Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players enagage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
getgenv().Howl = {
Options = {
Type = "Target",
UpdateNotification = true,
Keybind = {
Aimbot = "E",
Resolver = "C",
AutoBuyKeyBind = "Z",
AntiAimKeybind = "P",
Macro = "X",
},
},
Combat = {
Aimbot = {
Prediction = 0.133,
Smoothness = 1,
Part = "UpperTorso",
PredictionAdjuster = true,
MultipleParts = {
Enabled = false,
Parts = { "Head", "UpperTorso", "HumanoidRootPart", "LowerTorso" },
},
Shake = {
Enabled = false,
Amount = 5,
},
MouseTp = {
Enabled = false,
Smoothness = 0.0300,
Prediction = 0.134151,
Part = "HumanoidRootPart",
},
},
Silent = {
Prediction = 0.132,
Part = "UpperTorso",
PredictionAdjuster = true,
MultipleParts = {
Enabled = false,
Parts = { "Head", "UpperTorso", "HumanoidRootPart", "LowerTorso" },
},
Offsets = {
Jump = { Amount = -1.50 },
Fall = { Amount = 0 },
},
},
},
AntiAim = {
Enabled = true,
Velocity = -5,
},
PredictionAdjuster = {
VelocityThreshold = 250,
},
Misc = {
Checks = {
KnockedChecks = false,
TargetDeath = false,
PlayerDeath = false,
WallCheck = false,
Resolver = {
Enabled = false,
Notification = true,
},
},
Macro = {
Enabled = true,
Speed = 0.065,
Type = "Electron",
},
Autobuy = {
ProximityDistance = 10,
},
Visuals = {
EspEnabled = false,
EspColor = Color3.new(0.831373, 0.043137, 0.043137),
Distance = 30000,
DisplayName = true,
EspTransparency = false,
},
},
Cframe = {
Options = {
DefaultSpeed = 100,
Keybinds = {
ToggleMovement = "J",
},
Enable = true,
},
},
}
if getgenv().Loaded == true then
if Howl.Options.UpdateNotification == true then
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Config Updated Cuh",
Text = "Updated Script Settings.",
Duration = 0.001,
})
end
return
end
-- // Services
local Toggled = false -- Initialize Toggled
local players = game:GetService("Players")
local starterGui = game:GetService("StarterGui")
local replicatedStorage = game:GetService("ReplicatedStorage")
local inputService = game:GetService("UserInputService")
local virtualInputManager = game:GetService("VirtualInputManager")
local runService = game:GetService("RunService")
-- // Name Call
local Games = {
[2788229376] = { Name = "Da Hood", Argument = "UpdateMousePosI2", Remote = "MainEvent" },
[16033173781] = {Name = "Da Hood Macro", Argument = "UpdateMousePosI2", Remote = "MainEvent"},
[7213786345] = {Name = "Da Hood VC", Argument = "UpdateMousePosI2", Remote = "MainEvent"},
[9825515356] = { Name = "Hood Customs", Argument = "MousePosUpdate", Remote = "MainEvent" },
[5602055394] = { Name = "Hood Modded", Argument = "MousePos", Remote = "Bullets" },
[17403265390] = { Name = "Da Downhill", Argument = "MOUSE", Remote = "MAINEVENT" },
[18111448661] = { Name = "Da Uphill", Argument = "MOUSE", Remote = "MAINEVENT" },
[15186202290] = { Name = "Da Strike", Argument = "MOUSE", Remote = "MAINEVENT" },
[17344804827] = { Name = "Yeno Hood", Argument = "UpdateMousePos", Remote = "MainEvent" },
[17564718305] = { Name = "Da Nuketown", Argument = "MOUSE", Remote = "MAINEVENT" },
[11143225577] = { Name = "1v1 Hood Aim Trainer", Argument = "UpdateMousePos", Remote = "MainEvent" },
[17380542873] = { Name = "DA NUKE", Argument = "UpdateMousePos", Remote = "MainEvent" },
[17061444544] = { Name = "Rae Hood", Argument = "UpdateMousePos", Remote = "MainEvent" },
[14277620939] = { Name = "Custom FFA", Argument = "UpdateMousePos", Remote = "MainEvent" },
[9183932460] = {Name = "Untitled Hood", Argument = "UpdateMousePos", Remote = ".gg/untitledhood"},
}
local mousePositionArgument = Games[game.PlaceId] or { Argument = "UpdateMousePos", Remote = "MainEvent" }
-- // Important Variables
local localPlayer = players.LocalPlayer
local camera = workspace.CurrentCamera
local mainEvent = replicatedStorage:FindFirstChild(mousePositionArgument.Remote)
