Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. Auto Farm Sharks This action-adventure game revolves around a pirate theme, where players enagage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level. This is a free and keyless script for Attack on Titan Revolution with Auto Farm, Safe Farm, and many more features
Description
Welcome to.. Veloxide Veloxide is an up and coming Jailbreak script that is still in early beta, please note we do not support executors like Solara or Xeno, please use alternatives like Real. Most paid executor support.How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
Game Name
SharkBite Classic
Player ESP Anti Lag Shark Hitbox Auto Farm Sharks Auto TP Inside Anti AFK Forcefield God Boat Boat Drive Boat Fly Auto Flip Boat Shark Swim Speed Enable Shark Speed Boat Super Bite Teleport to Random Boat
local WindUI = loadstring(game:HttpGet("https://github.com/Footagesus/WindUI/releases/latest/download/main.lua"))()
local Window = WindUI:CreateWindow({
Title = "Sharkbite Classic",
Icon = "fish", -- lucide icon
Author = "by scriptings hub",
Folder = "Sharkbite Classic",
-- ↓ This all is Optional. You can remove it.
Size = UDim2.fromOffset(580, 460),
MinSize = Vector2.new(560, 350),
MaxSize = Vector2.new(850, 560),
ToggleKey = Enum.KeyCode.LeftShift,
Transparent = true,
Theme = "Dark",
Resizable = true,
SideBarWidth = 200,
BackgroundImageTransparency = 0.42,
HideSearchBar = true,
ScrollBarEnabled = false,
-- ↓ Optional. You can remove it.
--[[ You can set 'rbxassetid://' or video to Background.
'rbxassetid://':
Background = "rbxassetid://", -- rbxassetid
Video:
Background = "video:YOUR-RAW-LINK-TO-VIDEO.webm", -- video
--]]
-- ↓ Optional. You can remove it.
User = {
Enabled = true,
Anonymous = false,
Callback = function()
print("clicked")
end,
},
})
Window:EditOpenButton({
Title = "Sharkbite Classic",
Icon = "fish",
CornerRadius = UDim.new(0,16),
StrokeThickness = 2,
Color = ColorSequence.new( -- gradient
Color3.fromHex("FF0F7B"),
Color3.fromHex("F89B29")
),
OnlyMobile = false,
Enabled = true,
Draggable = true,
})
local Tab = Window:Tab({
Title = "Local Player",
Locked = false,
})
WindUI:Notify({
Title = "Script Loading",
Content = "Thanks for using the best keyless script for sharkbite classic!",
Duration = 3, -- 3 seconds
Icon = "monitor",
})
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Slider = Tab:Slider({
Title = "Set Walkspeed",
Desc = "Changes your movement speed",
Step = 1,
Value = {
Min = 16,
Max = 500,
Default = 16,
},
Callback = function(value)
local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid.WalkSpeed = value
end
end
})
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local currentJumpValue = 50
-- Keeps jump power active constantly so the game can't reset it on jump
RunService.RenderStepped:Connect(function()
local character = LocalPlayer.Character
if character then
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid.UseJumpPower = true
humanoid.JumpPower = currentJumpValue
humanoid.JumpHeight = currentJumpValue / 7 -- Converts power to equivalent height if game uses JumpHeight
end
end
end)
local Slider = Tab:Slider({
Title = "Set Jump Power",
Desc = "Changes how high you jump",
Step = 1,
Value = {
Min = 50,
Max = 500,
Default = 50,
},
Callback = function(value)
currentJumpValue = value
end
})
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local currentSwimSpeed = 16
RunService.RenderStepped:Connect(function(dt)
local character = LocalPlayer.Character
if not character then return end
local humanoid = character:FindFirstChildOfClass("Humanoid")
local rootPart = character:FindFirstChild("HumanoidRootPart")
if humanoid and rootPart then
-- Check if player is in swimming state
if humanoid:GetState() == Enum.HumanoidStateType.Swimming then
local moveDir = humanoid.MoveDirection
-- Only move when pressing movement keys
if moveDir.Magnitude > 0 then
-- Standard Roblox swim speed is ~16, calculate multiplier boost
local speedMultiplier = (currentSwimSpeed - 16)
if speedMultiplier > 0 then
-- Shift CFrame directly forward frame-by-frame
rootPart.CFrame = rootPart.CFrame + (moveDir * (speedMultiplier * dt))
end
end
end
end
end)
local Slider = Tab:Slider({
Title = "Set Swim Speed",
Desc = "Changes how fast you swim in water",
Step = 1,
Value = {
Min = 16,
Max = 500,
Default = 16,
},
Callback = function(value)
currentSwimSpeed = value
end
})
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local noclipEnabled = false
local noclipConnection = nil
local Toggle = Tab:Toggle({
Title = "Noclip",
Desc = "Allows you to pass through walls",
Default = false,
Callback = function(state)
noclipEnabled = state
-- Clean up existing connection if toggled off
if noclipConnection then
noclipConnection:Disconnect()
noclipConnection = nil
end
-- Enable loop when toggle is active
if noclipEnabled then
noclipConnection = RunService.Stepped:Connect(function()
