Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
Name = "Bail X || Double Down 💰",
LoadingTitle = "Bail X Hub",
LoadingSubtitle = "by Cayson",
ConfigurationSaving = {
Enabled = true,
FolderName = "BailX", -- Create a custom folder for your hub/game
FileName = "Bail X Hub"
},
Discord = {
Enabled = true,
Invite = "wuRvx9KKCM", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "Bail X || Key System",
Subtitle = "Key in Private Channel",
Note = "Buy the script to get the key.",
FileName = "BailXKey", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"https://pastebin.com/raw/w0wbfs3h"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local MainTab = Window:CreateTab("ðŸ Home", nil) -- Title, Image
local MainSection = MainTab:CreateSection("Main")
Rayfield:Notify({
Title = "You Executed Bail X",
Content = "Thank you for purchasing the script. Enjoy the GUI",
Duration = 5,
Image = nil,
Actions = { -- Notification Buttons
Ignore = {
Name = "Thank You!",
Callback = function()
print("The user tapped the button!")
end
},
},
})
local Button = MainTab:CreateButton({
Name = "Infinite Jump",
Callback = function()
local InfiniteJumpEnabled = true
game:GetService("UserInputService").JumpRequest:connect(function()
if InfiniteJumpEnabled then
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
end
end)
local InfiniteJump = CreateButton("Infinite Jump: Off", StuffFrame)
InfiniteJump.Position = UDim2.new(0,10,0,130)
InfiniteJump.Size = UDim2.new(0,150,0,30)
InfiniteJump.MouseButton1Click:connect(function()
local state = InfiniteJump.Text:sub(string.len("Infinite Jump: ") + 1) --too lazy to count lol
local new = state == "Off" and "On" or state == "On" and "Off"
InfiniteJumpEnabled = new == "On"
InfiniteJump.Text = "Infinite Jump: " .. new
end)
end,
})
local Slider = MainTab:CreateSlider({
Name = "Speed Changer",
Range = {0, 300},
Increment = 1,
Suffix = "Speed",
CurrentValue = 16,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
end,
})
local AnotherSection = MainTab:CreateSection("Rejoin")
local Button = MainTab:CreateButton({
Name = "Rejoin (Good for AutoFarm)",
Callback = function()
local ts = game:GetService("TeleportService")
local p = game:GetService("Players").LocalPlayer
ts:Teleport(game.PlaceId, p)
end,
})
local Button = MainTab:CreateButton({
Name = "Anti-AFK",
Callback = function()
wait(0.5)local ba=Instance.new("ScreenGui")
local ca=Instance.new("TextLabel")local da=Instance.new("Frame")
local _b=Instance.new("TextLabel")local ab=Instance.new("TextLabel")ba.Parent=game.CoreGui
ba.ZIndexBehavior=Enum.ZIndexBehavior.Sibling;ca.Parent=ba;ca.Active=true
ca.BackgroundColor3=Color3.new(0.176471,0.176471,0.176471)ca.Draggable=true
ca.Position=UDim2.new(0.698610067,0,0.098096624,0)ca.Size=UDim2.new(0,370,0,52)
ca.Font=Enum.Font.SourceSansSemibold;ca.Text="Anti AFK Script"ca.TextColor3=Color3.new(0,1,1)
ca.TextSize=22;da.Parent=ca
da.BackgroundColor3=Color3.new(0.196078,0.196078,0.196078)da.Position=UDim2.new(0,0,1.0192306,0)
da.Size=UDim2.new(0,370,0,107)_b.Parent=da
_b.BackgroundColor3=Color3.new(0.176471,0.176471,0.176471)_b.Position=UDim2.new(0,0,0.800455689,0)
_b.Size=UDim2.new(0,370,0,21)_b.Font=Enum.Font.Arial;_b.Text=" Rafety Roblox = W "
_b.TextColor3=Color3.new(0,1,1)_b.TextSize=20;ab.Parent=da
ab.BackgroundColor3=Color3.new(0.176471,0.176471,0.176471)ab.Position=UDim2.new(0,0,0.158377,0)
ab.Size=UDim2.new(0,370,0,44)ab.Font=Enum.Font.ArialBold;ab.Text="Status: Active"
ab.TextColor3=Color3.new(0,1,1)ab.TextSize=20;local bb=game:service'VirtualUser'
game:service'Players'.LocalPlayer.Idled:connect(function()
bb:CaptureController()bb:ClickButton2(Vector2.new())
ab.Text="Roblox tried to kick u but i kicked him instead"wait(2)ab.Text="Status : Active"end)
end,
})
local SecondTab = Window:CreateTab("💸 Double Down", nil) -- Title, Image
local SecondSection = SecondTab:CreateSection("🧱 Block Drop 🧱")
local Click = SecondTab:CreateButton({
Name = "AutoBlocks",
Callback = function()
local plr = game.Players.LocalPlayer
local vim = game:GetService("VirtualInputManager")
function clickButton(a)
vim:SendMouseButtonEvent(a.AbsolutePosition.X + a.AbsoluteSize.X/2, a.AbsolutePosition.Y + 50, 0, true, a, 1)
vim:SendMouseButtonEvent(a.AbsolutePosition.X + a.AbsoluteSize.X/2 ,a.AbsolutePosition.Y + 50, 0, false, a, 1)
end
function getArena()
return plr.DataSave.DontSave.MostRecentArena.Value
end
function getTeam(arena)
if arena.ArenaTemplate.Red.Character.Nametag.Frame.Username.Front.Text:match(plr.Name) then
return "Red"
else
return "Blue"
end
end
function dropBlock()
clickButton(plr.PlayerGui.BlockDrop["Bottom Middle Template"].Buttons["Drop_Off"].Background)
end
local arena = getArena()
local team = getTeam(arena)
local board = arena.ArenaTemplate[team].Board
local num
local connections = {}
