Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. SElite Scripts RIVALS This action-adventure game revolves around a pirate theme, where players enagage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level. This is a free and keyless script forAttack on Titan Revolution with Auto Farm, Safe Farm, and many more features
Description
This is an open-source RIVALS script developed by Elite Scripts, featuring aimbot, FOV customization, aim prediction, and many other features. Since the script is open source, you can also customize and modify the code with the help of AI.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
Game Name
RIVALS
Aim Part FOV Circle Smoothing Prediction Multiplier Show FOV FOV Color Enable ESP Box Health Bar Skeleton Tracers Bullet Tracers Team Check
--[[
ELITE EXECUTOR · RIVALS
Working script (executor) —
AIM · ESP (box/skel/tracer/name/dist/health) · Bullet tracers
Rage (fly/noclip/speed) · Unlock cosmetics (client) · FPS
About + Discord
Use: paste into Xeno / JJSploit / any UNC executor while in Rivals
Keyless · free
]]
local Rayfield = loadstring(game:HttpGet("https://sirius.menu/rayfield"))()
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Workspace = game:GetService("Workspace")
local Lighting = game:GetService("Lighting")
local TweenService = game:GetService("TweenService")
local StarterGui = game:GetService("StarterGui")
local LocalPlayer = Players.LocalPlayer
local Camera = Workspace.CurrentCamera
local Mouse = LocalPlayer:GetMouse()
-- ======================== SETTINGS ========================
local S = {
-- Aim
Aimbot = false,
SilentAim = false, -- soft: forces aim part toward target while firing
AlwaysOn = false,
AimKey = Enum.UserInputType.MouseButton2,
FOV = 140,
Smoothness = 0.12, -- lower = smoother
AimPart = "Head", -- Head | UpperTorso | HumanoidRootPart | LowerTorso
TeamCheck = true,
WallCheck = true,
Prediction = true,
PredMult = 0.09,
ShowFOV = true,
FOVColor = Color3.fromRGB(180, 80, 255),
-- ESP
ESP = true,
Box = true,
Skeleton = true,
Tracer = true,
Name = true,
Distance = true,
Health = true,
ESPTeamCheck = true,
MaxDist = 2000,
BoxColor = Color3.fromRGB(188, 78, 255),
SkelColor = Color3.fromRGB(210, 120, 255),
TracerColor = Color3.fromRGB(160, 60, 240),
NameColor = Color3.fromRGB(240, 230, 255),
-- Bullet tracers
BulletTracer = true,
BulletColor = Color3.fromRGB(255, 90, 220),
BulletThick = 2,
BulletLife = 1.2,
BulletMaxDist = 1200,
-- Rage / movement
Fly = false,
FlySpeed = 80,
Noclip = false,
Speed = false,
WalkSpeed = 24,
InfiniteJump = false,
-- Visual / unlock-ish
FullBright = false,
NoFog = false,
CustomSky = false,
-- FPS / misc weapon flags
FPSUnlock = false,
AutoReload = false,
NoRecoil = false,
NoSpread = false,
UnlockCam = false,
-- Discord LED footer
DiscordLED = true,
DiscordLEDColor = Color3.fromRGB(188, 78, 255),
DiscordLink = "https://discord.gg/JyHTa3M7h",
AutoReattach = true,
}
-- ======================== STATE ========================
local HoldingAim = false
local espCache = {}
local bullets = {}
local lastShot = 0
local flyBV, flyBG
local FOVCircle = Drawing.new("Circle")
FOVCircle.Visible = false
FOVCircle.Thickness = 1.4
FOVCircle.Filled = false
FOVCircle.NumSides = 64
FOVCircle.Transparency = 0.75
FOVCircle.Color = S.FOVColor
FOVCircle.Radius = S.FOV
-- LED Discord footer — small, subtle, bottom center
local DiscordLEDGlow = Drawing.new("Text")