local character = LocalPlayer.Character
if character then
for _, part in ipairs(character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
end
end)
end
end
})
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
local freecamEnabled = false
local cameraConnection = nil
local speed = 1 -- Adjust camera speed here
local Toggle = Tab:Toggle({
Title = "Noclip Camera (Freecam)",
Desc = "Fly camera freely through walls",
Default = false,
Callback = function(state)
freecamEnabled = state
if noclipConnection then
noclipConnection:Disconnect()
noclipConnection = nil
end
if freecamEnabled then
-- Switch camera to Scriptable mode
Camera.CameraType = Enum.CameraType.Scriptable
noclipConnection = RunService.RenderStepped:Connect(function(dt)
if not freecamEnabled then return end
local moveVector = Vector3.new(0, 0, 0)
-- Standard WASD + E/Q movement
if UserInputService:IsKeyDown(Enum.KeyCode.W) then moveVector = moveVector + Camera.CFrame.LookVector end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then moveVector = moveVector - Camera.CFrame.LookVector end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then moveVector = moveVector + Camera.CFrame.RightVector end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then moveVector = moveVector - Camera.CFrame.RightVector end
if UserInputService:IsKeyDown(Enum.KeyCode.E) then moveVector = moveVector + Vector3.new(0, 1, 0) end
if UserInputService:IsKeyDown(Enum.KeyCode.Q) then moveVector = moveVector - Vector3.new(0, 1, 0) end
-- Move camera position
Camera.CFrame = Camera.CFrame + (moveVector * (speed * 50 * dt))
end)
else
-- Reset camera back to normal character view
Camera.CameraType = Enum.CameraType.Custom
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then
Camera.CameraSubject = LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
end
end
end
})
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local currentSwimSpeed = 16
local swimVelocity = nil
local swimAttachment = nil
-- Function to set up velocity constraint on character spawn/respawn
local function setupSwimMover(character)
local rootPart = character:WaitForChild("HumanoidRootPart", 5)
if not rootPart then return end
-- Clean up old instances if they exist
if swimAttachment then swimAttachment:Destroy() end
if swimVelocity then swimVelocity:Destroy() end
swimAttachment = Instance.new("Attachment")
swimAttachment.Name = "SwimAttachment"
swimAttachment.Parent = rootPart
swimVelocity = Instance.new("LinearVelocity")
swimVelocity.Name = "SwimVelocity"
swimVelocity.Attachment0 = swimAttachment
swimVelocity.MaxForce = 0 -- Off by default
swimVelocity.RelativeTo = Enum.ActuatorRelativeTo.World
swimVelocity.Parent = rootPart
end
-- Track character spawns
if LocalPlayer.Character then setupSwimMover(LocalPlayer.Character) end
LocalPlayer.CharacterAdded:Connect(setupSwimMover)
-- Active swimming loop
RunService.RenderStepped:Connect(function()
local character = LocalPlayer.Character
if character then
local humanoid = character:FindFirstChildOfClass("Humanoid")
local rootPart = character:FindFirstChild("HumanoidRootPart")
if humanoid and rootPart and swimVelocity then
if humanoid:GetState() == Enum.HumanoidStateType.Swimming then
local moveDir = humanoid.MoveDirection
if moveDir.Magnitude > 0 then
-- Enable force and drive character in movement direction
swimVelocity.MaxForce = 999999
swimVelocity.VectorVelocity = moveDir * currentSwimSpeed
else
-- Let Roblox handle idling in water
swimVelocity.MaxForce = 0
end
else
-- Disable force when not in water
swimVelocity.MaxForce = 0
end
end
end
end)
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local infJumpEnabled = false
local jumpConnection = nil
local Toggle = Tab:Toggle({
Title = "Infinite Jump",
Desc = "Jump continuously in the air",
Default = false,
Callback = function(state)
infJumpEnabled = state
-- Clean up existing connection if toggled off
if jumpConnection then
jumpConnection:Disconnect()
jumpConnection = nil
end
-- Listen for jump key presses when enabled
if infJumpEnabled then
jumpConnection = UserInputService.JumpRequest:Connect(function()
local character = LocalPlayer.Character
if character then
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
end
end
end)
end
end
})
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local savedCFrame = nil
-- Save Position Button
local SaveButton = Tab:Button({
Title = "Save Position",
Desc = "Saves your current location",
Callback = function()
local character = LocalPlayer.Character
if character and character:FindFirstChild("HumanoidRootPart") then
savedCFrame = character.HumanoidRootPart.CFrame
print("Position saved at:", savedCFrame.Position)
end
end
})
-- Teleport to Position Button
local TPButton = Tab:Button({
Title = "Teleport to Saved Position",
Desc = "Teleports you back to your saved location",
Callback = function()
if not savedCFrame then
warn("No position saved yet!")