for _, tile in pairs(board:GetDescendants()) do
if tile:IsA("MeshPart") then
local con = tile:GetPropertyChangedSignal("Color"):Connect(function()
local color = tile.Color
if color == Color3.fromRGB(164, 164, 164) then
if tile.Parent.Name == '1' and tile.Name == "3" then
dropBlock()
num = tile.Name
else
if tile.Name == "3" and tile.Color == Color3.fromRGB(164, 164, 164) then
dropBlock()
end
end
end
end)
table.insert(connections, con)
end
end
-- maybe works?
while task.wait() do
if plr.PlayerGui.BlockDrop["End Game Template"].Visible then
for _, con in pairs(connections) do
con:Disconnect()
end
break
end
end
end,
})
local SecondSection = SecondTab:CreateSection("âšâ€Ã¯Â¸Â Sword Fight âšâ€Ã¯Â¸Â")
local Button = SecondTab:CreateButton({
Name = "Mobile Keyboard",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/advxzivhsjjdhxhsidifvsh/mobkeyboard/main/main.txt", true))() end,
})
local Button = SecondTab:CreateButton({
Name = "Sword Fight (PRESS X TO USE)",
Callback = function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/yeerma/1/main/bot'))()
end,
})
local SecondSection = SecondTab:CreateSection("🥤 Cups 🥤")
local Button = SecondTab:CreateButton({
Name = "Color Coding (Watch YT Video To Understand)",
Callback = function()
local highlightColors = {
Color3.fromRGB(255, 255, 0), -- Yellow
Color3.fromRGB(255, 0, 0), -- Red
Color3.fromRGB(0, 0, 255), -- Blue
Color3.fromRGB(0, 255, 0), -- Green
Color3.fromRGB(255, 105, 180) -- Hot pink
}
local currentColorIndex = 1
local mouse = game:GetService("Players").LocalPlayer:GetMouse()
local function highlightObject(object)
if object:IsA("BasePart") then
object.BrickColor = BrickColor.new(highlightColors[currentColorIndex])
currentColorIndex = currentColorIndex % #highlightColors + 1
end
end
mouse.Button1Down:Connect(function()
local target = mouse.Target
if target then
highlightObject(target)
end
end)
end,
})
local Button = SecondTab:CreateButton({
Name = "Btools (Required to break barrier)",
Callback = function()
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
-- Objects
local ScreenGui = Instance.new("ScreenGui")
local TextButton = Instance.new("TextButton")
local On = Instance.new("StringValue")
-- Properties
ScreenGui.Parent = player.PlayerGui
TextButton.Parent = ScreenGui
TextButton.BackgroundColor3 = Color3.new(0.784314, 0.784314, 0.784314)
TextButton.BorderSizePixel = 0
TextButton.Position = UDim2.new(0, 0, 0.455743879, 0)
TextButton.Size = UDim2.new(0, 186, 0, 35)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "Btools (Off)"
TextButton.TextColor3 = Color3.new(0.27451, 0.27451, 0.27451)
TextButton.TextScaled = true
TextButton.TextSize = 14
TextButton.TextWrapped = true
On.Parent = TextButton
On.Value = "Off"
-- Scripts
TextButton.MouseButton1Up:Connect(function()
if On.Value == "Off" then
On.Value = "On"
TextButton.Text = "Btools (On)"
else
On.Value = "Off"
TextButton.Text = "Btools (Off)"
end
end)
mouse.Button1Up:Connect(function()
if On.Value == "Off" then
print('btools off')
else
if mouse.Target.Locked == true then
mouse.Target:Destroy()
else
mouse.Target:Destroy()
end
end
end)
end,
})
local AutoTab = Window:CreateTab("😴 Auto Farm", nil) -- Title, Image
local AutoSection = AutoTab:CreateSection("CLICK ME BEFORE AUTO FARM")
local Button = AutoTab:CreateButton({
Name = "BLOCK (CLICK BEFORE USE)",
Callback = function()
while true do
local success, result = pcall(function()
local plr = game.Players.LocalPlayer
local vim = game:GetService("VirtualInputManager")
function clickButton(a)
vim:SendMouseButtonEvent(a.AbsolutePosition.X + a.AbsoluteSize.X/2, a.AbsolutePosition.Y + 50, 0, true, a, 1)
vim:SendMouseButtonEvent(a.AbsolutePosition.X + a.AbsoluteSize.X/2, a.AbsolutePosition.Y + 50, 0, false, a, 1)
end
function getArena()
return plr.DataSave.DontSave.MostRecentArena.Value
end
function getTeam(arena)
if arena.ArenaTemplate.Red.Character.Nametag.Frame.Username.Front.Text:match(plr.Name) then
return "Red"
else
return "Blue"
end
end
function dropBlock()
clickButton(plr.PlayerGui.BlockDrop["Bottom Middle Template"].Buttons["Drop_Off"].Background)
end
local arena = getArena()
local team = getTeam(arena)
local board = arena.ArenaTemplate[team].Board
local num
local connections = {}
for _, tile in pairs(board:GetDescendants()) do
if tile:IsA("MeshPart") then
local con = tile:GetPropertyChangedSignal("Color"):Connect(function()
local color = tile.Color
if color == Color3.fromRGB(164, 164, 164) then
if tile.Parent.Name == '1' and tile.Name == "3" then
dropBlock()
num = tile.Name
else
if tile.Name == "3" and tile.Color == Color3.fromRGB(164, 164, 164) then
dropBlock()
end
end
end
end)
table.insert(connections, con)
end
end
if plr.PlayerGui.BlockDrop["End Game Template"].Visible then
for _, con in pairs(connections) do
con:Disconnect()
end
return
end
end)