DiscordLEDGlow.Text = "discord.gg/JyHTa3M7h"
DiscordLEDGlow.Size = 13
DiscordLEDGlow.Center = true
DiscordLEDGlow.Outline = false
DiscordLEDGlow.Color = S.DiscordLEDColor
DiscordLEDGlow.Transparency = 0.72
DiscordLEDGlow.Visible = S.DiscordLED
local DiscordLEDText = Drawing.new("Text")
DiscordLEDText.Text = "discord.gg/JyHTa3M7h"
DiscordLEDText.Size = 12
DiscordLEDText.Center = true
DiscordLEDText.Outline = true
DiscordLEDText.Color = S.DiscordLEDColor
DiscordLEDText.Transparency = 1
DiscordLEDText.Visible = S.DiscordLED
local DiscordLEDLine = Drawing.new("Line")
DiscordLEDLine.Thickness = 1
DiscordLEDLine.Color = S.DiscordLEDColor
DiscordLEDLine.Transparency = 0.6
DiscordLEDLine.Visible = S.DiscordLED
-- ======================== UI ========================
local Window = Rayfield:CreateWindow({
Name = "Elite Scripts",
LoadingTitle = "Elite Scripts",
LoadingSubtitle = "Rivals",
Theme = "Default",
ConfigurationSaving = {
Enabled = true,
FolderName = "EliteScripts",
FileName = "RivalsConfig"
},
Discord = { Enabled = false },
KeySystem = false
})
-- Sidebar-style tabs matching common Rivals UIs
local AimTab = Window:CreateTab("Aimbot", 4483362458)
local VisualsTab = Window:CreateTab("Visuals", 4483362458)
local PlayerTab = Window:CreateTab("Player", 4483362458)
local WeaponsTab = Window:CreateTab("Weapons", 4483362458)
local MiscTab = Window:CreateTab("Misc", 4483362458)
local SettingsTab = Window:CreateTab("Settings", 4483362458)
local ConfigsTab = Window:CreateTab("Configs", 4483362458)
-- AIMBOT (like reference: Enable / Silent / Prediction / Aim Part / FOV / Smoothing)
AimTab:CreateSection("Aimbot")
AimTab:CreateToggle({ Name = "Enable Aimbot", CurrentValue = false, Flag = "Aimbot", Callback = function(v)
S.Aimbot = v
FOVCircle.Visible = v and S.ShowFOV
end })
AimTab:CreateToggle({ Name = "Silent Aim", CurrentValue = false, Flag = "Silent", Callback = function(v) S.SilentAim = v end })
AimTab:CreateToggle({ Name = "Aim Prediction", CurrentValue = true, Flag = "Pred", Callback = function(v) S.Prediction = v end })
AimTab:CreateToggle({ Name = "Always On", CurrentValue = false, Flag = "AlwaysOn", Callback = function(v) S.AlwaysOn = v end })
AimTab:CreateToggle({ Name = "Team Check", CurrentValue = true, Flag = "TeamCheck", Callback = function(v) S.TeamCheck = v end })
AimTab:CreateToggle({ Name = "Wall Check", CurrentValue = true, Flag = "WallCheck", Callback = function(v) S.WallCheck = v end })
AimTab:CreateDropdown({
Name = "Aim Part",
Options = {"Head", "UpperTorso", "HumanoidRootPart", "LowerTorso"},
CurrentOption = {"Head"},
Flag = "AimPart",
Callback = function(o) S.AimPart = type(o) == "table" and o[1] or o end
})
AimTab:CreateSlider({ Name = "FOV Circle", Range = {40, 400}, Increment = 5, CurrentValue = 150, Flag = "FOV", Callback = function(v)
S.FOV = v
FOVCircle.Radius = v
end })
AimTab:CreateSlider({ Name = "Smoothing", Range = {0.03, 0.40}, Increment = 0.01, CurrentValue = 0.25, Flag = "Smooth", Callback = function(v) S.Smoothness = v end })
AimTab:CreateSlider({ Name = "Prediction Mult", Range = {0.02, 0.25}, Increment = 0.01, CurrentValue = 0.09, Flag = "PredM", Callback = function(v) S.PredMult = v end })
AimTab:CreateToggle({ Name = "Show FOV", CurrentValue = true, Flag = "ShowFOV", Callback = function(v)
S.ShowFOV = v
FOVCircle.Visible = v and S.Aimbot
end })
AimTab:CreateColorPicker({ Name = "FOV Color", Color = S.FOVColor, Flag = "FOVCol", Callback = function(c)