return
end
local character = LocalPlayer.Character
if character and character:FindFirstChild("HumanoidRootPart") then
-- PivotTo is the safest method to move full character models
character:PivotTo(savedCFrame)
end
end
})
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local CoreGui = game:GetService("CoreGui")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
local flyEnabled = false
local flyConnection = nil
local flySpeed = 50
-- Create Mobile UI Container
local mobileGui = Instance.new("ScreenGui")
mobileGui.Name = "FlyMobileGui"
mobileGui.ResetOnSpawn = false
mobileGui.Enabled = false
-- Try inserting into CoreGui, fallback to PlayerGui
pcall(function()
mobileGui.Parent = CoreGui
end)
if not mobileGui.Parent then
mobileGui.Parent = LocalPlayer:WaitForChild("PlayerGui")
end
-- Helper to make mobile buttons
local function createButton(name, text, position)
local btn = Instance.new("TextButton")
btn.Name = name
btn.Text = text
btn.Size = UDim2.new(0, 60, 0, 60)
btn.Position = position
btn.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
btn.TextColor3 = Color3.fromRGB(255, 255, 255)
btn.TextSize = 24
btn.Font = Enum.Font.SourceSansBold
btn.BackgroundTransparency = 0.3
btn.Parent = mobileGui
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 12)
corner.Parent = btn
return btn
end
-- Up / Down Buttons (Right side of mobile screen)
local upBtn = createButton("UpButton", "▲", UDim2.new(1, -80, 0.5, -70))
local downBtn = createButton("DownButton", "▼", UDim2.new(1, -80, 0.5, 0))
local isMovingUp = false
local isMovingDown = false
upBtn.MouseButton1Down:Connect(function() isMovingUp = true end)
upBtn.MouseButton1Up:Connect(function() isMovingUp = false end)
downBtn.MouseButton1Down:Connect(function() isMovingDown = true end)
downBtn.MouseButton1Up:Connect(function() isMovingDown = false end)
-- Main Fly Toggle
local Toggle = Tab:Toggle({
Title = "Fly (Mobile Support)",
Desc = "Fly using Thumbstick + Up/Down buttons",
Default = false,
Callback = function(state)
flyEnabled = state
mobileGui.Enabled = state
if flyConnection then
flyConnection:Disconnect()
flyConnection = nil
end
local character = LocalPlayer.Character
if character then
local humanoid = character:FindFirstChildOfClass("Humanoid")
local rootPart = character:FindFirstChild("HumanoidRootPart")
if humanoid and rootPart then
if flyEnabled then
humanoid.PlatformStand = true
flyConnection = RunService.RenderStepped:Connect(function(dt)
local moveDir = Vector3.new(0, 0, 0)
-- 1. Mobile Virtual Thumbstick / WASD
if humanoid.MoveDirection.Magnitude > 0 then
moveDir = moveDir + humanoid.MoveDirection
end
-- 2. Keyboard PC Fallbacks (E / Q)
if UserInputService:IsKeyDown(Enum.KeyCode.E) then moveDir = moveDir + Vector3.new(0, 1, 0) end
if UserInputService:IsKeyDown(Enum.KeyCode.Q) then moveDir = moveDir - Vector3.new(0, 1, 0) end
-- 3. Mobile Touch Buttons (Up / Down)
if isMovingUp then moveDir = moveDir + Vector3.new(0, 1, 0) end
if isMovingDown then moveDir = moveDir - Vector3.new(0, 1, 0) end
-- 4. Apply Position Shift
if moveDir.Magnitude > 0 then
rootPart.CFrame = rootPart.CFrame + (moveDir.Unit * (flySpeed * dt))
end
rootPart.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
end)
else
humanoid.PlatformStand = false
rootPart.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
end
end
end
end
})
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local platformEnabled = false
local platformPart = nil
local platformConnection = nil
-- Function to create the floating platform
local function createPlatform()
if platformPart then platformPart:Destroy() end
platformPart = Instance.new("Part")
platformPart.Name = "AirPlatform"
platformPart.Size = Vector3.new(6, 1, 6)
platformPart.Anchored = true
platformPart.CanCollide = true
platformPart.Material = Enum.Material.SmoothPlastic
platformPart.Transparency = 0.5
platformPart.Color = Color3.fromRGB(0, 170, 255)
platformPart.Parent = workspace
return platformPart
end
local Toggle = Tab:Toggle({
Title = "Air Platform",
Desc = "Spawns a platform under your feet",
Default = false,
Callback = function(state)
platformEnabled = state
-- Clean up existing connection & platform
if platformConnection then
platformConnection:Disconnect()
platformConnection = nil
end
if platformPart then
platformPart:Destroy()
platformPart = nil
end
if platformEnabled then
local platform = createPlatform()
platformConnection = RunService.RenderStepped:Connect(function()
local character = LocalPlayer.Character
if character and character:FindFirstChild("HumanoidRootPart") and platform then
local rootPart = character.HumanoidRootPart
-- Position platform slightly below the character's feet
platform.CFrame = CFrame.new(rootPart.Position - Vector3.new(0, 3.5, 0))
end
end)
end
end
})
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local function wipeDamageScripts(container)
if not container then return end
for _, item in ipairs(container:GetDescendants()) do
-- Check for standard LocalScripts and ModuleScripts running on your character
if item:IsA("LocalScript") or item:IsA("Script") then
local scriptName = item.Name:lower()
-- Targeted keywords common in damage/kill scripts
if scriptName:find("kill")
