Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local Window = Rayfield:CreateWindow({ Name = "Bail X || Double Down 💰", LoadingTitle = "Bail X Hub", LoadingSubtitle = "by Cayson", ConfigurationSaving = { Enabled = true, FolderName = "BailX", -- Create a custom folder for your hub/game FileName = "Bail X Hub" }, Discord = { Enabled = true, Invite = "wuRvx9KKCM", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD RememberJoins = true -- Set this to false to make them join the discord every time they load it up }, KeySystem = false, -- Set this to true to use our key system KeySettings = { Title = "Bail X || Key System", Subtitle = "Key in Private Channel", Note = "Buy the script to get the key.", FileName = "BailXKey", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from Key = {"https://pastebin.com/raw/w0wbfs3h"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22") } }) local MainTab = Window:CreateTab("ðŸ Home", nil) -- Title, Image local MainSection = MainTab:CreateSection("Main") Rayfield:Notify({ Title = "You Executed Bail X", Content = "Thank you for purchasing the script. Enjoy the GUI", Duration = 5, Image = nil, Actions = { -- Notification Buttons Ignore = { Name = "Thank You!", Callback = function() print("The user tapped the button!") end }, }, }) local Button = MainTab:CreateButton({ Name = "Infinite Jump", Callback = function() local InfiniteJumpEnabled = true game:GetService("UserInputService").JumpRequest:connect(function() if InfiniteJumpEnabled then game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping") end end) local InfiniteJump = CreateButton("Infinite Jump: Off", StuffFrame) InfiniteJump.Position = UDim2.new(0,10,0,130) InfiniteJump.Size = UDim2.new(0,150,0,30) InfiniteJump.MouseButton1Click:connect(function() local state = InfiniteJump.Text:sub(string.len("Infinite Jump: ") + 1) --too lazy to count lol local new = state == "Off" and "On" or state == "On" and "Off" InfiniteJumpEnabled = new == "On" InfiniteJump.Text = "Infinite Jump: " .. new end) end, }) local Slider = MainTab:CreateSlider({ Name = "Speed Changer", Range = {0, 300}, Increment = 1, Suffix = "Speed", CurrentValue = 16, Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value) end, }) local AnotherSection = MainTab:CreateSection("Rejoin") local Button = MainTab:CreateButton({ Name = "Rejoin (Good for AutoFarm)", Callback = function() local ts = game:GetService("TeleportService") local p = game:GetService("Players").LocalPlayer ts:Teleport(game.PlaceId, p) end, }) local Button = MainTab:CreateButton({ Name = "Anti-AFK", Callback = function() wait(0.5)local ba=Instance.new("ScreenGui") local ca=Instance.new("TextLabel")local da=Instance.new("Frame") local _b=Instance.new("TextLabel")local ab=Instance.new("TextLabel")ba.Parent=game.CoreGui ba.ZIndexBehavior=Enum.ZIndexBehavior.Sibling;ca.Parent=ba;ca.Active=true ca.BackgroundColor3=Color3.new(0.176471,0.176471,0.176471)ca.Draggable=true ca.Position=UDim2.new(0.698610067,0,0.098096624,0)ca.Size=UDim2.new(0,370,0,52) ca.Font=Enum.Font.SourceSansSemibold;ca.Text="Anti AFK Script"ca.TextColor3=Color3.new(0,1,1) ca.TextSize=22;da.Parent=ca da.BackgroundColor3=Color3.new(0.196078,0.196078,0.196078)da.Position=UDim2.new(0,0,1.0192306,0) da.Size=UDim2.new(0,370,0,107)_b.Parent=da _b.BackgroundColor3=Color3.new(0.176471,0.176471,0.176471)_b.Position=UDim2.new(0,0,0.800455689,0) _b.Size=UDim2.new(0,370,0,21)_b.Font=Enum.Font.Arial;_b.Text=" Rafety Roblox = W " _b.TextColor3=Color3.new(0,1,1)_b.TextSize=20;ab.Parent=da ab.BackgroundColor3=Color3.new(0.176471,0.176471,0.176471)ab.Position=UDim2.new(0,0,0.158377,0) ab.Size=UDim2.new(0,370,0,44)ab.Font=Enum.Font.ArialBold;ab.Text="Status: Active" ab.TextColor3=Color3.new(0,1,1)ab.TextSize=20;local