Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
--[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] repeat task.wait() until game:IsLoaded() print("Loaded") local players = game:GetService("Players") local player = players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:FindFirstChildOfClass('Humanoid') local humanoidrootpart = character:FindFirstChild('HumanoidRootPart') or character.PrimaryPart local rootjoint = humanoidrootpart:WaitForChild'RootJoint' local rootc0 = rootjoint.C0 player.CharacterAdded:Connect(function() character = player.Character humanoid = character:FindFirstChildOfClass('Humanoid') humanoidrootpart = character:FindFirstChild('HumanoidRootPart') or character.PrimaryPart rootjoint = humanoidrootpart:WaitForChild'RootJoint' rootc0 = rootjoint.C0 end) local active_move = nil local function stoic_bomb() if active_move then return end active_move = "Stoic Bomb" local flute_track local hold_track local freezeVelo = true -------------------< animations >------------------- task.spawn(function() task.wait(0.2) local flute_anim = Instance.new("Animation") flute_anim.AnimationId = "rbxassetid://52154760" local hold_anim = Instance.new("Animation") hold_anim.AnimationId = "rbxassetid://48138189" flute_track = humanoid:LoadAnimation(flute_anim) hold_track = humanoid:LoadAnimation(hold_anim) flute_track:Play(); hold_track:Play(); task.wait(1) flute_track:AdjustSpeed(0); flute_track:AdjustSpeed(0); end) ---------------------------------------------------- -------------------< movement >--------------------- --// sorry... task.spawn(function() task.wait(0.2) local TweenService = game:GetService("TweenService") local initial_position = humanoidrootpart.CFrame local tweenInfo = TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.In) local tween = TweenService:Create(humanoidrootpart, tweenInfo, {CFrame = initial_position + Vector3.new(0, 140, 0)}) tween:Play() tween.Completed:Wait() tweenInfo = TweenInfo.new(0.75, Enum.EasingStyle.Quad, Enum.EasingDirection.Out) tween = TweenService:Create(humanoidrootpart, tweenInfo, {CFrame = initial_position + Vector3.new(0, 150, 0)}) tween:Play() tween.Completed:Wait() tweenInfo = TweenInfo.new(0.6, Enum.EasingStyle.Quad, Enum.EasingDirection.Out) tween = TweenService:Create(humanoidrootpart, tweenInfo, {CFrame = initial_position + Vector3.new(0, 8, 0)}) tween:Play() tween.Completed:Wait() tweenInfo = TweenInfo.new(0.6, Enum.EasingStyle.Quad, Enum.EasingDirection.Out) tween = TweenService:Create(humanoidrootpart, tweenInfo, {CFrame = initial_position + Vector3.new(0, 5, 0)}) tween:Play() tween.Completed:Wait() task.wait(0.75) flute_track:Stop(); hold_track:Stop(); freezeVelo = false end) ---------------------------------------------------- ----------------< rotation >----------------- task.spawn(function() game:GetService("RunService").RenderStepped:Connect(function() if not freezeVelo then return end humanoidrootpart.Velocity = Vector3.zero end) local TweenService = game:GetService("TweenService") local tweenInfo = TweenInfo.new(0.18, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut) local tween = TweenService:Create(humanoidrootpart, tweenInfo, {CFrame = humanoidrootpart.CFrame * CFrame.Angles(math.rad(-15), 0, 0)}) tween:Play() tween.Completed:Wait() task.wait(0.2) humanoidrootpart.CFrame = humanoidrootpart.CFrame * CFrame.Angles(math.rad(-160), 0, 0) tweenInfo = TweenInfo.new(0.8, Enum.EasingStyle.Sine, Enum.EasingDirection.Out) tween = TweenService:Create(humanoidrootpart, tweenInfo, {CFrame = humanoidrootpart.CFrame * CFrame.Angles(math.rad(-340), 0, 0)}) tween:Play() tween.Completed:Wait() end) --------------------------------------------- ---------------< general >------------- task.spawn(function() for _, track in pairs(humanoid:GetPlayingAnimationTracks()) do track:Stop() end local org_WalkSpeed = humanoid.WalkSpeed local org_AutoRotate = humanoid.AutoRotate local org_JumpPower = humanoid.JumpPower