-- // Optimization Variables
local isA = game.IsA
local findFirstChild = game.FindFirstChild
local findPartOnRayWithIgnoreList = workspace.FindPartOnRayWithIgnoreList
local getChildren = workspace.GetChildren
local getPlayers = players.GetPlayers
local getMouseLocation = inputService.GetMouseLocation
local worldToViewportPoint = camera.WorldToViewportPoint
local fireServer = mainEvent.FireServer
local twait = task.wait
local tspawn = task.spawn
local tinsert = table.insert
local tfind = table.find
local newVector3 = Vector3.new
local newVector2 = Vector2.new
local newCFrame = CFrame.new
local fromAxisAngle = CFrame.fromAxisAngle
local newRay = Ray.new
local fromHSV = Color3.fromHSV
local min = math.min
local random = math.random
local abs = math.abs
local rad = math.rad
local sin = math.sin
local cos = math.cos
local inf = math.huge
local pi = math.pi
local upper = string.upper
local sub = string.sub
local freeFall = Enum.HumanoidStateType.Freefall
local jumping = Enum.HumanoidStateType.Jumping
local enumKeyCode = Enum.KeyCode
-- // Main Script Variables
-- Aimbot/Silent Variables
local isLocking, targetPlayer = false, nil
-- FieldOfView Variables
-- Macro Variable
local speedGlitching = false
-- // Script Functions
local isPlayerAlive = function(player: Player)
return (player.Character and findFirstChild(player.Character, "Humanoid"))
end
local wallCheck = function(character: Model)
if Howl.Misc.Checks.WallCheck ~= true then
return true
end
local targetPosition = character.HumanoidRootPart.Position
local cameraPosition = camera.CFrame.Position
local distance = (targetPosition - cameraPosition).Magnitude
local hitPart, hitPosition = findPartOnRayWithIgnoreList(
workspace,
newRay(cameraPosition, (targetPosition - cameraPosition).Unit * distance),
{ localPlayer.Character, character }
)
return hitPart == nil or (hitPosition - cameraPosition).Magnitude >= distance
end
local velocityCheck = function(character: Model)
if not Howl.Misc.Checks.Resolver.Enabled == true then
return false
end
local humanoidRootPart = character.HumanoidRootPart
local humanoid = character.Humanoid
local velocity = humanoidRootPart.Velocity
local yVelocity = abs(velocity.Y)
if (yVelocity > 5 and humanoid:GetState() ~= freeFall) or yVelocity > 35 or abs(velocity.X) > 35 or abs(velocity.Z) > 35 then
return true
end
return false
end
local adjustPrediction = function(config: table, part: Instance)
if config.PredictionAdjuster ~= true then
return config.Prediction
end
local prediction = config.Prediction
local velocity = part.Velocity
local max = Howl.PredictionAdjuster.VelocityThreshold
return prediction + ((prediction * 1.5) - prediction) * min(velocity.Magnitude / max, 1)
end
local getClosestPlayerToCursor = function(radius: number)
local shortestDistance = radius
local closestPlayer = nil
local mousePosition = getMouseLocation(inputService)
local part = Howl.Combat.Aimbot.Part
for _, player in next, getPlayers(players) do
local character = player.Character
if player ~= localPlayer and isPlayerAlive(player) and wallCheck(character) then
local onScreenPosition, isOnScreen = worldToViewportPoint(camera, character[part].Position)
local distance = (newVector2(onScreenPosition.X, onScreenPosition.Y) - mousePosition).Magnitude
if distance < shortestDistance and isOnScreen == true then
closestPlayer = player
shortestDistance = distance
end
end
end
return closestPlayer
end
local getClosestPartFromPlayerToCursor = function(multipleParts: table, character: Model)
local shortestDistance = inf
local closestPart = nil
local mousePosition = getMouseLocation(inputService)
local parts = multipleParts.Parts
local indexAmount = 0
for _, part in next, getChildren(character) do
if isA(part, "BasePart") and tfind(parts, part.Name) then
local onScreenPosition = worldToViewportPoint(camera, part.Position)
