Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. untitled drill game: Auto Farm, Auto Sell, Auto Rebirth Script This action-adventure game revolves around a pirate theme, where players enagage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. untitled drill game: Auto Farm, Auto Sell, Auto Rebirth Script Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
local plrs = game.Players
local plr = plrs.LocalPlayer
local char = plr.Character
local drilling = false
local selling = false
local collecting = false
local storage = false
local rebirthing = false
local selectedDrill = nil
local selectedHandDrill = nil
local selectedPlayer = nil
local function drill()
if char:FindFirstChildOfClass("Tool") and string.match(char:FindFirstChildOfClass("Tool").Name, "Hand") then
game:GetService("ReplicatedStorage").Packages.Knit.Services.OreService.RE.RequestRandomOre:FireServer()
else
for _,v in ipairs(plr.Backpack:GetChildren()) do
if string.match(v.Name, "Hand") then
char.Humanoid:EquipTool(v)
game:GetService("ReplicatedStorage").Packages.Knit.Services.OreService.RE.RequestRandomOre:FireServer()
break
end
end
end
end
local function sell()
for _,v in next, plr.Backpack:GetChildren() do
if not string.match(v.Name, "Drill") then
if v:IsA("Tool") and v:FindFirstChild("Handle") then
local old = char:GetPivot()
char:PivotTo(workspace["Sell Shop"]:GetPivot())
task.wait(0.1)
game:GetService("ReplicatedStorage").Packages.Knit.Services.OreService.RE.SellAll:FireServer()
task.wait(0.1)
char:PivotTo(old)
end
end
end
end
local function getPlot()
for _,v in next, workspace.Plots:GetChildren() do
if v:FindFirstChild("Owner") and v:FindFirstChild("Owner").Value == plr then
return v
end
end
end
local function collectDrills()
for _,v in next, getPlot():FindFirstChild("Drills"):GetChildren() do
if v:FindFirstChild("Ores") and v:FindFirstChild("Ores"):FindFirstChild("TotalQuantity") and v:FindFirstChild("Ores"):FindFirstChild("TotalQuantity").Value > 0 then
game:GetService("ReplicatedStorage").Packages.Knit.Services.PlotService.RE.CollectDrill:FireServer(v)
end
end
end
local function collectStorage()
for _,v in next, getPlot():FindFirstChild("Storage"):GetChildren() do
if v:FindFirstChild("Ores") and v:FindFirstChild("Ores"):FindFirstChild("TotalQuantity") and v:FindFirstChild("Ores"):FindFirstChild("TotalQuantity").Value > 0 then
game:GetService("ReplicatedStorage").Packages.Knit.Services.PlotService.RE.CollectDrill:FireServer(v)
end
end
end
local function rebirth()
local reb = plr.PlayerGui.Menu.CanvasGroup.Rebirth.Background
local progress = reb.Progress.Checkmark.Image == "rbxassetid://131015443699741"
local ores = reb.RequiredOres:GetChildren()
if #ores >= 2 then
local ore1 = ores[1]:FindFirstChild("Checkmark")
local ore2 = ores[2]:FindFirstChild("Checkmark")
if progress
and ore1 and ore1.Image == "rbxassetid://131015443699741"
and ore2 and ore2.Image == "rbxassetid://131015443699741" then
game:GetService("ReplicatedStorage").Packages.Knit.Services.RebirthService.RE.RebirthRequest:FireServer()
end
end
end
local function formatPrice(num)
local formatted = tostring(num)
local k
while true do
formatted, k = formatted:gsub("^(-?%d+)(%d%d%d)", '%1,%2')
if k == 0 then break end
end
return "$" .. formatted
end
local function getDrillsSortedByPrice()
local drills = {}
for _, frame in pairs(plr.PlayerGui.Menu.CanvasGroup.Buy.Background.DrillList:GetChildren()) do
if frame:IsA("Frame") then
local priceLabel = frame:FindFirstChild("Buy")
and frame.Buy:FindFirstChild("TextLabel")
local titleLabel = frame:FindFirstChild("Title")
if priceLabel and titleLabel then
local priceText = priceLabel.Text
local cleanPriceText = priceText:gsub("[%$,]", "")
local price = tonumber(cleanPriceText)
if price then
table.insert(drills, {
name = titleLabel.Text,
price = price,
frame = frame
})
end
end
end
end
table.sort(drills, function(a, b)
return a.price < b.price
end)
return drills
end
local sortedDrills = getDrillsSortedByPrice()
local drillNames = {}
for _, drill in ipairs(sortedDrills) do
table.insert(drillNames, drill.name)
end
local function getHandDrillsSortedByPrice()
local drills = {}
for _, frame in pairs(plr.PlayerGui.Menu.CanvasGroup.HandDrills.Background.HandDrillList:GetChildren()) do
if frame:IsA("Frame") then
local priceLabel = frame:FindFirstChild("Buy")
and frame.Buy:FindFirstChild("TextLabel")
local titleLabel = frame:FindFirstChild("Title")
if priceLabel and titleLabel then
local priceText = priceLabel.Text
local cleanPriceText = priceText:gsub("[%$,]", "")
local price = tonumber(cleanPriceText)
if price then
table.insert(drills, {
name = titleLabel.Text,
price = price,
frame = frame
})
end
end
end
end
table.sort(drills, function(a, b)
