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Op gui kill all

Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.

What is Roblox Script?

Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.

How to Use Roblox Script?

  1. Launch Roblox and join your desired game.
  2. Click the “Copy” button to duplicate the script code.
  3. Paste the script code into your preferred Roblox executor.
  4. Execute the script code and savor the enhanced experience.
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))()

local Window = OrionLib:MakeWindow({
    Name = "Femboy Ware (made by @kylosilly)",
    HidePremium = false,
    SaveConfig = false,
    ConfigFolder = "OrionTest"
})

local Tab = Window:MakeTab({
    Name = "main",
    Icon = "rbxassetid://4483345998",
    PremiumOnly = false
})

local killAllEnabled = false
local autoClaimEnabled = false
local autoSpinEnabled = false
local selectedMethod = "Knife (OP)"
local killAllLoop = nil
local autoClaimLoop = nil
local autoSpinLoop = nil

Tab:AddDropdown({
    Name = "Select Kill Method (Have to hold tool)",
    Default = "Knife (OP)",
    Options = {"Revolver", "Knife (OP)"},
    Callback = function(Value)
        selectedMethod = Value
    end
})

Tab:AddToggle({
    Name = "Kill All NPCs",
    Default = false,
    Callback = function(Value)
        killAllEnabled = Value
        if killAllEnabled then
            if not killAllLoop or coroutine.status(killAllLoop) == "dead" then
                killAllLoop = coroutine.create(function()
                    while killAllEnabled do
                        local npcs = workspace:WaitForChild("NPCHolder"):GetChildren()

                        for _, npc in pairs(npcs) do
                            local humanoid = npc:FindFirstChild("Humanoid")
                            local upperTorso = npc:FindFirstChild("UpperTorso")
                            if humanoid then
                                if selectedMethod == "Revolver" and upperTorso then
                                    local args = {
                                        [1] = "Hit",
                                        [2] = humanoid,
                                        [3] = upperTorso
                                    }
game:GetService("Players").LocalPlayer.Character.Revolver.RemoteEvent:FireServer(unpack(args))
                                elseif selectedMethod == "Knife (OP)" then
                                    local args = {
                                        [1] = "Kill",
                                        [2] = humanoid
                                    }
                                    game:GetService("Players").LocalPlayer.Character.Knife.RemoteEvent:FireServer(unpack(args))
                                end
                            end
                        end
                        task.wait(0.1)
                    end
                end)
                coroutine.resume(killAllLoop)
            end
        end
    end
})

Tab:AddToggle({
    Name = "Auto Claim 250 Kills",
    Default = false,
    Callback = function(Value)
        autoClaimEnabled = Value
        if autoClaimEnabled then
            if not autoClaimLoop or coroutine.status(autoClaimLoop) == "dead" then
                autoClaimLoop = coroutine.create(function()
                    while autoClaimEnabled do
                        local args = {
                            [1] = "250 Kills"
                        }
                        game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("ClaimTask"):FireServer(unpack(args))
                        task.wait(1)  -- wait a minute before claiming again to reduce load
                    end
                end)
                coroutine.resume(autoClaimLoop)
            end
        end
    end
})

Tab:AddToggle({
    Name = "Auto Spin Task Wheel",
    Default = false,
    Callback = function(Value)
        autoSpinEnabled = Value
        if autoSpinEnabled then
            if not autoSpinLoop or coroutine.status(autoSpinLoop) == "dead" then
                autoSpinLoop = coroutine.create(function()
                    while autoSpinEnabled do
                        game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("TaskWheel"):FireServer()
                        task.wait(1)
                    end
                end)
                coroutine.resume(autoSpinLoop)
            end
        end
    end
})

OrionLib:Init()

 

Remember to employ a dummy account when injecting scripts. We cannot be held responsible for any potential harm caused to your Roblox account.

Description

Kill all Kill all options: Knife, Gun Auto claim 250 kills thingy Auto spin Supported all executers (expect mobile :3)

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