local distance = (newVector2(onScreenPosition.X, onScreenPosition.Y) - mousePosition).Magnitude
if distance < shortestDistance then closestPart = part shortestDistance = distance end indexAmount = indexAmount + 1 end if indexAmount >= #parts then
break
end
end
return closestPart
end
local resolvePartVelocity = function(part: Instance)
local lastPosition = part.Position
twait(0.145)
local currentPosition = part.Position
return (currentPosition - lastPosition) / 0.145
end
local getRandomVector3 = function(aimbot: table)
local positiveShakeAmount = aimbot.Shake.Amount
local negativeShakeAmount = -positiveShakeAmount
local factor = 0.01
return newVector3(
random(-negativeShakeAmount, positiveShakeAmount) * factor,
random(-negativeShakeAmount, positiveShakeAmount) * factor,
random(-negativeShakeAmount, positiveShakeAmount) * factor
)
end
-- // Aimbot Main (Calculations and Camera Manipulation)
runService.Heartbeat:Connect(function(deltaTime: number)
local aimbot = Howl.Combat.Aimbot
if targetPlayer ~= nil and isLocking == true and targetPlayer.Character ~= nil then
local character = targetPlayer.Character
local isFalling = character.Humanoid:GetState() == freeFall
local targetData = isFalling and aimbot.MouseTp or aimbot
local targetPart
if aimbot.MouseTp.Enabled and isFalling then
targetPart = character[aimbot.MouseTp.Part]
else
targetPart = aimbot.MultipleParts.Enabled and getClosestPartFromPlayerToCursor(aimbot.MultipleParts, character) or character[aimbot.Part]
end
local alpha = targetData.Smoothness
local prediction = adjustPrediction(targetData, targetPart)
local goalPosition
if not velocityCheck(character) then
goalPosition = targetPart.Position + targetPart.Velocity * prediction
else
goalPosition = targetPart.Position + (resolvePartVelocity(targetPart) * prediction)
end
if aimbot.Shake.Enabled == true then
goalPosition = goalPosition + getRandomVector3(aimbot)
end
local goal = newCFrame(camera.CFrame.Position, goalPosition)
camera.CFrame = camera.CFrame:Lerp(goal, alpha)
local checks = Howl.Misc.Checks
if checks.KnockedChecks == true then
local isKO = findFirstChild(character, "BodyEffects")["K.O"].Value
local isGrabbed = findFirstChild(character, "GRABBING_CONSTRAINT") ~= nil
if character.Humanoid.Health < 0.1 or isKO == true or isGrabbed == true then
targetPlayer = nil
isLocking = false
end
end
if checks.TargetDeath == true and character.Humanoid.Health < 1 then
targetPlayer = nil
isLocking = false
end
if checks.PlayerDeath == true and localPlayer.Character.Humanoid.Health < 1 then
targetPlayer = nil
isLocking = false
end
end
end)
-- // Silent Main
local replicatedStorage = game:GetService("ReplicatedStorage")
local localPlayer = game:GetService("Players").LocalPlayer
local childActivatedConnection
local childAddedConnection
local childRemovedConnection
local childActivatedFunction = function()
local silentTarget = upper(Howl.Options.Type) == "FOV" and getClosestPlayerToCursor(Howl.FieldOfView.Size) or targetPlayer
if isLocking and silentTarget and silentTarget.Character then
local silent = Howl.Combat.Silent
local character = silentTarget.Character
local targetPart = silent.MultipleParts.Enabled
and getClosestPartFromPlayerToCursor(silent.MultipleParts, character)
or character[silent.Part]
local hitPosition = targetPart.Position
local humanoidStateType = character.Humanoid:GetState()
if humanoidStateType == Enum.HumanoidStateType.Jumping then
hitPosition += Vector3.new(0, silent.Offsets.Jump.Amount, 0)
elseif humanoidStateType == Enum.HumanoidStateType.Freefall then
hitPosition += Vector3.new(0, silent.Offsets.Fall.Amount, 0)
end
local targetVector = velocityCheck(character) and resolvePartVelocity(targetPart) or targetPart.Velocity
local function fireEventForGame(hitPosition, targetVector, silent, targetPart)
local currentGame = Games[game.PlaceId] or { Argument = "UpdateMousePos", Remote = "MainEvent" }