if not success then
warn("An error occurred:", result)
end
-- Delay for a specific duration (e.g., 1 second) before executing the loop again
wait(1)
end
end,
})
local AutoSection = AutoTab:CreateSection("10 Robux")
local Input = AutoTab:CreateInput({
Name = "Asset ID",
PlaceholderText = "AssetID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 10,
[3] = {
["assetType"] = "Asset",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("GameSpecific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(args))
-- Delay for a specific duration (e.g., 1 second) before executing the loop again
wait(1)
end
--Purchase to get full script
end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 10,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("GameSpecific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(args))
-- Delay for a specific duration (e.g., 1 second) before executing the loop again
wait(1)
end
--Purchase to get full script
end,
})
local AutoSection = AutoTab:CreateSection("20 Robux")
local Input = AutoTab:CreateInput({
Name = "Asset ID",
PlaceholderText = "AssetID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 20,
[3] = {
["assetType"] = "Asset",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("GameSpecific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(args))
-- Delay for a specific duration (e.g., 1 second) before executing the loop again
wait(1)
end
--Purchase to get full script
end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 20,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("GameSpecific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(args))
-- Delay for a specific duration (e.g., 1 second) before executing the loop again
wait(1)
end
--Purchase to get full script
end,
})
local AutoSection = AutoTab:CreateSection("30 Robux")
local Input = AutoTab:CreateInput({
Name = "Asset ID",
PlaceholderText = "AssetID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 30,
[3] = {
["assetType"] = "Asset",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("GameSpecific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(args))
-- Delay for a specific duration (e.g., 1 second) before executing the loop again
wait(1)
end
--Purchase to get full script
end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 30,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("GameSpecific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(args))
-- Delay for a specific duration (e.g., 1 second) before executing the loop again
wait(1)
end
--Purchase to get full script
end,
})
local AutoSection = AutoTab:CreateSection("40 Robux")
local Input = AutoTab:CreateInput({
Name = "Asset ID",
PlaceholderText = "AssetID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 40,
[3] = {
["assetType"] = "Asset",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("GameSpecific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(args))
-- Delay for a specific duration (e.g., 1 second) before executing the loop again
wait(1)
end
--Purchase to get full script
end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 40,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("GameSpecific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(args))
-- Delay for a specific duration (e.g., 1 second) before executing the loop again
wait(1)
end
--Purchase to get full script
end,
})
local AutoSection = AutoTab:CreateSection("50 Robux")
local Input = AutoTab:CreateInput({
Name = "Asset ID",
PlaceholderText = "AssetID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 50,
[3] = {
["assetType"] = "Asset",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("GameSpecific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(args))
-- Delay for a specific duration (e.g., 1 second) before executing the loop again
wait(1)
end
--Purchase to get full script
end,
})
local AutoSection = AutoTab:CreateSection("100 Robux")
local Input = AutoTab:CreateInput({
Name = "Asset ID",
PlaceholderText = "AssetID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 100,
[3] = {
["assetType"] = "Asset",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("GameSpecific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(args))
-- Delay for a specific duration (e.g., 1 second) before executing the loop again
wait(1)
end
--Purchase to get full script
end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 100,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("GameSpecific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(args))
-- Delay for a specific duration (e.g., 1 second) before executing the loop again
wait(1)
end
--Purchase to get full script
end,
})
local AutoSection = AutoTab:CreateSection("150 Robux")
local Input = AutoTab:CreateInput({
Name = "Asset ID",
PlaceholderText = "AssetID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 150,