or scriptName:find("damage")
or scriptName:find("lava")
or scriptName:find("die")
or scriptName:find("health") then
item:Destroy()
print("Destroyed potential kill script:", item:GetFullName())
end
end
end
end
local Toggle = Tab:Toggle({
Title = "Script-Wipe God Mode",
Desc = "Deletes client kill/damage scripts attached to character",
Default = false,
Callback = function(state)
if state then
local character = LocalPlayer.Character
if character then
-- Delete scripts inside character, tools, and player scripts
wipeDamageScripts(character)
wipeDamageScripts(LocalPlayer:FindFirstChild("PlayerScripts"))
end
end
end
})
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
-- Create the Visuals Tab (Emoji Removed)
local VisualsTab = Window:Tab({
Title = "Visuals",
Icon = "eye" -- Icon property depending on your UI library setup
})
local espEnabled = false
local espConnection = nil
-- Default Player Color (Can be changed dynamically via the Color Picker)
local playerHighlightColor = Color3.fromRGB(0, 255, 100) -- Default Green
local sharkHighlightColor = Color3.fromRGB(255, 0, 0) -- Static Red for Sharks
-- Color Picker
local ColorPicker = VisualsTab:Colorpicker({
Title = "Player ESP Color",
Desc = "Changes the highlight color for players",
Default = playerHighlightColor,
Callback = function(selectedColor)
playerHighlightColor = selectedColor
end
})
-- Function to update highlights
local function updateESP()
-- 1. Highlight Players (Uses Color Picker Color)
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character then
local char = player.Character
local highlight = char:FindFirstChild("ESPHighlight")
if espEnabled then
if not highlight then
highlight = Instance.new("Highlight")
highlight.Name = "ESPHighlight"
highlight.Adornee = char
highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
highlight.Parent = char
end
highlight.FillColor = playerHighlightColor
highlight.OutlineColor = Color3.fromRGB(255, 255, 255)
highlight.FillTransparency = 0.5
else
if highlight then highlight:Destroy() end
end
end
end
-- 2. Highlight Sharks (Stays Red)
for _, object in ipairs(workspace:GetDescendants()) do
if object:IsA("Model") and object.Name:lower():find("shark") then
local highlight = object:FindFirstChild("ESPHighlight")
if espEnabled then
if not highlight then
highlight = Instance.new("Highlight")
highlight.Name = "ESPHighlight"
highlight.Adornee = object
highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
highlight.Parent = object
end
highlight.FillColor = sharkHighlightColor
highlight.OutlineColor = Color3.fromRGB(255, 255, 255)
highlight.FillTransparency = 0.4
else
if highlight then highlight:Destroy() end
end
end
end
end
-- Cleanup function
local function removeAllESP()
for _, descendant in ipairs(workspace:GetDescendants()) do
if descendant.Name == "ESPHighlight" then
descendant:Destroy()
end
end
end
-- ESP Toggle
local Toggle = VisualsTab:Toggle({
Title = "ESP (Players & Sharks)",
Desc = "Highlights Players and Sharks through walls",
Default = false,
Callback = function(state)
espEnabled = state
if espConnection then
espConnection:Disconnect()
espConnection = nil
end
if espEnabled then
espConnection = RunService.RenderStepped:Connect(function()
updateESP()
end)
else
removeAllESP()
end
end
})
----------------------------------------------------------------
-- ANTI-LAG / FPS BOOST
----------------------------------------------------------------
local Lighting = game:GetService("Lighting")
local antiLagEnabled = false
local originalShadows = Lighting.GlobalShadows
local AntiLagToggle = VisualsTab:Toggle({
Title = "Anti-Lag (FPS Boost)",
Desc = "Disables heavy effects, shadows, and particles",
Default = false,
Callback = function(state)
antiLagEnabled = state
if antiLagEnabled then
-- Disable Global Shadows
Lighting.GlobalShadows = false
-- Lower Terrain Rendering Detail
if workspace:FindFirstChildOfClass("Terrain") then
workspace.Terrain.WaterWaveSize = 0
workspace.Terrain.WaterWaveSpeed = 0
workspace.Terrain.WaterReflectance = 0
workspace.Terrain.WaterTransparency = 0
end
-- Disable heavy particles & post effects
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("ParticleEmitter") or v:IsA("Smoke") or v:IsA("Fire") or v:IsA("Sparkles") then
v.Enabled = false
elseif v:IsA("PostEffect") or v:IsA("BloomEffect") or v:IsA("BlurEffect") or v:IsA("SunRaysEffect") then
v.Enabled = false
end
end
else
-- Restore Global Shadows & Effects
Lighting.GlobalShadows = originalShadows
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("ParticleEmitter") or v:IsA("Smoke") or v:IsA("Fire") or v:IsA("Sparkles") then
v.Enabled = true
elseif v:IsA("PostEffect") or v:IsA("BloomEffect") or v:IsA("BlurEffect") or v:IsA("SunRaysEffect") then
v.Enabled = true
end
end
end
end
})
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local hitboxEnabled = false
local hitboxConnection = nil
local originalSizes = {} -- Store original sizes to revert back cleanly
local HitboxToggle = VisualsTab:Toggle({
Title = "Shark Hitbox Expander (6x)",
Desc = "Multiplies the size of all shark hitboxes by 6",
Default = false,
Callback = function(state)
hitboxEnabled = state
-- Clean up render connection if toggled off
