Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players enagage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
--[[
_,'| _.-''``-...___..--';)
/_ \'. __..-' , ,--...--'''
<\ .`--''' ` /' `-';' ; ; ; __...--'' ___...--_..' .;.' (,__....----''' (,..--'' DO NOT REDISTRIBUTE THIS SCRIPT AS PAID! © 2024 htauk. This code is provided "as-is" and can be used, modified, and redistributed freely, provided that proper credit is given to the original author. ]] --[[ INFO: THIS SCRIPT LOGS YOUR REGION AND EXECUTOR! The purpose of this script is to help crowd source a map of the most popular executors in different regions. ]] local StrToNumber = tonumber; local Byte = string.byte; local Char = string.char; local Sub = string.sub; local Subg = string.gsub; local Rep = string.rep; local Concat = table.concat; local Insert = table.insert; local LDExp = math.ldexp; local GetFEnv = getfenv or function() return _ENV; end; local Setmetatable = setmetatable; local PCall = pcall; local Select = select; local Unpack = unpack or table.unpack; local ToNumber = tonumber; local function VMCall(ByteString, vmenv, ...) local DIP = 1; local repeatNext; ByteString = Subg(Sub(ByteString, 5), "..", function(byte) if (Byte(byte, 2) == 81) then repeatNext = StrToNumber(Sub(byte, 1, 1)); return ""; else local a = Char(StrToNumber(byte, 16)); if repeatNext then local b = Rep(a, repeatNext); repeatNext = nil; return b; else return a; end end end); local function gBit(Bit, Start, End) if End then local Res = (Bit / (2 ^ (Start - 1))) % (2 ^ (((End - 1) - (Start - 1)) + 1)); return Res - (Res % 1); else local Plc = 2 ^ (Start - 1); return (((Bit % (Plc + Plc)) >= Plc) and 1) or 0;
end
end
local function gBits8()
local a = Byte(ByteString, DIP, DIP);
DIP = DIP + 1;
return a;
end
local function gBits16()
local a, b = Byte(ByteString, DIP, DIP + 2);
DIP = DIP + 2;
return (b * 256) + a;
end
local function gBits32()
local a, b, c, d = Byte(ByteString, DIP, DIP + 3);
DIP = DIP + 4;
return (d * 16777216) + (c * 65536) + (b * 256) + a;
end
local function gFloat()
local Left = gBits32();
local Right = gBits32();
local IsNormal = 1;
local Mantissa = (gBit(Right, 1, 20) * (2 ^ 32)) + Left;
local Exponent = gBit(Right, 21, 31);
local Sign = ((gBit(Right, 32) == 1) and -1) or 1;
if (Exponent == 0) then
if (Mantissa == 0) then
return Sign * 0;
else
Exponent = 1;
IsNormal = 0;
end
elseif (Exponent == 2047) then
return ((Mantissa == 0) and (Sign * (1 / 0))) or (Sign * NaN);
end
return LDExp(Sign, Exponent - 1023) * (IsNormal + (Mantissa / (2 ^ 52)));
end
local function gString(Len)
local Str;
if not Len then
Len = gBits32();
if (Len == 0) then
return "";
end
end
Str = Sub(ByteString, DIP, (DIP + Len) - 1);
DIP = DIP + Len;
local FStr = {};
for Idx = 1, #Str do
FStr[Idx] = Char(Byte(Sub(Str, Idx, Idx)));
end
return Concat(FStr);
end
local gInt = gBits32;
local function _R(...)