local mainEvent = replicatedStorage:FindFirstChild(currentGame.Remote)
local mousePositionArgument = currentGame.Argument
if mainEvent then
local adjustedPosition = hitPosition + (targetVector * adjustPrediction(silent, targetPart))
if currentGame.Name == "Hood Customs" then
fireServer(mainEvent, mousePositionArgument, adjustedPosition + Vector3.new(0, 0, 0))
else
fireServer(mainEvent, mousePositionArgument, adjustedPosition)
end
end
end
fireEventForGame(hitPosition, targetVector, silent, targetPart)
else
silentTarget = nil
end
end
local function onChildAdded(child)
if child:IsA("Tool") then
if childActivatedConnection then
childActivatedConnection:Disconnect()
end
childActivatedConnection = child.Activated:Connect(childActivatedFunction)
end
end
local function onChildRemoved(child)
if child:IsA("Tool") and childActivatedConnection then
childActivatedConnection:Disconnect()
end
end
local function onCharacterAdded(character)
if childAddedConnection then
childAddedConnection:Disconnect()
end
if childRemovedConnection then
childRemovedConnection:Disconnect()
end
if childActivatedConnection then
childActivatedConnection:Disconnect()
end
childAddedConnection = character.ChildAdded:Connect(onChildAdded)
childRemovedConnection = character.ChildRemoved:Connect(onChildRemoved)
end
-- Initial connection to the current character
if localPlayer.Character then
onCharacterAdded(localPlayer.Character)
end
localPlayer.CharacterAdded:Connect(onCharacterAdded)
-- // Make sure silent aim works if player is holding a gun while executing Howl
local currentTool = nil
for _, v in next, getChildren(localPlayer.Character) do
if isA(v, "Tool") then
currentTool = v
currentTool.Parent = localPlayer:FindFirstChildOfClass("Backpack")
break
end
end
-- // Keybinds
inputService.InputBegan:Connect(function(input: InputObject, gameProcessedEvent: boolean)
if gameProcessedEvent == true then
return
end
local inputKeyCode = input.KeyCode
local keyBind = Howl.Options.Keybind
if inputKeyCode == enumKeyCode[sub(upper(keyBind.Aimbot), 1, 1)] then
isLocking = not isLocking
targetPlayer = isLocking and getClosestPlayerToCursor(inf) or nil
elseif inputKeyCode == enumKeyCode[sub(upper(keyBind.Resolver), 1, 1)] then
local Resolver = Howl.Misc.Checks.Resolver
Resolver.Enabled = not Resolver.Enabled
if Resolver.Notification == true then
starterGui:SetCore("SendNotification", {
Title = "Resolver",
Text = tostring(Resolver.Enabled),
Duration = -inf,
})
end
end
if Howl.Misc.Macro.Enabled == true then
local macro = Howl.Misc.Macro
if inputKeyCode == enumKeyCode[sub(upper(keyBind.Macro), 1, 1)] and macro.Type == "Third" then
speedGlitching = not speedGlitching
if speedGlitching == true then
repeat
local waittime = macro.Speed / 100
twait(waittime)
virtualInputManager:SendKeyEvent(true, "I", false, game)
twait(waittime)
virtualInputManager:SendKeyEvent(true, "O", false, game)
twait(waittime)
virtualInputManager:SendKeyEvent(true, "I", false, game)
twait(waittime)
virtualInputManager:SendKeyEvent(true, "O", false, game)
twait(waittime)
until not speedGlitching
end
elseif inputKeyCode == enumKeyCode[sub(upper(keyBind.Macro), 1, 1)] and macro.Type == "First" then
speedGlitching = not speedGlitching
if speedGlitching == true then
repeat
local waittime = macro.Speed / 100
twait(waittime)
virtualInputManager:SendMouseWheelEvent("0", "0", true, game)
twait(waittime)
virtualInputManager:SendMouseWheelEvent("0", "0", false, game)
twait(waittime)
virtualInputManager:SendMouseWheelEvent("0", "0", true, game)
twait(waittime)
virtualInputManager:SendMouseWheelEvent("0", "0", false, game)
twait(waittime)
until not speedGlitching
end
elseif inputKeyCode == enumKeyCode[sub(upper(keyBind.Macro), 1, 1)] and macro.Type == "Electron" then
speedGlitching = not speedGlitching
if speedGlitching == true then
