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BEST VERY OP LEAKED STIKE SCRIPT FREE KEYLESS NO LAG Script Copy and Download

Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players enagage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.

What is Roblox Script?

Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.

 

How to Use Roblox Script?

  1. Launch Roblox and join your desired game.
  2. Click the “Copy” button to duplicate the script code.
  3. Paste the script code into your preferred Roblox executor.
  4. Execute the script code and savor the enhanced experience.
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
getgenv().Howl = {
    Options = {
        Type = "Target",
        UpdateNotification = true,
        Keybind = {
            Aimbot = "E",
            Resolver = "C",
            AutoBuyKeyBind = "Z",
            AntiAimKeybind = "P",
            Macro = "X",
        },
    },
    Combat = {
        Aimbot = {
            Prediction = 0.133,
            Smoothness = 1,
            Part = "UpperTorso",
            PredictionAdjuster = true,
            MultipleParts = {
                Enabled = false,
                Parts = { "Head", "UpperTorso", "HumanoidRootPart", "LowerTorso" },
            },
            Shake = {
                Enabled = false,
                Amount = 5,
            },
            MouseTp = {
                Enabled = false,
                Smoothness = 0.0300,
                Prediction = 0.134151,
                Part = "HumanoidRootPart",
            },
        },
        Silent = {
            Prediction = 0.132,
            Part = "UpperTorso",
            PredictionAdjuster = true,
            MultipleParts = {
                Enabled = false,
                Parts = { "Head", "UpperTorso", "HumanoidRootPart", "LowerTorso" },
            },
            Offsets = {
                Jump = { Amount = -1.50 },
                Fall = { Amount = 0 },
            },
        },
    },
    AntiAim = {
        Enabled = true,
        Velocity = -5,
    },
    PredictionAdjuster = {
        VelocityThreshold = 250,
    },
    Misc = {
        Checks = {
            KnockedChecks = false,
            TargetDeath = false,
            PlayerDeath = false,
            WallCheck = false,
            Resolver = {
                Enabled = false,
                Notification = true,
            },
        },
        Macro = {
            Enabled = true,
            Speed = 0.065,
            Type = "Electron",
        },
        Autobuy = {
            ProximityDistance = 10,
        },
        Visuals = {
            EspEnabled = false,
            EspColor = Color3.new(0.831373, 0.043137, 0.043137),
            Distance = 30000,
            DisplayName = true,
            EspTransparency = false,
        },
    },
    Cframe = {
        Options = {
            DefaultSpeed = 100,
            Keybinds = {
                ToggleMovement = "J",
            },
            Enable = true,
        },
    },
}

if getgenv().Loaded == true then
	if Howl.Options.UpdateNotification == true then
		game:GetService("StarterGui"):SetCore("SendNotification", {
			Title = "Config Updated Cuh",
			Text = "Updated Script Settings.",
			Duration = 0.001,
		})
	end
	return
end

-- // Services
local Toggled = false -- Initialize Toggled
local players = game:GetService("Players")
local starterGui = game:GetService("StarterGui")
local replicatedStorage = game:GetService("ReplicatedStorage")
local inputService = game:GetService("UserInputService")
local virtualInputManager = game:GetService("VirtualInputManager")
local runService = game:GetService("RunService")