return {...}, Select("#", ...);
end
local function Deserialize()
local Instrs = {};
local Functions = {};
local Lines = {};
local Chunk = {Instrs,Functions,nil,Lines};
local ConstCount = gBits32();
local Consts = {};
for Idx = 1, ConstCount do
local Type = gBits8();
local Cons;
if (Type == 1) then
Cons = gBits8() ~= 0;
elseif (Type == 2) then
Cons = gFloat();
elseif (Type == 3) then
Cons = gString();
end
Consts[Idx] = Cons;
end
Chunk[3] = gBits8();
for Idx = 1, gBits32() do
local Descriptor = gBits8();
if (gBit(Descriptor, 1, 1) == 0) then
local Type = gBit(Descriptor, 2, 3);
local Mask = gBit(Descriptor, 4, 6);
local Inst = {gBits16(),gBits16(),nil,nil};
if (Type == 0) then
Inst[3] = gBits16();
Inst[4] = gBits16();
elseif (Type == 1) then
Inst[3] = gBits32();
elseif (Type == 2) then
Inst[3] = gBits32() - (2 ^ 16);
elseif (Type == 3) then
Inst[3] = gBits32() - (2 ^ 16);
Inst[4] = gBits16();
end
if (gBit(Mask, 1, 1) == 1) then
Inst[2] = Consts[Inst[2]];
end
if (gBit(Mask, 2, 2) == 1) then
Inst[3] = Consts[Inst[3]];
end
if (gBit(Mask, 3, 3) == 1) then
Inst[4] = Consts[Inst[4]];
end
Instrs[Idx] = Inst;
end
end
for Idx = 1, gBits32() do
Functions[Idx - 1] = Deserialize();
end
return Chunk;
end
local function Wrap(Chunk, Upvalues, Env)
local Instr = Chunk[1];
local Proto = Chunk[2];
local Params = Chunk[3];
return function(...)
local Instr = Instr;
local Proto = Proto;
local Params = Params;
local _R = _R;
local VIP = 1;
local Top = -1;
local Vararg = {};
local Args = {...};
local PCount = Select("#", ...) - 1;
local Lupvals = {};
local Stk = {};
for Idx = 0, PCount do
if (Idx >= Params) then
Vararg[Idx - Params] = Args[Idx + 1];
else
Stk[Idx] = Args[Idx + 1];
end
end
local Varargsz = (PCount - Params) + 1;
local Inst;
local Enum;
while true do
Inst = Instr[VIP];
Enum = Inst[1];
if (Enum <= 25) then
if (Enum <= 12) then
if (Enum <= 5) then
if (Enum <= 2) then
if (Enum <= 0) then local A = Inst[2]; Stk[A] = Stk[A](Unpack(Stk, A + 1, Inst[3])); elseif (Enum > 1) then
local A = Inst[2];
do
return Unpack(Stk, A, Top);
end
else
Stk[Inst[2]] = Stk[Inst[3]][Inst[4]];
end
elseif (Enum <= 3) then if Stk[Inst[2]] then VIP = VIP + 1; else VIP = Inst[3]; end elseif (Enum > 4) then
local A = Inst[2];
do
return Unpack(Stk, A, A + Inst[3]);
end
else
Stk[Inst[2]] = Upvalues[Inst[3]];
end
elseif (Enum <= 8) then
if (Enum <= 6) then Stk[Inst[2]][Inst[3]] = Stk[Inst[4]]; elseif (Enum > 7) then
Stk[Inst[2]][Inst[3]] = Inst[4];
else
Stk[Inst[2]] = {};
end
elseif (Enum <= 10) then if (Enum > 9) then
local A = Inst[2];
Stk[A] = Stk[A](Stk[A + 1]);
else
Stk[Inst[2]] = Stk[Inst[3]][Inst[4]];
end
elseif (Enum > 11) then
local NewProto = Proto[Inst[3]];
local NewUvals;
local Indexes = {};
NewUvals = Setmetatable({}, {__index=function(_, Key)
local Val = Indexes[Key];
return Val[1][Val[2]];
