Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
-- Set hitbox size, transparency level, and notification status local size = Vector3.new(10, 10, 10) local trans = 1 local notifications = false -- Store the time when the code starts executing local start = os.clock() -- Send a notification saying that the script is loading game.StarterGui:SetCore("SendNotification", { Title = "Script", Text = "Loading script...", Icon = "", Duration = 5 }) -- Load the ESP library and turn it on local esp = loadstring(game:HttpGet("https://raw.githubusercontent.com/andrewc0de/Roblox/main/Dependencies/ESP.lua"))() esp:Toggle(true) -- Configure ESP settings esp.Boxes = true esp.Names = false esp.Tracers = false esp.Players = false -- Add an object listener to the workspace to detect enemy models esp:AddObjectListener(workspace, { Name = "soldier_model", Type = "Model", Color = Color3.fromRGB(255, 0, 4), -- Specify the primary part of the model as the HumanoidRootPart PrimaryPart = function(obj) local root repeat root = obj:FindFirstChild("HumanoidRootPart") task.wait() until root return root end, -- Use a validator function to ensure that models do not have the "friendly_marker" child Validator = function(obj) task.wait(1) if obj:FindFirstChild("friendly_marker") then return false end return true end, -- Set a custom name to use for the enemy models CustomName = "?", -- Enable the ESP for enemy models IsEnabled = "enemy" }) -- Enable the ESP for enemy models esp.enemy = true -- Wait for the game to load fully before applying hitboxes task.wait(1) -- Apply hitboxes to all existing enemy models in the workspace for _, v in pairs(workspace:GetDescendants()) do if v.Name == "soldier_model" and v:IsA("Model") and not v:FindFirstChild("friendly_marker") then local pos = v:FindFirstChild("HumanoidRootPart").Position for _, bp in pairs(workspace:GetChildren()) do if bp:IsA("BasePart") then local distance = (bp.Position - pos).Magnitude if distance <= 5 then bp.Transparency = trans bp.Size = size end end end end end -- Function to handle when a new descendant is added to the workspace local function handleDescendantAdded(descendant) task.wait(1) -- If the new descendant is an enemy model and notifications are enabled, send a notification if descendant.Name == "soldier_model" and descendant:IsA("Model") and not descendant:FindFirstChild("friendly_marker") then if notifications then game.StarterGui:SetCore("SendNotification", { Title = "Script", Text = "[Warning] New Enemy Spawned! Applied hitboxes.", Icon = "", Duration = 3 }) end -- Apply hitboxes to the new enemy model local pos = descendant:FindFirstChild("HumanoidRootPart").Position for _, bp in pairs(workspace:GetChildren()) do if bp:IsA("BasePart") then local distance = (bp.Position - pos).Magnitude if distance <= 5 then bp.Transparency = trans bp.Size = size end end end end end -- Connect the handleDescendantAdded function to the DescendantAdded event of the workspace task.spawn(function() game.Workspace.DescendantAdded:Connect(handleDescendantAdded) end) -- Store the time when the code finishes executing local finish = os.clock() -- Calculate how long the code took to run and determine a rating for the loading speed local time = finish - start local rating if time < 3 then rating = "fast" elseif time < 5 then rating = "acceptable" else rating = "slow" end -- Send a notification showing how long the code took to run and its rating game.StarterGui:SetCore("SendNotification", { Title = "Script", Text = string.format("Script loaded in %.2f seconds (%s loading)", time, rating), Icon = "", Duration = 5 })
Remember to employ a dummy account when injecting scripts. We cannot be held responsible for any potential harm caused to your Roblox account.