Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local hitboxSize = Vector3.new(12, 12, 12)
local isExpanded = false
local isSpeedBoostActive = false
local isInfiniteJumpActive = false
local normalSpeed = 16
local boostedSpeed = normalSpeed * 6
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "GameEnhancerGui"
screenGui.Parent = player:WaitForChild("PlayerGui")
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 400, 0, 300) -- Reduced height since we removed a button
frame.Position = UDim2.new(0.5, -200, 0.5, -150)
frame.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
frame.BorderSizePixel = 0
frame.Parent = screenGui
frame.Visible = false
local closeButton = Instance.new("TextButton")
closeButton.Size = UDim2.new(0, 30, 0, 30)
closeButton.Position = UDim2.new(1, -35, 0, 5)
closeButton.Text = "X"
closeButton.TextSize = 18
closeButton.TextColor3 = Color3.new(1, 1, 1)
closeButton.BackgroundColor3 = Color3.new(0.8, 0.2, 0.2)
closeButton.Parent = frame
local titleLabel = Instance.new("TextLabel")
titleLabel.Size = UDim2.new(1, 0, 0, 40)
titleLabel.Position = UDim2.new(0, 0, 0, 10)
titleLabel.Text = "Game Enhancer"
titleLabel.TextSize = 28
titleLabel.TextColor3 = Color3.new(1, 1, 1)
titleLabel.BackgroundTransparency = 1
titleLabel.Parent = frame
local expandButton = Instance.new("TextButton")
expandButton.Size = UDim2.new(0.8, 0, 0.2, 0)
expandButton.Position = UDim2.new(0.1, 0, 0.25, 0)
expandButton.Text = "Expand Hitboxes: OFF"
expandButton.TextSize = 18
expandButton.TextColor3 = Color3.new(1, 1, 1)
expandButton.BackgroundColor3 = Color3.new(0.2, 0.6, 0.8)
expandButton.Parent = frame
local speedButton = Instance.new("TextButton")
speedButton.Size = UDim2.new(0.8, 0, 0.2, 0)
speedButton.Position = UDim2.new(0.1, 0, 0.5, 0)
speedButton.Text = "Speed Boost (6x): OFF"
speedButton.TextSize = 18
speedButton.TextColor3 = Color3.new(1, 1, 1)
speedButton.BackgroundColor3 = Color3.new(0.2, 0.6, 0.8)
speedButton.Parent = frame
local jumpButton = Instance.new("TextButton")
jumpButton.Size = UDim2.new(0.8, 0, 0.2, 0)
jumpButton.Position = UDim2.new(0.1, 0, 0.75, 0)
jumpButton.Text = "Infinite Jump: OFF"
jumpButton.TextSize = 18
jumpButton.TextColor3 = Color3.new(1, 1, 1)
jumpButton.BackgroundColor3 = Color3.new(0.2, 0.6, 0.8)
jumpButton.Parent = frame
local openButton = Instance.new("TextButton")
openButton.Size = UDim2.new(0, 100, 0, 30)
openButton.Position = UDim2.new(0, 10, 0, 10)
openButton.Text = "Open GUI"
openButton.TextColor3 = Color3.new(1, 1, 1)
openButton.BackgroundColor3 = Color3.new(0.2, 0.6, 0.8)
openButton.Parent = screenGui
local function expandHitboxes()
for _, player in pairs(Players:GetPlayers()) do
if player ~= Players.LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local humanoid = player.Character:FindFirstChild("Humanoid")
local humanoidRootPart = player.Character.HumanoidRootPart
if humanoid and humanoid.Health > 0 then
humanoidRootPart.Size = isExpanded and hitboxSize or Vector3.new(2, 2, 1)
humanoidRootPart.Transparency = isExpanded and 0.5 or 1
humanoidRootPart.CanCollide = false
else
humanoidRootPart.Size = Vector3.new(2, 2, 1)
humanoidRootPart.Transparency = 1
end
end
end
end
local function toggleGui()
frame.Visible = not frame.Visible
end
local function toggleExpand()
isExpanded = not isExpanded
expandButton.Text = isExpanded and "Expand Hitboxes: ON" or "Expand Hitboxes: OFF"
expandButton.BackgroundColor3 = isExpanded and Color3.new(0.8, 0.2, 0.2) or Color3.new(0.2, 0.6, 0.8)
expandHitboxes()
end
local function toggleSpeed()
isSpeedBoostActive = not isSpeedBoostActive
speedButton.Text = isSpeedBoostActive and "Speed Boost (6x): ON" or "Speed Boost (6x): OFF"
speedButton.BackgroundColor3 = isSpeedBoostActive and Color3.new(0.8, 0.2, 0.2) or Color3.new(0.2, 0.6, 0.8)
humanoid.WalkSpeed = isSpeedBoostActive and boostedSpeed or normalSpeed
end
local function toggleInfiniteJump()
isInfiniteJumpActive = not isInfiniteJumpActive
jumpButton.Text = isInfiniteJumpActive and "Infinite Jump: ON" or "Infinite Jump: OFF"
jumpButton.BackgroundColor3 = isInfiniteJumpActive and Color3.new(0.8, 0.2, 0.2) or Color3.new(0.2, 0.6, 0.8)
end
openButton.MouseButton1Click:Connect(toggleGui)
closeButton.MouseButton1Click:Connect(toggleGui)
expandButton.MouseButton1Click:Connect(toggleExpand)
speedButton.MouseButton1Click:Connect(toggleSpeed)
jumpButton.MouseButton1Click:Connect(toggleInfiniteJump)
RunService.RenderStepped:Connect(expandHitboxes)
UserInputService.JumpRequest:Connect(function()
if isInfiniteJumpActive then
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
end
end)
-- Dragging functionality
local dragging
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
frame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
Remember to employ a dummy account when injecting scripts. We cannot be held responsible for any potential harm caused to your Roblox account.
Description
Untitled tag game