bb=game:service'VirtualUser' game:service'Players'.LocalPlayer.Idled:connect(function() bb:CaptureController()bb:ClickButton2(Vector2.new()) ab.Text="Roblox tried to kick u but i kicked him instead"wait(2)ab.Text="Status : Active"end) end, }) local SecondTab = Window:CreateTab("💸 Double Down", nil) -- Title, Image local SecondSection = SecondTab:CreateSection("🧱 Block Drop 🧱") local Click = SecondTab:CreateButton({ Name = "AutoBlocks", Callback = function() local plr = game.Players.LocalPlayer local vim = game:GetService("VirtualInputManager") function clickButton(a) vim:SendMouseButtonEvent(a.AbsolutePosition.X + a.AbsoluteSize.X/2, a.AbsolutePosition.Y + 50, 0, true, a, 1) vim:SendMouseButtonEvent(a.AbsolutePosition.X + a.AbsoluteSize.X/2 ,a.AbsolutePosition.Y + 50, 0, false, a, 1) end function getArena() return plr.DataSave.DontSave.MostRecentArena.Value end function getTeam(arena) if arena.ArenaTemplate.Red.Character.Nametag.Frame.Username.Front.Text:match(plr.Name) then return "Red" else return "Blue" end end function dropBlock() clickButton(plr.PlayerGui.BlockDrop["Bottom Middle Template"].Buttons["Drop_Off"].Background) end local arena = getArena() local team = getTeam(arena) local board = arena.ArenaTemplate[team].Board local num local connections = {} for _, tile in pairs(board:GetDescendants()) do if tile:IsA("MeshPart") then local con = tile:GetPropertyChangedSignal("Color"):Connect(function() local color = tile.Color if color == Color3.fromRGB(164, 164, 164) then if tile.Parent.Name == '1' and tile.Name == "3" then dropBlock() num = tile.Name else if tile.Name == "3" and tile.Color == Color3.fromRGB(164, 164, 164) then dropBlock() end end end end) table.insert(connections, con) end end -- maybe works? while task.wait() do if plr.PlayerGui.BlockDrop["End Game Template"].Visible then for _, con in pairs(connections) do con:Disconnect() end break end end end, }) local SecondSection = SecondTab:CreateSection("âšâ€Ã¯Â¸Â Sword Fight âšâ€Ã¯Â¸Â") local Button = SecondTab:CreateButton({ Name = "Mobile Keyboard", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/advxzivhsjjdhxhsidifvsh/mobkeyboard/main/main.txt", true))() end, }) local Button = SecondTab:CreateButton({ Name = "Sword Fight (PRESS X TO USE)", Callback = function() loadstring(game:HttpGet('https://raw.githubusercontent.com/yeerma/1/main/bot'))() end, }) local SecondSection = SecondTab:CreateSection("🥤 Cups 🥤") local Button = SecondTab:CreateButton({ Name = "Color Coding (Watch YT Video To Understand)", Callback = function() local highlightColors = { Color3.fromRGB(255, 255, 0), -- Yellow Color3.fromRGB(255, 0, 0), -- Red Color3.fromRGB(0, 0, 255), -- Blue Color3.fromRGB(0, 255, 0), -- Green Color3.fromRGB(255, 105, 180) -- Hot pink } local currentColorIndex = 1 local mouse = game:GetService("Players").LocalPlayer:GetMouse() local function highlightObject(object) if object:IsA("BasePart") then object.BrickColor = BrickColor.new(highlightColors[currentColorIndex]) currentColorIndex = currentColorIndex % #highlightColors + 1 end end mouse.Button1Down:Connect(function() local target = mouse.Target if target then highlightObject(target) end end) end, }) local Button = SecondTab:CreateButton({ Name = "Btools (Required to break barrier)", Callback = function() local player = game.Players.LocalPlayer local mouse = player:GetMouse() -- Objects local ScreenGui = Instance.new("ScreenGui") local TextButton = Instance.new("TextButton") local On = Instance.new("StringValue") -- Properties ScreenGui.Parent = player.PlayerGui TextButton.Parent = ScreenGui TextButton.BackgroundColor3 = Color3.new(0.784314, 0.784314, 0.784314) TextButton.BorderSizePixel = 0 TextButton.Position = UDim2.new(0, 0, 0.455743879, 0) TextButton.Size = UDim2.new(0, 186, 0, 35) TextButton.Font = Enum.Font.SourceSans TextButton.Text = "Btools (Off)" TextButton.TextColor3 = Color3.new(0.27451, 0.27451, 