if hitboxConnection then
hitboxConnection:Disconnect()
hitboxConnection = nil
end
if hitboxEnabled then
hitboxConnection = RunService.RenderStepped:Connect(function()
for _, object in ipairs(workspace:GetDescendants()) do
if object:IsA("Model") and object.Name:lower():find("shark") then
-- Target HumanoidRootPart or PrimaryPart / main BasePart
local targetPart = object:FindFirstChild("HumanoidRootPart")
or object.PrimaryPart
or object:FindFirstChildWhichIsA("BasePart")
if targetPart then
-- Store original size once before expanding
if not originalSizes[targetPart] then
originalSizes[targetPart] = targetPart.Size
end
-- Expand hitbox by 6x
local origSize = originalSizes[targetPart]
targetPart.Size = origSize * 6
targetPart.Transparency = 0.7 -- Semi-transparent so you can target easily
targetPart.CanCollide = false -- Prevents crashing your boat/character into the huge box
end
end
end
end)
else
-- Restore all original hitbox sizes
for part, origSize in pairs(originalSizes) do
if part and part.Parent then
part.Size = origSize
part.Transparency = 0 -- Restore standard visibility
end
end
table.clear(originalSizes)
end
end
})
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local VirtualUser = game:GetService("VirtualUser")
local LocalPlayer = Players.LocalPlayer
-- Create Auto-Farm Tab
local FarmTab = Window:Tab({
Title = "Auto Farm",
Icon = "bot"
})
local autoFarmEnabled = false
local farmConnection = nil
local antiAfkConnection = nil
-- Safe target search function
local function getSharkTarget()
for _, object in ipairs(workspace:GetDescendants()) do
if object:IsA("Model") and object.Name:lower():find("shark") then
local primary = object.PrimaryPart
or object:FindFirstChild("HumanoidRootPart")
or object:FindFirstChildWhichIsA("BasePart")
if primary then
return primary
end
end
end
return nil
end
----------------------------------------------------------------
-- ORIGINAL / FAST AUTO FARM (HIGH BAN RISK)
----------------------------------------------------------------
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local VirtualUser = game:GetService("VirtualUser")
local LocalPlayer = Players.LocalPlayer
local autoFarmEnabled = false
local farmConnection = nil
local antiAfkConnection = nil
-- Target search function
local function getSharkTarget()
for _, object in ipairs(workspace:GetDescendants()) do
if object:IsA("Model") and object.Name:lower():find("shark") then
local primary = object.PrimaryPart
or object:FindFirstChild("HumanoidRootPart")
or object:FindFirstChildWhichIsA("BasePart")
if primary then
return primary
end
end
end
return nil
end
----------------------------------------------------------------
-- WINDUI DIALOG WARNING & AUTO FARM TOGGLE
----------------------------------------------------------------
local autoFarmEnabled = false
local farmConnection = nil
----------------------------------------------------------------
-- WINDUI DIALOG WARNING & AUTO FARM TOGGLE
----------------------------------------------------------------
local autoFarmEnabled = false
local farmConnection = nil
----------------------------------------------------------------
-- AUTO FARM SHARKS (NO DIALOG / INSTANT TOGGLE)
----------------------------------------------------------------
local autoFarmEnabled = false
local farmConnection = nil
local FarmToggle = FarmTab:Toggle({
Title = "Auto Farm Sharks (Instant TP)",
Desc = "Instant CFrame TP above shark & continuous fire",
Value = false,
Callback = function(state)
autoFarmEnabled = state
if farmConnection then
farmConnection:Disconnect()
farmConnection = nil
end
if autoFarmEnabled then
farmConnection = RunService.RenderStepped:Connect(function()
local char = LocalPlayer.Character
if not char or not char:FindFirstChild("HumanoidRootPart") then return end
local hrp = char.HumanoidRootPart
local targetPart = getSharkTarget()
if targetPart then
hrp.CFrame = CFrame.new(targetPart.Position + Vector3.new(0, 25, 0), targetPart.Position)
local tool = char:FindFirstChildOfClass("Tool")
if tool then
tool:Activate()
end
end
end)
end
end
})
----------------------------------------------------------------
-- AUTO TP TO NEAREST SHARK & AUTO FARM
----------------------------------------------------------------
local RunService = game:GetService("RunService")
local VirtualUser = game:GetService("VirtualUser")
local LocalPlayer = game:GetService("Players").LocalPlayer
local autoFarmEnabled = false
local farmConnection = nil
-- Helper to find the NEAREST active shark root
local function getNearestSharkTarget()
local char = LocalPlayer.Character
local hrp = char and char:FindFirstChild("HumanoidRootPart")
if not hrp then return nil end
local nearestShark = nil
local shortestDistance = math.huge
for _, object in ipairs(workspace:GetDescendants()) do
if object:IsA("Model") and object.Name:lower():find("shark") then
local primary = object.PrimaryPart
or object:FindFirstChild("HumanoidRootPart")
or object:FindFirstChild("Torso")
or object:FindFirstChildWhichIsA("BasePart")
if primary then
local distance = (hrp.Position - primary.Position).Magnitude
if distance < shortestDistance then
shortestDistance = distance
nearestShark = primary
end
end
end