S.FOVColor = c
FOVCircle.Color = c
end })
-- VISUALS / ESP
VisualsTab:CreateSection("ESP")
VisualsTab:CreateToggle({ Name = "Enable ESP", CurrentValue = true, Flag = "ESP", Callback = function(v)
S.ESP = v
if not v then
for _, objs in pairs(espCache) do
for _, d in pairs(objs) do
if typeof(d) == "table" then
for _, x in pairs(d) do if x and x.Visible ~= nil then x.Visible = false end end
elseif d and d.Visible ~= nil then
d.Visible = false
end
end
end
end
end })
VisualsTab:CreateToggle({ Name = "Box", CurrentValue = true, Flag = "Box", Callback = function(v) S.Box = v end })
VisualsTab:CreateToggle({ Name = "Health Bar", CurrentValue = true, Flag = "HP", Callback = function(v) S.Health = v end })
VisualsTab:CreateToggle({ Name = "Distance", CurrentValue = true, Flag = "Dist", Callback = function(v) S.Distance = v end })
VisualsTab:CreateToggle({ Name = "Name", CurrentValue = true, Flag = "Name", Callback = function(v) S.Name = v end })
VisualsTab:CreateToggle({ Name = "Skeleton", CurrentValue = true, Flag = "Skel", Callback = function(v) S.Skeleton = v end })
VisualsTab:CreateToggle({ Name = "Tracers", CurrentValue = true, Flag = "Tracer", Callback = function(v) S.Tracer = v end })
VisualsTab:CreateToggle({ Name = "Bullet Tracers", CurrentValue = true, Flag = "BT", Callback = function(v) S.BulletTracer = v end })
VisualsTab:CreateToggle({ Name = "Team Check", CurrentValue = true, Flag = "ESPTeam", Callback = function(v) S.ESPTeamCheck = v end })
VisualsTab:CreateSlider({ Name = "Max Distance", Range = {100, 4000}, Increment = 50, CurrentValue = 2000, Flag = "MaxD", Callback = function(v) S.MaxDist = v end })
VisualsTab:CreateSection("Colors")
VisualsTab:CreateColorPicker({ Name = "Box", Color = S.BoxColor, Flag = "BoxC", Callback = function(c) S.BoxColor = c end })
VisualsTab:CreateColorPicker({ Name = "Skeleton", Color = S.SkelColor, Flag = "SkelC", Callback = function(c) S.SkelColor = c end })
VisualsTab:CreateColorPicker({ Name = "Tracer", Color = S.TracerColor, Flag = "TrC", Callback = function(c) S.TracerColor = c end })
VisualsTab:CreateColorPicker({ Name = "Name", Color = S.NameColor, Flag = "NmC", Callback = function(c) S.NameColor = c end })
VisualsTab:CreateColorPicker({ Name = "Bullet Tracer", Color = S.BulletColor, Flag = "BTC", Callback = function(c) S.BulletColor = c end })
-- RAGE
PlayerTab:CreateSection("Movement")
PlayerTab:CreateToggle({ Name = "Fly", CurrentValue = false, Flag = "Fly", Callback = function(v)
S.Fly = v
local char = LocalPlayer.Character
local hrp = char and char:FindFirstChild("HumanoidRootPart")
local hum = char and char:FindFirstChildOfClass("Humanoid")
if not v then
if flyBV then flyBV:Destroy() flyBV = nil end
if flyBG then flyBG:Destroy() flyBG = nil end
if hum then hum.PlatformStand = false end
return
end
if not hrp or not hum then return end
hum.PlatformStand = true
flyBV = Instance.new("BodyVelocity")
flyBV.MaxForce = Vector3.new(9e9, 9e9, 9e9)
flyBV.Velocity = Vector3.zero
flyBV.Parent = hrp
flyBG = Instance.new("BodyGyro")
flyBG.MaxTorque = Vector3.new(9e9, 9e9, 9e9)
flyBG.P = 9e4
flyBG.Parent = hrp
end })
PlayerTab:CreateSlider({ Name = "Fly Speed", Range = {20, 200}, Increment = 5, CurrentValue = 80, Flag = "FlySp", Callback = function(v) S.FlySpeed = v end })
PlayerTab:CreateToggle({ Name = "Noclip", CurrentValue = false, Flag = "Noclip", Callback = function(v) S.Noclip = v end })
