Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
--[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] -- Create the ScreenGui local player = game.Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui") local screenGui = Instance.new("ScreenGui") screenGui.Name = "MyGui" screenGui.Parent = playerGui -- Create the main frame local mainFrame = Instance.new("Frame") mainFrame.Size = UDim2.new(0, 600, 0, 400) mainFrame.Position = UDim2.new(0.5, -300, 0.5, -200) mainFrame.BackgroundColor3 = Color3.fromRGB(50, 0, 120) -- Deep purple mainFrame.BorderSizePixel = 0 mainFrame.BackgroundTransparency = 0.1 mainFrame.Visible = false mainFrame.Parent = screenGui -- Add a rounded corner to the main frame local mainFrameCorner = Instance.new("UICorner") mainFrameCorner.CornerRadius = UDim.new(0.2, 0) mainFrameCorner.Parent = mainFrame -- Create the open button local openButton = Instance.new("TextButton") openButton.Size = UDim2.new(0, 180, 0, 50) openButton.Position = UDim2.new(0.5, -90, 0, 10) openButton.Text = "Open GUI" openButton.BackgroundColor3 = Color3.fromRGB(130, 50, 180) openButton.TextColor3 = Color3.new(1, 1, 1) openButton.Font = Enum.Font.GothamBold openButton.TextSize = 24 openButton.BorderSizePixel = 0 -- Gradient effect for the open button local openButtonGradient = Instance.new("UIGradient") openButtonGradient.Color = ColorSequence.new{ ColorSequenceKeypoint.new(0, Color3.fromRGB(90, 30, 150)), -- Darker purple at the top ColorSequenceKeypoint.new(1, Color3.fromRGB(150, 100, 200)) -- Lighter purple at the bottom } openButtonGradient.Parent = openButton -- Add a rounded corner to the open button local buttonCorner = Instance.new("UICorner") buttonCorner.CornerRadius = UDim.new(0.1, 0) buttonCorner.Parent = openButton -- Tween transparency and position for fade effect local function tweenTransparency(frame, targetTransparency, duration) local tweenService = game:GetService("TweenService") local tweenInfo = TweenInfo.new(duration, Enum.EasingStyle.Quad, Enum.EasingDirection.Out) local tween = tweenService:Create(frame, tweenInfo, {BackgroundTransparency = targetTransparency}) tween:Play() end -- Toggle GUI visibility with tweening local isOpen = false local function toggleGUI() local tweenService = game:GetService("TweenService") if isOpen then tweenTransparency(mainFrame, 1, 0.5) -- Fade out mainFrame:TweenPosition(UDim2.new(0.5, -300, 0.5, 500), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 0.5, true, function() mainFrame.Visible = false end) else mainFrame.Visible = true mainFrame.Position = UDim2.new(0.5, -300, 0.5, 500) tweenTransparency(mainFrame, 0.1, 0.5) -- Fade in mainFrame:TweenPosition(UDim2.new(0.5, -300, 0.5, -200), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 0.5, true) end isOpen = not isOpen end -- Connect the button action to toggle the GUI openButton.MouseButton1Click:Connect(toggleGUI) -- Add the open button to the screenGui openButton.Parent = screenGui -- Create the buttons layout local buttonContainer = Instance.new("Frame") buttonContainer.Size = UDim2.new(1, 0, 1, -60) -- Adjusted to fit below the open button buttonContainer.Position = UDim2.new(0, 0, 0, 60) -- Below the open button buttonContainer.BackgroundTransparency = 1 buttonContainer.Parent = mainFrame -- Button Properties local buttonSize = UDim2.new(0, 40, 0, 40) -- Cube button size local buttonSpacing = 10 -- Spacing between buttons local buttonsInRow = math.floor((mainFrame.Size.X.Offset - 20) / (buttonSize.X.Offset + buttonSpacing)) -- Calculate buttons that fit in one row local buttonCount = 0 -- Track total buttons added local function addButton() buttonCount = buttonCount + 1 -- Create a new button local newButton = Instance.new("TextButton") newButton.Size = buttonSize newButton.Text = "Btn " .. buttonCount -- Shortened text for clarity newButton.BackgroundColor3 = Color3.fromRGB(100, 50, 150) newButton.TextColor3 = Color3.new(1, 1, 1) newButton.Font = Enum.Font.GothamBold newButton.TextSize = 12 -- Text size for better fit newButton.BorderSizePixel = 0 -- Add a gradient effect to new buttons local buttonGradient = Instance.new("UIGradient") buttonGradient.Color = ColorSequence.new{ ColorSequenceKeypoint.new(0, Color3.fromRGB(120, 50, 180)), ColorSequenceKeypoint.new(1, Color3.fromRGB(170, 100, 230)) } buttonGradient.Parent = newButton -- Add a rounded corner to the new button local newButtonCorner = Instance.new("UICorner") newButtonCorner.CornerRadius = UDim.new(0.1, 0) newButtonCorner.Parent = newButton -- Set button position local row = math.floor((buttonCount - 1) / buttonsInRow) local col = (buttonCount - 1) % buttonsInRow newButton.Position = UDim2.new(0, col * (buttonSize.X.Offset + buttonSpacing), 0, row * (buttonSize.Y.Offset + buttonSpacing)) -- Connect click function for new buttons newButton.MouseButton1Click:Connect(function() print(newButton.Text .. " clicked") -- Placeholder action end) -- Add the button to the button container newButton.Parent = buttonContainer -- Check if the button count exceeds the number of buttons in a row if buttonCount % buttonsInRow == 0 then addButton() -- Add a button below if the current row is filled end end -- Add initial buttons for i = 1, 5 do -- Add 5 initial buttons addButton() end -- Open the GUI when the script runs toggleGUI()
– The options in the dropdown. Callback = – The function of the dropdown. ]] Dropdown:Refresh(List,true) Dropdown:Set(“dropdown option”) OrionLib:Init()
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