Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. Plugin Maker for Infinite Yield SOLARA SUPPORTED Script This action-adventure game revolves around a pirate theme, where players enagage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
--[[ WARNING: Heads up! This script has not been verified by bloxfruitscript. Use at your own risk! ]] -- Check if GUI already exists if game.CoreGui:FindFirstChild("PluginMakerGUI") then notify('Plugin Maker', 'GUI is already open!') return end -- Create Base GUI local ScreenGui = Instance.new("ScreenGui") ScreenGui.Name = "PluginMakerGUI" ScreenGui.Parent = game.CoreGui local MainFrame = Instance.new("Frame") MainFrame.Name = "MainFrame" MainFrame.Size = UDim2.new(0, 500, 0, 600) MainFrame.Position = UDim2.new(0.5, -250, 0.5, -300) MainFrame.BackgroundColor3 = Color3.fromRGB(45, 45, 45) MainFrame.BorderSizePixel = 0 MainFrame.Active = true MainFrame.Draggable = true MainFrame.Parent = ScreenGui -- Title Bar with Close Button local TitleBar = Instance.new("Frame") TitleBar.Size = UDim2.new(1, 0, 0, 30) TitleBar.BackgroundColor3 = Color3.fromRGB(35, 35, 35) TitleBar.BorderSizePixel = 0 TitleBar.Parent = MainFrame local Title = Instance.new("TextLabel") Title.Size = UDim2.new(1, -40, 1, 0) Title.Position = UDim2.new(0, 10, 0, 0) Title.BackgroundTransparency = 1 Title.Text = "Plugin Maker" Title.TextColor3 = Color3.fromRGB(255, 255, 255) Title.TextSize = 18 Title.Font = Enum.Font.SourceSansBold Title.TextXAlignment = Enum.TextXAlignment.Left Title.Parent = TitleBar local CloseButton = Instance.new("TextButton") CloseButton.Size = UDim2.new(0, 30, 0, 30) CloseButton.Position = UDim2.new(1, -30, 0, 0) CloseButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0) CloseButton.Text = "X" CloseButton.TextColor3 = Color3.fromRGB(255, 255, 255) CloseButton.TextSize = 16 CloseButton.Font = Enum.Font.SourceSansBold CloseButton.Parent = TitleBar -- Create Container local Container = Instance.new("ScrollingFrame") Container.Size = UDim2.new(1, -20, 1, -90) Container.Position = UDim2.new(0, 10, 0, 40) Container.BackgroundTransparency = 1 Container.ScrollBarThickness = 6 Container.ScrollingDirection = Enum.ScrollingDirection.Y Container.Parent = MainFrame -- Function to create RichTextBox input fields local function createInputField(name, placeholder, yPos, height, isMultiline) local label = Instance.new("TextLabel") label.Size = UDim2.new(1, 0, 0, 20) label.Position = UDim2.new(0, 0, 0, yPos) label.BackgroundTransparency = 1 label.Text = name label.TextColor3 = Color3.fromRGB(255, 255, 255) label.TextSize = 14 label.Font = Enum.Font.SourceSansBold label.TextXAlignment = Enum.TextXAlignment.Left label.Parent = Container local textBox if isMultiline then local scrollFrame = Instance.new("ScrollingFrame") scrollFrame.Size = UDim2.new(1, 0, 0, height) scrollFrame.Position = UDim2.new(0, 0, 0, yPos + 25) scrollFrame.BackgroundColor3 = Color3.fromRGB(60, 60, 60) scrollFrame.BorderSizePixel = 0 scrollFrame.ScrollBarThickness = 6 scrollFrame.Parent = Container textBox = Instance.new("TextBox") textBox.Size = UDim2.new(1, -12, 1, 0) textBox.BackgroundTransparency = 1 textBox.Text = "" textBox.PlaceholderText = placeholder textBox.TextColor3 = Color3.fromRGB(255, 255, 255) textBox.PlaceholderColor3 = Color3.fromRGB(178, 178, 178) textBox.TextSize = 14 textBox.Font = Enum.Font.SourceSans textBox.TextXAlignment = Enum.TextXAlignment.Left textBox.TextYAlignment = Enum.TextYAlignment.Top textBox.ClearTextOnFocus = false textBox.MultiLine = true textBox.Parent = scrollFrame else textBox = Instance.new("TextBox") textBox.Size = UDim2.new(1, 0, 0, height) textBox.Position = UDim2.new(0, 0, 0, yPos + 25) textBox.BackgroundColor3 = Color3.fromRGB(60, 60, 60) textBox.BorderSizePixel = 0 textBox.Text = "" textBox.PlaceholderText = placeholder textBox.TextColor3 = Color3.fromRGB(255, 255, 255) textBox.PlaceholderColor3 = Color3.fromRGB(178, 178, 178) textBox.TextSize = 14 textBox.Font = Enum.Font.SourceSans textBox.TextXAlignment = Enum.TextXAlignment.Left textBox.Parent = Container end return textBox, yPos + height + 35 end -- Create input fields local yOffset = 0 local inputs = {} inputs.pluginName, yOffset = createInputField("Plugin Name", "Enter plugin name", yOffset, 30) inputs.pluginDesc, yOffset = createInputField("Plugin Description", "Enter plugin description", yOffset, 30) inputs.cmdName, yOffset = createInputField("Command Name", "Enter command name", yOffset, 30) inputs.aliases, yOffset = createInputField("Aliases", "Enter aliases (comma-separated)", yOffset, 30) inputs.cmdDesc, yOffset = createInputField("Command Description", "Enter command description", yOffset, 30) inputs.funcCode, yOffset = createInputField("Function Code", "Enter function code here...", yOffset, 200, true) Container.CanvasSize = UDim2.new(0, 0, 0, yOffset + 20) -- Create Button local CreateButton = Instance.new("TextButton") CreateButton.Size = UDim2.new(1, -20, 0, 40) CreateButton.Position = UDim2.new(0, 10, 1, -50) CreateButton.BackgroundColor3 = Color3.fromRGB(0, 170, 0) CreateButton.TextColor3 = Color3.fromRGB(255, 255, 255) CreateButton.TextSize = 16 CreateButton.Font = Enum.Font.SourceSansBold CreateButton.Text = "Create Plugin" CreateButton.Parent = MainFrame -- Button Functionality CreateButton.MouseButton1Click:Connect(function() local pluginTemplate = [[ local Plugin = { ["PluginName"] = "%s", ["PluginDescription"] = "%s", ["Commands"] = { ["%s"] = { ["ListName"] = "%s", ["Description"] = "%s", ["Aliases"] = {%s}, ["Function"] = function(args, speaker) %s end, }, }, } return Plugin]] local aliases = "" for alias in string.gmatch(inputs.aliases.Text, "[^,]+") do aliases = aliases .. string.format('"%s",', alias:match("^%s*(.-)%s*$")) end local pluginContent = string.format( pluginTemplate, inputs.pluginName.Text, inputs.pluginDesc.Text, inputs.cmdName.Text, inputs.cmdName.Text .. " / " .. inputs.aliases.Text:gsub(",", " /"), inputs.cmdDesc.Text, aliases, inputs.funcCode.Text ) local fileName = inputs.pluginName.Text .. ".iy" writefile(fileName, pluginContent) notify('Plugin Maker', 'Plugin created: ' .. fileName) end) CloseButton.MouseButton1Click:Connect(function() ScreenGui:Destroy() end) end, }, }, }
Description
Plugin Maker that able to create “.iy” plugin & save it into workspace. (The plugin will not automatically add into Infinite Yield, you need to add it manually.)