Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. universal damage tracker Script This action-adventure game revolves around a pirate theme, where players enagage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. universal damage tracker Script which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, Blox Fruit Script and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
--[[
WARNING: Heads up! This script has not been verified by BloxFruitScript. Use at your own risk!
]]
local v2 = Vector2.new
local v3 = Vector3.new
local rgb = Color3.fromRGB
local sin = math.sin
local abs = math.abs
local floor = math.floor
local random = math.random
local insert = table.insert
local remove = table.remove
local rs = game:GetService("RunService")
local plrs = game:GetService("Players")
local uis = game:GetService("UserInputService")
local lp = plrs.LocalPlayer
local cam = workspace.CurrentCamera
local enabled = true
local indicators = {}
local healthcache = {}
local recenthits = {}
local kills = 0
local deaths = 0
local dmghistory = {}
local draw = Drawing
local panel = draw.new("Square")
panel.Size = v2(220, 120)
panel.Color = rgb(18, 18, 22)
panel.Filled = true
panel.Transparency = 0.25
panel.Visible = true
local accent = draw.new("Line")
accent.Thickness = 2
accent.Color = rgb(88, 255, 196)
accent.Transparency = 1
accent.Visible = true
local dpsnum = draw.new("Text")
dpsnum.Text = "0"
dpsnum.Size = 36
dpsnum.Color = rgb(255, 92, 92)
dpsnum.Font = 3
dpsnum.Outline = false
dpsnum.Visible = true
local dpslabel = draw.new("Text")
dpslabel.Text = "dps"
dpslabel.Size = 11
dpslabel.Color = rgb(140, 140, 145)
dpslabel.Font = 3
dpslabel.Outline = false
dpslabel.Visible = true
local totalnum = draw.new("Text")
totalnum.Text = "0"
totalnum.Size = 20
totalnum.Color = rgb(220, 220, 225)
totalnum.Font = 3
totalnum.Outline = false
totalnum.Visible = true
local totallabel = draw.new("Text")
totallabel.Text = "total"
totallabel.Size = 11
totallabel.Color = rgb(140, 140, 145)
totallabel.Font = 3
totallabel.Outline = false
totallabel.Visible = true
local kdnum = draw.new("Text")
kdnum.Text = "0.00"
kdnum.Size = 20
kdnum.Color = rgb(88, 255, 196)
kdnum.Font = 3
kdnum.Outline = false
kdnum.Visible = true
local kdlabel = draw.new("Text")
kdlabel.Text = "k/d"
kdlabel.Size = 11
kdlabel.Color = rgb(140, 140, 145)
kdlabel.Font = 3
kdlabel.Outline = false
kdlabel.Visible = true
local ratiotext = draw.new("Text")
ratiotext.Text = "0 / 0"
ratiotext.Size = 11
ratiotext.Color = rgb(160, 160, 165)
ratiotext.Font = 3
ratiotext.Outline = false
ratiotext.Visible = true
local combobg = draw.new("Square")
combobg.Size = v2(140, 50)
combobg.Color = rgb(22, 22, 26)
combobg.Filled = true
combobg.Transparency = 0.3
combobg.Visible = false
local combonum = draw.new("Text")
combonum.Text = "0"
combonum.Size = 28
combonum.Color = rgb(255, 208, 92)
combonum.Font = 3
combonum.Outline = false
combonum.Center = true
combonum.Visible = false
local combolabel = draw.new("Text")
combolabel.Text = "combo"
combolabel.Size = 11
combolabel.Color = rgb(200, 165, 75)
combolabel.Font = 3
combolabel.Outline = false
combolabel.Center = true
combolabel.Visible = false
local combo = 0
local lastcombo = 0
local function makeindicator(pos, dmg, crit)
local ind = {
pos = pos,
dmg = dmg,
time = 0,
max = 1.2,
crit = crit,
vel = v3(random(-2, 2), random(5, 8), random(-2, 2))
}
local txt = draw.new("Text")
txt.Text = tostring(floor(dmg))
txt.Size = crit and 26 or 19
txt.Color = crit and rgb(255, 235, 120) or rgb(255, 100, 100)
txt.Font = 3
txt.Outline = false
txt.Center = true
txt.Visible = true
ind.txt = txt
insert(indicators, ind)
end
local function updateindicators(dt)
for i = #indicators, 1, -1 do
local ind = indicators[i]
ind.time = ind.time + dt
ind.pos = ind.pos + ind.vel * dt
ind.vel = ind.vel + v3(0, -15 * dt, 0)
local sp, vis = cam:WorldToViewportPoint(ind.pos)
if vis then
ind.txt.Position = v2(sp.X, sp.Y)
ind.txt.Transparency = 1 - (ind.time / ind.max)
ind.txt.Size = (ind.crit and 26 or 19) * (1 + ind.time * 0.4)
ind.txt.Visible = true
else
ind.txt.Visible = false
end
if ind.time >= ind.max then
ind.txt:Remove()
remove(indicators, i)
end
end
end
local function getdps()
local now = tick()
local total = 0
for i = #dmghistory, 1, -1 do
if now - dmghistory[i].t > 1 then break end
total = total + dmghistory[i].d
end
return total
end
local function gettotal()
local total = 0
for i = 1, #dmghistory do
total = total + dmghistory[i].d
end
return total
end
local function performraycast()
local mouse = lp:GetMouse()
local origin = cam.CFrame.Position
local mousepos = mouse.Hit.Position
local dir = (mousepos - origin).Unit * 1000
local params = RaycastParams.new()
params.FilterDescendantsInstances = {lp.Character}
params.FilterType = Enum.RaycastFilterType.Exclude
local result = workspace:Raycast(origin, dir, params)
