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Aimlock da hood

Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.

What is Roblox Script?

Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.

How to Use Roblox Script?

  1. Launch Roblox and join your desired game.
  2. Click the “Copy” button to duplicate the script code.
  3. Paste the script code into your preferred Roblox executor.
  4. Execute the script code and savor the enhanced experience.
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- Original link : https://github.com/Stefanuk12/ROBLOX/blob/master/Games/Da%20Hood/SilentAimAimLock.lua
-- reuploaded so it will be still alive if removed
getgenv().SilentAim = true -- true or false
getgenv().AimLock = true -- true or false
getgenv().Prediction = 0.165 -- Prediction of Silent Aim and AimLock
getgenv().AimLockKeybind = Enum.KeyCode.E -- Keybind for AIMLOCK (NOT SILENT AIM)

-- // Dependencies
local Aiming = loadstring(game:HttpGet("https://raw.githubusercontent.com/RapperDeluxe/scripts/main/silent%20aim%20module"))()
Aiming.TeamCheck(false)

-- // Services
local Workspace = game:GetService("Workspace")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")

-- // Vars
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local CurrentCamera = Workspace.CurrentCamera

local DaHoodSettings = {
    SilentAim = getgenv().SilentAim,
    AimLock = getgenv().AimLock,
    Prediction = getgenv().Prediction,
    AimLockKeybind = Enum.KeyCode.E
}
getgenv().DaHoodSettings = DaHoodSettings

-- // Overwrite to account downed
function Aiming.Check()
    -- // Check A
    if not (Aiming.Enabled == true and Aiming.Selected ~= LocalPlayer and Aiming.SelectedPart ~= nil) then
        return false
    end

    -- // Check if downed
    local Character = Aiming.Character(Aiming.Selected)
    local KOd = Character:WaitForChild("BodyEffects")["K.O"].Value
    local Grabbed = Character:FindFirstChild("GRABBING_CONSTRAINT") ~= nil

    -- // Check B
    if (KOd or Grabbed) then
        return false
    end

    -- //
    return true
end

-- // Hook
local __index
__index = hookmetamethod(game, "__index", function(t, k)
    -- // Check if it trying to get our mouse's hit or target and see if we can use it
    if (t:IsA("Mouse") and (k == "Hit" or k == "Target") and Aiming.Check()) then
        -- // Vars
        local SelectedPart = Aiming.SelectedPart

        -- // Hit/Target
        if (DaHoodSettings.SilentAim and (k == "Hit" or k == "Target")) then
            -- // Hit to account prediction
            local Hit = SelectedPart.CFrame + (SelectedPart.Velocity * DaHoodSettings.Prediction)

            -- // Return modded val
            return (k == "Hit" and Hit or SelectedPart)
        end
    end

    -- // Return
    return __index(t, k)
end)

-- // Aimlock
RunService:BindToRenderStep("AimLock", 0, function()
    if (DaHoodSettings.AimLock and Aiming.Check() and UserInputService:IsKeyDown(DaHoodSettings.AimLockKeybind)) then
        -- // Vars
        local SelectedPart = Aiming.SelectedPart

        -- // Hit to account prediction
        local Hit = SelectedPart.CFrame + (SelectedPart.Velocity * DaHoodSettings.Prediction)

        -- // Set the camera to face towards the Hit
        CurrentCamera.CFrame = CFrame.lookAt(CurrentCamera.CFrame.Position, Hit.Position)
    end
end)
Remember to employ a dummy account when injecting scripts. We cannot be held responsible for any potential harm caused to your Roblox account.

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