Universal Temu KJ

Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.

What is Roblox Script?

Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.

How to Use Roblox Script?

  1. Launch Roblox and join your desired game.
  2. Click the “Copy” button to duplicate the script code.
  3. Paste the script code into your preferred Roblox executor.
  4. Execute the script code and savor the enhanced experience.
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
repeat task.wait() until game:IsLoaded()

print("Loaded")

local players = game:GetService("Players")
local player = players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:FindFirstChildOfClass('Humanoid')
local humanoidrootpart = character:FindFirstChild('HumanoidRootPart') or character.PrimaryPart
local rootjoint = humanoidrootpart:WaitForChild'RootJoint'
local rootc0 = rootjoint.C0

player.CharacterAdded:Connect(function()
    character = player.Character
    humanoid = character:FindFirstChildOfClass('Humanoid')
    humanoidrootpart = character:FindFirstChild('HumanoidRootPart') or character.PrimaryPart
    rootjoint = humanoidrootpart:WaitForChild'RootJoint'
    rootc0 = rootjoint.C0
end)

local active_move = nil

local function stoic_bomb()
    if active_move then
        return
    end
    active_move = "Stoic Bomb"

    local flute_track
    local hold_track
    local freezeVelo = true

    -------------------< animations >-------------------
        task.spawn(function()

        task.wait(0.2)

        local flute_anim = Instance.new("Animation")
        flute_anim.AnimationId = "rbxassetid://52154760"
        local hold_anim = Instance.new("Animation")
        hold_anim.AnimationId = "rbxassetid://48138189"

        flute_track = humanoid:LoadAnimation(flute_anim)
        hold_track = humanoid:LoadAnimation(hold_anim)

        flute_track:Play(); hold_track:Play();

        task.wait(1)

        flute_track:AdjustSpeed(0); flute_track:AdjustSpeed(0);

        end)
    ----------------------------------------------------

    -------------------< movement >---------------------
        --// sorry...
        task.spawn(function()

        task.wait(0.2)

        local TweenService = game:GetService("TweenService")
        local initial_position = humanoidrootpart.CFrame

        local tweenInfo = TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.In)
        local tween = TweenService:Create(humanoidrootpart, tweenInfo, {CFrame = initial_position + Vector3.new(0, 140, 0)})

        tween:Play()
        tween.Completed:Wait()

        tweenInfo = TweenInfo.new(0.75, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
        tween = TweenService:Create(humanoidrootpart, tweenInfo, {CFrame = initial_position + Vector3.new(0, 150, 0)})

        tween:Play()
        tween.Completed:Wait()

        tweenInfo = TweenInfo.new(0.6, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
        tween = TweenService:Create(humanoidrootpart, tweenInfo, {CFrame = initial_position + Vector3.new(0, 8, 0)})

        tween:Play()
        tween.Completed:Wait()

        tweenInfo = TweenInfo.new(0.6, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
        tween = TweenService:Create(humanoidrootpart, tweenInfo, {CFrame = initial_position + Vector3.new(0, 5, 0)})

        tween:Play()
        tween.Completed:Wait()

        task.wait(0.75)

        flute_track:Stop(); hold_track:Stop();

        freezeVelo = false

        end)
    ----------------------------------------------------

    ----------------< rotation >-----------------
        task.spawn(function()

        game:GetService("RunService").RenderStepped:Connect(function()
            if not freezeVelo then
                return
            end
            humanoidrootpart.Velocity = Vector3.zero
        end)

        local TweenService = game:GetService("TweenService")

        local tweenInfo = TweenInfo.new(0.18, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut)
        local tween = TweenService:Create(humanoidrootpart, tweenInfo, {CFrame = humanoidrootpart.CFrame * CFrame.Angles(math.rad(-15), 0, 0)})

        tween:Play()
        tween.Completed:Wait()

        task.wait(0.2)

        humanoidrootpart.CFrame = humanoidrootpart.CFrame * CFrame.Angles(math.rad(-160), 0, 0)

        tweenInfo = TweenInfo.new(0.8, Enum.EasingStyle.Sine, Enum.EasingDirection.Out)
        tween = TweenService:Create(humanoidrootpart, tweenInfo, {CFrame = humanoidrootpart.CFrame * CFrame.Angles(math.rad(-340), 0, 0)})

        tween:Play()
        tween.Completed:Wait()

        end)
    ---------------------------------------------

    ---------------< general >-------------
        task.spawn(function()

        for _, track in pairs(humanoid:GetPlayingAnimationTracks()) do
            track:Stop()
        end

        local org_WalkSpeed = humanoid.WalkSpeed
        local org_AutoRotate = humanoid.AutoRotate
        local org_JumpPower = humanoid.JumpPower

        humanoid.WalkSpeed = 0
        humanoid.AutoRotate = false
        humanoid.JumpPower = 0

        task.wait(3)

