Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players enagage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
--[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] getgenv().Howl = { Options = { Type = "Target", UpdateNotification = true, Keybind = { Aimbot = "E", Resolver = "C", AutoBuyKeyBind = "Z", AntiAimKeybind = "P", Macro = "X", }, }, Combat = { Aimbot = { Prediction = 0.133, Smoothness = 1, Part = "UpperTorso", PredictionAdjuster = true, MultipleParts = { Enabled = false, Parts = { "Head", "UpperTorso", "HumanoidRootPart", "LowerTorso" }, }, Shake = { Enabled = false, Amount = 5, }, MouseTp = { Enabled = false, Smoothness = 0.0300, Prediction = 0.134151, Part = "HumanoidRootPart", }, }, Silent = { Prediction = 0.132, Part = "UpperTorso", PredictionAdjuster = true, MultipleParts = { Enabled = false, Parts = { "Head", "UpperTorso", "HumanoidRootPart", "LowerTorso" }, }, Offsets = { Jump = { Amount = -1.50 }, Fall = { Amount = 0 }, }, }, }, AntiAim = { Enabled = true, Velocity = -5, }, PredictionAdjuster = { VelocityThreshold = 250, }, Misc = { Checks = { KnockedChecks = false, TargetDeath = false, PlayerDeath = false, WallCheck = false, Resolver = { Enabled = false, Notification = true, }, }, Macro = { Enabled = true, Speed = 0.065, Type = "Electron", }, Autobuy = { ProximityDistance = 10, }, Visuals = { EspEnabled = false, EspColor = Color3.new(0.831373, 0.043137, 0.043137), Distance = 30000, DisplayName = true, EspTransparency = false, }, }, Cframe = { Options = { DefaultSpeed = 100, Keybinds = { ToggleMovement = "J", }, Enable = true, }, }, } if getgenv().Loaded == true then if Howl.Options.UpdateNotification == true then game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Config Updated Cuh", Text = "Updated Script Settings.", Duration = 0.001, }) end return end -- // Services local Toggled = false -- Initialize Toggled local players = game:GetService("Players") local starterGui = game:GetService("StarterGui") local replicatedStorage = game:GetService("ReplicatedStorage") local inputService = game:GetService("UserInputService") local virtualInputManager = game:GetService("VirtualInputManager") local runService = game:GetService("RunService") -- // Name Call local Games = { [2788229376] = { Name = "Da Hood", Argument = "UpdateMousePosI2", Remote = "MainEvent" }, [16033173781] = {Name = "Da Hood Macro", Argument = "UpdateMousePosI2", Remote = "MainEvent"}, [7213786345] = {Name = "Da Hood VC", Argument = "UpdateMousePosI2", Remote = "MainEvent"}, [9825515356] = { Name = "Hood Customs", Argument = "MousePosUpdate", Remote = "MainEvent" }, [5602055394] = { Name = "Hood Modded", Argument = "MousePos", Remote = "Bullets" }, [17403265390] = { Name = "Da Downhill", Argument = "MOUSE", Remote = "MAINEVENT" }, [18111448661] = { Name = "Da Uphill", Argument = "MOUSE", Remote = "MAINEVENT" }, [15186202290] = { Name = "Da Strike", Argument = "MOUSE", Remote = "MAINEVENT" }, [17344804827] = { Name = "Yeno Hood", Argument = "UpdateMousePos", Remote = "MainEvent" }, [17564718305] = { Name = "Da Nuketown", Argument = "MOUSE", Remote = "MAINEVENT" }, [11143225577] = { Name = "1v1 Hood Aim Trainer", Argument = "UpdateMousePos", Remote = "MainEvent" }, [17380542873] = { Name = "DA NUKE", Argument = "UpdateMousePos", Remote = "MainEvent" }, [17061444544] = { Name = "Rae Hood", Argument = "UpdateMousePos", Remote = "MainEvent" }, [14277620939] = { Name = "Custom FFA", Argument = "UpdateMousePos", Remote = "MainEvent" }, [9183932460] = {Name = "Untitled Hood", Argument = "UpdateMousePos", Remote = ".gg/untitledhood"}, } local mousePositionArgument = Games[game.PlaceId] or { Argument = "UpdateMousePos", Remote = "MainEvent" } -- // Important Variables local localPlayer = players.LocalPlayer local camera = workspace.CurrentCamera local mainEvent = replicatedStorage:FindFirstChild(mousePositionArgument.Remote) -- // Optimization Variables local isA = game.IsA local findFirstChild = game.FindFirstChild local findPartOnRayWithIgnoreList = workspace.FindPartOnRayWithIgnoreList local getChildren = workspace.GetChildren local getPlayers = players.GetPlayers local getMouseLocation = inputService.GetMouseLocation local worldToViewportPoint = camera.WorldToViewportPoint local fireServer = mainEvent.FireServer local twait = task.wait local tspawn = task.spawn local tinsert = table.insert local tfind = table.find local newVector3 = Vector3.new local newVector2 = Vector2.new local newCFrame = CFrame.new local fromAxisAngle = CFrame.fromAxisAngle local newRay = Ray.new local fromHSV = Color3.fromHSV local min = math.min local random = math.random local abs = math.abs local rad = math.rad local sin = math.sin local cos = math.cos local inf = math.huge local pi = math.pi local upper = string.upper local sub = string.sub local freeFall = Enum.HumanoidStateType.Freefall local jumping = Enum.HumanoidStateType.Jumping local enumKeyCode = Enum.KeyCode -- // Main Script Variables -- Aimbot/Silent Variables local isLocking, targetPlayer = false, nil -- FieldOfView Variables -- Macro Variable local speedGlitching = false -- // Script Functions local isPlayerAlive = function(player: Player) return (player.Character and findFirstChild(player.Character, "Humanoid")) end local wallCheck = function(character: Model) if Howl.Misc.Checks.WallCheck ~= true then return true end local targetPosition = character.HumanoidRootPart.Position local cameraPosition = camera.CFrame.Position local distance = (targetPosition - cameraPosition).Magnitude local hitPart, hitPosition = findPartOnRayWithIgnoreList( workspace, newRay(cameraPosition, (targetPosition - cameraPosition).Unit * distance), { localPlayer.Character, character } ) return hitPart == nil or (hitPosition - cameraPosition).Magnitude >= distance end local velocityCheck = function(character: Model) if not Howl.Misc.Checks.Resolver.Enabled == true then return false end local humanoidRootPart = character.HumanoidRootPart local humanoid = character.Humanoid local velocity = humanoidRootPart.Velocity local yVelocity = abs(velocity.Y) if (yVelocity > 5 and humanoid:GetState() ~= freeFall) or yVelocity > 35 or abs(velocity.X) > 35 or abs(velocity.Z) > 35 then return true end return false end local adjustPrediction = function(config: table, part: Instance) if config.PredictionAdjuster ~= true then return config.Prediction end local prediction = config.Prediction local velocity = part.Velocity local max = Howl.PredictionAdjuster.VelocityThreshold return prediction + ((prediction * 1.5) - prediction) * min(velocity.Magnitude / max, 1) end local getClosestPlayerToCursor = function(radius: number) local shortestDistance = radius local closestPlayer = nil local mousePosition = getMouseLocation(inputService) local part = Howl.Combat.Aimbot.Part for _, player in next, getPlayers(players) do local character = player.Character if player ~= localPlayer and isPlayerAlive(player) and wallCheck(character) then local onScreenPosition, isOnScreen = worldToViewportPoint(camera, character[part].Position) local distance = (newVector2(onScreenPosition.X, onScreenPosition.Y) - mousePosition).Magnitude if distance < shortestDistance and isOnScreen == true then closestPlayer = player shortestDistance = distance end end end return closestPlayer end local getClosestPartFromPlayerToCursor = function(multipleParts: table, character: Model) local shortestDistance = inf local closestPart = nil local mousePosition = getMouseLocation(inputService) local parts = multipleParts.Parts local indexAmount = 0 for _, part in next, getChildren(character) do if isA(part, "BasePart") and tfind(parts, part.Name) then local onScreenPosition = worldToViewportPoint(camera, part.Position) local