CornerBox Universal Script

Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.

What is Roblox Script?

Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.

How to Use Roblox Script?

    1. Launch Roblox and join your desired game.
    2. Click the “Copy” button to duplicate the script code.
    3. Paste the script code into your preferred Roblox executor.
  1. Execute the script code and savor the enhanced experience.
-- Settings
local Settings = {
    Box_Color = Color3.fromRGB(255, 0, 0),
    Box_Thickness = 2,
    Team_Check = false,
    Team_Color = false,
    Autothickness = true
}

--Locals
local Space = game:GetService("Workspace")
local Player = game:GetService("Players").LocalPlayer
local Camera = Space.CurrentCamera

-- Locals
local function NewLine(color, thickness)
    local line = Drawing.new("Line")
    line.Visible = false
    line.From = Vector2.new(0, 0)
    line.To = Vector2.new(0, 0)
    line.Color = color
    line.Thickness = thickness
    line.Transparency = 1
    return line
end

local function Vis(lib, state)
    for i, v in pairs(lib) do
        v.Visible = state
    end
end

local function Colorize(lib, color)
    for i, v in pairs(lib) do
        v.Color = color
    end
end

local Black = Color3.fromRGB(0, 0, 0)

local function Rainbow(lib, delay)
    for hue = 0, 1, 1/30 do
        local color = Color3.fromHSV(hue, 0.6, 1)
        Colorize(lib, color)
        wait(delay)
    end
    Rainbow(lib)
end
--Main Draw Function
local function Main(plr)
    repeat wait() until plr.Character ~= nil and plr.Character:FindFirstChild("Humanoid") ~= nil
    local R15
    if plr.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
        R15 = true
    else 
        R15 = false
    end
    local Library = {
        TL1 = NewLine(Settings.Box_Color, Settings.Box_Thickness),
        TL2 = NewLine(Settings.Box_Color, Settings.Box_Thickness),

        TR1 = NewLine(Settings.Box_Color, Settings.Box_Thickness),
        TR2 = NewLine(Settings.Box_Color, Settings.Box_Thickness),

        BL1 = NewLine(Settings.Box_Color, Settings.Box_Thickness),
        BL2 = NewLine(Settings.Box_Color, Settings.Box_Thickness),

        BR1 = NewLine(Settings.Box_Color, Settings.Box_Thickness),
        BR2 = NewLine(Settings.Box_Color, Settings.Box_Thickness)
    }
    coroutine.wrap(Rainbow)(Library, 0.15)
    local oripart = Instance.new("Part")
    oripart.Parent = Space
    oripart.Transparency = 1
    oripart.CanCollide = false
    oripart.Size = Vector3.new(1, 1, 1)
    oripart.Position = Vector3.new(0, 0, 0)
    --Updater Loop
    local function Updater()
        local c 
        c = game:GetService("RunService").RenderStepped:Connect(function()
            if plr.Character ~= nil and plr.Character:FindFirstChild("Humanoid") ~= nil and plr.Character:FindFirstChild("HumanoidRootPart") ~= nil and plr.Character.Humanoid.Health > 0 and plr.Character:FindFirstChild("Head") ~= nil then
                local Hum = plr.Character
                local HumPos, vis = Camera:WorldToViewportPoint(Hum.HumanoidRootPart.Position)
                if vis then
                    oripart.Size = Vector3.new(Hum.HumanoidRootPart.Size.X, Hum.HumanoidRootPart.Size.Y*1.5, Hum.HumanoidRootPart.Size.Z)
                    oripart.CFrame = CFrame.new(Hum.HumanoidRootPart.CFrame.Position, Camera.CFrame.Position)
                    local SizeX = oripart.Size.X
                    local SizeY = oripart.Size.Y
                    local TL = Camera:WorldToViewportPoint((oripart.CFrame * CFrame.new(SizeX, SizeY, 0)).p)
                    local TR = Camera:WorldToViewportPoint((oripart.CFrame * CFrame.new(-SizeX, SizeY, 0)).p)
                    local BL = Camera:WorldToViewportPoint((oripart.CFrame * CFrame.new(SizeX, -SizeY, 0)).p)
                    local BR = Camera:WorldToViewportPoint((oripart.CFrame * CFrame.new(-SizeX, -SizeY, 0)).p)

                    if Settings.Team_Check then
                        if plr.TeamColor == Player.TeamColor then
                            Colorize(Library, Color3.fromRGB(0, 255, 0))
                        else 
                            Colorize(Library, Color3.fromRGB(255, 0, 0))
                        end
                    end

                    if Settings.Team_Color then
                        Colorize(Library, plr.TeamColor.Color)
                    end

                    local ratio = (Camera.CFrame.p - Hum.HumanoidRootPart.Position).magnitude
                    local offset = math.clamp(1/ratio*750, 2, 300)

                    Library.TL1.From = Vector2.new(TL.X, TL.Y)
                    Library.TL1.To = Vector2.new(TL.X + offset, TL.Y)
                    Library.TL2.From = Vector2.new(TL.X, TL.Y)
                    Library.TL2.To = Vector2.new(TL.X, TL.Y + offset)

                    Library.TR1.From = Vector2.new(TR.X, TR.Y)
                    Library.TR1.To = Vector2.new(TR.X - offset, TR.Y)
                    Library.TR2.From = Vector2.new(TR.X, TR.Y)
                    Library.TR2.To = Vector2.new(TR.X, TR.Y + offset)

                    Library.BL1.From = Vector2.new(BL.X, BL.Y)
                    Library.BL1.To = Vector2.new(BL.X + offset, BL.Y)
                    Library.BL2.From = Vector2.new(BL.X, BL.Y)
                    Library.BL2.To = Vector2.new(BL.X, BL.Y - offset)

                    Library.BR1.From = Vector2.new(BR.X, BR.Y)
                    Library.BR1.To = Vector2.new(BR.X - offset, BR.Y)
                    Library.BR2.From = Vector2.new(BR.X, BR.Y)
                    Library.BR2.To = Vector2.new(BR.X, BR.Y - offset)

                    Vis(Library, true)

                    if Settings.Autothickness then
                        local distance = (Player.Character.HumanoidRootPart.Position - oripart.Position).magnitude
                        local value = math.clamp(1/distance*100, 1, 4) --0.1 is min thickness, 6 is max
                        for u, x in pairs(Library) do
                            x.Thickness = value
                        end
                    else 
                        for u, x in pairs(Library) do
                            x.Thickness = Settings.Box_Thickness
                        end
                    end
                else 
                    Vis(Library, false)
                end
            else 
                Vis(Library, false)
                if game:GetService("Players"):FindFirstChild(plr.Name) == nil then
                    for i, v in pairs(Library) do
                        v:Remove()
                        oripart:Destroy()
                    end
                    c:Disconnect()
                end
            end
        end)
    end
    coroutine.wrap(Updater)()
end

-- Draw Boxes
for i, v in pairs(game:GetService("Players"):GetPlayers()) do
    if v.Name ~= Player.Name then
      coroutine.wrap(Main)(v)
    end
end

game:GetService("Players").PlayerAdded:Connect(function(newplr)
    coroutine.wrap(Main)(newplr)
end)

 

Remember to employ a dummy account when injecting scripts. We cannot be held responsible for any potential harm caused to your Roblox account.