Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players enagage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
-- Create ScreenGui local screenGui = Instance.new("ScreenGui") screenGui.Parent = game.CoreGui screenGui.ResetOnSpawn = false -- Create the open/close button in the top-right corner local toggleButton = Instance.new("TextButton") toggleButton.Parent = screenGui toggleButton.Size = UDim2.new(0, 100, 0, 50) toggleButton.Position = UDim2.new(1, -110, 0, 10) -- Top-right corner toggleButton.Text = "Open" toggleButton.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) toggleButton.TextColor3 = Color3.new(1, 1, 1) -- Create the frame to hold the buttons (Initially invisible) local frame = Instance.new("Frame") frame.Parent = screenGui frame.Size = UDim2.new(0, 150, 0, 80) -- Compact frame size frame.Position = UDim2.new(0.5, -75, 0.5, -40) frame.BackgroundTransparency = 0.5 frame.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1) frame.Visible = false -- Initially hidden -- Create "Docks" button local docksButton = Instance.new("TextButton") docksButton.Parent = frame docksButton.Size = UDim2.new(0, 150, 0, 35) -- Smaller button size docksButton.Position = UDim2.new(0, 0, 0, 0) docksButton.Text = "Docks" docksButton.BackgroundColor3 = Color3.new(0, 0.5, 0.8) docksButton.TextColor3 = Color3.new(1, 1, 1) -- Create "Palace" button local palaceButton = Instance.new("TextButton") palaceButton.Parent = frame palaceButton.Size = UDim2.new(0, 150, 0, 35) -- Smaller button size palaceButton.Position = UDim2.new(0, 0, 0, 40) palaceButton.Text = "Palace" palaceButton.BackgroundColor3 = Color3.new(0.8, 0.5, 0) palaceButton.TextColor3 = Color3.new(1, 1, 1) -- Teleport locations local docksPosition = Vector3.new(-184.79580688476562, 21.837919235229492, 540.3627319335938) local palacePosition = Vector3.new(-178.2334747314453, 42.46976089477539, 2044.0440673828125) -- Debugging function local function debug(message) print("DEBUG: " .. message) end -- Function to make the player jump and teleport local function teleportTo(location) local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local humanoidRootPart = character:WaitForChild("HumanoidRootPart") -- Debugging message for starting the teleport debug("Making the player jump before teleporting") -- Make the player jump humanoid:ChangeState(Enum.HumanoidStateType.Jumping) -- Wait a brief moment to ensure the jump registers wait(0.1) -- Raise the teleportation location slightly to avoid collisions with ground local adjustedLocation = location + Vector3.new(0, 5, 0) -- Use PivotTo for reliable teleport character:PivotTo(CFrame.new(adjustedLocation)) -- Debugging message after teleport debug("Player teleported to: " .. tostring(adjustedLocation)) end -- Button click actions docksButton.MouseButton1Click:Connect(function() debug("Docks button clicked") teleportTo(docksPosition) end) palaceButton.MouseButton1Click:Connect(function() debug("Palace button clicked") teleportTo(palacePosition) end) -- Toggle the visibility of the frame with the open/close button toggleButton.MouseButton1Click:Connect(function() if frame.Visible then frame.Visible = false toggleButton.Text = "Open" debug("Frame closed") else frame.Visible = true toggleButton.Text = "Close" debug("Frame opened") end end)
Remember to employ a dummy account when injecting scripts. We cannot be held responsible for any potential harm caused to your Roblox account.