PlayerTab:CreateToggle({ Name = "Speed", CurrentValue = false, Flag = "Speed", Callback = function(v)
S.Speed = v
local hum = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
if hum then hum.WalkSpeed = v and S.WalkSpeed or 16 end
end })
PlayerTab:CreateSlider({ Name = "WalkSpeed", Range = {16, 80}, Increment = 1, CurrentValue = 24, Flag = "WS", Callback = function(v)
S.WalkSpeed = v
if S.Speed then
local hum = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
if hum then hum.WalkSpeed = v end
end
end })
PlayerTab:CreateToggle({ Name = "Infinite Jump", CurrentValue = false, Flag = "InfJ", Callback = function(v) S.InfiniteJump = v end })
PlayerTab:CreateParagraph({
Title = "Note",
Content = "Teleport / wallbang / rapid-fire on Rivals need game-specific remotes and are not force-enabled here. Fly, noclip, speed, jump work client-side."
})
-- WEAPONS (placeholders for Rivals weapon helpers)
WeaponsTab:CreateSection("Weapons")
WeaponsTab:CreateToggle({ Name = "Auto Reload", CurrentValue = false, Flag = "AutoReload", Callback = function(v) S.AutoReload = v end })
WeaponsTab:CreateToggle({ Name = "No Recoil", CurrentValue = false, Flag = "NoRecoil", Callback = function(v) S.NoRecoil = v end })
WeaponsTab:CreateToggle({ Name = "No Spread", CurrentValue = false, Flag = "NoSpread", Callback = function(v) S.NoSpread = v end })
WeaponsTab:CreateParagraph({
Title = "Note",
Content = "No Recoil / No Spread need Rivals weapon remotes to fully work. Toggles are wired for when those paths are added."
})
-- MISC / VISUAL
MiscTab:CreateSection("Misc")
MiscTab:CreateToggle({ Name = "Unlock Camera", CurrentValue = false, Flag = "UnlockCam", Callback = function(v) S.UnlockCam = v end })
MiscTab:CreateSection("Client visuals")
MiscTab:CreateToggle({ Name = "Fullbright", CurrentValue = false, Flag = "FB", Callback = function(v)
S.FullBright = v
if v then
Lighting.Brightness = 2
Lighting.ClockTime = 14
Lighting.FogEnd = 1e6
Lighting.GlobalShadows = false
Lighting.OutdoorAmbient = Color3.fromRGB(180, 180, 180)
else
Lighting.Brightness = 1
Lighting.GlobalShadows = true
end
end })
MiscTab:CreateToggle({ Name = "No Fog", CurrentValue = false, Flag = "NoFog", Callback = function(v)
S.NoFog = v
Lighting.FogEnd = v and 1e6 or 100000
end })
MiscTab:CreateToggle({ Name = "Purple Sky tint", CurrentValue = false, Flag = "Sky", Callback = function(v)
S.CustomSky = v
if v then
Lighting.Ambient = Color3.fromRGB(40, 20, 60)
Lighting.OutdoorAmbient = Color3.fromRGB(80, 50, 120)
end
end })
MiscTab:CreateParagraph({
Title = "Skins / charms / emotes",
Content = "Full server-side unlock-all is not possible from a client script alone. Visual boosts above work. Skin changers need Rivals-specific remote paths and break often."
})
-- SETTINGS
SettingsTab:CreateSection("Info")
SettingsTab:CreateParagraph({
Title = "Status",
Content = "Status: Injected\nGame: Rivals\nVersion: 1.0.0\nDeveloper: IKonIK"
})
SettingsTab:CreateSection("Performance")
SettingsTab:CreateToggle({ Name = "FPS Unlock attempt", CurrentValue = false, Flag = "FPS", Callback = function(v)
S.FPSUnlock = v
if v then
pcall(function()
setfpscap(0)
end)
pcall(function()
settings().Rendering.QualityLevel = Enum.QualityLevel.Level01
end)
else
pcall(function() setfpscap(60) end)
end
end })
SettingsTab:CreateParagraph({
Title = "Tip",
Content = "FPS unlock depends on your executor supporting setfpscap. Lower graphics helps more than any toggle."