repeat
runService.Heartbeat:Wait()
keypress(0x49)
runService.Heartbeat:Wait()
keypress(0x4F)
runService.Heartbeat:Wait()
keyrelease(0x49)
runService.Heartbeat:Wait()
keyrelease(0x4F)
runService.Heartbeat:Wait()
until not speedGlitching
end
end
end
end)
function AA()
local localPlayer = game.Players.LocalPlayer
if not getgenv().Howl.AntiAim.Enabled then return end -- Check if AA is enabled
-- Get hip height from settings
local val = getgenv().Howl.AntiAim.Velocity -- Get vertical velocity from settings
local humanoidRootPart = localPlayer.Character.HumanoidRootPart
-- Set the vertical velocity
humanoidRootPart.Velocity = Vector3.new(humanoidRootPart.Velocity.X, val, humanoidRootPart.Velocity.Z)
-- Set the hip height
end
game:GetService('UserInputService').InputBegan:Connect(function(Key)
if Key.KeyCode == Enum.KeyCode[getgenv().Howl.Options.Keybind.AntiAimKeybind:upper()] and not game:GetService('UserInputService'):GetFocusedTextBox() then
Toggled = not Toggled -- Toggle the AA feature
if Toggled then
while Toggled do
AA()
task.wait()
end
end
end
end)
local UserInputService = game:GetService("UserInputService")
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local proximityDistance = getgenv().Howl.Misc.Autobuy.ProximityDistance or 10
local isLoopActive = false
local targetPositions = {
Vector3.new(-635.77001953125, 18.855512619018555, -119.34500122070312),
Vector3.new(-1046.2003173828125, 18.851364135742188, -256.449951171875),
Vector3.new(492.8777160644531, 45.112525939941406, -620.4310913085938),
Vector3.new(533.6549682617188, 1.7305126190185547, -257.5400085449219),
Vector3.new(32.894508361816406, 22.60923194885254, -845.3250122070312)
}
-- Corresponding item names
local targetItems = {
"12 [Revolver Ammo] - $80",
"18 [Double-Barrel SG Ammo] - $64",
"20 [TacticalShotgun Ammo] - $64",
"12 [Revolver Ammo] - $53",
"18 [Double-Barrel SG Ammo] - $53"
}
local function checkProximityAndClick()
while isLoopActive do
for index, targetPosition in ipairs(targetPositions) do
local distance = (character.HumanoidRootPart.Position - targetPosition).Magnitude
if distance <= proximityDistance then
local shopFolder = workspace:FindFirstChild("Ignored") and workspace.Ignored:FindFirstChild("Shop")
if shopFolder then
local targetItem = shopFolder:FindFirstChild(targetItems[index])
if targetItem then
local clickDetector = targetItem:FindFirstChild("ClickDetector")
if clickDetector then
fireclickdetector(clickDetector)
end
end
end
break
end
end
wait(0.2)
end
end
UserInputService.InputBegan:Connect(function(input, isProcessed)
if not isProcessed and input.UserInputType == Enum.UserInputType.Keyboard then
local currentToggleKey = Enum.KeyCode[getgenv().Howl.Options.Keybind.AutoBuyKeyBind]
if input.KeyCode == currentToggleKey then
isLoopActive = not isLoopActive
if isLoopActive then
checkProximityAndClick()
end
elseif Enum.KeyCode[input.KeyCode.Name] then
end
end
end)
local function setAutobuyKeybind(key)
if Enum.KeyCode[key] then
getgenv().Howl.Autobuy.Keybind = key
end
end
if getgenv().Howl.Misc.Visuals.EspEnabled == true then
local espSquares = {}
local espOutlineSquares = {}
local displayNameTexts = {}
local function updateSquareESP(player, position)
if not espOutlineSquares[player] then
local outlineSquare = Drawing.new("Square")
outlineSquare.Color = Color3.fromRGB(0, 0, 0)
outlineSquare.Transparency = 0
outlineSquare.Filled = true
outlineSquare.Size = Vector2.new(10, 10)
espOutlineSquares[player] = outlineSquare
end
if not espSquares[player] then
local square = Drawing.new("Square")
square.Color = Howl.Misc.Visuals.EspColor
square.Transparency = Howl.Misc.Visuals.EspTransparency
square.Filled = true
square.Size = Vector2.new(5, 5)
espSquares[player] = square
end
local outlineSquare = espOutlineSquares[player]
local square = espSquares[player]
