Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience
Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
--[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] local entranceGui = Instance.new("ScreenGui") entranceGui.Name = "EntranceGui" entranceGui.ResetOnSpawn = false entranceGui.Parent = game:GetService("CoreGui") local smileyFace = Instance.new("TextLabel") smileyFace.Size = UDim2.new(0, 50, 0, 50) smileyFace.Position = UDim2.new(0.5, -25, 0, 10) smileyFace.TextColor3 = Color3.new(0.529412, 0.807843, 0.980392) smileyFace.BackgroundTransparency = 1 smileyFace.Text = ":>" smileyFace.Font = Enum.Font.SourceSansBold smileyFace.TextSize = 24 smileyFace.Parent = entranceGui local entranceText = Instance.new("TextLabel") entranceText.Size = UDim2.new(1, 0, 0, 50) entranceText.Position = UDim2.new(0, 0, 0.5, -25) entranceText.BackgroundTransparency = 1 entranceText.TextColor3 = Color3.fromRGB(173, 216, 230) entranceText.Text = "Welcome! To V1-SimpLe Type your script in the textbox and press Execute." entranceText.TextSize = 16 entranceText.Parent = entranceGui local madeByText = Instance.new("TextLabel") madeByText.Size = UDim2.new(0, 200, 0, 20) madeByText.Position = UDim2.new(0.5, -100, 1, -30) madeByText.BackgroundTransparency = 1 madeByText.TextColor3 = Color3.fromRGB(173, 216, 230) madeByText.Text = "Made By Memetector!" madeByText.TextSize = 16 madeByText.Parent = entranceGui local originalPosition = madeByText.Position madeByText.Position = UDim2.new(1, 0, 0.5, -25) madeByText:TweenPosition(originalPosition, Enum.EasingDirection.Out, Enum.EasingStyle.Linear, 1, true) for transparency = 1, 0, -0.05 do entranceText.TextTransparency = transparency madeByText.TextTransparency = transparency wait(0.1) end wait(3) entranceGui:Destroy() -- V1-SimpLe -- (Works With All Mobile Executors! Doesn't Work With Computers Mac's or Anything Outside of Mobile) local gui = Instance.new("ScreenGui") gui.Name = "ColorChangingGui" gui.ResetOnSpawn = false gui.Parent = game:GetService("CoreGui") local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 180, 0, 150) frame.BackgroundColor3 = Color3.new(1, 0, 0) frame.Active = true frame.Draggable = true frame.Position = UDim2.new(0, 0, 0, 0) frame.Parent = gui local textBox = Instance.new("TextBox") textBox.Size = UDim2.new(0.8, 0, 0.6, 0) textBox.Position = UDim2.new(0.1, 0, 0.1, 0) textBox.Text = "" textBox.TextWrapped = true textBox.ClearTextOnFocus = false textBox.Parent = frame local executeButton = Instance.new("TextButton") executeButton.Size = UDim2.new(0.4, 0, 0.1, 0) executeButton.Position = UDim2.new(0.1, 0, 0.8, 0) executeButton.BackgroundColor3 = Color3.new(1, 1, 1) executeButton.TextColor3 = Color3.new(0, 0, 0) executeButton.Text = "Execute" executeButton.Parent = frame local clearButton = Instance.new("TextButton") clearButton.Size = UDim2.new(0.4, 0, 0.1, 0) clearButton.Position = UDim2.new(0.5, 0, 0.8, 0) clearButton.BackgroundColor3 = Color3.new(1, 1, 1) clearButton.TextColor3 = Color3.new(0, 0, 0) clearButton.Text = "Clear" clearButton.Parent = frame local closeButton = Instance.new("TextButton") closeButton.Size = UDim2.new(0.1, 0, 0.1, 0) closeButton.Position = UDim2.new(0.9, 0, 0, 0) closeButton.BackgroundColor3 = Color3.new(1, 0, 0) closeButton.TextColor3 = Color3.new(1, 1, 1) closeButton.Text = "X" closeButton.Parent = frame local colors = {Color3.new(1, 0, 0), Color3.new(1, 1, 0), Color3.new(0, 1, 0)} local currentIndex = 1 executeButton.MouseButton1Click:Connect(function() local codeToExecute = textBox.Text pcall(loadstring(codeToExecute)) local consoleOutput = "Code executed successfully." print(consoleOutput) end) clearButton.MouseButton1Click:Connect(function() textBox.Text = "" print("") end) closeButton.MouseButton1Click:Connect(function() gui:Destroy() end) while wait(1) do frame.BackgroundColor3 = colors[currentIndex] currentIndex = (currentIndex % #colors) + 1 end