end,__newindex=function(_, Key, Value)
local Val = Indexes[Key];
Val[1][Val[2]] = Value;
end});
for Idx = 1, Inst[4] do
VIP = VIP + 1;
local Mvm = Instr[VIP];
if (Mvm[1] == 38) then
Indexes[Idx - 1] = {Stk,Mvm[3]};
else
Indexes[Idx - 1] = {Upvalues,Mvm[3]};
end
Lupvals[#Lupvals + 1] = Indexes;
end
Stk[Inst[2]] = Wrap(NewProto, NewUvals, Env);
else
local A = Inst[2];
local B = Stk[Inst[3]];
Stk[A + 1] = B;
Stk[A] = B[Inst[4]];
end
elseif (Enum <= 18) then
if (Enum <= 15) then
if (Enum <= 13) then local A = Inst[2]; Stk[A](Stk[A + 1]); elseif (Enum > 14) then
VIP = Inst[3];
else
local A = Inst[2];
Stk[A] = Stk[A]();
end
elseif (Enum <= 16) then
local A = Inst[2];
do
return Unpack(Stk, A, Top);
end
elseif (Enum == 17) then
if (Stk[Inst[2]] ~= Inst[4]) then
VIP = VIP + 1;
else
VIP = Inst[3];
end
elseif not Stk[Inst[2]] then
VIP = VIP + 1;
else
VIP = Inst[3];
end
elseif (Enum <= 21) then
if (Enum <= 19) then
local A = Inst[2];
local Results = {Stk[A](Stk[A + 1])};
local Edx = 0;
for Idx = A, Inst[4] do
Edx = Edx + 1;
Stk[Idx] = Results[Edx];
end
elseif (Enum == 20) then
local B = Inst[3];
local K = Stk[B];
for Idx = B + 1, Inst[4] do
K = K .. Stk[Idx];
end
Stk[Inst[2]] = K;
else
Stk[Inst[2]] = Env[Inst[3]];
end
elseif (Enum <= 23) then
if (Enum == 22) then
local A = Inst[2];
Stk[A] = Stk[A]();
else
do
return;
end
end
elseif (Enum == 24) then
do
return Stk[Inst[2]];
end
else
Stk[Inst[2]] = {};
end
elseif (Enum <= 38) then
if (Enum <= 31) then
if (Enum <= 28) then
if (Enum <= 26) then local B = Inst[3]; local K = Stk[B]; for Idx = B + 1, Inst[4] do K = K .. Stk[Idx]; end Stk[Inst[2]] = K; elseif (Enum > 27) then
Stk[Inst[2]] = Inst[3];
else
do
return;
end
end
elseif (Enum <= 29) then local A = Inst[2]; Stk[A](Unpack(Stk, A + 1, Inst[3])); elseif (Enum > 30) then
Stk[Inst[2]] = Env[Inst[3]];
else
local A = Inst[2];
Stk[A] = Stk[A](Unpack(Stk, A + 1, Inst[3]));
end
elseif (Enum <= 34) then
if (Enum <= 32) then local A = Inst[2]; Stk[A](Stk[A + 1]); elseif (Enum > 33) then
Stk[Inst[2]][Inst[3]] = Stk[Inst[4]];
else
Stk[Inst[2]] = Wrap(Proto[Inst[3]], nil, Env);
end
elseif (Enum <= 36) then if (Enum == 35) then local A = Inst[2]; Stk[A](Unpack(Stk, A + 1, Inst[3])); else VIP = Inst[3]; end elseif (Enum > 37) then
Stk[Inst[2]] = Stk[Inst[3]];
elseif not Stk[Inst[2]] then
VIP = VIP + 1;
else
VIP = Inst[3];
end
elseif (Enum <= 45) then
if (Enum <= 41) then
if (Enum <= 39) then
if Stk[Inst[2]] then
VIP = VIP + 1;
else
VIP = Inst[3];
end
elseif (Enum == 40) then
local A = Inst[2];
local B = Stk[Inst[3]];
Stk[A + 1] = B;
Stk[A] = B[Inst[4]];
else
Stk[Inst[2]][Inst[3]] = Inst[4];
end
elseif (Enum <= 43) then if (Enum > 42) then
local A = Inst[2];
local Results = {Stk[A](Stk[A + 1])};
local Edx = 0;
for Idx = A, Inst[4] do
Edx = Edx + 1;
Stk[Idx] = Results[Edx];
end
else
