Fe laggy guy by Jinxx

Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character's level.

What is Roblox Script?

Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.

How to Use Roblox Script?

  1. Launch Roblox and join your desired game.
  2. Click the “Copy” button to duplicate the script code.
  3. Paste the script code into your preferred Roblox executor.
  4. Execute the script code and savor the enhanced experience.
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- script made by jinxx
local H = Instance.new("Hint", game.Workspace)
H.Parent = game.Workspace
H.Text = ("L")
wait(.1)
H.Text = ("La")
wait(.1)
H.Text = ("Lag")
wait(.1)
H.Text = ("Lagg")
wait(.1)
H.Text = ("Laggy")
wait(.1)
H.Text = ("Laggy g")
wait(.1)
H.Text = ("Laggy gu")
wait(.1)
H.Text = ("Laggy guy")
wait(.1)
H.Text = ("Laggy guy l")
wait(.1)
H.Text = ("Laggy guy lo")
wait(.1)
H.Text = ("Laggy guy loa")
wait(.1)
H.Text = ("Laggy guy load")
wait(.1)
H.Text = ("Laggy guy loade")
wait(.1)
H.Text = ("Laggy guy loaded")
wait(5)
H:Destroy()
local riseHeight = 10 -- Adjust this value to change the total rise height
local riseSpeed = 5 -- Adjust this value to change the rise speed
local fallSpeed = 10 -- Adjust this value to change the fall speed

-- Get the player's character and HumanoidRootPart
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")

-- Function to lift the character up and then bring them back down
local function liftAndFall()
    local initialPosition = humanoidRootPart.Position
    
    -- Lift character up
    while humanoidRootPart.Position.Y < initialPosition.Y + riseHeight do humanoidRootPart.Velocity = Vector3.new(0, riseSpeed, 0) wait() end humanoidRootPart.Velocity = Vector3.new(0, 0, 0) -- Stop movement -- Bring character back down while humanoidRootPart.Position.Y > initialPosition.Y do
        humanoidRootPart.Velocity = Vector3.new(0, -fallSpeed, 0)
        wait()
    end
    
    humanoidRootPart.Velocity = Vector3.new(0, 0, 0) -- Stop movement
    
    -- Repeat the process
    liftAndFall()
end

-- Start the lift and fall process
liftAndFall()
local riseHeight = 10 -- Adjust this value to change the total rise height
local riseSpeed = 5 -- Adjust this value to change the rise speed
local fallSpeed = 10 -- Adjust this value to change the fall speed

-- Get the player's character and HumanoidRootPart
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")

-- Function to lift the character up and then bring them back down
local function liftAndFall()
    local initialPosition = humanoidRootPart.Position
    
    -- Lift character up
    while humanoidRootPart.Position.Y < initialPosition.Y + riseHeight do humanoidRootPart.Velocity = Vector3.new(0, riseSpeed, 0) wait() end humanoidRootPart.Velocity = Vector3.new(0, 0, 0) -- Stop movement -- Bring character back down while humanoidRootPart.Position.Y > initialPosition.Y do
        humanoidRootPart.Velocity = Vector3.new(0, -fallSpeed, 0)
        wait()
    end
    
    humanoidRootPart.Velocity = Vector3.new(0, 0, 0) -- Stop movement
    
    -- Repeat the process
    liftAndFall()
end

-- Start the lift and fall process
liftAndFall()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local humanoid = character:WaitForChild("Humanoid")

local reachedHeight = 20 -- Adjust this value to set the height threshold
local actionKey = Enum.KeyCode.F -- Use the 'F' key to trigger action

-- Flag to track if action has been triggered
local actionTriggered = false

-- Function to check if character has reached the specified height
local function checkReachedHeight()
    if humanoidRootPart.Position.Y >= reachedHeight and not actionTriggered then
        actionTriggered = true
        -- Perform your action here
        print("Character reached up! Perform action here.")
        
        -- Example action: Reset character position and action flag
        humanoidRootPart.CFrame = CFrame.new(Vector3.new(0, 0, 0)) -- Reset position to origin
        actionTriggered = false -- Reset action flag
        
        -- You can add more actions here, like resetting health or performing other tasks
    end
end

-- Listen for key press to trigger action
game:GetService("UserInputService").InputBegan:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.Keyboard and input.KeyCode == actionKey then
        checkReachedHeight()
    end
end)

-- Function to continuously check character position
local function monitorCharacterPosition()
    while true do
        checkReachedHeight()
        wait(0.1) -- Adjust the frequency of position checking as needed
    end
end

-- Start monitoring character position
monitorCharacterPosition()
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