Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience
Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local entranceGui = Instance.new("ScreenGui")
entranceGui.Name = "EntranceGui"
entranceGui.ResetOnSpawn = false
entranceGui.Parent = game:GetService("CoreGui")
local smileyFace = Instance.new("TextLabel")
smileyFace.Size = UDim2.new(0, 50, 0, 50)
smileyFace.Position = UDim2.new(0.5, -25, 0, 10)
smileyFace.TextColor3 = Color3.new(0.529412, 0.807843, 0.980392)
smileyFace.BackgroundTransparency = 1
smileyFace.Text = ":>"
smileyFace.Font = Enum.Font.SourceSansBold
smileyFace.TextSize = 24
smileyFace.Parent = entranceGui
local entranceText = Instance.new("TextLabel")
entranceText.Size = UDim2.new(1, 0, 0, 50)
entranceText.Position = UDim2.new(0, 0, 0.5, -25)
entranceText.BackgroundTransparency = 1
entranceText.TextColor3 = Color3.fromRGB(173, 216, 230)
entranceText.Text = "Welcome! To V1-SimpLe Type your script in the textbox and press Execute."
entranceText.TextSize = 16
entranceText.Parent = entranceGui
local madeByText = Instance.new("TextLabel")
madeByText.Size = UDim2.new(0, 200, 0, 20)
madeByText.Position = UDim2.new(0.5, -100, 1, -30)
madeByText.BackgroundTransparency = 1
madeByText.TextColor3 = Color3.fromRGB(173, 216, 230)
madeByText.Text = "Made By Memetector!"
madeByText.TextSize = 16
madeByText.Parent = entranceGui
local originalPosition = madeByText.Position
madeByText.Position = UDim2.new(1, 0, 0.5, -25)
madeByText:TweenPosition(originalPosition, Enum.EasingDirection.Out, Enum.EasingStyle.Linear, 1, true)
for transparency = 1, 0, -0.05 do
entranceText.TextTransparency = transparency
madeByText.TextTransparency = transparency
wait(0.1)
end
wait(3)
entranceGui:Destroy()
-- V1-SimpLe
-- (Works With All Mobile Executors! Doesn't Work With Computers Mac's or Anything Outside of Mobile)
local gui = Instance.new("ScreenGui")
gui.Name = "ColorChangingGui"
gui.ResetOnSpawn = false
gui.Parent = game:GetService("CoreGui")
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 180, 0, 150)
frame.BackgroundColor3 = Color3.new(1, 0, 0)
frame.Active = true
frame.Draggable = true
frame.Position = UDim2.new(0, 0, 0, 0)
frame.Parent = gui
local textBox = Instance.new("TextBox")
textBox.Size = UDim2.new(0.8, 0, 0.6, 0)
textBox.Position = UDim2.new(0.1, 0, 0.1, 0)
textBox.Text = ""
textBox.TextWrapped = true
textBox.ClearTextOnFocus = false
textBox.Parent = frame
local executeButton = Instance.new("TextButton")
executeButton.Size = UDim2.new(0.4, 0, 0.1, 0)
executeButton.Position = UDim2.new(0.1, 0, 0.8, 0)
executeButton.BackgroundColor3 = Color3.new(1, 1, 1)
executeButton.TextColor3 = Color3.new(0, 0, 0)
executeButton.Text = "Execute"
executeButton.Parent = frame
local clearButton = Instance.new("TextButton")
clearButton.Size = UDim2.new(0.4, 0, 0.1, 0)
clearButton.Position = UDim2.new(0.5, 0, 0.8, 0)
clearButton.BackgroundColor3 = Color3.new(1, 1, 1)
clearButton.TextColor3 = Color3.new(0, 0, 0)
clearButton.Text = "Clear"
clearButton.Parent = frame
local closeButton = Instance.new("TextButton")
closeButton.Size = UDim2.new(0.1, 0, 0.1, 0)
closeButton.Position = UDim2.new(0.9, 0, 0, 0)
closeButton.BackgroundColor3 = Color3.new(1, 0, 0)
closeButton.TextColor3 = Color3.new(1, 1, 1)
closeButton.Text = "X"
closeButton.Parent = frame
local colors = {Color3.new(1, 0, 0), Color3.new(1, 1, 0), Color3.new(0, 1, 0)}
local currentIndex = 1
executeButton.MouseButton1Click:Connect(function()
local codeToExecute = textBox.Text
pcall(loadstring(codeToExecute))
local consoleOutput = "Code executed successfully."
print(consoleOutput)
end)
clearButton.MouseButton1Click:Connect(function()
textBox.Text = ""
print("")
end)
closeButton.MouseButton1Click:Connect(function()
gui:Destroy()
end)
while wait(1) do
frame.BackgroundColor3 = colors[currentIndex]
currentIndex = (currentIndex % #colors) + 1
end