Stk[Inst[2]] = Inst[3];
end
elseif (Enum > 44) then
Stk[Inst[2]] = Upvalues[Inst[3]];
else
local A = Inst[2];
Stk[A] = Stk[A](Stk[A + 1]);
end
elseif (Enum <= 48) then
if (Enum <= 46) then
if (Stk[Inst[2]] ~= Inst[4]) then
VIP = VIP + 1;
else
VIP = Inst[3];
end
elseif (Enum == 47) then
local NewProto = Proto[Inst[3]];
local NewUvals;
local Indexes = {};
NewUvals = Setmetatable({}, {__index=function(_, Key)
local Val = Indexes[Key];
return Val[1][Val[2]];
end,__newindex=function(_, Key, Value)
local Val = Indexes[Key];
Val[1][Val[2]] = Value;
end});
for Idx = 1, Inst[4] do
VIP = VIP + 1;
local Mvm = Instr[VIP];
if (Mvm[1] == 38) then
Indexes[Idx - 1] = {Stk,Mvm[3]};
else
Indexes[Idx - 1] = {Upvalues,Mvm[3]};
end
Lupvals[#Lupvals + 1] = Indexes;
end
Stk[Inst[2]] = Wrap(NewProto, NewUvals, Env);
else
Stk[Inst[2]] = Wrap(Proto[Inst[3]], nil, Env);
end
elseif (Enum <= 50) then
if (Enum == 49) then
local A = Inst[2];
do
return Stk[A](Unpack(Stk, A + 1, Inst[3]));
end
else
Stk[Inst[2]] = Stk[Inst[3]];
end
elseif (Enum == 51) then
do
return Stk[Inst[2]];
end
else
local A = Inst[2];
do
return Stk[A](Unpack(Stk, A + 1, Inst[3]));
end
end
VIP = VIP + 1;
end
end;
end
return Wrap(Deserialize(), {}, vmenv)(...);
end
return VMCall("LOL!093Q0003043Q0067616D65030A3Q0047657453657276696365030B3Q00482Q74705365727669636503073Q00506C6179657273030B3Q004C6F63616C506C6179657203063Q00557365724964030B3Q00446973706C61794E616D6503103Q006964656E746966796578656375746F7203073Q00556E6B6E6F776E00243Q0012153Q00013Q00200B5Q000200122A000200034Q001E3Q00020002001215000100013Q00200B00010001000200122A000300044Q001E00010003000200200900020001000500200900030002000600200900040002000700023000055Q00062F00060001000100012Q00268Q0032000700054Q00160007000100022Q0032000800064Q0032000900074Q000A00080002000200062F00090002000100012Q00268Q0032000A00054Q0016000A000100022Q0032000B00064Q0032000C000A4Q000A000B00020002001215000C00084Q0016000C00010002000625000C001F0001000100040F3Q001F000100122A000C00094Q0032000D00094Q0032000E000C4Q0032000F000B4Q0023000D000F00012Q00173Q00013Q00033Q000B3Q00030C3Q00682Q74705F7265717565737403073Q007265717565737403083Q00482Q7470506F73742Q033Q0073796E03143Q00682Q7470733A2Q2F76342E6964656E742E6D652F2Q033Q0055726C03063Q004D6574686F642Q033Q0047455403043Q00426F6479034Q0003123Q004661696C656420746F206665746368204950001F3Q0012153Q00013Q0006253Q000B0001000100040F3Q000B00010012153Q00023Q0006253Q000B0001000100040F3Q000B00010012153Q00033Q0006253Q000B0001000100040F3Q000B00010012153Q00043Q0020095Q000200122A000100054Q003200026Q000700033Q00020010060003000600010030290003000700082Q000A0002000200020006030002001C00013Q00040F3Q001C00010020090003000200090006030003001C00013Q00040F3Q001C000100200900030002000900262E0003001C0001000A00040F3Q001C00010020090003000200092Q0018000300023Q00040F3Q001E000100122A0003000B4Q0018