0.27451) TextButton.TextScaled = true TextButton.TextSize = 14 TextButton.TextWrapped = true On.Parent = TextButton On.Value = "Off" -- Scripts TextButton.MouseButton1Up:Connect(function() if On.Value == "Off" then On.Value = "On" TextButton.Text = "Btools (On)" else On.Value = "Off" TextButton.Text = "Btools (Off)" end end) mouse.Button1Up:Connect(function() if On.Value == "Off" then print('btools off') else if mouse.Target.Locked == true then mouse.Target:Destroy() else mouse.Target:Destroy() end end end) end, }) local AutoTab = Window:CreateTab("😴 Auto Farm", nil) -- Title, Image local AutoSection = AutoTab:CreateSection("CLICK ME BEFORE AUTO FARM") local Button = AutoTab:CreateButton({ Name = "BLOCK (CLICK BEFORE USE)", Callback = function() while true do local success, result = pcall(function() local plr = game.Players.LocalPlayer local vim = game:GetService("VirtualInputManager") function clickButton(a) vim:SendMouseButtonEvent(a.AbsolutePosition.X + a.AbsoluteSize.X/2, a.AbsolutePosition.Y + 50, 0, true, a, 1) vim:SendMouseButtonEvent(a.AbsolutePosition.X + a.AbsoluteSize.X/2, a.AbsolutePosition.Y + 50, 0, false, a, 1) end function getArena() return plr.DataSave.DontSave.MostRecentArena.Value end function getTeam(arena) if arena.ArenaTemplate.Red.Character.Nametag.Frame.Username.Front.Text:match(plr.Name) then return "Red" else return "Blue" end end function dropBlock() clickButton(plr.PlayerGui.BlockDrop["Bottom Middle Template"].Buttons["Drop_Off"].Background) end local arena = getArena() local team = getTeam(arena) local board = arena.ArenaTemplate[team].Board local num local connections = {} for _, tile in pairs(board:GetDescendants()) do if tile:IsA("MeshPart") then local con = tile:GetPropertyChangedSignal("Color"):Connect(function() local color = tile.Color if color == Color3.fromRGB(164, 164, 164) then if tile.Parent.Name == '1' and tile.Name == "3" then dropBlock() num = tile.Name else if tile.Name == "3" and tile.Color == Color3.fromRGB(164, 164, 164) then dropBlock() end end end end) table.insert(connections, con) end end if plr.PlayerGui.BlockDrop["End Game Template"].Visible then for _, con in pairs(connections) do con:Disconnect() end return end end) if not success then warn("An error occurred:", result) end -- Delay for a specific duration (e.g., 1 second) before executing the loop again wait(1) end end, }) local AutoSection = AutoTab:CreateSection("10 Robux") local Input = AutoTab:CreateInput({ Name = "Asset ID", PlaceholderText = "AssetID", RemoveTextAfterFocusLost = false, Callback = function(Text) while true do local args = { [1] = "BlockDrop", [2] = 10, [3] = { ["assetType"] = "Asset", ["assetId"] = (Text) } } game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("GameSpecific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(args)) -- Delay for a specific duration (e.g., 1 second) before executing the loop again wait(1) end --Purchase to get full script end, }) local Input = AutoTab:CreateInput({ Name = "Gamepass ID", PlaceholderText = "GamepassID", RemoveTextAfterFocusLost = false, Callback = function(Text) while true do local args = { [1] = "BlockDrop", [2] = 10, [3] = { ["assetType"] = "GamePass", ["assetId"] = (Text) } } game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("GameSpecific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(args)) -- Delay for a specific duration (e.g., 1 second) before executing the loop again wait(1) end --Purchase to get full script end, }) local AutoSection = AutoTab:CreateSection("20 Robux") local Input = AutoTab:CreateInput({ Name = "Asset ID", PlaceholderText = "AssetID", RemoveTextAfterFocusLost = false, Callback = function(Text) while true do local args = { [1] = "BlockDrop", [2] = 20, [3] = { ["assetType"] = "Asset", ["assetId"] = (Text) } } game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("GameSpecific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(args)) -- Delay