end
return nearestShark
end
-- Toggle: Auto TP Inside Nearest Shark
local FarmToggle = FarmTab:Toggle({
Title = "Auto-TP Inside Nearest Shark (safer)",
Desc = "Finds and teleports you directly inside the closest shark",
Default = false,
Callback = function(state)
autoFarmEnabled = state
if farmConnection then
farmConnection:Disconnect()
farmConnection = nil
end
if autoFarmEnabled then
farmConnection = RunService.RenderStepped:Connect(function()
local char = LocalPlayer.Character
local hrp = char and char:FindFirstChild("HumanoidRootPart")
local targetPart = getNearestSharkTarget()
if hrp and targetPart then
-- Disable collisions temporarily so you don't get flung
for _, part in ipairs(char:GetChildren()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
-- Teleport directly into the center of the nearest shark
hrp.CFrame = targetPart.CFrame
-- Auto-fire held weapon
local tool = char:FindFirstChildOfClass("Tool")
if tool then
tool:Activate()
end
end
end)
end
end
})
-- Toggle: Anti-AFK
local AntiAfkToggle = FarmTab:Toggle({
Title = "Anti-AFK",
Desc = "Prevents idle disconnect while farming",
Default = true,
Callback = function(state)
if state then
antiAfkConnection = LocalPlayer.Idled:Connect(function()
VirtualUser:Button2Down(Vector2.new(0,0), workspace.CurrentCamera.CFrame)
task.wait(1)
VirtualUser:Button2Up(Vector2.new(0,0), workspace.CurrentCamera.CFrame)
end)
else
if antiAfkConnection then
antiAfkConnection:Disconnect()
antiAfkConnection = nil
end
end
end
})
----------------------------------------------------------------
-- FORCEFIELD / GOD MODE
----------------------------------------------------------------
local forcefieldEnabled = false
local ffConnection = nil
local ForcefieldToggle = FarmTab:Toggle({
Title = "Forcefield (God Mode)",
Desc = "Spawns continuous ForceField protection on your character",
Default = false,
Callback = function(state)
forcefieldEnabled = state
if ffConnection then
ffConnection:Disconnect()
ffConnection = nil
end
if forcefieldEnabled then
ffConnection = RunService.RenderStepped:Connect(function()
local char = LocalPlayer.Character
if char then
-- Check if ForceField exists, create one if missing
local ff = char:FindFirstChildOfClass("ForceField")
if not ff then
ff = Instance.new("ForceField")
ff.Name = "AutoFarmFF"
ff.Parent = char
end
-- Reset damage tags on Humanoid if present
local humanoid = char:FindFirstChildOfClass("Humanoid")
if humanoid and humanoid.Health < humanoid.MaxHealth then humanoid.Health = humanoid.MaxHealth end end end) else -- Clean up ForceField when disabled local char = LocalPlayer.Character if char then local ff = char:FindFirstChild("AutoFarmFF") or char:FindFirstChildOfClass("ForceField") if ff then ff:Destroy() end end end end }) ---------------------------------------------------------------- -- BOAT TAB SETUP ---------------------------------------------------------------- local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local LocalPlayer = Players.LocalPlayer local BoatTab = Window:Tab({ Title = "Boat", Icon = "ship" -- Adjust icon name based on your UI library (e.g., "ship", "anchor", etc.) }) -- State Variables local godBoatEnabled = false local boatFlyEnabled = false local boatSpeed = 100 local godBoatConn = nil local boatFlyConn = nil -- Helper function to find player's current seat/vehicle local function getPlayerVehicle() local char = LocalPlayer.Character if not char then return nil, nil end local humanoid = char:FindFirstChildOfClass("Humanoid") if not humanoid or not humanoid.SeatPart then return nil, nil end local seat = humanoid.SeatPart local vehicleModel = seat:FindFirstAncestorOfClass("Model") return seat, vehicleModel end ---------------------------------------------------------------- -- 1. GOD BOAT (Indestructible & Anti-Break) ---------------------------------------------------------------- local GodBoatToggle = BoatTab:Toggle({ Title = "God Boat", Desc = "Prevents boat destruction & shark bite damage", Default = false, Callback = function(state) godBoatEnabled = state if godBoatConn then godBoatConn:Disconnect() godBoatConn = nil end if godBoatEnabled then godBoatConn = RunService.RenderStepped:Connect(function() local seat, vehicleModel = getPlayerVehicle() if vehicleModel then -- Make all boat parts impossible to destroy or un-weld for _, v in ipairs(vehicleModel:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide = true -- Remove any damage/destroy tags if the game tries to break parts if v:FindFirstChild("Health") then v.Health.Value = 99999 end end end end end) end end }) ---------------------------------------------------------------- -- UPDATED BOAT SPEED & FLY (PHYSICS OVERRIDE) ---------------------------------------------------------------- local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local LocalPlayer = game:GetService("Players").LocalPlayer local boatFlyEnabled = false local boatSpeed = 100 local flyConnection = nil -- Helper to find main root part of the boat local function getBoatRoot() local char = LocalPlayer.Character if not char then return nil end local humanoid = char:FindFirstChildOfClass("Humanoid") if not humanoid or not humanoid.SeatPart