Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
repeat task.wait() until game:IsLoaded()
print("Loaded")
local players = game:GetService("Players")
local player = players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:FindFirstChildOfClass('Humanoid')
local humanoidrootpart = character:FindFirstChild('HumanoidRootPart') or character.PrimaryPart
local rootjoint = humanoidrootpart:WaitForChild'RootJoint'
local rootc0 = rootjoint.C0
player.CharacterAdded:Connect(function()
character = player.Character
humanoid = character:FindFirstChildOfClass('Humanoid')
humanoidrootpart = character:FindFirstChild('HumanoidRootPart') or character.PrimaryPart
rootjoint = humanoidrootpart:WaitForChild'RootJoint'
rootc0 = rootjoint.C0
end)
local active_move = nil
local function stoic_bomb()
if active_move then
return
end
active_move = "Stoic Bomb"
local flute_track
local hold_track
local freezeVelo = true
-------------------< animations >-------------------
task.spawn(function()
task.wait(0.2)
local flute_anim = Instance.new("Animation")
flute_anim.AnimationId = "rbxassetid://52154760"
local hold_anim = Instance.new("Animation")
hold_anim.AnimationId = "rbxassetid://48138189"
flute_track = humanoid:LoadAnimation(flute_anim)
hold_track = humanoid:LoadAnimation(hold_anim)
flute_track:Play(); hold_track:Play();
task.wait(1)
flute_track:AdjustSpeed(0); flute_track:AdjustSpeed(0);
end)
----------------------------------------------------
-------------------< movement >---------------------
--// sorry...
task.spawn(function()
task.wait(0.2)
local TweenService = game:GetService("TweenService")
local initial_position = humanoidrootpart.CFrame
local tweenInfo = TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.In)
local tween = TweenService:Create(humanoidrootpart, tweenInfo, {CFrame = initial_position + Vector3.new(0, 140, 0)})
tween:Play()
tween.Completed:Wait()
tweenInfo = TweenInfo.new(0.75, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
tween = TweenService:Create(humanoidrootpart, tweenInfo, {CFrame = initial_position + Vector3.new(0, 150, 0)})
tween:Play()
tween.Completed:Wait()
tweenInfo = TweenInfo.new(0.6, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
tween = TweenService:Create(humanoidrootpart, tweenInfo, {CFrame = initial_position + Vector3.new(0, 8, 0)})
tween:Play()
tween.Completed:Wait()
tweenInfo = TweenInfo.new(0.6, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
tween = TweenService:Create(humanoidrootpart, tweenInfo, {CFrame = initial_position + Vector3.new(0, 5, 0)})
tween:Play()
tween.Completed:Wait()
task.wait(0.75)
flute_track:Stop(); hold_track:Stop();
freezeVelo = false
end)
----------------------------------------------------
----------------< rotation >-----------------
task.spawn(function()
game:GetService("RunService").RenderStepped:Connect(function()
if not freezeVelo then
return
end
humanoidrootpart.Velocity = Vector3.zero
end)
local TweenService = game:GetService("TweenService")
local tweenInfo = TweenInfo.new(0.18, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut)
local tween = TweenService:Create(humanoidrootpart, tweenInfo, {CFrame = humanoidrootpart.CFrame * CFrame.Angles(math.rad(-15), 0, 0)})
tween:Play()
tween.Completed:Wait()
task.wait(0.2)
humanoidrootpart.CFrame = humanoidrootpart.CFrame * CFrame.Angles(math.rad(-160), 0, 0)
tweenInfo = TweenInfo.new(0.8, Enum.EasingStyle.Sine, Enum.EasingDirection.Out)
tween = TweenService:Create(humanoidrootpart, tweenInfo, {CFrame = humanoidrootpart.CFrame * CFrame.Angles(math.rad(-340), 0, 0)})
tween:Play()
tween.Completed:Wait()
end)
---------------------------------------------
---------------< general >-------------
task.spawn(function()
for _, track in pairs(humanoid:GetPlayingAnimationTracks()) do
track:Stop()
end
local org_WalkSpeed = humanoid.WalkSpeed
local org_AutoRotate = humanoid.AutoRotate
local org_JumpPower = humanoid.JumpPower
humanoid.WalkSpeed = 0
