Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players enagage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
--[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] -- ================================ -- properties section -- ================================ -- colors for title, description, background, and progress bar local TITLE_COLOR = Color3.fromRGB(180, 90, 230) -- vibrant purple for title local DESCRIPTION_COLOR = Color3.fromRGB(70, 130, 255) -- vibrant blue for description local BG_COLOR_START = Color3.fromRGB(60, 60, 150) -- darker blue for background local BG_COLOR_END = Color3.fromRGB(130, 50, 180) -- darker purple for background local PROGRESS_BAR_COLOR = Color3.fromRGB(0, 255, 0) -- green progress bar -- sizes (width and height for notification, progress bar) local NOTIFICATION_WIDTH = 250 local NOTIFICATION_HEIGHT = 100 local PROGRESS_BAR_HEIGHT = 10 -- positioning (position of the notification on screen) local POSITION_X = 1 -- right-aligned local POSITION_Y = -120 -- close to the bottom of the screen -- duration (in seconds) for progress bar to complete local PROGRESS_DURATION = 5 -- ================================ -- variables section -- ================================ -- create screen gui for notification ui local screenGui = Instance.new("ScreenGui") screenGui.Name = "NotificationGui" screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") screenGui.ResetOnSpawn = false -- create main notification frame local notificationFrame = Instance.new("Frame") notificationFrame.Size = UDim2.new(0, NOTIFICATION_WIDTH, 0, NOTIFICATION_HEIGHT) notificationFrame.Position = UDim2.new(1, -NOTIFICATION_WIDTH - 10, 1, POSITION_Y) notificationFrame.BackgroundTransparency = 0 notificationFrame.BorderSizePixel = 0 notificationFrame.BackgroundColor3 = BG_COLOR_START notificationFrame.Parent = screenGui -- add gradient to the notification background local notificationGradient = Instance.new("UIGradient") notificationGradient.Color = ColorSequence.new({ ColorSequenceKeypoint.new(0, BG_COLOR_START), ColorSequenceKeypoint.new(1, BG_COLOR_END) }) notificationGradient.Rotation = 45 notificationGradient.Parent = notificationFrame -- round corners for the notification frame local notificationCorner = Instance.new("UICorner") notificationCorner.CornerRadius = UDim.new(0, 12) notificationCorner.Parent = notificationFrame -- ================================ -- title and description section -- ================================ -- title label (purple text) local titleLabel = Instance.new("TextLabel") titleLabel.Size = UDim2.new(1, 0, 0, 30) titleLabel.Position = UDim2.new(0, 0, 0, 10) titleLabel.BackgroundTransparency = 1 titleLabel.Text = "Test" -- customizable title titleLabel.TextSize = 18 titleLabel.TextColor3 = TITLE_COLOR titleLabel.TextWrapped = true titleLabel.TextStrokeTransparency = 0.6 titleLabel.Parent = notificationFrame -- add gradient effect to the title local titleGradient = Instance.new("UIGradient") titleGradient.Color = ColorSequence.new({ ColorSequenceKeypoint.new(0, BG_COLOR_START), ColorSequenceKeypoint.new(1, BG_COLOR_END) }) titleGradient.Rotation = 45 titleGradient.Parent = titleLabel -- description label (blue text) local descriptionLabel = Instance.new("TextLabel") descriptionLabel.Size = UDim2.new(1, 0, 0, 30) descriptionLabel.Position = UDim2.new(0, 0, 0, 40) descriptionLabel.BackgroundTransparency = 1 descriptionLabel.Text = "Text" -- customizable description descriptionLabel.TextSize = 16 descriptionLabel.TextColor3 = DESCRIPTION_COLOR descriptionLabel.TextWrapped = true descriptionLabel.TextStrokeTransparency = 0.6 descriptionLabel.Parent = notificationFrame -- add gradient effect to the description local descriptionGradient = Instance.new("UIGradient") descriptionGradient.Color = ColorSequence.new({ ColorSequenceKeypoint.new(0, BG_COLOR_START), ColorSequenceKeypoint.new(1, BG_COLOR_END) }) descriptionGradient.Rotation = 45 descriptionGradient.Parent = descriptionLabel -- ================================ -- progress bar section -- ================================ -- create the progress bar section (background) local progressSection = Instance.new("Frame") progressSection.Size = UDim2.new(1, 0, 0, PROGRESS_BAR_HEIGHT) progressSection.Position = UDim2.new(0, 0, 1, -12) progressSection.BackgroundTransparency = 0.5 progressSection.BackgroundColor3 = Color3.fromRGB(50, 50, 50) progressSection.BorderSizePixel = 0 progressSection.Parent = notificationFrame -- round corners for the progress bar section local progressSectionCorner = Instance.new("UICorner") progressSectionCorner.CornerRadius = UDim.new(0, 8) progressSectionCorner.Parent = progressSection -- create the progress bar itself (initial size 0) local progressBar = Instance.new("Frame") progressBar.Size = UDim2.new(0, 0, 1, 0) progressBar.BackgroundColor3 = PROGRESS_BAR_COLOR progressBar.BorderSizePixel = 0 progressBar.Parent = progressSection -- round corners for the progress bar local progressCorner = Instance.new("UICorner") progressCorner.CornerRadius = UDim.new(0, 8) progressCorner.Parent = progressBar -- ================================ -- animation and clean-up -- ================================ -- smoothly fill the progress bar over the specified duration for i = 0, PROGRESS_DURATION, 0.2 do local progress = i / PROGRESS_DURATION progressBar.Size = UDim2.new(progress, 0, 1, 0) wait(0.2) end -- wait a little after the progress bar fills, then clean up wait(0.5) notificationFrame.Visible = false notificationFrame:Destroy()
Remember to employ a dummy account when injecting scripts. We cannot be held responsible for any potential harm caused to your Roblox account.
Description
just a notification