if not _G.Disabled then
        for _, player in ipairs(game:GetService('Players'):GetPlayers()) do
            if player.Name ~= game:GetService('Players').LocalPlayer.Name then
                pcall(function()
                    local head = player.Character and player.Character:FindFirstChild("Head")
                    if head then
                        head.Size = Vector3.new(_G.HeadSize, _G.HeadSize, _G.HeadSize)
                        head.Transparency = _G.Transparency
                        head.BrickColor = BrickColor.new(_G.Color)
                        head.Material = "Neon"
                        head.CanCollide = false
                        head.Massless = true
                        if _G.TeamCheck == true then
                    if player.Team == game:GetService('Players').LocalPlayer.Team then
                        head.Size = Vector3.new(1, 1, 1)
                    else
                        head.Size = Vector3.new(_G.HeadSize, _G.HeadSize, _G.HeadSize)
                        if player.Character.Humanoid.Health == 0 or 1 then
                            head.Size = Vector3.new(1, 1, 1)
                        else
                            head.Size = Vector3.new(_G.HeadSize, _G.HeadSize, _G.HeadSize)
                        end
                    end
                     end
                 end
            end)
        end
         end
     end
end) 

SaveManager:SetLibrary(Fluent)
InterfaceManager:SetLibrary(Fluent)

SaveManager:IgnoreThemeSettings()
SaveManager:SetIgnoreIndexes({})

InterfaceManager:SetFolder("FluentScriptHub")
SaveManager:SetFolder("FluentScriptHub/specific-game")

InterfaceManager:BuildInterfaceSection(Tabs.Settings)
SaveManager:BuildConfigSection(Tabs.Settings)

Window:SelectTab(1)

SaveManager:LoadAutoloadConfig()

Fluent:Notify({
    Title = "Yes",
    Content = "The script has been loaded",
    Duration = 10
})
Has Esp, Infinite Yield and The hitbox expander(expands the head now) Now it also has an actual UI and dosen’t have a shit one

Description

Auto kill mutant Auto delete turret Auto Road And more Auto. Support THE PLAINS and Desert Bypass classic mode Backpack 8×8 and 6×6

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