-- // Name Call
local Games = {
    [2788229376]  = { Name = "Da Hood", Argument = "UpdateMousePosI2", Remote = "MainEvent" },
	[16033173781] = {Name = "Da Hood Macro", Argument = "UpdateMousePosI2", Remote = "MainEvent"},
    [7213786345]  = {Name = "Da Hood VC", Argument = "UpdateMousePosI2", Remote = "MainEvent"},
    [9825515356]  = { Name = "Hood Customs", Argument = "MousePosUpdate", Remote = "MainEvent" },
    [5602055394]  = { Name = "Hood Modded", Argument = "MousePos", Remote = "Bullets" },
    [17403265390] = { Name = "Da Downhill", Argument = "MOUSE", Remote = "MAINEVENT" },
    [18111448661] = { Name = "Da Uphill", Argument = "MOUSE", Remote = "MAINEVENT" },
    [15186202290] = { Name = "Da Strike", Argument = "MOUSE", Remote = "MAINEVENT" },
    [17344804827] = { Name = "Yeno Hood", Argument = "UpdateMousePos", Remote = "MainEvent" },
    [17564718305] = { Name = "Da Nuketown", Argument = "MOUSE", Remote = "MAINEVENT" },
    [11143225577] = { Name = "1v1 Hood Aim Trainer", Argument = "UpdateMousePos", Remote = "MainEvent" },
    [17380542873] = { Name = "DA NUKE", Argument = "UpdateMousePos", Remote = "MainEvent" },
    [17061444544] = { Name = "Rae Hood", Argument = "UpdateMousePos", Remote = "MainEvent" },
    [14277620939] = { Name = "Custom FFA", Argument = "UpdateMousePos", Remote = "MainEvent" },
	[9183932460]  = {Name = "Untitled Hood", Argument = "UpdateMousePos", Remote = ".gg/untitledhood"},
}

local mousePositionArgument = Games[game.PlaceId] or { Argument = "UpdateMousePos", Remote = "MainEvent" }

-- // Important Variables
local localPlayer = players.LocalPlayer
local camera = workspace.CurrentCamera
local mainEvent = replicatedStorage:FindFirstChild(mousePositionArgument.Remote)

-- // Optimization Variables
local isA = game.IsA
local findFirstChild = game.FindFirstChild

local findPartOnRayWithIgnoreList = workspace.FindPartOnRayWithIgnoreList
local getChildren = workspace.GetChildren
local getPlayers = players.GetPlayers

local getMouseLocation = inputService.GetMouseLocation
local worldToViewportPoint = camera.WorldToViewportPoint

local fireServer = mainEvent.FireServer

local twait = task.wait
local tspawn = task.spawn

local tinsert = table.insert
local tfind = table.find

local newVector3 = Vector3.new
local newVector2 = Vector2.new
local newCFrame = CFrame.new
local fromAxisAngle = CFrame.fromAxisAngle

local newRay = Ray.new
local fromHSV = Color3.fromHSV

local min = math.min
local random = math.random
local abs = math.abs
local rad = math.rad
local sin = math.sin
local cos = math.cos
local inf = math.huge
local pi = math.pi

local upper = string.upper
local sub = string.sub

local freeFall = Enum.HumanoidStateType.Freefall
local jumping = Enum.HumanoidStateType.Jumping
local enumKeyCode = Enum.KeyCode

-- // Main Script Variables

-- Aimbot/Silent Variables
local isLocking, targetPlayer = false, nil

-- FieldOfView Variables



-- Macro Variable
local speedGlitching = false

-- // Script Functions


local isPlayerAlive = function(player: Player)
	return (player.Character and findFirstChild(player.Character, "Humanoid"))
end

local wallCheck = function(character: Model)
	if Howl.Misc.Checks.WallCheck ~= true then
		return true
	end

	local targetPosition = character.HumanoidRootPart.Position
	local cameraPosition = camera.CFrame.Position
	local distance = (targetPosition - cameraPosition).Magnitude

	local hitPart, hitPosition = findPartOnRayWithIgnoreList(
		workspace,
		newRay(cameraPosition, (targetPosition - cameraPosition).Unit * distance),
		{ localPlayer.Character, character }
	)

	return hitPart == nil or (hitPosition - cameraPosition).Magnitude >= distance
end

local velocityCheck = function(character: Model)
	if not Howl.Misc.Checks.Resolver.Enabled == true then
		return false
	end

	local humanoidRootPart = character.HumanoidRootPart
	local humanoid = character.Humanoid
	local velocity = humanoidRootPart.Velocity
	local yVelocity = abs(velocity.Y)

