Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
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- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
-- Settings local Settings = { Box_Color = Color3.fromRGB(255, 0, 0), Box_Thickness = 2, Team_Check = false, Team_Color = false, Autothickness = true } --Locals local Space = game:GetService("Workspace") local Player = game:GetService("Players").LocalPlayer local Camera = Space.CurrentCamera -- Locals local function NewLine(color, thickness) local line = Drawing.new("Line") line.Visible = false line.From = Vector2.new(0, 0) line.To = Vector2.new(0, 0) line.Color = color line.Thickness = thickness line.Transparency = 1 return line end local function Vis(lib, state) for i, v in pairs(lib) do v.Visible = state end end local function Colorize(lib, color) for i, v in pairs(lib) do v.Color = color end end local Black = Color3.fromRGB(0, 0, 0) local function Rainbow(lib, delay) for hue = 0, 1, 1/30 do local color = Color3.fromHSV(hue, 0.6, 1) Colorize(lib, color) wait(delay) end Rainbow(lib) end --Main Draw Function local function Main(plr) repeat wait() until plr.Character ~= nil and plr.Character:FindFirstChild("Humanoid") ~= nil local R15 if plr.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then R15 = true else R15 = false end local Library = { TL1 = NewLine(Settings.Box_Color, Settings.Box_Thickness), TL2 = NewLine(Settings.Box_Color, Settings.Box_Thickness), TR1 = NewLine(Settings.Box_Color, Settings.Box_Thickness), TR2 = NewLine(Settings.Box_Color, Settings.Box_Thickness), BL1 = NewLine(Settings.Box_Color, Settings.Box_Thickness), BL2 = NewLine(Settings.Box_Color, Settings.Box_Thickness), BR1 = NewLine(Settings.Box_Color, Settings.Box_Thickness), BR2 = NewLine(Settings.Box_Color, Settings.Box_Thickness) } coroutine.wrap(Rainbow)(Library, 0.15) local oripart = Instance.new("Part") oripart.Parent = Space oripart.Transparency = 1 oripart.CanCollide = false oripart.Size = Vector3.new(1, 1, 1) oripart.Position = Vector3.new(0, 0, 0) --Updater Loop local function Updater() local c c = game:GetService("RunService").RenderStepped:Connect(function() if plr.Character ~= nil and plr.Character:FindFirstChild("Humanoid") ~= nil and plr.Character:FindFirstChild("HumanoidRootPart") ~= nil and plr.Character.Humanoid.Health > 0 and plr.Character:FindFirstChild("Head") ~= nil then local Hum = plr.Character local HumPos, vis = Camera:WorldToViewportPoint(Hum.HumanoidRootPart.Position) if vis then oripart.Size = Vector3.new(Hum.HumanoidRootPart.Size.X, Hum.HumanoidRootPart.Size.Y*1.5, Hum.HumanoidRootPart.Size.Z) oripart.CFrame = CFrame.new(Hum.HumanoidRootPart.CFrame.Position, Camera.CFrame.Position) local SizeX = oripart.Size.X local SizeY = oripart.Size.Y local TL = Camera:WorldToViewportPoint((oripart.CFrame * CFrame.new(SizeX, SizeY, 0)).p) local TR = Camera:WorldToViewportPoint((oripart.CFrame * CFrame.new(-SizeX, SizeY, 0)).p) local BL = Camera:WorldToViewportPoint((oripart.CFrame * CFrame.new(SizeX, -SizeY, 0)).p) local BR = Camera:WorldToViewportPoint((oripart.CFrame * CFrame.new(-SizeX, -SizeY, 0)).p) if Settings.Team_Check then if plr.TeamColor == Player.TeamColor then Colorize(Library, Color3.fromRGB(0, 255, 0)) else Colorize(Library, Color3.fromRGB(255, 0, 0)) end end if Settings.Team_Color then Colorize(Library, plr.TeamColor.Color) end local ratio = (Camera.CFrame.p - Hum.HumanoidRootPart.Position).magnitude local offset = math.clamp(1/ratio*750, 2, 300) Library.TL1.From = Vector2.new(TL.X, TL.Y) Library.TL1.To = Vector2.new(TL.X + offset, TL.Y) Library.TL2.From = Vector2.new(TL.X, TL.Y) Library.TL2.To = Vector2.new(TL.X, TL.Y + offset) Library.TR1.From = Vector2.new(TR.X, TR.Y) Library.TR1.To = Vector2.new(TR.X - offset, TR.Y) Library.TR2.From = Vector2.new(TR.X, TR.Y) Library.TR2.To = Vector2.new(TR.X, TR.Y + offset) Library.BL1.From = Vector2.new(BL.X, BL.Y) Library.BL1.To = Vector2.new(BL.X + offset, BL.Y) Library.BL2.From = Vector2.new(BL.X, BL.Y) Library.BL2.To = Vector2.new(BL.X, BL.Y - offset) Library.BR1.From = Vector2.new(BR.X, BR.Y) Library.BR1.To = Vector2.new(BR.X - offset, BR.Y) Library.BR2.From = Vector2.new(BR.X, BR.Y) Library.BR2.To = Vector2.new(BR.X, BR.Y - offset) Vis(Library, true) if Settings.Autothickness then local distance = (Player.Character.HumanoidRootPart.Position - oripart.Position).magnitude local value = math.clamp(1/distance*100, 1, 4) --0.1 is min thickness, 6 is max for u, x in pairs(Library) do x.Thickness = value end else for u, x in pairs(Library) do x.Thickness = Settings.Box_Thickness end end else Vis(Library, false) end else Vis(Library, false) if game:GetService("Players"):FindFirstChild(plr.Name) == nil then for i, v in pairs(Library) do v:Remove() oripart:Destroy() end c:Disconnect() end end end) end coroutine.wrap(Updater)() end -- Draw Boxes for i, v in pairs(game:GetService("Players"):GetPlayers()) do if v.Name ~= Player.Name then coroutine.wrap(Main)(v) end end game:GetService("Players").PlayerAdded:Connect(function(newplr) coroutine.wrap(Main)(newplr) end)
Remember to employ a dummy account when injecting scripts. We cannot be held responsible for any potential harm caused to your Roblox account.