})
-- ABOUT
ConfigsTab:CreateParagraph({
Title = "Elite Scripts",
Content = "Thank you for using Elite Scripts! Join the Discord down below i gladly appreciate it\n\nhappy gaming,\nIKonIK"
})
ConfigsTab:CreateParagraph({
Title = "Discord",
Content = "https://discord.gg/JyHTa3M7h"
})
ConfigsTab:CreateButton({
Name = "Copy Discord Link",
Callback = function()
if setclipboard then
setclipboard(S.DiscordLink)
Rayfield:Notify({ Title = "Elite", Content = "Discord link copied", Duration = 3 })
else
Rayfield:Notify({ Title = "Elite", Content = S.DiscordLink, Duration = 5 })
end
end
})
ConfigsTab:CreateSection("LED Discord bar (screen bottom)")
ConfigsTab:CreateToggle({
Name = "Show LED Discord bar",
CurrentValue = true,
Flag = "DiscordLED",
Callback = function(v)
S.DiscordLED = v
if DiscordLEDText then DiscordLEDText.Visible = v end
if DiscordLEDGlow then DiscordLEDGlow.Visible = v end
if DiscordLEDLine then DiscordLEDLine.Visible = v end
end
})
ConfigsTab:CreateColorPicker({
Name = "LED Color",
Color = Color3.fromRGB(188, 78, 255),
Flag = "DiscordLEDColor",
Callback = function(c)
S.DiscordLEDColor = c
if DiscordLEDText then DiscordLEDText.Color = c end
if DiscordLEDGlow then DiscordLEDGlow.Color = c end
if DiscordLEDLine then DiscordLEDLine.Color = c end
end
})
-- ======================== HELPERS ========================
local function isEnemy(plr)
if plr == LocalPlayer then return false end
if not S.TeamCheck and not S.ESPTeamCheck then return true end
if LocalPlayer.Team and plr.Team and LocalPlayer.Team == plr.Team then
return false
end
return true
end
local function visible(from, to, ignore)
local params = RaycastParams.new()
params.FilterType = Enum.RaycastFilterType.Exclude
params.FilterDescendantsInstances = ignore or { LocalPlayer.Character }
params.IgnoreWater = true
local dir = to - from
local result = Workspace:Raycast(from, dir, params)
if not result then return true end
return (result.Position - to).Magnitude < 3
end
local function getAimPart(char)
local name = S.AimPart
local p = char:FindFirstChild(name)
if p and p:IsA("BasePart") then return p end
return char:FindFirstChild("Head")
or char:FindFirstChild("HumanoidRootPart")
or char:FindFirstChild("UpperTorso")
end
local function getTarget()
local best, bestDist = nil, S.FOV
local camPos = Camera.CFrame.Position
local viewport = Camera.ViewportSize
local center = Vector2.new(viewport.X / 2, viewport.Y / 2)
for _, plr in ipairs(Players:GetPlayers()) do
if not isEnemy(plr) then continue end
local char = plr.Character
if not char then continue end
local hum = char:FindFirstChildOfClass("Humanoid")
if not hum or hum.Health <= 0 then continue end
local part = getAimPart(char)
if not part then continue end
local world = part.Position
if S.Prediction then
local hrp = char:FindFirstChild("HumanoidRootPart")
if hrp then
world = world + hrp.AssemblyLinearVelocity * S.PredMult
end
end
local screen, onScreen = Camera:WorldToViewportPoint(world)
if not onScreen or screen.Z < 0 then continue end local dist2d = (Vector2.new(screen.X, screen.Y) - center).Magnitude if dist2d > S.FOV then continue end
if S.WallCheck and not visible(camPos, world, { LocalPlayer.Character, char }) then
continue
end