humanoid.AutoRotate = false
humanoid.JumpPower = 0
task.wait(3)
humanoid.WalkSpeed = org_WalkSpeed
humanoid.AutoRotate = org_AutoRotate
humanoid.JumpPower = org_JumpPower
humanoid.HipHeight = 0
active_move = nil
end)
---------------------------------------
end
local function drop_kick()
if active_move then
return
end
active_move = "20-20-20 Dropkick"
local nearestPlayer = nil
local nearestDistance = math.huge
if not humanoidrootpart then return end
for _, plr in ipairs(players:GetPlayers()) do
if plr ~= game.Players.LocalPlayer and plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then
local targetRootPart = plr.Character.HumanoidRootPart
local distance = (humanoidrootpart.Position - targetRootPart.Position).Magnitude
if distance < nearestDistance then
nearestDistance = distance
nearestPlayer = plr
end
end
end
if not nearestPlayer then return end
local target = nearestPlayer.Character
if not target then return end
if not target:FindFirstChild("Humanoid") then return end
local TCharacter = target
local TRootPart = TCharacter:FindFirstChild("HumanoidRootPart")
humanoid:MoveTo(TRootPart.Position)
humanoid.WalkSpeed = 85
repeat
humanoid.WalkSpeed = 85
humanoid:MoveTo(TRootPart.Position)
task.wait()
until (humanoidrootpart.Position - TRootPart.Position).Magnitude < 5
local anim = Instance.new("Animation")
anim.AnimationId = "rbxassetid://180436148"
for _, Anim in pairs(humanoid:GetPlayingAnimationTracks()) do
Anim:Stop()
end
local track = humanoid:LoadAnimation(anim)
track:Play()
track.TimePosition = 0.1
track:AdjustSpeed(0)
anim:Destroy()
humanoid:MoveTo(humanoidrootpart.Position)
local connection = game:GetService('RunService').RenderStepped:Connect(function()
if not humanoidrootpart then return end
humanoidrootpart.CFrame = CFrame.new(TRootPart.Position + Vector3.new(0, 1.75, 0) + (TRootPart.CFrame.LookVector * 2.4))
local direction = (TRootPart.Position - humanoidrootpart.Position).unit
local lookAtCFrame = CFrame.lookAt(humanoidrootpart.Position, TRootPart.Position)
humanoidrootpart.CFrame = lookAtCFrame * CFrame.Angles(math.rad(115), math.rad(90), 0)
humanoidrootpart.Velocity = Vector3.new(0, 0, 0)
end)
task.wait(2)
connection:Disconnect()
for _, Anim in pairs(humanoid:GetPlayingAnimationTracks()) do
Anim:Stop()
end
humanoidrootpart.CFrame = CFrame.new(humanoidrootpart.Position, TRootPart.Position or nil)
humanoid.Sit = true
task.wait(0.5)
humanoid.Sit = false
humanoid.WalkSpeed = 16
humanoid.AutoRotate = true
humanoid.JumpPower = 50
active_move = nil
end
local stoic_bomb_skill = Instance.new("Tool")
stoic_bomb_skill.Name = "Stoic Bomb"
stoic_bomb_skill.RequiresHandle = false
stoic_bomb_skill.Parent = player.Backpack
stoic_bomb_skill.Equipped:Connect(function()
stoic_bomb()
task.wait()
stoic_bomb_skill.Parent = player.Backpack
end)
local drop_kick_skill = Instance.new("Tool")
drop_kick_skill.Name = "20-20-20 Dropkick"
drop_kick_skill.RequiresHandle = false
drop_kick_skill.Parent = player.Backpack
drop_kick_skill.Equipped:Connect(function()
task.spawn(drop_kick)
task.wait()
drop_kick_skill.Parent = player.Backpack
end)
Description
Temu KJð€ð€ð€ð€ð€ gives u 2 moves, thats it might be bugged in tsb TAGS (ignore): Universal, KJ, Free KJ, TSB, SBG, TSBG, The Strongest Battlegrounds, FE, Saitama Battlegrounds, Free, Open Source, Source Code, Source, No keysystem, no key, 202020 dropkick, 20-20-20 dropkick, dropkick, stoic bomb, stoic, bomb, admin, admim character, custom character, ravage, swift sweep, collateral ruin, ultimated flex works, wall combo, kj wall combo, auto farm, autofarm, anti death counter, antideathcounter, anti-death counter, anti-death-counter, anti death-counter, anti deathcounter antideath counter, auto parry, blox fruits, auto block, devil fruits, webhook, remote spy, remotespy, simple spy, simplespy, rspy, audio logger, audio spy, aspy, brookhaven, animation, r6, animations, r15, evade, rivals, da hood, a literal baseplate