	if (yVelocity > 5 and humanoid:GetState() ~= freeFall) or yVelocity > 35 or abs(velocity.X) > 35 or abs(velocity.Z) > 35 then
		return true
	end

	return false
end

local adjustPrediction = function(config: table, part: Instance)
	if config.PredictionAdjuster ~= true then
		return config.Prediction
	end

	local prediction = config.Prediction
	local velocity = part.Velocity
	local max = Howl.PredictionAdjuster.VelocityThreshold

	return prediction + ((prediction * 1.5) - prediction) * min(velocity.Magnitude / max, 1)
end

local getClosestPlayerToCursor = function(radius: number)
	local shortestDistance = radius
	local closestPlayer = nil
	local mousePosition = getMouseLocation(inputService)
	local part = Howl.Combat.Aimbot.Part

	for _, player in next, getPlayers(players) do
		local character = player.Character

		if player ~= localPlayer and isPlayerAlive(player) and wallCheck(character) then
			local onScreenPosition, isOnScreen = worldToViewportPoint(camera, character[part].Position)
			local distance = (newVector2(onScreenPosition.X, onScreenPosition.Y) - mousePosition).Magnitude

			if distance < shortestDistance and isOnScreen == true then
				closestPlayer = player
				shortestDistance = distance
			end
		end
	end
	return closestPlayer
end

local getClosestPartFromPlayerToCursor = function(multipleParts: table, character: Model)
	local shortestDistance = inf
	local closestPart = nil
	local mousePosition = getMouseLocation(inputService)
	local parts = multipleParts.Parts
	local indexAmount = 0

	for _, part in next, getChildren(character) do
		if isA(part, "BasePart") and tfind(parts, part.Name) then
			local onScreenPosition = worldToViewportPoint(camera, part.Position)
			local distance = (newVector2(onScreenPosition.X, onScreenPosition.Y) - mousePosition).Magnitude

			if distance < shortestDistance then closestPart = part shortestDistance = distance end indexAmount = indexAmount + 1 end if indexAmount >= #parts then
			break
		end
	end
	return closestPart
end

local resolvePartVelocity = function(part: Instance)
	local lastPosition = part.Position
	twait(0.145)
	local currentPosition = part.Position

	return (currentPosition - lastPosition) / 0.145
end

local getRandomVector3 = function(aimbot: table)
	local positiveShakeAmount = aimbot.Shake.Amount
	local negativeShakeAmount = -positiveShakeAmount
	local factor = 0.01

	return newVector3(
		random(-negativeShakeAmount, positiveShakeAmount) * factor,
		random(-negativeShakeAmount, positiveShakeAmount) * factor,
		random(-negativeShakeAmount, positiveShakeAmount) * factor
	)
end





-- // Aimbot Main (Calculations and Camera Manipulation)

runService.Heartbeat:Connect(function(deltaTime: number)

    local aimbot = Howl.Combat.Aimbot

    if targetPlayer ~= nil and isLocking == true and targetPlayer.Character ~= nil then
        local character = targetPlayer.Character
        local isFalling = character.Humanoid:GetState() == freeFall
        local targetData = isFalling and aimbot.MouseTp or aimbot

        local targetPart
        if aimbot.MouseTp.Enabled and isFalling then
            targetPart = character[aimbot.MouseTp.Part]
        else
            targetPart = aimbot.MultipleParts.Enabled and getClosestPartFromPlayerToCursor(aimbot.MultipleParts, character) or character[aimbot.Part]
        end

        local alpha = targetData.Smoothness
        local prediction = adjustPrediction(targetData, targetPart)

        local goalPosition

        if not velocityCheck(character) then
            goalPosition = targetPart.Position + targetPart.Velocity * prediction
        else
            goalPosition = targetPart.Position + (resolvePartVelocity(targetPart) * prediction)
        end

        if aimbot.Shake.Enabled == true then
            goalPosition = goalPosition + getRandomVector3(aimbot)
        end