distance = (newVector2(onScreenPosition.X, onScreenPosition.Y) - mousePosition).Magnitude if distance < shortestDistance then closestPart = part shortestDistance = distance end indexAmount = indexAmount + 1 end if indexAmount >= #parts then break end end return closestPart end local resolvePartVelocity = function(part: Instance) local lastPosition = part.Position twait(0.145) local currentPosition = part.Position return (currentPosition - lastPosition) / 0.145 end local getRandomVector3 = function(aimbot: table) local positiveShakeAmount = aimbot.Shake.Amount local negativeShakeAmount = -positiveShakeAmount local factor = 0.01 return newVector3( random(-negativeShakeAmount, positiveShakeAmount) * factor, random(-negativeShakeAmount, positiveShakeAmount) * factor, random(-negativeShakeAmount, positiveShakeAmount) * factor ) end -- // Aimbot Main (Calculations and Camera Manipulation) runService.Heartbeat:Connect(function(deltaTime: number) local aimbot = Howl.Combat.Aimbot if targetPlayer ~= nil and isLocking == true and targetPlayer.Character ~= nil then local character = targetPlayer.Character local isFalling = character.Humanoid:GetState() == freeFall local targetData = isFalling and aimbot.MouseTp or aimbot local targetPart if aimbot.MouseTp.Enabled and isFalling then targetPart = character[aimbot.MouseTp.Part] else targetPart = aimbot.MultipleParts.Enabled and getClosestPartFromPlayerToCursor(aimbot.MultipleParts, character) or character[aimbot.Part] end local alpha = targetData.Smoothness local prediction = adjustPrediction(targetData, targetPart) local goalPosition if not velocityCheck(character) then goalPosition = targetPart.Position + targetPart.Velocity * prediction else goalPosition = targetPart.Position + (resolvePartVelocity(targetPart) * prediction) end if aimbot.Shake.Enabled == true then goalPosition = goalPosition + getRandomVector3(aimbot) end local goal = newCFrame(camera.CFrame.Position, goalPosition) camera.CFrame = camera.CFrame:Lerp(goal, alpha) local checks = Howl.Misc.Checks if checks.KnockedChecks == true then local isKO = findFirstChild(character, "BodyEffects")["K.O"].Value local isGrabbed = findFirstChild(character, "GRABBING_CONSTRAINT") ~= nil if character.Humanoid.Health < 0.1 or isKO == true or isGrabbed == true then targetPlayer = nil isLocking = false end end if checks.TargetDeath == true and character.Humanoid.Health < 1 then targetPlayer = nil isLocking = false end if checks.PlayerDeath == true and localPlayer.Character.Humanoid.Health < 1 then targetPlayer = nil isLocking = false end end end) -- // Silent Main local replicatedStorage = game:GetService("ReplicatedStorage") local localPlayer = game:GetService("Players").LocalPlayer local childActivatedConnection local childAddedConnection local childRemovedConnection local childActivatedFunction = function() local silentTarget = upper(Howl.Options.Type) == "FOV" and getClosestPlayerToCursor(Howl.FieldOfView.Size) or targetPlayer if isLocking and silentTarget and silentTarget.Character then local silent = Howl.Combat.Silent local character = silentTarget.Character local targetPart = silent.MultipleParts.Enabled and getClosestPartFromPlayerToCursor(silent.MultipleParts, character) or character[silent.Part] local hitPosition = targetPart.Position local humanoidStateType = character.Humanoid:GetState() if humanoidStateType == Enum.HumanoidStateType.Jumping then hitPosition += Vector3.new(0, silent.Offsets.Jump.Amount, 0) elseif humanoidStateType == Enum.HumanoidStateType.Freefall then hitPosition += Vector3.new(0, silent.Offsets.Fall.Amount, 0) end local targetVector = velocityCheck(character) and resolvePartVelocity(targetPart) or targetPart.Velocity local function fireEventForGame(hitPosition, targetVector, silent, targetPart) local currentGame = Games[game.PlaceId] or { Argument = "UpdateMousePos", Remote = "MainEvent" } local mainEvent = replicatedStorage:FindFirstChild(currentGame.Remote) local mousePositionArgument = currentGame.Argument if mainEvent then local adjustedPosition = hitPosition + (targetVector * adjustPrediction(silent, targetPart)) if currentGame.Name == "Hood Customs" then fireServer(mainEvent, mousePositionArgument, adjustedPosition + Vector3.new(0, 0, 0)) else fireServer(mainEvent, mousePositionArgument, adjustedPosition) end end end fireEventForGame(hitPosition, targetVector, silent, targetPart) else silentTarget = nil end end local function onChildAdded(child) if child:IsA("Tool") then if childActivatedConnection then childActivatedConnection:Disconnect() end childActivatedConnection = child.Activated:Connect(childActivatedFunction) end end local function onChildRemoved(child) if child:IsA("Tool") and childActivatedConnection then childActivatedConnection:Disconnect() end end local function onCharacterAdded(character) if childAddedConnection then childAddedConnection:Disconnect() end if childRemovedConnection then childRemovedConnection:Disconnect() end if childActivatedConnection then childActivatedConnection:Disconnect() end childAddedConnection = character.ChildAdded:Connect(onChildAdded) childRemovedConnection = character.ChildRemoved:Connect(onChildRemoved) end -- Initial connection to the current character if localPlayer.Character then onCharacterAdded(localPlayer.Character) end localPlayer.CharacterAdded:Connect(onCharacterAdded) -- // Make sure silent aim works if player is holding a gun while executing Howl local currentTool = nil for _, v in next, getChildren(localPlayer.Character) do if isA(v, "Tool") then currentTool = v currentTool.Parent = localPlayer:FindFirstChildOfClass("Backpack") break end end -- // Keybinds inputService.InputBegan:Connect(function(input: InputObject, gameProcessedEvent: boolean) if gameProcessedEvent == true then return end local inputKeyCode = input.KeyCode local keyBind = Howl.Options.Keybind if inputKeyCode == enumKeyCode[sub(upper(keyBind.Aimbot), 1, 1)] then isLocking = not isLocking targetPlayer = isLocking and getClosestPlayerToCursor(inf) or nil elseif inputKeyCode == enumKeyCode[sub(upper(keyBind.Resolver), 1, 1)] then local Resolver = Howl.Misc.Checks.Resolver Resolver.Enabled = not Resolver.Enabled if Resolver.Notification == true then starterGui:SetCore("SendNotification", { Title = "Resolver", Text = tostring(Resolver.Enabled), Duration = -inf, }) end end if Howl.Misc.Macro.Enabled == true then local macro = Howl.Misc.Macro if inputKeyCode == enumKeyCode[sub(upper(keyBind.Macro), 1, 1)] and macro.Type == "Third" then speedGlitching = not speedGlitching if speedGlitching == true then repeat local waittime = macro.Speed / 100 twait(waittime) virtualInputManager:SendKeyEvent(true, "I", false, game) twait(waittime) virtualInputManager:SendKeyEvent(true, "O", false, game) twait(waittime) virtualInputManager:SendKeyEvent(true, "I", false, game) twait(waittime) virtualInputManager:SendKeyEvent(true, "O", false, game) twait(waittime) until not speedGlitching end elseif inputKeyCode == enumKeyCode[sub(upper(keyBind.Macro), 1, 1)] and macro.Type == "First" then speedGlitching = not speedGlitching if speedGlitching == true then repeat local waittime = macro.Speed / 100 twait(waittime) virtualInputManager:SendMouseWheelEvent("0", "0", true, game) twait(waittime) virtualInputManager:SendMouseWheelEvent("0", "0", false, game) twait(waittime) virtualInputManager:SendMouseWheelEvent("0", "0", true, game) twait(waittime) virtualInputManager:SendMouseWheelEvent("0", "0", false, game) twait(waittime) until not speedGlitching end elseif inputKeyCode == enumKeyCode[sub(upper(keyBind.Macro), 1, 1)] and macro.Type == "Electron" then speedGlitching = not speedGlitching if speedGlitching == true