for a specific duration (e.g., 1 second) before executing the loop again wait(1) end --Purchase to get full script end, }) local Input = AutoTab:CreateInput({ Name = "Gamepass ID", PlaceholderText = "GamepassID", RemoveTextAfterFocusLost = false, Callback = function(Text) while true do local args = { [1] = "BlockDrop", [2] = 20, [3] = { ["assetType"] = "GamePass", ["assetId"] = (Text) } } game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("GameSpecific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(args)) -- Delay for a specific duration (e.g., 1 second) before executing the loop again wait(1) end --Purchase to get full script end, }) local AutoSection = AutoTab:CreateSection("30 Robux") local Input = AutoTab:CreateInput({ Name = "Asset ID", PlaceholderText = "AssetID", RemoveTextAfterFocusLost = false, Callback = function(Text) while true do local args = { [1] = "BlockDrop", [2] = 30, [3] = { ["assetType"] = "Asset", ["assetId"] = (Text) } } game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("GameSpecific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(args)) -- Delay for a specific duration (e.g., 1 second) before executing the loop again wait(1) end --Purchase to get full script end, }) local Input = AutoTab:CreateInput({ Name = "Gamepass ID", PlaceholderText = "GamepassID", RemoveTextAfterFocusLost = false, Callback = function(Text) while true do local args = { [1] = "BlockDrop", [2] = 30, [3] = { ["assetType"] = "GamePass", ["assetId"] = (Text) } } game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("GameSpecific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(args)) -- Delay for a specific duration (e.g., 1 second) before executing the loop again wait(1) end --Purchase to get full script end, }) local AutoSection = AutoTab:CreateSection("40 Robux") local Input = AutoTab:CreateInput({ Name = "Asset ID", PlaceholderText = "AssetID", RemoveTextAfterFocusLost = false, Callback = function(Text) while true do local args = { [1] = "BlockDrop", [2] = 40, [3] = { ["assetType"] = "Asset", ["assetId"] = (Text) } } game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("GameSpecific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(args)) -- Delay for a specific duration (e.g., 1 second) before executing the loop again wait(1) end --Purchase to get full script end, }) local Input = AutoTab:CreateInput({ Name = "Gamepass ID", PlaceholderText = "GamepassID", RemoveTextAfterFocusLost = false, Callback = function(Text) while true do local args = { [1] = "BlockDrop", [2] = 40, [3] = { ["assetType"] = "GamePass", ["assetId"] = (Text) } } game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("GameSpecific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(args)) -- Delay for a specific duration (e.g., 1 second) before executing the loop again wait(1) end --Purchase to get full script end, }) local AutoSection = AutoTab:CreateSection("50 Robux") local Input = AutoTab:CreateInput({ Name = "Asset ID", PlaceholderText = "AssetID", RemoveTextAfterFocusLost = false, Callback = function(Text) while true do local args = { [1] = "BlockDrop", [2] = 50, [3] = { ["assetType"] = "Asset", ["assetId"] = (Text) } } game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("GameSpecific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(args)) -- Delay for a specific duration (e.g., 1 second) before executing the loop again wait(1) end --Purchase to get full script end, }) local AutoSection = AutoTab:CreateSection("100 Robux") local Input = AutoTab:CreateInput({ Name = "Asset ID", PlaceholderText = "AssetID", RemoveTextAfterFocusLost = false, Callback = function(Text) while true do local args = { [1] = "BlockDrop", [2] = 