        local goal = newCFrame(camera.CFrame.Position, goalPosition)
        camera.CFrame = camera.CFrame:Lerp(goal, alpha)

        local checks = Howl.Misc.Checks

        if checks.KnockedChecks == true then
            local isKO = findFirstChild(character, "BodyEffects")["K.O"].Value
            local isGrabbed = findFirstChild(character, "GRABBING_CONSTRAINT") ~= nil
            if character.Humanoid.Health < 0.1 or isKO == true or isGrabbed == true then
                targetPlayer = nil
                isLocking = false
            end
        end

        if checks.TargetDeath == true and character.Humanoid.Health < 1 then
            targetPlayer = nil
            isLocking = false
        end

        if checks.PlayerDeath == true and localPlayer.Character.Humanoid.Health < 1 then
            targetPlayer = nil
            isLocking = false
        end
    end
end)



-- // Silent Main
local replicatedStorage = game:GetService("ReplicatedStorage")
local localPlayer = game:GetService("Players").LocalPlayer

local childActivatedConnection
local childAddedConnection
local childRemovedConnection

local childActivatedFunction = function()
    local silentTarget = upper(Howl.Options.Type) == "FOV" and getClosestPlayerToCursor(Howl.FieldOfView.Size) or targetPlayer

    if isLocking and silentTarget and silentTarget.Character then
        local silent = Howl.Combat.Silent
        local character = silentTarget.Character
        local targetPart = silent.MultipleParts.Enabled
                and getClosestPartFromPlayerToCursor(silent.MultipleParts, character)
            or character[silent.Part]
        local hitPosition = targetPart.Position
        local humanoidStateType = character.Humanoid:GetState()

        if humanoidStateType == Enum.HumanoidStateType.Jumping then
            hitPosition += Vector3.new(0, silent.Offsets.Jump.Amount, 0)
        elseif humanoidStateType == Enum.HumanoidStateType.Freefall then
            hitPosition += Vector3.new(0, silent.Offsets.Fall.Amount, 0)
        end

        local targetVector = velocityCheck(character) and resolvePartVelocity(targetPart) or targetPart.Velocity

        local function fireEventForGame(hitPosition, targetVector, silent, targetPart)
            local currentGame = Games[game.PlaceId] or { Argument = "UpdateMousePos", Remote = "MainEvent" }
            local mainEvent = replicatedStorage:FindFirstChild(currentGame.Remote)
            local mousePositionArgument = currentGame.Argument

            if mainEvent then
                local adjustedPosition = hitPosition + (targetVector * adjustPrediction(silent, targetPart))
                if currentGame.Name == "Hood Customs" then
                    fireServer(mainEvent, mousePositionArgument, adjustedPosition + Vector3.new(0, 0, 0))
                else
                    fireServer(mainEvent, mousePositionArgument, adjustedPosition)
                end
            end
        end

        fireEventForGame(hitPosition, targetVector, silent, targetPart)
    else
        silentTarget = nil
    end
end

local function onChildAdded(child)
    if child:IsA("Tool") then
        if childActivatedConnection then
            childActivatedConnection:Disconnect()
        end
        childActivatedConnection = child.Activated:Connect(childActivatedFunction)
    end
end

local function onChildRemoved(child)
    if child:IsA("Tool") and childActivatedConnection then
        childActivatedConnection:Disconnect()
    end
end

local function onCharacterAdded(character)
    if childAddedConnection then
        childAddedConnection:Disconnect()
    end
    if childRemovedConnection then
        childRemovedConnection:Disconnect()
    end
    if childActivatedConnection then
        childActivatedConnection:Disconnect()
    end

    childAddedConnection = character.ChildAdded:Connect(onChildAdded)
    childRemovedConnection = character.ChildRemoved:Connect(onChildRemoved)
end

-- Initial connection to the current character
if localPlayer.Character then
    onCharacterAdded(localPlayer.Character)
end

localPlayer.CharacterAdded:Connect(onCharacterAdded)

