Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
Launch Roblox and join your desired game.
Click the “Copy” button to duplicate the script code.
Paste the script code into your preferred Roblox executor.
Execute the script code and savor the enhanced experience.
-- Credit Dollynho --
local fov = 60
local maxDistance = 400
local maxTransparency = 0.1
local teamCheck = false
local wallCheck = false
local aimPart = "Head" -- "Torso"
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local Cam = game.Workspace.CurrentCamera
local FOVring = Drawing.new("Circle")
FOVring.Visible = true
FOVring.Thickness = 2
FOVring.Color = Color3.fromRGB(128, 0, 128)
FOVring.Filled = false
FOVring.Radius = fov
FOVring.Position = Cam.ViewportSize / 2
local function updateDrawings()
FOVring.Position = Cam.ViewportSize / 2
end
local function lookAt(target)
local lookVector = (target - Cam.CFrame.Position).unit
local newCFrame = CFrame.new(Cam.CFrame.Position, Cam.CFrame.Position + lookVector)
Cam.CFrame = newCFrame
end
local function calculateTransparency(distance)
return (1 - (distance / fov)) * maxTransparency
end
local function isPlayerAlive(player)
local character = player.Character
return character and character:FindFirstChild("Humanoid") and character.Humanoid.Health > 0
end
local function isPlayerVisibleThroughWalls(player, trg_part)
if not wallCheck then
return true
end
local localPlayerCharacter = Players.LocalPlayer.Character
if not localPlayerCharacter then
return false
end
local part = player.Character and player.Character:FindFirstChild(trg_part)
if not part then
return false
end
local ray = Ray.new(Cam.CFrame.Position, part.Position - Cam.CFrame.Position)
local hit, _ = workspace:FindPartOnRayWithIgnoreList(ray, {localPlayerCharacter})
if hit and hit:IsDescendantOf(player.Character) then
return true
end
-- Fallback to a nearby position if the direct ray doesn't hit
local direction = (part.Position - Cam.CFrame.Position).unit
local nearRay = Ray.new(Cam.CFrame.Position + direction * 2, direction * maxDistance)
local nearHit, _ = workspace:FindPartOnRayWithIgnoreList(nearRay, {localPlayerCharacter})
return nearHit and nearHit:IsDescendantOf(player.Character)
end
local function getClosestPlayerInFOV()
local nearest = nil
local last = math.huge
local playerMousePos = Cam.ViewportSize / 2
local localPlayer = Players.LocalPlayer
for _, player in ipairs(Players:GetPlayers()) do
if player ~= localPlayer and (not teamCheck or player.Team ~= localPlayer.Team) and isPlayerAlive(player) then
local humanoid = player.Character and player.Character:FindFirstChild("Humanoid")
local part = player.Character and player.Character:FindFirstChild(aimPart)
if humanoid and part then
local ePos, isVisible = Cam:WorldToViewportPoint(part.Position)
local distance = (Vector2.new(ePos.x, ePos.y) - playerMousePos).Magnitude
if distance < last and isVisible and distance < fov and distance < maxDistance and isPlayerVisibleThroughWalls(player, aimPart) then
last = distance
nearest = player
end
end
end
end
return nearest
end
RunService.RenderStepped:Connect(function()
updateDrawings()
local closest = getClosestPlayerInFOV()
if closest and closest.Character:FindFirstChild(aimPart) then
lookAt(closest.Character[aimPart].Position)
end
if closest then
local part = closest.Character[aimPart]
local ePos, isVisible = Cam:WorldToViewportPoint(part.Position)
local distance = (Vector2.new(ePos.x, ePos.y) - (Cam.ViewportSize / 2)).Magnitude
FOVring.Transparency = calculateTransparency(distance)
else
FOVring.Transparency = maxTransparency
end
end)
Remember to employ a dummy account when injecting scripts. We cannot be held responsible for any potential harm caused to your Roblox account.