Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local lib = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/UI-Libs/main/fluxlib.txt"))();
_G.closeBind = Enum.KeyCode.C
local win = lib:Window("Trench War", "Made by: exploitns", Color3.fromRGB(255, 110, 48), _G.closeBind);
local settingsTab = win:Tab("Settings", "http://www.roblox.com/asset/?id=6023426915");
local teleportTab = win:Tab("Teleports", "http://www.roblox.com/asset/?id=6023426915");
local opTab = win:Tab("OP", "http://www.roblox.com/asset/?id=6023426915");
_G.HeadSize = 10
_G.Disabled = false
_G.Transparency = 1
local originalHitboxSize
settingsTab:Label("Hitbox Settings")
settingsTab:Toggle("Hitbox Enabled", "Enable or Disable Hitbox Expansion", _G.Disabled, function(t)
_G.Disabled = not t
end)
settingsTab:Slider("Hitbox Size", "Change the size of the hitbox", 1, 50, _G.HeadSize, function(t)
_G.HeadSize = t
end)
settingsTab:Slider("Hitbox Transparency", "Change the transparency of the hitbox", 0, 1, _G.Transparency, function(t)
_G.Transparency = t
end)
local function hitboxes()
if _G.Disabled then
return
end
local localPlayer = game:GetService("Players").LocalPlayer
local localTeam = localPlayer.Team
for _, player in pairs(game:GetService("Players"):GetPlayers()) do
if player ~= localPlayer and player.Team ~= localTeam then
local character = player.Character
local rootPart = character and character:FindFirstChild("HumanoidRootPart")
if rootPart then
if not originalHitboxSize then
originalHitboxSize = rootPart.Size
end
rootPart.CanCollide = false
rootPart.Transparency = _G.Transparency
rootPart.Size = Vector3.new(_G.HeadSize, _G.HeadSize, _G.HeadSize)
end
end
end
end
game:GetService('RunService').RenderStepped:connect(function()
if not _G.Disabled then
hitboxes()
end
end)
local function teleportTo(position)
local player = game.Players.LocalPlayer
if player and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
player.Character.HumanoidRootPart.CFrame = CFrame.new(position)
end
end
teleportTab:Button("Trench 1", "Teleport to Trench 1", function()
teleportTo(Vector3.new(-149.8618927001953, 92.99897766113281, 498.97222900390625))
end)
teleportTab:Button("Trench 2", "Teleport to Trench 2", function()
teleportTo(Vector3.new(-140.17291259765625, 92.99897766113281, 252.165771484375))
end)
teleportTab:Button("Trench 3", "Teleport to Trench 3", function()
teleportTo(Vector3.new(-145.9719696044922, 92.99897766113281, 1.5571177005767822))
end)
teleportTab:Button("Trench 4", "Teleport to Trench 4", function()
teleportTo(Vector3.new(-140.5991973876953, 92.99897766113281, -250.78997802734375))
end)
teleportTab:Button("Trench 5", "Teleport to Trench 5", function()
teleportTo(Vector3.new(-147.81509399414062, 92.99897766113281, -500.7750549316406))
end)
teleportTab:Button("Axis Base", "Teleport to Axis Base", function()
teleportTo(Vector3.new(-1.9032416343688965, 103.19900512695312, -766.9031372070312))
end)
teleportTab:Button("Allied Base", "Teleport to Allied Base", function()
teleportTo(Vector3.new(-0.3406527638435364, 103.19901275634766, 763.4523315429688))
end)
teleportTab:Button("Lobby", "Teleport to back to the Lobby", function()
teleportTo(Vector3.new(106.30, -241.54, 53.33))
end)
opTab:Button("Kill All", "Kill all players", function()
for _, player in pairs(game:GetService("Players"):GetPlayers()) do
if player ~= game:GetService("Players").LocalPlayer then
local args = {
[1] = player.Character.Humanoid,
[2] = 100,
[3] = {
[1] = 203.83062744140625,
[2] = CFrame.new(-45.51131820678711, 102.98486328125, -113.49867248535156) * CFrame.Angles(-3.1415927410125732, 1.5021963119506836, -3.1406333446502686)
}
}
game:GetService("Players").LocalPlayer.Character.Sniper.RemoteEvent:FireServer(unpack(args))
end
end
end)
local function cycleTeleports()
local trenchPositions = {
Vector3.new(-147.81509399414062, 92.99897766113281, -500.7750549316406),
Vector3.new(-140.5991973876953, 92.99897766113281, -250.78997802734375),
Vector3.new(-145.9719696044922, 92.99897766113281, 1.5571177005767822),
Vector3.new(-140.17291259765625, 92.99897766113281, 252.165771484375),
Vector3.new(-149.8618927001953, 92.99897766113281, 498.97222900390625),
Vector3.new(-0.3406527638435364, 103.19901275634766, 763.4523315429688)
}
local alliedPositions = {
Vector3.new(-149.8618927001953, 92.99897766113281, 498.97222900390625),
Vector3.new(-140.17291259765625, 92.99897766113281, 252.165771484375),
Vector3.new(-145.9719696044922, 92.99897766113281, 1.5571177005767822),
Vector3.new(-140.5991973876953, 92.99897766113281, -250.78997802734375),
Vector3.new(-147.81509399414062, 92.99897766113281, -500.7750549316406),
Vector3.new(-1.9032416343688965, 103.19900512695312, -766.9031372070312)
}
while _G.AutoCap do
local player = game.Players.LocalPlayer
if player.Team.Name == "Axis" then
for i, pos in ipairs(trenchPositions) do
teleportTo(pos)
wait(i == #trenchPositions and 19 or 6)
end
else
for i, pos in ipairs(alliedPositions) do
teleportTo(pos)
wait(i == #alliedPositions and 19 or 6)
end
end
end
end
_G.AutoCap = false
opTab:Button("AutoCap", "Enable Auto Capture", function()
_G.AutoCap = not _G.AutoCap
if _G.AutoCap then
cycleTeleports()
end
end)
Description
Trench War – OP Script OP Features: – Kill All (must have the choose weapon gamepass and choose Sniper) – Auto Capture (do it on private server) Others: – Hitbox Expander
Download Cricfy TV
Download Kipas Guys


