Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
-- Credit Dollynho -- local fov = 60 local maxDistance = 400 local maxTransparency = 0.1 local teamCheck = false local wallCheck = false local aimPart = "Head" -- "Torso" local RunService = game:GetService("RunService") local Players = game:GetService("Players") local Cam = game.Workspace.CurrentCamera local FOVring = Drawing.new("Circle") FOVring.Visible = true FOVring.Thickness = 2 FOVring.Color = Color3.fromRGB(128, 0, 128) FOVring.Filled = false FOVring.Radius = fov FOVring.Position = Cam.ViewportSize / 2 local function updateDrawings() FOVring.Position = Cam.ViewportSize / 2 end local function lookAt(target) local lookVector = (target - Cam.CFrame.Position).unit local newCFrame = CFrame.new(Cam.CFrame.Position, Cam.CFrame.Position + lookVector) Cam.CFrame = newCFrame end local function calculateTransparency(distance) return (1 - (distance / fov)) * maxTransparency end local function isPlayerAlive(player) local character = player.Character return character and character:FindFirstChild("Humanoid") and character.Humanoid.Health > 0 end local function isPlayerVisibleThroughWalls(player, trg_part) if not wallCheck then return true end local localPlayerCharacter = Players.LocalPlayer.Character if not localPlayerCharacter then return false end local part = player.Character and player.Character:FindFirstChild(trg_part) if not part then return false end local ray = Ray.new(Cam.CFrame.Position, part.Position - Cam.CFrame.Position) local hit, _ = workspace:FindPartOnRayWithIgnoreList(ray, {localPlayerCharacter}) if hit and hit:IsDescendantOf(player.Character) then return true end -- Fallback to a nearby position if the direct ray doesn't hit local direction = (part.Position - Cam.CFrame.Position).unit local nearRay = Ray.new(Cam.CFrame.Position + direction * 2, direction * maxDistance) local nearHit, _ = workspace:FindPartOnRayWithIgnoreList(nearRay, {localPlayerCharacter}) return nearHit and nearHit:IsDescendantOf(player.Character) end local function getClosestPlayerInFOV() local nearest = nil local last = math.huge local playerMousePos = Cam.ViewportSize / 2 local localPlayer = Players.LocalPlayer for _, player in ipairs(Players:GetPlayers()) do if player ~= localPlayer and (not teamCheck or player.Team ~= localPlayer.Team) and isPlayerAlive(player) then local humanoid = player.Character and player.Character:FindFirstChild("Humanoid") local part = player.Character and player.Character:FindFirstChild(aimPart) if humanoid and part then local ePos, isVisible = Cam:WorldToViewportPoint(part.Position) local distance = (Vector2.new(ePos.x, ePos.y) - playerMousePos).Magnitude if distance < last and isVisible and distance < fov and distance < maxDistance and isPlayerVisibleThroughWalls(player, aimPart) then last = distance nearest = player end end end end return nearest end RunService.RenderStepped:Connect(function() updateDrawings() local closest = getClosestPlayerInFOV() if closest and closest.Character:FindFirstChild(aimPart) then lookAt(closest.Character[aimPart].Position) end if closest then local part = closest.Character[aimPart] local ePos, isVisible = Cam:WorldToViewportPoint(part.Position) local distance = (Vector2.new(ePos.x, ePos.y) - (Cam.ViewportSize / 2)).Magnitude FOVring.Transparency = calculateTransparency(distance) else FOVring.Transparency = maxTransparency end end)
Remember to employ a dummy account when injecting scripts. We cannot be held responsible for any potential harm caused to your Roblox account.