Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players enagage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
getgenv().deletewhendupefound = true
local lib = loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-Lib-18698"))()
lib.makelib("Destroyed. (2AreYouMental110)")
local t = lib.maketab("Main")
local r = 0
local localplr = game.Players.LocalPlayer
local radiuscircle = Instance.new("Part")
print(gethiddenproperty(game.Players.LocalPlayer,"SimulationRadius"))
sethiddenproperty(game.Players.LocalPlayer,"SimulationRadius",r)
lib.makeslider("Pick Up Radius (more radius = more lag)",t,0,2000,function(n)
r = n
sethiddenproperty(game.Players.LocalPlayer,"SimulationRadius",r)
radiuscircle.Size = Vector3.new(r,r,r)
end)
radiuscircle.Shape = Enum.PartType.Ball
radiuscircle.Size = Vector3.new(r,r,r)
radiuscircle.CanCollide = false
radiuscircle.Transparency = 1
radiuscircle.Anchored = true
radiuscircle.Parent = workspace
local networkown = {}
local boolz = {}
local attemptfling = {}
local cb = nil
local rs = 10
local ts = 10
local ss = 1
local every5 = 0
local ohb = game:GetService("RunService").Heartbeat:Connect(function(t)
local doit = false
for i,v in pairs(boolz) do
if v == true then
doit = true
end
end
if localplr.Character and doit then
local mcfr = localplr.Character:GetPivot()
local mpos = mcfr.Position
every5 += 1
if every5%5 == 1 then
radiuscircle.Position = mpos
local parts = workspace:GetPartsInPart(radiuscircle)
local uaparts = {}
for i,v in pairs(parts) do
local isplr = false
for i2,v2 in pairs(game.Players:GetPlayers()) do
if v2.Character and v:IsDescendantOf(v2.Character) then
isplr = true
end
end
if isplr then continue end
if not networkown[v] and v.Anchored == false then
local doit = true
for i2,v2 in pairs(v:GetDescendants()) do
if (v2:IsA("VehicleSeat") or v2:IsA("Seat")) and (v2.Sit == nil or v2.Sit:IsA("Humanoid")) then
doit = false
elseif v2.Parent == v and v2:IsA("Humanoid") then
doit = false
end
end
if doit then
networkown[v] = {math.random(1,1000)/1000,v.CanCollide,v.CanTouch}
end
elseif networkown[v] and (v.Anchored == true) then
coroutine.wrap(function()
local gg = networkown[v]
wait(3)
v.CanCollide = gg[2]
v.CanTouch = gg[3]
end)()
networkown[v] = nil
elseif networkown[v] and (mpos-v.Position).Magnitude >= r+30 then
coroutine.wrap(function()
local gg = networkown[v]
wait(3)
v.CanCollide = gg[2]
v.CanTouch = gg[3]
end)()
networkown[v] = nil
end
end
end
for i,v in pairs(networkown) do
if not i then
networkown[i] = nil
else
networkown[i][1] = networkown[i][1]+(t*ss)
i.CanCollide = false
i.CanTouch = false
local bp = nil
if not i:FindFirstChild("bp") then
bp = Instance.new("BodyPosition")
bp.Name = "bp"
bp.P = 9e9
bp.D = i:GetMass()
bp.MaxForce = Vector3.new(9e9,9e9,9e9)
bp.Parent = i
else
bp = i:FindFirstChild("bp")
end
local bgr = nil
if not i:FindFirstChild("bgr") then
bgr = Instance.new("BodyVelocity")
bgr.Name = "bgr"
bgr.P = 9e9
bgr.MaxForce = Vector3.new(9e9,9e9,9e9)
bgr.Velocity = Vector3.new(9e9,9e9,9e9)
bgr.Parent = i
else
bgr = i:FindFirstChild("bgr")
end
if cb then
if cb == "cof" then
bp.Position = (mcfr * CFrame.new(0,0,-5)).Position
elseif cb == "ring" then
bp.Position = ((CFrame.new(mpos) * CFrame.Angles(0,v[1]*ss,0)) * CFrame.new(0,0,-rs)).Position
elseif cb == "tornado" then
local increaserot = v[1]
local increasespreadx = v[1]%(ts/2)
local increasespready = v[1]%ts
print(increasespready,v[1])
print(increasespreadx,v[1],(ts/2))
bp.Position = ((CFrame.new(mpos) * CFrame.Angles(0,increaserot,0)) * CFrame.new(0,increasespready,increasespreadx)).Position
--print(bp.Position) abcdefghijklmnopqrstuvwxyz
elseif cb == "fp" then
local plrtofling = nil
for i2,v2 in pairs(game.Players:GetPlayers()) do
if attemptfling[v2] and attemptfling[v2][2] == i then
plrtofling = v2
break
elseif v2 ~= localplr and v2.Character and not attemptfling[v2] and (v2.Character:GetPivot().Position - mpos).Magnitude <= r then
attemptfling[v2] = {tick()+5,i}
plrtofling = v2
--break
elseif v2 ~= localplr and v2.Character and attemptfling[v2] and (attemptfling[v2][1] < tick() or (v2.Character:FindFirstChild("HumanoidRootPart") and v2.Character.HumanoidRootPart.Velocity.Magnitude >= 500)) then
attemptfling[v2] = nil
end
end
if plrtofling then
local cfr = plrtofling.Character:GetPivot()
bp.Position = (cfr * CFrame.new(0,0,math.random(-15,15))).Position
end
end
else
bp.Position = (mcfr * CFrame.new(0,0,-5)).Position
end
i.CFrame = CFrame.new(bp.Position)
end
end
elseif not doit then
for i,v in pairs(networkown) do
if i:FindFirstChild("bp") then
i.bp:Destroy()
coroutine.wrap(function()
local gg = networkown[i]
wait(3)
i.CanCollide = gg[2]
i.CanTouch = gg[3]
end)()
end
end
end
end)
lib.makeslider("speed",t,0,10,function(n)
ss = n
end)
lib.makeslider("speed (larger)",t,10,100,function(n)
ss = n
end)
lib.makelabel("",t)
lib.maketoggle("parts of fling",t,function(b)
boolz["cof"] = b
if b then
cb = "cof"
end
end)
lib.makelabel("",t)
lib.maketoggle("ring of parts",t,function(b)
boolz["ring"] = b
if b then
cb = "ring"
end
end)
lib.makeslider("ring size",t,0,300,function(n)
rs = n
end)
lib.makelabel("",t)
lib.maketoggle("tornado of parts (kinda)",t,function(b)
boolz["tornado"] = b
if b then
cb = "tornado"
end
end)
lib.makeslider("tornado size",t,0,65,function(n)
ts = n
end)
lib.makelabel("",t)
lib.maketoggle("fling people",t,function(b)
boolz["fp"] = b
if b then
cb = "fp"
end
end)
lib.ondestroyedfunc = function()
ohb:Disconnect()
cb = nil
boolz = {}
for i,v in pairs(networkown) do
if i:FindFirstChild("bp") then
i.bp:Destroy()
end
if i:FindFirstChild("bgr") then
i.bgr:Destroy()
end
i.CanCollide = networkown[i][2]
i.CanTouch = networkown[i][3]
end
end
Description
manipulates unanchored parts (parts you can move around) and starts destroying the game! This only works on unanchored parts, parts you cannot move around do not work. Features: put all parts in one spot make parts into a ring make parts into a tornado (kinda broken) mae parts FLING EVERYONE (inefficient and the player has to be near)