if dist2d < bestDist then bestDist = dist2d best = { part = part, world = world, plr = plr, screen = Vector2.new(screen.X, screen.Y) } end end return best end -- ======================== AIMBOT ======================== UserInputService.InputBegan:Connect(function(input, gp) if gp then return end if input.UserInputType == S.AimKey then HoldingAim = true end if input.KeyCode == Enum.KeyCode.Space and S.InfiniteJump then local hum = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") if hum then hum:ChangeState(Enum.HumanoidStateType.Jumping) end end end) UserInputService.InputEnded:Connect(function(input) if input.UserInputType == S.AimKey then HoldingAim = false end end) RunService.RenderStepped:Connect(function() FOVCircle.Position = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2) FOVCircle.Radius = S.FOV FOVCircle.Visible = S.Aimbot and S.ShowFOV -- LED Discord bar — small, soft pulse, bottom center if S.DiscordLED then local vp = Camera.ViewportSize local cx = vp.X / 2 local by = vp.Y - 18 local pulse = 0.82 + 0.18 * math.sin(tick() * 2.1) DiscordLEDText.Position = Vector2.new(cx, by) DiscordLEDText.Color = S.DiscordLEDColor DiscordLEDText.Visible = true DiscordLEDGlow.Position = Vector2.new(cx, by) DiscordLEDGlow.Color = S.DiscordLEDColor DiscordLEDGlow.Transparency = 0.55 + (1 - pulse) * 0.3 DiscordLEDGlow.Visible = true DiscordLEDLine.From = Vector2.new(cx - 78, by + 11) DiscordLEDLine.To = Vector2.new(cx + 78, by + 11) DiscordLEDLine.Color = S.DiscordLEDColor DiscordLEDLine.Transparency = 0.5 + (1 - pulse) * 0.25 DiscordLEDLine.Visible = true else DiscordLEDText.Visible = false DiscordLEDGlow.Visible = false DiscordLEDLine.Visible = false end if S.Aimbot and (S.AlwaysOn or HoldingAim or S.SilentAim) then local t = getTarget() if t then local smooth = math.clamp(S.Smoothness, 0.03, 0.5) local cam = Camera.CFrame local goal = CFrame.new(cam.Position, t.world) Camera.CFrame = cam:Lerp(goal, 1 - smooth) end end -- Fly if S.Fly and flyBV and flyBG then local dir = Vector3.zero if UserInputService:IsKeyDown(Enum.KeyCode.W) then dir += Camera.CFrame.LookVector end if UserInputService:IsKeyDown(Enum.KeyCode.S) then dir -= Camera.CFrame.LookVector end if UserInputService:IsKeyDown(Enum.KeyCode.A) then dir -= Camera.CFrame.RightVector end if UserInputService:IsKeyDown(Enum.KeyCode.D) then dir += Camera.CFrame.RightVector end if UserInputService:IsKeyDown(Enum.KeyCode.Space) then dir += Vector3.yAxis end if UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then dir -= Vector3.yAxis end if dir.Magnitude > 0 then dir = dir.Unit * S.FlySpeed end
flyBV.Velocity = dir
flyBG.CFrame = Camera.CFrame
end
end)
-- ======================== NOCLIP ========================
RunService.Stepped:Connect(function()
if not S.Noclip then return end
local char = LocalPlayer.Character
if not char then return end
for _, part in ipairs(char:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
end)
-- ======================== ESP ========================
local BONES = {
{"Head", "UpperTorso"},
{"UpperTorso", "LowerTorso"},
{"UpperTorso", "LeftUpperArm"},
{"LeftUpperArm", "LeftLowerArm"},
{"LeftLowerArm", "LeftHand"},
{"UpperTorso", "RightUpperArm"},
{"RightUpperArm", "RightLowerArm"},
{"RightLowerArm", "RightHand"},
{"LowerTorso", "LeftUpperLeg"},
{"LeftUpperLeg", "LeftLowerLeg"},
{"LeftLowerLeg", "LeftFoot"},
{"LowerTorso", "RightUpperLeg"},
{"RightUpperLeg", "RightLowerLeg"},
{"RightLowerLeg", "RightFoot"},
}
local function makeESP(plr)