        humanoid.WalkSpeed = org_WalkSpeed
        humanoid.AutoRotate = org_AutoRotate
        humanoid.JumpPower = org_JumpPower

        humanoid.HipHeight = 0

        active_move = nil

        end)
    ---------------------------------------
end

local function drop_kick()
    if active_move then
        return
    end

    active_move = "20-20-20 Dropkick"

    local nearestPlayer = nil
    local nearestDistance = math.huge

    if not humanoidrootpart then return end

    for _, plr in ipairs(players:GetPlayers()) do
        if plr ~= game.Players.LocalPlayer and plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then
            local targetRootPart = plr.Character.HumanoidRootPart
            local distance = (humanoidrootpart.Position - targetRootPart.Position).Magnitude

            if distance < nearestDistance then
                nearestDistance = distance
                nearestPlayer = plr
            end
        end
    end

    if not nearestPlayer then return end

    local target = nearestPlayer.Character
    if not target then return end

    if not target:FindFirstChild("Humanoid") then return end

    local TCharacter = target
    local TRootPart = TCharacter:FindFirstChild("HumanoidRootPart")

    humanoid:MoveTo(TRootPart.Position)
    humanoid.WalkSpeed = 85

    repeat
        humanoid.WalkSpeed = 85
        humanoid:MoveTo(TRootPart.Position)
        task.wait()
    until (humanoidrootpart.Position - TRootPart.Position).Magnitude < 5

    local anim = Instance.new("Animation")
    anim.AnimationId = "rbxassetid://180436148"

    for _, Anim in pairs(humanoid:GetPlayingAnimationTracks()) do
        Anim:Stop()
    end

    local track = humanoid:LoadAnimation(anim)
    track:Play()
    track.TimePosition = 0.1
    track:AdjustSpeed(0)

    anim:Destroy()

    humanoid:MoveTo(humanoidrootpart.Position)

    local connection = game:GetService('RunService').RenderStepped:Connect(function()
        if not humanoidrootpart then return end

        humanoidrootpart.CFrame = CFrame.new(TRootPart.Position + Vector3.new(0, 1.75, 0) + (TRootPart.CFrame.LookVector * 2.4))
        local direction = (TRootPart.Position - humanoidrootpart.Position).unit
        local lookAtCFrame = CFrame.lookAt(humanoidrootpart.Position, TRootPart.Position)
        humanoidrootpart.CFrame = lookAtCFrame * CFrame.Angles(math.rad(115), math.rad(90), 0)
        humanoidrootpart.Velocity = Vector3.new(0, 0, 0)
    end)

    task.wait(2)

    connection:Disconnect()

    for _, Anim in pairs(humanoid:GetPlayingAnimationTracks()) do
        Anim:Stop()
    end

    humanoidrootpart.CFrame = CFrame.new(humanoidrootpart.Position, TRootPart.Position or nil)
    humanoid.Sit = true

    task.wait(0.5)

    humanoid.Sit = false
    humanoid.WalkSpeed = 16
    humanoid.AutoRotate = true
    humanoid.JumpPower = 50

    active_move = nil
end

local stoic_bomb_skill = Instance.new("Tool")
stoic_bomb_skill.Name = "Stoic Bomb"
stoic_bomb_skill.RequiresHandle = false
stoic_bomb_skill.Parent = player.Backpack

stoic_bomb_skill.Equipped:Connect(function()
    stoic_bomb()
    task.wait()
    stoic_bomb_skill.Parent = player.Backpack
end)

local drop_kick_skill = Instance.new("Tool")
drop_kick_skill.Name = "20-20-20 Dropkick"
drop_kick_skill.RequiresHandle = false
drop_kick_skill.Parent = player.Backpack

drop_kick_skill.Equipped:Connect(function()
    task.spawn(drop_kick)
    task.wait()
    drop_kick_skill.Parent = player.Backpack
end)


 

Remember to employ a dummy account when injecting scripts. We cannot be held responsible for any potential harm caused to your Roblox account.

Description

Temu KJ🤑🤑🤑🤑🤑 gives u 2 moves, thats it might be bugged in tsb TAGS (ignore): Universal, KJ, Free KJ, TSB, SBG, TSBG, The Strongest Battlegrounds, FE, Saitama Battlegrounds, Free, Open Source, Source Code, Source, No keysystem, no key, 202020 dropkick, 20-20-20 dropkick, dropkick, stoic bomb, stoic, bomb, admin, admim character, custom character, ravage, swift sweep, collateral ruin, ultimated flex works, wall combo, kj wall combo, auto farm, autofarm, anti death counter, antideathcounter, anti-death counter, anti-death-counter, anti death-counter, anti deathcounter antideath counter, auto parry, blox fruits, auto block, devil fruits, webhook, remote spy, remotespy, simple spy, simplespy, rspy, audio logger, audio spy, aspy, brookhaven, animation, r6, animations, r15, evade, rivals, da hood, a literal baseplate