if result then
local part = result.Instance
local char = part:FindFirstAncestorOfClass("Model")
if char and char ~= lp.Character then
local hum = char:FindFirstChildOfClass("Humanoid")
if hum and hum.Health > 0 then
if not char.Name:match("Ragdoll") and not char.Name:match("ragdoll") then
recenthits[char] = tick()
return char
end
end
end
end
return nil
end
local function setuptracking(entity)
if entity == lp.Character then return end
if healthcache[entity] then return end
local h = entity:FindFirstChildOfClass("Humanoid")
if not h then return end
healthcache[entity] = {last = h.Health}
h.HealthChanged:Connect(function(newhealth)
local cache = healthcache[entity]
if not cache then return end
local dmg = cache.last - newhealth
if dmg > 0 then
local now = tick()
if recenthits[entity] and (now - recenthits[entity]) < 0.6 then local root = entity:FindFirstChild("HumanoidRootPart") or entity:FindFirstChild("Head") or entity:FindFirstChild("Torso") or entity:FindFirstChild("UpperTorso") if root then local crit = dmg > 35
makeindicator(root.Position + v3(0, 4, 0), dmg, crit)
combo = combo + 1
lastcombo = now
insert(dmghistory, {d = dmg, t = now})
if #dmghistory > 60 then
remove(dmghistory, 1)
end
end
if newhealth <= 0 then kills = kills + 1 end recenthits[entity] = nil end end cache.last = newhealth end) end local function findentities() for _, p in ipairs(plrs:GetPlayers()) do if p ~= lp and p.Character then setuptracking(p.Character) end end local function checknpcs(folder) if not folder then return end for _, obj in ipairs(folder:GetChildren()) do if obj:IsA("Model") then local hum = obj:FindFirstChildOfClass("Humanoid") if hum and hum.Health > 0 then
local isplayer = false
for _, p in ipairs(plrs:GetPlayers()) do
if p.Character == obj then
isplayer = true
break
end
end
if not isplayer then
setuptracking(obj)
end
end
end
end
end
checknpcs(workspace:FindFirstChild("NPCs"))
checknpcs(workspace:FindFirstChild("Enemies"))
checknpcs(workspace:FindFirstChild("Mobs"))
end
local function updateui()
local ss = cam.ViewportSize
local px = ss.X - 240
local py = 20
panel.Position = v2(px, py)
accent.From = v2(px, py + 35)
accent.To = v2(px + 220, py + 35)
dpsnum.Position = v2(px + 13, 18.5)
dpslabel.Position = v2(px + 12, py + 42)
totalnum.Position = v2(px + 12, py + 68)
totallabel.Position = v2(px + 12, py + 92)
kdnum.Position = v2(px + 125, py + 68)
kdlabel.Position = v2(px + 125, py + 92)
ratiotext.Position = v2(px + 125, py + 46)
local cx = ss.X / 2 - 70
local cy = 70
combobg.Position = v2(cx, cy)
combonum.Position = v2(cx + 70, cy + 6)
combolabel.Position = v2(cx + 70, cy + 32)
end
local function updatehud()
updateui()
if not enabled then
panel.Visible = false
accent.Visible = false
dpsnum.Visible = false
dpslabel.Visible = false
totalnum.Visible = false
totallabel.Visible = false
kdnum.Visible = false
kdlabel.Visible = false
ratiotext.Visible = false
combobg.Visible = false
combonum.Visible = false
combolabel.Visible = false
return
end
panel.Visible = true
accent.Visible = true
dpsnum.Visible = true
dpslabel.Visible = true
totalnum.Visible = true
totallabel.Visible = true
kdnum.Visible = true
kdlabel.Visible = true
ratiotext.Visible = true
local dps = getdps()
local total = gettotal()
dpsnum.Text = tostring(floor(dps))
totalnum.Text = tostring(floor(total))
local kd = deaths > 0 and (kills / deaths) or kills
kdnum.Text = string.format("%.2f", kd)
kdnum.Color = kd > 2 and rgb(88, 255, 196) or kd > 1 and rgb(255, 208, 92) or rgb(255, 92, 92)
ratiotext.Text = string.format("%d / %d", kills, deaths)
if combo > 0 then
combobg.Visible = true
combonum.Visible = true
combolabel.Visible = true
combonum.Text = tostring(combo)
local p = abs(sin(tick() * 5))
combonum.Color = rgb(255, 208 + p * 47, 92)
else
combobg.Visible = false
combonum.Visible = false
combolabel.Visible = false
end
end
local function checkcombo()
if combo > 0 and tick() - lastcombo > 2.5 then
combo = 0
end
end
if lp.Character then
local hum = lp.Character:FindFirstChild("Humanoid")
if hum then
hum.Died:Connect(function()
deaths = deaths + 1
end)
end
end
lp.CharacterAdded:Connect(function(char)
char:WaitForChild("Humanoid").Died:Connect(function()
deaths = deaths + 1
end)
end)
plrs.PlayerAdded:Connect(function(p)
p.CharacterAdded:Connect(function(char)
task.wait(0.5)
setuptracking(char)
end)
end)
uis.InputBegan:Connect(function(inp, gp)
if gp then return end
if inp.KeyCode == Enum.KeyCode.F5 then
enabled = not enabled
end
end)
local lastmousedown = false
rs.RenderStepped:Connect(function(dt)
local mousedown = uis:IsMouseButtonPressed(Enum.UserInputType.MouseButton1)
if mousedown then
performraycast()
end
lastmousedown = mousedown
findentities()
updateindicators(dt)
checkcombo()
updatehud()
end)
print("dmg tracker loaded clic f5 to toggle")
print("only works with games using standard roblox humanoid health bs")