if espCache[plr] then return espCache[plr] end
local o = {
box = Drawing.new("Square"),
tracer = Drawing.new("Line"),
name = Drawing.new("Text"),
hp = Drawing.new("Line"),
skel = {},
}
o.box.Thickness = 1.2
o.box.Filled = false
o.box.Visible = false
o.tracer.Thickness = 1.1
o.tracer.Visible = false
o.name.Size = 14
o.name.Center = true
o.name.Outline = true
o.name.Visible = false
o.hp.Thickness = 2
o.hp.Visible = false
for i = 1, #BONES do
local line = Drawing.new("Line")
line.Thickness = 1.2
line.Visible = false
o.skel[i] = line
end
espCache[plr] = o
return o
end
local function hideESP(o)
o.box.Visible = false
o.tracer.Visible = false
o.name.Visible = false
o.hp.Visible = false
for _, l in ipairs(o.skel) do l.Visible = false end
end
local function updateESP()
if not S.ESP then
for _, o in pairs(espCache) do hideESP(o) end
return
end
local camPos = Camera.CFrame.Position
local vp = Camera.ViewportSize
for _, plr in ipairs(Players:GetPlayers()) do
if plr == LocalPlayer then continue end
local o = makeESP(plr)
local char = plr.Character
local hum = char and char:FindFirstChildOfClass("Humanoid")
local hrp = char and char:FindFirstChild("HumanoidRootPart")
local head = char and char:FindFirstChild("Head")
if not char or not hum or not hrp or hum.Health <= 0 then hideESP(o) continue end if S.ESPTeamCheck and LocalPlayer.Team and plr.Team and LocalPlayer.Team == plr.Team then hideESP(o) continue end local dist = (hrp.Position - camPos).Magnitude if dist > S.MaxDist then
hideESP(o)
continue
end
local top = head and head.Position + Vector3.new(0, 0.6, 0) or hrp.Position + Vector3.new(0, 2.5, 0)
local bottom = hrp.Position - Vector3.new(0, 3, 0)
local spTop, on1 = Camera:WorldToViewportPoint(top)
local spBot, on2 = Camera:WorldToViewportPoint(bottom)
if not on1 and not on2 then
hideESP(o)
continue
end
local h = math.abs(spTop.Y - spBot.Y)
local w = h / 2
local cx = (spTop.X + spBot.X) / 2
local y1 = math.min(spTop.Y, spBot.Y)
if S.Box then
o.box.Size = Vector2.new(w, h)
o.box.Position = Vector2.new(cx - w / 2, y1)
o.box.Color = S.BoxColor
o.box.Visible = true
else
o.box.Visible = false
end
if S.Tracer then
o.tracer.From = Vector2.new(vp.X / 2, vp.Y)
o.tracer.To = Vector2.new(cx, spBot.Y)
o.tracer.Color = S.TracerColor
o.tracer.Visible = true
else
o.tracer.Visible = false
end
if S.Name or S.Distance then
local label = ""
if S.Name then label = plr.DisplayName ~= "" and plr.DisplayName or plr.Name end
if S.Distance then label = label .. string.format(" [%.0fm]", dist) end
o.name.Text = label
o.name.Position = Vector2.new(cx, y1 - 16)
o.name.Color = S.NameColor
o.name.Visible = true
else
o.name.Visible = false
end
if S.Health then
local pct = math.clamp(hum.Health / math.max(hum.MaxHealth, 1), 0, 1)
local barH = h * pct
o.hp.From = Vector2.new(cx - w / 2 - 4, y1 + h)
o.hp.To = Vector2.new(cx - w / 2 - 4, y1 + h - barH)
o.hp.Color = Color3.fromRGB(255 * (1 - pct), 255 * pct, 60)
o.hp.Visible = true
else
o.hp.Visible = false
end
if S.Skeleton then
for i, pair in ipairs(BONES) do
local a = char:FindFirstChild(pair[1])
local b = char:FindFirstChild(pair[2])
local line = o.skel[i]
if a and b and a:IsA("BasePart") and b:IsA("BasePart") then
local sa, oa = Camera:WorldToViewportPoint(a.Position)
local sb, ob = Camera:WorldToViewportPoint(b.Position)
if oa and ob and sa.Z > 0 and sb.Z > 0 then