return a.price < b.price
end)
return drills
end
local sortedHandDrills = getHandDrillsSortedByPrice()
local handDrillNames = {}
for _, drill in ipairs(sortedHandDrills) do
table.insert(handDrillNames, drill.name)
end
local function getDrillPrice()
if not selectedDrill then return end
for _,v in next, plr.PlayerGui.Menu.CanvasGroup.Buy.Background.DrillList:GetDescendants() do
if v:IsA("TextLabel") and v.Name == "Title" and v.Text == selectedDrill then
return v.Parent:FindFirstChild("Buy").TextLabel.Text
end
end
end
local function getHandDrillPrice()
if not selectedHandDrill then return end
for _,v in next, plr.PlayerGui.Menu.CanvasGroup.HandDrills.Background.HandDrillList:GetDescendants() do
if v:IsA("TextLabel") and v.Name == "Title" and v.Text == selectedHandDrill then
return v.Parent:FindFirstChild("Buy").TextLabel.Text
end
end
end
local function get()
local t = {}
for _, p in ipairs(plrs:GetPlayers()) do
if p == plr then continue end
t[#t + 1] = p.Name
end
return t
end
local ui = loadstring(game:HttpGet("https://github.com/Footagesus/WindUI/releases/latest/download/main.lua"))()
local win = ui:CreateWindow({
Title = "Untitled Drill Game",
Icon = "terminal",
Folder = nil,
Size = UDim2.fromOffset(580, 460),
Transparent = true,
Theme = "Dark",
SideBarWidth = 200,
Background = "",
})
local tab = win:Tab({
Title = "Main",
Icon = "pickaxe",
})
tab:Section({
Title = "Farming",
TextXAlignment = "Left",
TextSize = 17,
})
tab:Toggle({
Title = "Drill Ores",
Type = "Toggle",
Default = false,
Callback = function(state)
drilling = state
if drilling then
task.spawn(function()
while drilling do
drill()
task.wait()
end
end)
end
end
})
tab:Toggle({
Title = "Sell Ores",
Type = "Toggle",
Default = false,
Callback = function(state)
selling = state
if selling then
task.spawn(function()
while selling do
sell()
task.wait()
end
end)
end
end
})
tab:Toggle({
Title = "Collect Ores From Drills",
Type = "Toggle",
Default = false,
Callback = function(state)
collecting = state
if collecting then
task.spawn(function()
while collecting do
collectDrills()
task.wait()
end
end)
end
end
})
tab:Toggle({
Title = "Collect Ores From Storage",
Type = "Toggle",
Default = false,
Callback = function(state)
storage = state
if storage then
task.spawn(function()
while storage do
collectStorage()
task.wait()
end
end)
end
end
})
tab:Toggle({
Title = "Rebirth",
Type = "Toggle",
Default = false,
Callback = function(state)
rebirthing = state
if rebirthing then
task.spawn(function()
while rebirthing do
rebirth()
task.wait(1)
end
end)
end
end
})
tab:Section({
Title = "Buying",
TextXAlignment = "Left",
TextSize = 17,
})
local Paragraph = tab:Paragraph({
Title = "Selected Drill Price: N/A",
Locked = false,
})
local Dropdown = tab:Dropdown({
Title = "Drill List",
Values = drillNames,
Value = nil,
Callback = function(option)
selectedDrill = option
local price = getDrillPrice() or "N/A"
Paragraph:SetTitle("Selected Drill Price: " .. price)
end
})
tab:Button({
Title = "Buy Drill",
Locked = false,
Callback = function()
if selectedDrill then
game:GetService("ReplicatedStorage").Packages.Knit.Services.OreService.RE.BuyDrill:FireServer(selectedDrill)
end
end
})
local Paragraph2 = tab:Paragraph({
Title = "Selected Hand Drill Price: N/A",
Locked = false,
})
local Dropdown = tab:Dropdown({
Title = "Hand Drill List",
Values = handDrillNames,
Value = nil,
Callback = function(option)
selectedHandDrill = option
local price = getHandDrillPrice() or "N/A"
Paragraph2:SetTitle("Selected Hand Drill Price: " .. price)
end
})
tab:Button({
Title = "Buy Hand Drill",
Locked = false,
Callback = function()
if selectedHandDrill then
game:GetService("ReplicatedStorage").Packages.Knit.Services.OreService.RE.BuyHandDrill:FireServer(selectedHandDrill)
end
end
})
local tab = win:Tab({
Title = "Miscellaneous",
Icon = "person-standing",
})
tab:Section({
Title = "Player",
TextXAlignment = "Left",
TextSize = 17,
})
local Slider = tab:Slider({
Title = "WalkSpeed",
Step = 1,
Value = {
Min = 0,
Max = 500,
Default = plr.Character.Humanoid.WalkSpeed,
},
Callback = function(value)
plr.Character.Humanoid.WalkSpeed = value
end
})
local Slider = tab:Slider({
Title = "JumpPower",
Step = 1,
Value = {
Min = 0,
Max = 500,
Default = plr.Character.Humanoid.JumpPower,
},
Callback = function(value)
plr.Character.Humanoid.JumpPower = value
end
})
local Dropdown = tab:Dropdown({
Title = "Select Player",
Values = get(),
Value = nil,
Callback = function(option)
selectedPlayer = option
end
})
plrs.PlayerAdded:Connect(function()
Dropdown:Refresh(get())
end)
local Button = tab:Button({
Title = "Teleport To Player",
Locked = false,
Callback = function()
char:PivotTo(plrs[selectedPlayer].Character:GetPivot())
end
})