-- // Make sure silent aim works if player is holding a gun while executing Howl

local currentTool = nil
for _, v in next, getChildren(localPlayer.Character) do
    if isA(v, "Tool") then
        currentTool = v
        currentTool.Parent = localPlayer:FindFirstChildOfClass("Backpack")
		break
    end
end

-- // Keybinds

inputService.InputBegan:Connect(function(input: InputObject, gameProcessedEvent: boolean)
	if gameProcessedEvent == true then
		return
	end

	local inputKeyCode = input.KeyCode
	local keyBind = Howl.Options.Keybind

	if inputKeyCode == enumKeyCode[sub(upper(keyBind.Aimbot), 1, 1)] then
		isLocking = not isLocking
		targetPlayer = isLocking and getClosestPlayerToCursor(inf) or nil
	elseif inputKeyCode == enumKeyCode[sub(upper(keyBind.Resolver), 1, 1)] then
		local Resolver = Howl.Misc.Checks.Resolver

		Resolver.Enabled = not Resolver.Enabled
		if Resolver.Notification == true then
			starterGui:SetCore("SendNotification", {
				Title = "Resolver",
				Text = tostring(Resolver.Enabled),
				Duration = -inf,
			})
		end
    end
	if Howl.Misc.Macro.Enabled == true then
		local macro = Howl.Misc.Macro

		if inputKeyCode == enumKeyCode[sub(upper(keyBind.Macro), 1, 1)] and macro.Type == "Third" then
			speedGlitching = not speedGlitching
			if speedGlitching == true then
				repeat
					local waittime = macro.Speed / 100
					twait(waittime)
					virtualInputManager:SendKeyEvent(true, "I", false, game)
					twait(waittime)
					virtualInputManager:SendKeyEvent(true, "O", false, game)
					twait(waittime)
					virtualInputManager:SendKeyEvent(true, "I", false, game)
					twait(waittime)
					virtualInputManager:SendKeyEvent(true, "O", false, game)
					twait(waittime)
				until not speedGlitching
			end
		elseif inputKeyCode == enumKeyCode[sub(upper(keyBind.Macro), 1, 1)] and macro.Type == "First" then
			speedGlitching = not speedGlitching
			if speedGlitching == true then
				repeat
					local waittime = macro.Speed / 100
					twait(waittime)
					virtualInputManager:SendMouseWheelEvent("0", "0", true, game)
					twait(waittime)
					virtualInputManager:SendMouseWheelEvent("0", "0", false, game)
					twait(waittime)
					virtualInputManager:SendMouseWheelEvent("0", "0", true, game)
					twait(waittime)
					virtualInputManager:SendMouseWheelEvent("0", "0", false, game)
					twait(waittime)
				until not speedGlitching
			end
		elseif inputKeyCode == enumKeyCode[sub(upper(keyBind.Macro), 1, 1)] and macro.Type == "Electron" then
			speedGlitching = not speedGlitching
			if speedGlitching == true then
				repeat
					runService.Heartbeat:Wait()
					keypress(0x49)
					runService.Heartbeat:Wait()
					keypress(0x4F)
					runService.Heartbeat:Wait()
					keyrelease(0x49)
					runService.Heartbeat:Wait()
					keyrelease(0x4F)
					runService.Heartbeat:Wait()
				until not speedGlitching
			end
		end
	end
end)

function AA()
    local localPlayer = game.Players.LocalPlayer
    if not getgenv().Howl.AntiAim.Enabled then return end  -- Check if AA is enabled

 -- Get hip height from settings
    local val = getgenv().Howl.AntiAim.Velocity  -- Get vertical velocity from settings
    local humanoidRootPart = localPlayer.Character.HumanoidRootPart