line.From = Vector2.new(sa.X, sa.Y)
line.To = Vector2.new(sb.X, sb.Y)
line.Color = S.SkelColor
line.Visible = true
else
line.Visible = false
end
else
line.Visible = false
end
end
else
for _, l in ipairs(o.skel) do l.Visible = false end
end
end
end
RunService.RenderStepped:Connect(updateESP)
Players.PlayerRemoving:Connect(function(plr)
local o = espCache[plr]
if o then
hideESP(o)
for _, d in pairs(o) do
if typeof(d) == "table" then
for _, x in pairs(d) do pcall(function() x:Remove() end) end
else
pcall(function() d:Remove() end)
end
end
espCache[plr] = nil
end
end)
-- ======================== BULLET TRACERS ========================
local function spawnBullet(origin, endPos)
local line = Drawing.new("Line")
line.Thickness = S.BulletThick
line.Color = S.BulletColor
line.Visible = true
local t0 = tick()
table.insert(bullets, { line = line, origin = origin, endPos = endPos, t0 = t0 })
end
local function updateBullets()
local now = tick()
for i = #bullets, 1, -1 do
local b = bullets[i]
local age = now - b.t0
if age > S.BulletLife then
b.line:Remove()
table.remove(bullets, i)
else
local s1, o1 = Camera:WorldToViewportPoint(b.origin)
local s2, o2 = Camera:WorldToViewportPoint(b.endPos)
if o1 or o2 then
b.line.From = Vector2.new(s1.X, s1.Y)
b.line.To = Vector2.new(s2.X, s2.Y)
b.line.Transparency = 1 - (age / S.BulletLife)
b.line.Visible = true
else
b.line.Visible = false
end
end
end
end
RunService.RenderStepped:Connect(updateBullets)
local function fireTracer()
if not S.BulletTracer then return end
if tick() - lastShot < 0.05 then return end
lastShot = tick()
local origin = Camera.CFrame.Position
local char = LocalPlayer.Character
if char then
local tool = char:FindFirstChildOfClass("Tool")
if tool then
local handle = tool:FindFirstChild("Handle") or tool:FindFirstChildWhichIsA("BasePart")
if handle then origin = handle.Position end
end
end
local dir = Camera.CFrame.LookVector
local endPos = origin + dir * S.BulletMaxDist
local params = RaycastParams.new()
params.FilterType = Enum.RaycastFilterType.Exclude
params.FilterDescendantsInstances = { LocalPlayer.Character }
local hit = Workspace:Raycast(origin, dir * S.BulletMaxDist, params)
if hit then endPos = hit.Position end
spawnBullet(origin, endPos)
end
UserInputService.InputBegan:Connect(function(input, gp)
if gp then return end
if input.UserInputType == Enum.UserInputType.MouseButton1 then
fireTracer()
end
end)
local function hookTool(tool)
if not tool or not tool:IsA("Tool") then return end
tool.Activated:Connect(function()
fireTracer()
end)
end
local function setupChar(char)
if not char then return end
for _, c in ipairs(char:GetChildren()) do
if c:IsA("Tool") then hookTool(c) end
end
char.ChildAdded:Connect(function(c)
if c:IsA("Tool") then hookTool(c) end
end)
if S.Speed then
local hum = char:FindFirstChildOfClass("Humanoid")
if hum then hum.WalkSpeed = S.WalkSpeed end
end
end
if LocalPlayer.Character then setupChar(LocalPlayer.Character) end
LocalPlayer.CharacterAdded:Connect(setupChar)
-- Auto re-attach camera ref after respawn
if S.AutoReattach then
LocalPlayer.CharacterAdded:Connect(function()
task.wait(0.5)
Camera = Workspace.CurrentCamera
end)
end
Rayfield:Notify({
Title = "ELITE SCRIPTS",
Content = "Loaded for Rivals. INSERT / menu key in Rayfield.",
Duration = 5
})
print("[ELITE SCRIPTS] Rivals script loaded")