[3] = {
["assetType"] = "Asset",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("GameSpecific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(args))
-- Delay for a specific duration (e.g., 1 second) before executing the loop again
wait(1)
end
--Purchase to get full script
end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 150,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("GameSpecific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(args))
-- Delay for a specific duration (e.g., 1 second) before executing the loop again
wait(1)
end
--Purchase to get full script
end,
})
local AutoSection = AutoTab:CreateSection("200 Robux")
local Input = AutoTab:CreateInput({
Name = "Asset ID",
PlaceholderText = "AssetID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 200,
[3] = {
["assetType"] = "Asset",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("GameSpecific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(args))
-- Delay for a specific duration (e.g., 1 second) before executing the loop again
wait(1)
end
--Purchase to get full script
end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 200,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("GameSpecific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(args))
-- Delay for a specific duration (e.g., 1 second) before executing the loop again
wait(1)
end
--Purchase to get full script
end,
})
local AutoSection = AutoTab:CreateSection("300 Robux")
local Input = AutoTab:CreateInput({
Name = "Asset ID",
PlaceholderText = "AssetID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 300,
[3] = {
["assetType"] = "Asset",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("GameSpecific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(args))
-- Delay for a specific duration (e.g., 1 second) before executing the loop again
wait(1)
end
--Purchase to get full script
end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 300,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("GameSpecific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(args))
-- Delay for a specific duration (e.g., 1 second) before executing the loop again
wait(1)
end
--Purchase to get full script
end,
})
local AutoSection = AutoTab:CreateSection("400 Robux")
local Input = AutoTab:CreateInput({
Name = "Asset ID",
PlaceholderText = "AssetID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 400,
[3] = {
["assetType"] = "Asset",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("GameSpecific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(args))
-- Delay for a specific duration (e.g., 1 second) before executing the loop again
wait(1)
end
--Purchase to get full script
end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 400,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("GameSpecific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(args))
-- Delay for a specific duration (e.g., 1 second) before executing the loop again
wait(1)
end
--Purchase to get full script
end,
})
local AutoSection = AutoTab:CreateSection("500 Robux")
local Input = AutoTab:CreateInput({
Name = "Asset ID",
PlaceholderText = "AssetID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 500,
[3] = {
["assetType"] = "Asset",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("GameSpecific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(args))
-- Delay for a specific duration (e.g., 1 second) before executing the loop again
wait(1)
end
--Purchase to get full script
end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 500,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("GameSpecific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(args))
-- Delay for a specific duration (e.g., 1 second) before executing the loop again
wait(1)
end
--Purchase to get full script
end,
})
local AutoSection = AutoTab:CreateSection("1000 Robux")
local Input = AutoTab:CreateInput({
Name = "Asset ID",
PlaceholderText = "AssetID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 1000,
[3] = {
["assetType"] = "Asset",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("GameSpecific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(args))
-- Delay for a specific duration (e.g., 1 second) before executing the loop again
wait(1)
end
--Purchase to get full script
end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 1000,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("GameSpecific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(args))
-- Delay for a specific duration (e.g., 1 second) before executing the loop again
wait(1)
end
--Purchase to get full script
end,
})
Remember to employ a dummy account when injecting scripts. We cannot be held responsible for any potential harm caused to your Roblox account.