    -- Set the vertical velocity
    humanoidRootPart.Velocity = Vector3.new(humanoidRootPart.Velocity.X, val, humanoidRootPart.Velocity.Z)
-- Set the hip height
end


game:GetService('UserInputService').InputBegan:Connect(function(Key)
    if Key.KeyCode == Enum.KeyCode[getgenv().Howl.Options.Keybind.AntiAimKeybind:upper()] and not game:GetService('UserInputService'):GetFocusedTextBox() then
        Toggled = not Toggled  -- Toggle the AA feature
        if Toggled then
            while Toggled do
                AA()
                task.wait()
            end
        end
    end
end)

local UserInputService = game:GetService("UserInputService")
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()


local proximityDistance = getgenv().Howl.Misc.Autobuy.ProximityDistance or 10

local isLoopActive = false

local targetPositions = {
    Vector3.new(-635.77001953125, 18.855512619018555, -119.34500122070312),
    Vector3.new(-1046.2003173828125, 18.851364135742188, -256.449951171875),
    Vector3.new(492.8777160644531, 45.112525939941406, -620.4310913085938),
    Vector3.new(533.6549682617188, 1.7305126190185547, -257.5400085449219),
    Vector3.new(32.894508361816406, 22.60923194885254, -845.3250122070312)
}

-- Corresponding item names
local targetItems = {
    "12 [Revolver Ammo] - $80",
    "18 [Double-Barrel SG Ammo] - $64",
    "20 [TacticalShotgun Ammo] - $64",
    "12 [Revolver Ammo] - $53",
    "18 [Double-Barrel SG Ammo] - $53" 
}

local function checkProximityAndClick()
    while isLoopActive do

        for index, targetPosition in ipairs(targetPositions) do

            local distance = (character.HumanoidRootPart.Position - targetPosition).Magnitude

            if distance <= proximityDistance then
                local shopFolder = workspace:FindFirstChild("Ignored") and workspace.Ignored:FindFirstChild("Shop")
                
                if shopFolder then
                    local targetItem = shopFolder:FindFirstChild(targetItems[index])
                    
                    if targetItem then

                        local clickDetector = targetItem:FindFirstChild("ClickDetector")
                        if clickDetector then

                            fireclickdetector(clickDetector)
                        end
                    end
                end
                
                break
            end
        end
        

        wait(0.2)
    end
end

UserInputService.InputBegan:Connect(function(input, isProcessed)
    if not isProcessed and input.UserInputType == Enum.UserInputType.Keyboard then

        local currentToggleKey = Enum.KeyCode[getgenv().Howl.Options.Keybind.AutoBuyKeyBind]
        
        if input.KeyCode == currentToggleKey then

            isLoopActive = not isLoopActive

            if isLoopActive then
                checkProximityAndClick()
            end
        elseif Enum.KeyCode[input.KeyCode.Name] then
        end
    end
end)


local function setAutobuyKeybind(key)
    if Enum.KeyCode[key] then
        getgenv().Howl.Autobuy.Keybind = key
    end
end

if getgenv().Howl.Misc.Visuals.EspEnabled == true then
local espSquares = {}
local espOutlineSquares = {}
local displayNameTexts = {}

local function updateSquareESP(player, position)
    if not espOutlineSquares[player] then
        local outlineSquare = Drawing.new("Square")
        outlineSquare.Color = Color3.fromRGB(0, 0, 0)
        outlineSquare.Transparency = 0
        outlineSquare.Filled = true
        outlineSquare.Size = Vector2.new(10, 10)
        espOutlineSquares[player] = outlineSquare
    end

    if not espSquares[player] then
        local square = Drawing.new("Square")
        square.Color = Howl.Misc.Visuals.EspColor
        square.Transparency = Howl.Misc.Visuals.EspTransparency
        square.Filled = true
        square.Size = Vector2.new(5, 5)
        espSquares[player] = square
    end

    local outlineSquare = espOutlineSquares[player]
    local square = espSquares[player]


    outlineSquare.Position = Vector2.new(position.X - outlineSquare.Size.X / 2, position.Y - outlineSquare.Size.Y / 2)
    square.Position = Vector2.new(position.X - square.Size.X / 2, position.Y - square.Size.Y / 2)

