Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. Blox Fruits: Auto Fruit Script This action-adventure game revolves around a pirate theme, where players enagage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
local Config = { Name = "Blox Fruits - Auto Fruit", Team = "Marines", TweenSpeed = 200, DuplicateCheck = true, MaxStore = 3600, CheckInterval = 2500, TeleportInterval = 1000, } if not game:IsLoaded() then game.Loaded:Wait() end local Players = game:GetService("Players") local Player = Players.LocalPlayer local TweenService = game:GetService("TweenService") local TeleportService = game:GetService("TeleportService") local HttpService = game:GetService("HttpService") local StarterGui = game:GetService("StarterGui") local RunService = game:GetService("RunService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Remotes = ReplicatedStorage:WaitForChild("Remotes") local CommF_ = Remotes:WaitForChild("CommF_") local function Notify(Text) StarterGui:SetCore("SendNotification", { Title = Config.Name, Text = Text, }) end local function SetTeam(Team) Notify(`Setting Team: {Team}`) CommF_:InvokeServer("SetTeam", Team) end local function GetCharacter(Player) return Player.Character or Player.CharacterAdded:Wait() end local function GetHumanoid(Player) local Character = GetCharacter(Player) return Character:WaitForChild("Humanoid") end local function GetRootPart(Player) local Character = GetCharacter(Player) return Character:WaitForChild("HumanoidRootPart") end local function TeleportTo(CFrame) local RootPart = GetRootPart(Player) local CurrentPos = RootPart.Position local TargetPos = CFrame.Position local Distance = (TargetPos - CurrentPos).magnitude local Duration = Distance / Config.TweenSpeed local TweenInfo = TweenInfo.new(Duration, Enum.EasingStyle.Linear) local Tween = TweenService:Create(RootPart, TweenInfo, { CFrame = CFrame, }) Tween:Play() Tween.Completed:Wait() end local NoClipConnection local function DisableNoClip() if NoClipConnection then NoClipConnection:Disconnect() NoClipConnection = nil end end local function EnableNoClip() DisableNoClip() NoClipConnection = RunService.Stepped:Connect(function() if not Player.Character then return end for _, Item in pairs(Player.Character:GetDescendants()) do if Item:IsA("BasePart") and Item.CanCollide then Item.CanCollide = false end end end) end local function DisableSitting() local Humanoid = GetHumanoid(Player) Humanoid:SetStateEnabled("Seated", false) Humanoid.Sit = true end local function EnableSitting() local Humanoid = GetHumanoid(Player) Humanoid:SetStateEnabled("Seated", true) Humanoid.Sit = false end local function GetStoreName(Name) local Word = Name:split(" ")[1] return `{Word}-{Word}` end local function MonitorCharacter() local Character = GetCharacter(Player) Character.ChildAdded:Connect(function(Item) local Fruit = Item:FindFirstChild("Fruit") if Fruit then Notify(`Storing: {Item.Name}`) CommF_:InvokeServer("StoreFruit", GetStoreName(Item.Name), Item) end end) end local function GetFruitInventory() local Inventory = CommF_:InvokeServer("getInventoryFruits") local Names = {} for _, Fruit in pairs(Inventory) do if Fruit.Name then table.insert(Names, Fruit.Name) end end return Names end local function TeleportToFruits() local Found = false for _, Item in pairs(game.Workspace:GetChildren()) do local Fruit = Item:FindFirstChild("Fruit") if not Fruit then continue end local InnerFruit = Fruit:FindFirstChild("Fruit") if not InnerFruit then continue end if Config.DuplicateCheck then local Inventory = GetFruitInventory() if table.find(Inventory, GetStoreName(Item.Name)) then Notify(`Skipped Duplicate: {Item.Name}`) continue end end if not Found then Found = true end Notify(`Teleporting To: {Item.Name}`) TeleportTo(InnerFruit.CFrame) task.wait() end Notify(Found and "Collected Fruits" or "No Fruits") end local function ServerHop() local PlaceId = game.PlaceId local JobId = game.JobId local RootFolder = "ServerHop" local StorageFile = `{RootFolder}\\{tostring(PlaceId)}.json` local Data = { Start = tick(), Jobs = {}, } if not isfolder(RootFolder) then makefolder(RootFolder) end if isfile(StorageFile) then local NewData = HttpService:JSONDecode(readfile(StorageFile)) if tick() - NewData.Start < Config.MaxStore then Data = NewData end end if not table.find(Data.Jobs, JobId) then table.insert(Data.Jobs, JobId) end writefile(StorageFile, HttpService:JSONEncode(Data)) local Servers = {} local Cursor = "" while Cursor and #Servers <= 0 and task.wait(Config.CheckInterval / 1000) do local Request = request or HttpService.RequestAsync local Response = Request({ Url = `https://games.roblox.com/v1/games/{PlaceId}/servers/Public?sortOrder=Desc&limit=100&excludeFullGames=true&cursor{Cursor}`, Method = "GET", }) local Success, Body = pcall(function() return HttpService:JSONDecode(Response.Body) end) if not Success or not Body or not Body.data then continue end task.spawn(function() for _, Server in pairs(Body.data) do if typeof(Server) ~= "table" or not Server.id or not tonumber(Server.playing) or not tonumber(Server.maxPlayers) then continue end if Server.playing < Server.maxPlayers and not table.find(Data.Jobs, Server.id) then table.insert(Servers, 1, Server.id) end end end) if Body.nextPageCursor then Cursor = Body.nextPageCursor end end while #Servers > 0 and task.wait(Config.TeleportInterval / 1000) do Notify("Server Hopping") local Server = Servers[math.random(1, #Servers)] TeleportService:TeleportToPlaceInstance(PlaceId, Server, Player) end end SetTeam(Config.Team) EnableNoClip() DisableSitting() MonitorCharacter() TeleportToFruits() EnableSitting() DisableNoClip() ServerHop()
Description
Blox Fruits script is a Lua-based program designed for the popular Roblox game Blox Fruits. These scripts provide features like auto-farming, auto-quest completion, teleportation, boss farming, or unlocking special abilities, allowing players to level up and progress faster.