outlineSquare.Position = Vector2.new(position.X - outlineSquare.Size.X / 2, position.Y - outlineSquare.Size.Y / 2)
square.Position = Vector2.new(position.X - square.Size.X / 2, position.Y - square.Size.Y / 2)
outlineSquare.Visible = true
square.Visible = true
end
local function updateDisplayNameESP(player, position)
if Howl.Misc.Visuals.DisplayName then
if not displayNameTexts[player] then
local text = Drawing.new("Text")
text.Color = Howl.Misc.Visuals.EspColor
text.Size = 12
text.Center = true
text.Outline = false
text.Font = Drawing.Fonts.UI
displayNameTexts[player] = text
end
local text = displayNameTexts[player]
text.Text = player.DisplayName
text.Position = Vector2.new(position.X, position.Y - 20)
text.Visible = true
else
if displayNameTexts[player] then
displayNameTexts[player]:Remove()
displayNameTexts[player] = nil
end
end
end
local function cleanupPlayerESP(player)
if espOutlineSquares[player] then
espOutlineSquares[player]:Remove()
espOutlineSquares[player] = nil
end
if espSquares[player] then
espSquares[player]:Remove()
espSquares[player] = nil
end
if displayNameTexts[player] then
displayNameTexts[player]:Remove()
displayNameTexts[player] = nil
end
end
local function createESP()
for _, player in pairs(players:GetPlayers()) do
if player ~= players.LocalPlayer and player.Character then
local humanoidRootPart = player.Character:FindFirstChild("HumanoidRootPart")
if humanoidRootPart and humanoidRootPart:IsA("BasePart") then
local distance = (humanoidRootPart.Position - camera.CFrame.Position).Magnitude
local position, onScreen = camera:WorldToViewportPoint(humanoidRootPart.Position)
if Howl.Misc.Visuals.EspEnabled and distance <= Howl.Misc.Visuals.Distance and onScreen then updateSquareESP(player, position) updateDisplayNameESP(player, position) else cleanupPlayerESP(player) end else cleanupPlayerESP(player) end end end end players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) end) end) players.PlayerRemoving:Connect(function(player) cleanupPlayerESP(player) end) runService.RenderStepped:Connect(createESP) end local player = game.Players.LocalPlayer local userInputService = game:GetService("UserInputService") local runService = game:GetService("RunService") local isMoving = false local speedMultiplier = getgenv().Howl.Cframe.Options.DefaultSpeed local enable = getgenv().Howl.Cframe.Options.Enable local function moveCharacter(humanoidRootPart) runService.Stepped:Connect(function() while isMoving do if not enable then isMoving = false break end local moveDirection = player.Character.Humanoid.MoveDirection if moveDirection.Magnitude > 0 then
humanoidRootPart.CFrame = humanoidRootPart.CFrame + (moveDirection * speedMultiplier * runService.RenderStepped:Wait())
end
wait()
end
end)
end
local function initializeCharacter(character)
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
userInputService.InputBegan:Connect(function(input, gameProcessedEvent)
if gameProcessedEvent then return end
if input.KeyCode.Name == getgenv().Howl.Cframe.Options.Keybinds.ToggleMovement then
isMoving = not isMoving
if isMoving then
moveCharacter(humanoidRootPart)
end
end
end)
runService.RenderStepped:Connect(function()
speedMultiplier = getgenv().Howl.Cframe.Options.DefaultSpeed
end)
end
if player.Character then
initializeCharacter(player.Character)
end
player.CharacterAdded:Connect(function(character)
initializeCharacter(character)
end)
game:GetService("RunService").Heartbeat:Connect(function()
enable = getgenv().Howl.Cframe.Options.Enable
end)
getgenv().Loaded = true
Description
Main: – Inf Money – Money Amount – Sword Spawner [FE] – Auto Prestige – Multi Spammer – Inf Pet Equips – Collect Swords – Equip Title – Title Name – Drop All Swords – Remove Walls/Blockers PVP: — PvP with other GUI users! — Turning the toggle on makes the Psword deal damage — You must also get a sword from the Main GUI – PvP