    outlineSquare.Visible = true
    square.Visible = true
end


local function updateDisplayNameESP(player, position)
    if Howl.Misc.Visuals.DisplayName then
        if not displayNameTexts[player] then
            local text = Drawing.new("Text")
            text.Color = Howl.Misc.Visuals.EspColor
            text.Size = 12
            text.Center = true
            text.Outline = false
            text.Font = Drawing.Fonts.UI
            displayNameTexts[player] = text
        end

        local text = displayNameTexts[player]
        text.Text = player.DisplayName
        text.Position = Vector2.new(position.X, position.Y - 20)
        text.Visible = true
    else
        if displayNameTexts[player] then
            displayNameTexts[player]:Remove()
            displayNameTexts[player] = nil
        end
    end
end


local function cleanupPlayerESP(player)
    if espOutlineSquares[player] then
        espOutlineSquares[player]:Remove()
        espOutlineSquares[player] = nil
    end
    if espSquares[player] then
        espSquares[player]:Remove()
        espSquares[player] = nil
    end
    if displayNameTexts[player] then
        displayNameTexts[player]:Remove()
        displayNameTexts[player] = nil
    end
end


local function createESP()
    for _, player in pairs(players:GetPlayers()) do
        if player ~= players.LocalPlayer and player.Character then
            local humanoidRootPart = player.Character:FindFirstChild("HumanoidRootPart")

            if humanoidRootPart and humanoidRootPart:IsA("BasePart") then
                local distance = (humanoidRootPart.Position - camera.CFrame.Position).Magnitude
                local position, onScreen = camera:WorldToViewportPoint(humanoidRootPart.Position)

                if Howl.Misc.Visuals.EspEnabled and distance <= Howl.Misc.Visuals.Distance and onScreen then updateSquareESP(player, position) updateDisplayNameESP(player, position) else cleanupPlayerESP(player) end else cleanupPlayerESP(player) end end end end players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) end) end) players.PlayerRemoving:Connect(function(player) cleanupPlayerESP(player) end) runService.RenderStepped:Connect(createESP) end local player = game.Players.LocalPlayer local userInputService = game:GetService("UserInputService") local runService = game:GetService("RunService") local isMoving = false local speedMultiplier = getgenv().Howl.Cframe.Options.DefaultSpeed local enable = getgenv().Howl.Cframe.Options.Enable local function moveCharacter(humanoidRootPart) runService.Stepped:Connect(function() while isMoving do if not enable then isMoving = false break end local moveDirection = player.Character.Humanoid.MoveDirection if moveDirection.Magnitude > 0 then
                humanoidRootPart.CFrame = humanoidRootPart.CFrame + (moveDirection * speedMultiplier * runService.RenderStepped:Wait())
            end
            wait()
        end
    end)
end

local function initializeCharacter(character)
    local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
    
    userInputService.InputBegan:Connect(function(input, gameProcessedEvent)
        if gameProcessedEvent then return end

        if input.KeyCode.Name == getgenv().Howl.Cframe.Options.Keybinds.ToggleMovement then
            isMoving = not isMoving
            if isMoving then
                moveCharacter(humanoidRootPart)
            end
        end
    end)

    runService.RenderStepped:Connect(function()
        speedMultiplier = getgenv().Howl.Cframe.Options.DefaultSpeed
    end)
end

if player.Character then
    initializeCharacter(player.Character)
end

player.CharacterAdded:Connect(function(character)
    initializeCharacter(character)
end)

game:GetService("RunService").Heartbeat:Connect(function()
    enable = getgenv().Howl.Cframe.Options.Enable
end)

getgenv().Loaded = true

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Description

Main: – Inf Money – Money Amount – Sword Spawner [FE] – Auto Prestige – Multi Spammer – Inf Pet Equips – Collect Swords – Equip Title – Title Name – Drop All Swords – Remove Walls/Blockers PVP: — PvP with other GUI users! — Turning the toggle on makes the Psword deal damage — You must also get a sword from the Main GUI – PvP