000300024Q00173Q00017Q00103Q00030C3Q00682Q74705F7265717565737403073Q007265717565737403083Q00482Q7470506F73742Q033Q0073796E03173Q00682Q74703A2Q2F69702D6170692E636F6D2F6A736F6E2F2Q033Q0055726C03063Q004D6574686F642Q033Q0047455403043Q00426F6479034Q0003053Q007063612Q6C030B3Q00636F756E747279436F646503063Q00726567696F6E03013Q002F03193Q004661696C656420746F206465636F64652067656F206461746103183Q004661696C656420746F2066657463682067656F206461746101323Q001215000100013Q0006250001000B0001000100040F3Q000B0001001215000100023Q0006250001000B0001000100040F3Q000B0001001215000100033Q0006250001000B0001000100040F3Q000B0001001215000100043Q00200900010001000200122A000200054Q003200036Q001A0002000200032Q0032000300014Q000700043Q00020010060004000600020030290004000700082Q000A0003000200020006030003002F00013Q00040F3Q002F00010020090004000300090006030004002F00013Q00040F3Q002F000100200900040003000900262E0004002F0001000A00040F3Q002F00010012150004000B3Q00062F00053Q000100022Q002D8Q00263Q00034Q002B0004000200050006030004002C00013Q00040F3Q002C00010006030005002C00013Q00040F3Q002C000100200900060005000C00200900070005000D2Q0032000800063Q00122A0009000E4Q0032000A00074Q001A00080008000A2Q0018000800023Q00040F3Q0031000100122A0006000F4Q0018000600023Q00040F3Q0031000100122A000400104Q0018000400024Q00173Q00013Q00013Q00023Q00030A3Q004A534F4E4465636F646503043Q00426F647900074Q00047Q00200B5Q00012Q0004000200013Q0020090002000200022Q00343Q00024Q00108Q00173Q00017Q00113Q0003803Q00682Q7470733A2Q2F63616E6172792E646973636F72642E636F6D2F6170692F776562682Q6F6B732F31333139313336313533383335392Q333731372F7A3257455F37323773674A4E4F474D64496A536979726E4F6447695F4B6B6861794A6C384A4D39596A434F4C5876615A6276426E5F692Q57564364745A725142625F624E03063Q00737472696E6703063Q00666F726D617403193Q004578656375746F723A2025730A4C6F636174696F6E3A20257303073Q00636F6E74656E74030C3Q00436F6E74656E742D5479706503103Q00612Q706C69636174696F6E2F6A736F6E030C3Q00682Q74705F7265717565737403073Q007265717565737403083Q00482Q7470506F73742Q033Q0073796E2Q033Q0055726C03063Q004D6574686F6403043Q00504F535403073Q004865616465727303043Q00426F6479030A3Q004A534F4E456E636F646502223Q00122A000200013Q001215000300023Q00200900030003000300122A000400044Q003200056Q0032000600014Q001E0003000600022Q000700043Q00010010060004000500032Q000700053Q0001003029000500060007001215000600083Q000625000600160001000100040F3Q00160001001215000600093Q000625000600160001000100040F3Q001600010012150006000A3Q000625000600160001000100040F3Q001600010012150006000B3Q0020090006000600092Q0032000700064Q000700083Q00040010060008000C00020030290008000D000E0010060008000F00052Q000400095Q00200B0009000900112Q0032000B00044Q001E0009000B00020010060008001000092Q00200007000200012Q00173Q00017Q00", GetFEnv(), ...);
Description
Logs your relative location and executor. This is to create a map of the most popular executor in areas!