then return nil end local seat = humanoid.SeatPart local vehicleModel = seat:FindFirstAncestorOfClass("Model") -- Pick the seat or vehicle's PrimaryPart/AssemblyRoot return vehicleModel and (vehicleModel.PrimaryPart or seat) or seat end ---------------------------------------------------------------- -- FIXED BOAT FLY & SPEED SLIDER (BODYVELOCITY METHOD) ---------------------------------------------------------------- local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local LocalPlayer = game:GetService("Players").LocalPlayer local boatFlyEnabled = false local boatSpeed = 100 local flyConnection = nil local boatBV = nil local boatGyro = nil -- Helper to find main root part of the boat local function getBoatRoot() local char = LocalPlayer.Character if not char then return nil end local humanoid = char:FindFirstChildOfClass("Humanoid") if not humanoid or not humanoid.SeatPart then return nil end local seat = humanoid.SeatPart local vehicleModel = seat:FindFirstAncestorOfClass("Model") return vehicleModel and (vehicleModel.PrimaryPart or seat) or seat end -- 1. BOAT SPEED SLIDER local BoatSpeedSlider = BoatTab:Slider({ Title = "Boat Drive / Fly Speed", Min = 50, Max = 400, Default = 100, Callback = function(value) boatSpeed = value end }) -- 2. FIXED BOAT FLY TOGGLE local BoatFlyToggle = BoatTab:Toggle({ Title = "Boat Fly (Force Velocity)", Desc = "Fly boat freely using W, A, S, D + Space (Up) / LeftShift (Down)", Default = false, Callback = function(state) boatFlyEnabled = state -- Clean up existing physics forces if flyConnection then flyConnection:Disconnect() flyConnection = nil end if boatBV then boatBV:Destroy() boatBV = nil end if boatGyro then boatGyro:Destroy() boatGyro = nil end if boatFlyEnabled then local rootPart = getBoatRoot() if not rootPart then return end -- Create BodyVelocity to override game vehicle seat limits boatBV = Instance.new("BodyVelocity") boatBV.MaxForce = Vector3.new(1e6, 1e6, 1e6) -- High force to dominate physics engine boatBV.Velocity = Vector3.new(0, 0, 0) boatBV.Parent = rootPart -- Create BodyGyro to keep boat level while flying boatGyro = Instance.new("BodyGyro") boatGyro.MaxTorque = Vector3.new(1e6, 1e6, 1e6) boatGyro.CFrame = rootPart.CFrame boatGyro.Parent = rootPart flyConnection = RunService.RenderStepped:Connect(function() local currentRoot = getBoatRoot() if not currentRoot or not boatBV then return end local camera = workspace.CurrentCamera local moveDir = Vector3.new() -- Key Direction Controls if UserInputService:IsKeyDown(Enum.KeyCode.W) then moveDir = moveDir + camera.CFrame.LookVector end if UserInputService:IsKeyDown(Enum.KeyCode.S) then moveDir = moveDir - camera.CFrame.LookVector end if UserInputService:IsKeyDown(Enum.KeyCode.A) then moveDir = moveDir - camera.CFrame.RightVector end if UserInputService:IsKeyDown(Enum.KeyCode.D) then moveDir = moveDir + camera.CFrame.RightVector end if UserInputService:IsKeyDown(Enum.KeyCode.Space) then moveDir = moveDir + Vector3.new(0, 1, 0) end if UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) then moveDir = moveDir - Vector3.new(0, 1, 0) end if moveDir.Magnitude > 0 then
moveDir = moveDir.Unit
end
-- Update BodyVelocity live with slider speed value!
boatBV.Velocity = moveDir * boatSpeed
if boatGyro then
boatGyro.CFrame = camera.CFrame
end
end)
end
end
})
-- 2. FIXED BOAT FLY TOGGLE
local BoatFlyToggle = BoatTab:Toggle({
Title = "Boat Fly (Fixed)",
Desc = "Fly boat freely using W, A, S, D + Space (Up) / LeftShift (Down)",
Default = false,
Callback = function(state)
boatFlyEnabled = state
if flyConnection then
flyConnection:Disconnect()
flyConnection = nil
end
if boatFlyEnabled then
flyConnection = RunService.RenderStepped:Connect(function()
local rootPart = getBoatRoot()
if not rootPart then return end
local camera = workspace.CurrentCamera
local moveDir = Vector3.new()
-- Keys Direction relative to camera
if UserInputService:IsKeyDown(Enum.KeyCode.W) then
moveDir = moveDir + camera.CFrame.LookVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then
moveDir = moveDir - camera.CFrame.LookVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then
moveDir = moveDir - camera.CFrame.RightVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then
moveDir = moveDir + camera.CFrame.RightVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.Space) then
moveDir = moveDir + Vector3.new(0, 1, 0)
end
if UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) then
moveDir = moveDir - Vector3.new(0, 1, 0)
end
-- Normalize direction if moving diagonally so speed stays consistent
if moveDir.Magnitude > 0 then
moveDir = moveDir.Unit
end
-- Apply force directly to root assembly part
rootPart.AssemblyLinearVelocity = moveDir * boatSpeed
rootPart.AssemblyAngularVelocity = Vector3.new(0, 0, 0) -- Prevent aggressive flips/spins
end)
else
local rootPart = getBoatRoot()
if rootPart then
rootPart.AssemblyAngularVelocity = Vector3.new(0, 0, 0)
end
end
end
})
----------------------------------------------------------------
-- 3. AUTO FLIP BOAT
----------------------------------------------------------------
local AutoFlipButton = BoatTab:Button({
Title = "Auto-Flip Boat",
Desc = "Instantly rights your boat if upside down",