then repeat runService.Heartbeat:Wait() keypress(0x49) runService.Heartbeat:Wait() keypress(0x4F) runService.Heartbeat:Wait() keyrelease(0x49) runService.Heartbeat:Wait() keyrelease(0x4F) runService.Heartbeat:Wait() until not speedGlitching end end end end) function AA() local localPlayer = game.Players.LocalPlayer if not getgenv().Howl.AntiAim.Enabled then return end -- Check if AA is enabled -- Get hip height from settings local val = getgenv().Howl.AntiAim.Velocity -- Get vertical velocity from settings local humanoidRootPart = localPlayer.Character.HumanoidRootPart -- Set the vertical velocity humanoidRootPart.Velocity = Vector3.new(humanoidRootPart.Velocity.X, val, humanoidRootPart.Velocity.Z) -- Set the hip height end game:GetService('UserInputService').InputBegan:Connect(function(Key) if Key.KeyCode == Enum.KeyCode[getgenv().Howl.Options.Keybind.AntiAimKeybind:upper()] and not game:GetService('UserInputService'):GetFocusedTextBox() then Toggled = not Toggled -- Toggle the AA feature if Toggled then while Toggled do AA() task.wait() end end end end) local UserInputService = game:GetService("UserInputService") local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local proximityDistance = getgenv().Howl.Misc.Autobuy.ProximityDistance or 10 local isLoopActive = false local targetPositions = { Vector3.new(-635.77001953125, 18.855512619018555, -119.34500122070312), Vector3.new(-1046.2003173828125, 18.851364135742188, -256.449951171875), Vector3.new(492.8777160644531, 45.112525939941406, -620.4310913085938), Vector3.new(533.6549682617188, 1.7305126190185547, -257.5400085449219), Vector3.new(32.894508361816406, 22.60923194885254, -845.3250122070312) } -- Corresponding item names local targetItems = { "12 [Revolver Ammo] - $80", "18 [Double-Barrel SG Ammo] - $64", "20 [TacticalShotgun Ammo] - $64", "12 [Revolver Ammo] - $53", "18 [Double-Barrel SG Ammo] - $53" } local function checkProximityAndClick() while isLoopActive do for index, targetPosition in ipairs(targetPositions) do local distance = (character.HumanoidRootPart.Position - targetPosition).Magnitude if distance <= proximityDistance then local shopFolder = workspace:FindFirstChild("Ignored") and workspace.Ignored:FindFirstChild("Shop") if shopFolder then local targetItem = shopFolder:FindFirstChild(targetItems[index]) if targetItem then local clickDetector = targetItem:FindFirstChild("ClickDetector") if clickDetector then fireclickdetector(clickDetector) end end end break end end wait(0.2) end end UserInputService.InputBegan:Connect(function(input, isProcessed) if not isProcessed and input.UserInputType == Enum.UserInputType.Keyboard then local currentToggleKey = Enum.KeyCode[getgenv().Howl.Options.Keybind.AutoBuyKeyBind] if input.KeyCode == currentToggleKey then isLoopActive = not isLoopActive if isLoopActive then checkProximityAndClick() end elseif Enum.KeyCode[input.KeyCode.Name] then end end end) local function setAutobuyKeybind(key) if Enum.KeyCode[key] then getgenv().Howl.Autobuy.Keybind = key end end if getgenv().Howl.Misc.Visuals.EspEnabled == true then local espSquares = {} local espOutlineSquares = {} local displayNameTexts = {} local function updateSquareESP(player, position) if not espOutlineSquares[player] then local outlineSquare = Drawing.new("Square") outlineSquare.Color = Color3.fromRGB(0, 0, 0) outlineSquare.Transparency = 0 outlineSquare.Filled = true outlineSquare.Size = Vector2.new(10, 10) espOutlineSquares[player] = outlineSquare end if not espSquares[player] then local square = Drawing.new("Square") square.Color = Howl.Misc.Visuals.EspColor square.Transparency = Howl.Misc.Visuals.EspTransparency square.Filled = true square.Size = Vector2.new(5, 5) espSquares[player] = square end local outlineSquare = espOutlineSquares[player] local square = espSquares[player] outlineSquare.Position = Vector2.new(position.X - outlineSquare.Size.X / 2, position.Y - outlineSquare.Size.Y / 2) square.Position = Vector2.new(position.X - square.Size.X / 2, position.Y - square.Size.Y / 2) outlineSquare.Visible = true square.Visible = true end local function updateDisplayNameESP(player, position) if Howl.Misc.Visuals.DisplayName then if not displayNameTexts[player] then local text = Drawing.new("Text") text.Color = Howl.Misc.Visuals.EspColor text.Size = 12 text.Center = true text.Outline = false text.Font = Drawing.Fonts.UI displayNameTexts[player] = text end local text = displayNameTexts[player] text.Text = player.DisplayName text.Position = Vector2.new(position.X, position.Y - 20) text.Visible = true else if displayNameTexts[player] then displayNameTexts[player]:Remove() displayNameTexts[player] = nil end end end local function cleanupPlayerESP(player) if espOutlineSquares[player] then espOutlineSquares[player]:Remove() espOutlineSquares[player] = nil end if espSquares[player] then espSquares[player]:Remove() espSquares[player] = nil end if displayNameTexts[player] then displayNameTexts[player]:Remove() displayNameTexts[player] = nil end end local function createESP() for _, player in pairs(players:GetPlayers()) do if player ~= players.LocalPlayer and player.Character then local humanoidRootPart = player.Character:FindFirstChild("HumanoidRootPart") if humanoidRootPart and humanoidRootPart:IsA("BasePart") then local distance = (humanoidRootPart.Position - camera.CFrame.Position).Magnitude local position, onScreen = camera:WorldToViewportPoint(humanoidRootPart.Position) if Howl.Misc.Visuals.EspEnabled and distance <= Howl.Misc.Visuals.Distance and onScreen then updateSquareESP(player, position) updateDisplayNameESP(player, position) else cleanupPlayerESP(player) end else cleanupPlayerESP(player) end end end end players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) end) end) players.PlayerRemoving:Connect(function(player) cleanupPlayerESP(player) end) runService.RenderStepped:Connect(createESP) end local player = game.Players.LocalPlayer local userInputService = game:GetService("UserInputService") local runService = game:GetService("RunService") local isMoving = false local speedMultiplier = getgenv().Howl.Cframe.Options.DefaultSpeed local enable = getgenv().Howl.Cframe.Options.Enable local function moveCharacter(humanoidRootPart) runService.Stepped:Connect(function() while isMoving do if not enable then isMoving = false break end local moveDirection = player.Character.Humanoid.MoveDirection if moveDirection.Magnitude > 0 then humanoidRootPart.CFrame = humanoidRootPart.CFrame + (moveDirection * speedMultiplier * runService.RenderStepped:Wait()) end wait() end end) end local function initializeCharacter(character) local humanoidRootPart = character:WaitForChild("HumanoidRootPart") userInputService.InputBegan:Connect(function(input, gameProcessedEvent) if gameProcessedEvent then return end if input.KeyCode.Name == getgenv().Howl.Cframe.Options.Keybinds.ToggleMovement then isMoving = not isMoving if isMoving then moveCharacter(humanoidRootPart) end end end) runService.RenderStepped:Connect(function() speedMultiplier = getgenv().Howl.Cframe.Options.DefaultSpeed end) end if player.Character then initializeCharacter(player.Character) end player.CharacterAdded:Connect(function(character) initializeCharacter(character) end) game:GetService("RunService").Heartbeat:Connect(function() enable = getgenv().Howl.Cframe.Options.Enable end) getgenv().Loaded = true
Description
Main: – Inf Money – Money Amount – Sword Spawner [FE] – Auto Prestige – Multi Spammer – Inf Pet Equips – Collect Swords – Equip Title – Title Name – Drop All Swords – Remove Walls/Blockers PVP: — PvP with other GUI users! — Turning the toggle on makes the Psword deal damage — You must also get a sword from the Main GUI – PvP