100, [3] = { ["assetType"] = "Asset", ["assetId"] = (Text) } } game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("GameSpecific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(args)) -- Delay for a specific duration (e.g., 1 second) before executing the loop again wait(1) end --Purchase to get full script end, }) local Input = AutoTab:CreateInput({ Name = "Gamepass ID", PlaceholderText = "GamepassID", RemoveTextAfterFocusLost = false, Callback = function(Text) while true do local args = { [1] = "BlockDrop", [2] = 100, [3] = { ["assetType"] = "GamePass", ["assetId"] = (Text) } } game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("GameSpecific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(args)) -- Delay for a specific duration (e.g., 1 second) before executing the loop again wait(1) end --Purchase to get full script end, }) local AutoSection = AutoTab:CreateSection("150 Robux") local Input = AutoTab:CreateInput({ Name = "Asset ID", PlaceholderText = "AssetID", RemoveTextAfterFocusLost = false, Callback = function(Text) while true do local args = { [1] = "BlockDrop", [2] = 150, [3] = { ["assetType"] = "Asset", ["assetId"] = (Text) } } game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("GameSpecific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(args)) -- Delay for a specific duration (e.g., 1 second) before executing the loop again wait(1) end --Purchase to get full script end, }) local Input = AutoTab:CreateInput({ Name = "Gamepass ID", PlaceholderText = "GamepassID", RemoveTextAfterFocusLost = false, Callback = function(Text) while true do local args = { [1] = "BlockDrop", [2] = 150, [3] = { ["assetType"] = "GamePass", ["assetId"] = (Text) } } game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("GameSpecific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(args)) -- Delay for a specific duration (e.g., 1 second) before executing the loop again wait(1) end --Purchase to get full script end, }) local AutoSection = AutoTab:CreateSection("200 Robux") local Input = AutoTab:CreateInput({ Name = "Asset ID", PlaceholderText = "AssetID", RemoveTextAfterFocusLost = false, Callback = function(Text) while true do local args = { [1] = "BlockDrop", [2] = 200, [3] = { ["assetType"] = "Asset", ["assetId"] = (Text) } } game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("GameSpecific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(args)) -- Delay for a specific duration (e.g., 1 second) before executing the loop again wait(1) end --Purchase to get full script end, }) local Input = AutoTab:CreateInput({ Name = "Gamepass ID", PlaceholderText = "GamepassID", RemoveTextAfterFocusLost = false, Callback = function(Text) while true do local args = { [1] = "BlockDrop", [2] = 200, [3] = { ["assetType"] = "GamePass", ["assetId"] = (Text) } } game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("GameSpecific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(args)) -- Delay for a specific duration (e.g., 1 second) before executing the loop again wait(1) end --Purchase to get full script end, }) local AutoSection = AutoTab:CreateSection("300 Robux") local Input = AutoTab:CreateInput({ Name = "Asset ID", PlaceholderText = "AssetID", RemoveTextAfterFocusLost = false, Callback = function(Text) while true do local args = { [1] = "BlockDrop", [2] = 300, [3] = { ["assetType"] = "Asset", ["assetId"] = (Text) } } game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("GameSpecific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(args)) -- Delay for a specific duration (e.g., 1 second) before executing the loop again wait(1) end --Purchase to get full script end, }) local Input = AutoTab:CreateInput({ Name = "Gamepass ID", PlaceholderText = "GamepassID", RemoveTextAfterFocusLost = false, Callback = function(Text) while true do local args = { [1] = "BlockDrop", [2] = 300, [3] = { ["assetType"] = "GamePass", ["assetId"] = (Text) } } game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("GameSpecific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(args)) -- Delay for a specific duration (e.g., 1 second) before executing the loop again wait(1) end --Purchase to get full script end, }) local AutoSection = AutoTab:CreateSection("400 Robux") local Input = AutoTab:CreateInput({ Name = "Asset ID", PlaceholderText = "AssetID", RemoveTextAfterFocusLost = false, Callback = function(Text) while true do local args = { [1] = "BlockDrop", [2] = 400, [3] = { ["assetType"] = "Asset", ["assetId"] = (Text) } } game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("GameSpecific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(args)) -- Delay for a specific duration (e.g., 1 second) before executing the loop again wait(1) end --Purchase to get full script end, }) local Input = AutoTab:CreateInput({ Name = "Gamepass ID", PlaceholderText = "GamepassID", RemoveTextAfterFocusLost = false, Callback = function(Text) while true do local args = { [1] = "BlockDrop", [2] = 400, [3] = { ["assetType"] = "GamePass", ["assetId"] = (Text) } } game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("GameSpecific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(args)) -- Delay for a specific duration (e.g., 1 second) before executing the loop again wait(1) end --Purchase to get full script end, }) local AutoSection = AutoTab:CreateSection("500 Robux") local Input = AutoTab:CreateInput({ Name = "Asset ID", PlaceholderText = "AssetID", RemoveTextAfterFocusLost = false, Callback = function(Text) while true do local args = { [1] = "BlockDrop", [2] = 500, [3] = { ["assetType"] = "Asset", ["assetId"] = (Text) } } game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("GameSpecific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(args)) -- Delay for a specific duration (e.g., 1 second) before executing the loop again wait(1) end --Purchase to get full script end, }) local Input = AutoTab:CreateInput({ Name = "Gamepass ID", PlaceholderText = "GamepassID", RemoveTextAfterFocusLost = false, Callback = function(Text) while true do local args = { [1] = "BlockDrop", [2] = 500, [3] = { ["assetType"] = "GamePass", ["assetId"] = (Text) } } game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("GameSpecific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(args)) -- Delay for a specific duration (e.g., 1 second) before executing the loop again wait(1) end --Purchase to get full script end, }) local AutoSection = AutoTab:CreateSection("1000 Robux") local Input = AutoTab:CreateInput({ Name = "Asset ID", PlaceholderText = "AssetID", RemoveTextAfterFocusLost = false, Callback = function(Text) while true do local args = { [1] = "BlockDrop", [2] = 1000, [3] = { ["assetType"] = "Asset", ["assetId"] = (Text) } } game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("GameSpecific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(args)) -- Delay for a specific duration (e.g., 1 second) before executing the loop again wait(1) end --Purchase to get full script end, }) local Input = AutoTab:CreateInput({ Name = "Gamepass ID", PlaceholderText = "GamepassID", RemoveTextAfterFocusLost = false, Callback = function(Text) while true do local args = { [1] = "BlockDrop", [2] = 1000, [3] = { ["assetType"] = "GamePass", ["assetId"] = (Text) } } game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("GameSpecific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(args)) -- Delay for a specific duration (e.g., 1 second) before executing the loop again wait(1) end --Purchase to get full script end, })
Remember to employ a dummy account when injecting scripts. We cannot be held responsible for any potential harm caused to your Roblox account.