Callback = function()
local seat, vehicleModel = getPlayerVehicle()
local targetPart = seat or (vehicleModel and vehicleModel.PrimaryPart)
if targetPart then
-- Reset boat rotation upright keeping current position
local currentPos = targetPart.Position
targetPart.CFrame = CFrame.new(currentPos + Vector3.new(0, 5, 0)) * CFrame.Angles(0, math.rad(targetPart.Orientation.Y), 0)
targetPart.AssemblyAngularVelocity = Vector3.new(0, 0, 0)
targetPart.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
end
end
})
----------------------------------------------------------------
-- SHARK TAB SETUP
----------------------------------------------------------------
local SharkTab = Window:Tab({ Title = "Shark Features", Icon = "fish" })
----------------------------------------------------------------
-- SHARK SPEED (INPUT BOX + LIVE VELOCITY)
----------------------------------------------------------------
local sharkSpeedValue = 100
local sharkSpeedEnabled = false
local sharkSpeedConn = nil
-- 1. SHARK SPEED INPUT BOX
SharkTab:Input({
Title = "Shark Swim Speed",
Desc = "Type custom swim speed (e.g. 100, 250, 500)",
Value = "100",
Placeholder = "Enter speed...",
Callback = function(text)
local num = tonumber(text)
if num then
sharkSpeedValue = num
end
end
})
-- 2. SHARK SPEED TOGGLE
SharkTab:Toggle({
Title = "Enable Shark Speed Boost",
Desc = "Forces your shark to swim at the inputted speed",
Value = false,
Callback = function(state)
sharkSpeedEnabled = state
if sharkSpeedConn then
sharkSpeedConn:Disconnect()
sharkSpeedConn = nil
end
if sharkSpeedEnabled then
sharkSpeedConn = game:GetService("RunService").RenderStepped:Connect(function()
local char = LocalPlayer.Character
if not char then return end
local root = char.PrimaryPart or char:FindFirstChild("HumanoidRootPart") or char:FindFirstChildWhichIsA("BasePart")
local humanoid = char:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid.WalkSpeed = sharkSpeedValue
end
-- Apply direct movement velocity using the inputted speed
if root and humanoid and humanoid.MoveDirection.Magnitude > 0 then
root.AssemblyLinearVelocity = humanoid.MoveDirection * sharkSpeedValue
end
end)
end
end
})
-- 2. SHARK SPEED TOGGLE (Applies the speed from slider)
SharkTab:Toggle({
Title = "Enable Shark Speed Boost",
Desc = "Forces your shark to swim at the slider speed",
Value = false,
Callback = function(state)
sharkSpeedEnabled = state
if sharkSpeedConn then
sharkSpeedConn:Disconnect()
sharkSpeedConn = nil
end
if sharkSpeedEnabled then
sharkSpeedConn = game:GetService("RunService").RenderStepped:Connect(function()
local char = LocalPlayer.Character
if not char then return end
local root = char.PrimaryPart or char:FindFirstChild("HumanoidRootPart") or char:FindFirstChildWhichIsA("BasePart")
local humanoid = char:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid.WalkSpeed = sharkSpeedValue
end
-- Apply direct directional impulse if moving
if root and humanoid and humanoid.MoveDirection.Magnitude > 0 then
root.AssemblyLinearVelocity = humanoid.MoveDirection * sharkSpeedValue
end
end)
end
end
})
-- 2. SUPER BITE / INSTANT DESTROY BOATS
SharkTab:Toggle({
Title = "Super Bite (Insta-Break Boats)",
Desc = "Spams bite hitboxes continuously to instantly destroy boats on touch",
Value = false,
Callback = function(state)
sharkSuperBiteEnabled = state
if state then
biteConn = game:GetService("RunService").RenderStepped:Connect(function()
local char = LocalPlayer.Character
if not char then return end
-- Fires touch events on nearby boats while playing as shark
for _, part in ipairs(char:GetDescendants()) do
if part:IsA("BasePart") and part.Name:lower():find("jaw") or part.Name:lower():find("teeth") or part.Name:lower():find("head") then
for _, boatPart in ipairs(workspace:GetDescendants()) do
if boatPart:IsA("BasePart") and boatPart:FindFirstAncestorOfClass("Model") then
local model = boatPart:FindFirstAncestorOfClass("Model")
if model.Name:lower():find("boat") or model:FindFirstChildOfClass("VehicleSeat") then
if (part.Position - boatPart.Position).Magnitude < 15 then firetouchinterest(part, boatPart, 0) firetouchinterest(part, boatPart, 1) end end end end end end end) else if biteConn then biteConn:Disconnect() biteConn = nil end end end }) -- 3. TELEPORT TO RANDOM PLAYER (WHEN SHARK) SharkTab:Button({ Title = "Teleport to Random Boat / Player", Desc = "Instantly teleports your Shark to a survivor", Callback = function() local char = LocalPlayer.Character local hrp = char and (char.PrimaryPart or char:FindFirstChild("HumanoidRootPart")) if hrp then local targets = {} for _, player in ipairs(game:GetService("Players"):GetPlayers()) do if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then table.insert(targets, player.Character.HumanoidRootPart) end end if #targets > 0 then
local randomTarget = targets[math.random(1, #targets)]
hrp.CFrame = randomTarget.CFrame * CFrame.new(0, -5, -10) -- Teleports slightly under/behind target
WindUI:Notify({
Title = "Shark Teleport",
Content = "Teleported to target!",
Duration = 2
})
else
WindUI:Notify({
Title = "Shark Teleport",
Content = "No valid player targets found!",
Duration = 2
})
end
end
end
})


