Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
--[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] local GUI = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local TextLabel = Instance.new("TextLabel") local UpdateButton = Instance.new("TextButton") local ScrollingFrame = Instance.new("ScrollingFrame") GUI.Name = "GUI" GUI.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") Frame.Parent = GUI Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Frame.Size = UDim2.new(0, 200, 0, 300) Frame.Position = UDim2.new(0.5, -100, 0.5, -150) Frame.Name = "Frame" Frame.Active = true -- This is important for mobile dragging TextLabel.Parent = Frame TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel.Size = UDim2.new(1, 0, 0, 50) TextLabel.Position = UDim2.new(0, 0, 0, 0) TextLabel.Font = Enum.Font.SourceSans TextLabel.Text = "GUI Gear Stealer" TextLabel.Name = "TextLabel" TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel.TextSize = 14.000 UpdateButton.Parent = Frame UpdateButton.Name = "UpdateButton" UpdateButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255) UpdateButton.Position = UDim2.new(0, 0, 0, 50) UpdateButton.Size = UDim2.new(1, 0, 0, 50) UpdateButton.Font = Enum.Font.SourceSans UpdateButton.Text = "Update Gear List" UpdateButton.TextColor3 = Color3.fromRGB(0, 0, 0) UpdateButton.TextSize = 14.000 ScrollingFrame.Parent = Frame ScrollingFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ScrollingFrame.Size = UDim2.new(1, 0, 0, 200) ScrollingFrame.Position = UDim2.new(0, 0, 0, 100) ScrollingFrame.CanvasSize = UDim2.new(0, 0, 0, 0) ScrollingFrame.ScrollBarThickness = 10 ScrollingFrame.Name = "ScrollingFrame" -- Dragging functionality local dragging = false local dragInput, mousePos, framePos Frame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true mousePos = input.Position framePos = Frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) Frame.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) game:GetService("UserInputService").InputChanged:Connect(function(input) if input == dragInput and dragging then local delta = input.Position - mousePos Frame.Position = UDim2.new( framePos.X.Scale, framePos.X.Offset + delta.X, framePos.Y.Scale, framePos.Y.Offset + delta.Y ) end end) UpdateButton.MouseButton1Click:Connect(function() -- Clear existing buttons for _, child in ipairs(ScrollingFrame:GetChildren()) do if child:IsA("TextButton") then child:Destroy() end end local yOffset = 0 -- Loop through all players for _, player in pairs(game.Players:GetPlayers()) do if player ~= game.Players.LocalPlayer then -- Loop through tools in the player's backpack for _, tool in pairs(player.Backpack:GetDescendants()) do if tool:IsA("Tool") then local ToolButton = Instance.new("TextButton") ToolButton.Parent = ScrollingFrame ToolButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ToolButton.Size = UDim2.new(1, 0, 0, 50) ToolButton.Position = UDim2.new(0, 0, 0, yOffset) ToolButton.Font = Enum.Font.SourceSans ToolButton.Text = tool.Name ToolButton.TextColor3 = Color3.fromRGB(0, 0, 0) ToolButton.TextSize = 14.000 ToolButton.MouseButton1Click:Connect(function() local clonedTool = tool:Clone() clonedTool.Parent = game.Players.LocalPlayer.Backpack end) yOffset = yOffset + 50 end end end end -- Update the canvas size to fit all buttons ScrollingFrame.CanvasSize = UDim2.new(0, 0, 0, yOffset) end)
Description
When you execute this script in a game that has tool this script will check every player backpack and steal and copy every tool from it the tool that other player didn’t use will be copied to gear list and when you press any gear name it will copy into you backpack This script made by me the GUI might suck because im lazy to design And you can go my Facebook to see how i maded the script!
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