humanoid.WalkSpeed = 0 humanoid.AutoRotate = false humanoid.JumpPower = 0 task.wait(3) humanoid.WalkSpeed = org_WalkSpeed humanoid.AutoRotate = org_AutoRotate humanoid.JumpPower = org_JumpPower humanoid.HipHeight = 0 active_move = nil end) --------------------------------------- end local function drop_kick() if active_move then return end active_move = "20-20-20 Dropkick" local nearestPlayer = nil local nearestDistance = math.huge if not humanoidrootpart then return end for _, plr in ipairs(players:GetPlayers()) do if plr ~= game.Players.LocalPlayer and plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then local targetRootPart = plr.Character.HumanoidRootPart local distance = (humanoidrootpart.Position - targetRootPart.Position).Magnitude if distance < nearestDistance then nearestDistance = distance nearestPlayer = plr end end end if not nearestPlayer then return end local target = nearestPlayer.Character if not target then return end if not target:FindFirstChild("Humanoid") then return end local TCharacter = target local TRootPart = TCharacter:FindFirstChild("HumanoidRootPart") humanoid:MoveTo(TRootPart.Position) humanoid.WalkSpeed = 85 repeat humanoid.WalkSpeed = 85 humanoid:MoveTo(TRootPart.Position) task.wait() until (humanoidrootpart.Position - TRootPart.Position).Magnitude < 5 local anim = Instance.new("Animation") anim.AnimationId = "rbxassetid://180436148" for _, Anim in pairs(humanoid:GetPlayingAnimationTracks()) do Anim:Stop() end local track = humanoid:LoadAnimation(anim) track:Play() track.TimePosition = 0.1 track:AdjustSpeed(0) anim:Destroy() humanoid:MoveTo(humanoidrootpart.Position) local connection = game:GetService('RunService').RenderStepped:Connect(function() if not humanoidrootpart then return end humanoidrootpart.CFrame = CFrame.new(TRootPart.Position + Vector3.new(0, 1.75, 0) + (TRootPart.CFrame.LookVector * 2.4)) local direction = (TRootPart.Position - humanoidrootpart.Position).unit local lookAtCFrame = CFrame.lookAt(humanoidrootpart.Position, TRootPart.Position) humanoidrootpart.CFrame = lookAtCFrame * CFrame.Angles(math.rad(115), math.rad(90), 0) humanoidrootpart.Velocity = Vector3.new(0, 0, 0) end) task.wait(2) connection:Disconnect() for _, Anim in pairs(humanoid:GetPlayingAnimationTracks()) do Anim:Stop() end humanoidrootpart.CFrame = CFrame.new(humanoidrootpart.Position, TRootPart.Position or nil) humanoid.Sit = true task.wait(0.5) humanoid.Sit = false humanoid.WalkSpeed = 16 humanoid.AutoRotate = true humanoid.JumpPower = 50 active_move = nil end local stoic_bomb_skill = Instance.new("Tool") stoic_bomb_skill.Name = "Stoic Bomb" stoic_bomb_skill.RequiresHandle = false stoic_bomb_skill.Parent = player.Backpack stoic_bomb_skill.Equipped:Connect(function() stoic_bomb() task.wait() stoic_bomb_skill.Parent = player.Backpack end) local drop_kick_skill = Instance.new("Tool") drop_kick_skill.Name = "20-20-20 Dropkick" drop_kick_skill.RequiresHandle = false drop_kick_skill.Parent = player.Backpack drop_kick_skill.Equipped:Connect(function() task.spawn(drop_kick) task.wait() drop_kick_skill.Parent = player.Backpack end)
Description
Temu KJ🤑🤑🤑🤑🤑 gives u 2 moves, thats it might be bugged in tsb TAGS (ignore): Universal, KJ, Free KJ, TSB, SBG, TSBG, The Strongest Battlegrounds, FE, Saitama Battlegrounds, Free, Open Source, Source Code, Source, No keysystem, no key, 202020 dropkick, 20-20-20 dropkick, dropkick, stoic bomb, stoic, bomb, admin, admim character, custom character, ravage, swift sweep, collateral ruin, ultimated flex works, wall combo, kj wall combo, auto farm, autofarm, anti death counter, antideathcounter, anti-death counter, anti-death-counter, anti death-counter, anti deathcounter antideath counter, auto parry, blox fruits, auto block, devil fruits, webhook, remote spy, remotespy, simple spy, simplespy, rspy, audio logger, audio spy, aspy, brookhaven, animation, r6, animations, r15, evade, rivals, da hood, a literal baseplate