Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
--[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] -- Original link : https://github.com/Stefanuk12/ROBLOX/blob/master/Games/Da%20Hood/SilentAimAimLock.lua -- reuploaded so it will be still alive if removed getgenv().SilentAim = true -- true or false getgenv().AimLock = true -- true or false getgenv().Prediction = 0.165 -- Prediction of Silent Aim and AimLock getgenv().AimLockKeybind = Enum.KeyCode.E -- Keybind for AIMLOCK (NOT SILENT AIM) -- // Dependencies local Aiming = loadstring(game:HttpGet("https://raw.githubusercontent.com/RapperDeluxe/scripts/main/silent%20aim%20module"))() Aiming.TeamCheck(false) -- // Services local Workspace = game:GetService("Workspace") local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") -- // Vars local LocalPlayer = Players.LocalPlayer local Mouse = LocalPlayer:GetMouse() local CurrentCamera = Workspace.CurrentCamera local DaHoodSettings = { SilentAim = getgenv().SilentAim, AimLock = getgenv().AimLock, Prediction = getgenv().Prediction, AimLockKeybind = Enum.KeyCode.E } getgenv().DaHoodSettings = DaHoodSettings -- // Overwrite to account downed function Aiming.Check() -- // Check A if not (Aiming.Enabled == true and Aiming.Selected ~= LocalPlayer and Aiming.SelectedPart ~= nil) then return false end -- // Check if downed local Character = Aiming.Character(Aiming.Selected) local KOd = Character:WaitForChild("BodyEffects")["K.O"].Value local Grabbed = Character:FindFirstChild("GRABBING_CONSTRAINT") ~= nil -- // Check B if (KOd or Grabbed) then return false end -- // return true end -- // Hook local __index __index = hookmetamethod(game, "__index", function(t, k) -- // Check if it trying to get our mouse's hit or target and see if we can use it if (t:IsA("Mouse") and (k == "Hit" or k == "Target") and Aiming.Check()) then -- // Vars local SelectedPart = Aiming.SelectedPart -- // Hit/Target if (DaHoodSettings.SilentAim and (k == "Hit" or k == "Target")) then -- // Hit to account prediction local Hit = SelectedPart.CFrame + (SelectedPart.Velocity * DaHoodSettings.Prediction) -- // Return modded val return (k == "Hit" and Hit or SelectedPart) end end -- // Return return __index(t, k) end) -- // Aimlock RunService:BindToRenderStep("AimLock", 0, function() if (DaHoodSettings.AimLock and Aiming.Check() and UserInputService:IsKeyDown(DaHoodSettings.AimLockKeybind)) then -- // Vars local SelectedPart = Aiming.SelectedPart -- // Hit to account prediction local Hit = SelectedPart.CFrame + (SelectedPart.Velocity * DaHoodSettings.Prediction) -- // Set the camera to face towards the Hit CurrentCamera.CFrame = CFrame.lookAt(CurrentCamera.CFrame.Position, Hit.Position) end end)
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