Fe Chill

Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.

What is Roblox Script?

Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.

How to Use Roblox Script?

  1. Launch Roblox and join your desired game.
  2. Click the “Copy” button to duplicate the script code.
  3. Paste the script code into your preferred Roblox executor.
  4. Execute the script code and savor the enhanced experience.
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
game:GetService("StarterGui"):SetCore("SendNotification", { 
	Title = "Melon's (FE) Scripts";
	Text = "Loading, enjoy!";
	Icon = "rbxthumb://type=Asset&id=7969699183&w=150&h=150"})
Duration = 16;
wait(0)
HumanDied = false
local CountSCIFIMOVIELOL = 1
function SCIFIMOVIELOL(Part0,Part1,Position,Angle)
	local AlignPos = Instance.new('AlignPosition', Part1); AlignPos.Name = "AliP_"..CountSCIFIMOVIELOL
	AlignPos.ApplyAtCenterOfMass = true;
	AlignPos.MaxForce = 5772000--67752;
	AlignPos.MaxVelocity = math.huge/9e110;
	AlignPos.ReactionForceEnabled = false;
	AlignPos.Responsiveness = 200;
	AlignPos.RigidityEnabled = false;
	local AlignOri = Instance.new('AlignOrientation', Part1); AlignOri.Name = "AliO_"..CountSCIFIMOVIELOL
	AlignOri.MaxAngularVelocity = math.huge/9e110;
	AlignOri.MaxTorque = 5772000
	AlignOri.PrimaryAxisOnly = false;
	AlignOri.ReactionTorqueEnabled = false;
	AlignOri.Responsiveness = 200;
	AlignOri.RigidityEnabled = false;
	local AttachmentA=Instance.new('Attachment',Part1); AttachmentA.Name = "Ath_"..CountSCIFIMOVIELOL
	local AttachmentB=Instance.new('Attachment',Part0); AttachmentB.Name = "Ath_"..CountSCIFIMOVIELOL
	AttachmentA.Orientation = Angle or Vector3.new(0,0,0)
	AttachmentA.Position = Position or Vector3.new(0,0,0)
	AlignPos.Attachment1 = AttachmentA;
	AlignPos.Attachment0 = AttachmentB;
	AlignOri.Attachment1 = AttachmentA;
	AlignOri.Attachment0 = AttachmentB;
	CountSCIFIMOVIELOL = CountSCIFIMOVIELOL + 1
	return {AlignPos,AlignOri,AttachmentA,AttachmentB}
end

game:FindFirstChildOfClass("Players").LocalPlayer["Character"].Archivable = true
local hatnameclone = {}
for _,v in next, game:FindFirstChildOfClass("Players").LocalPlayer["Character"]:GetChildren() do
	if v:IsA("Accessory") then
		if hatnameclone[v.Name] then
			if hatnameclone[v.Name] == "s" then
				hatnameclone[v.Name] = {}
			end
			table.insert(hatnameclone[v.Name],v)
		else
			hatnameclone[v.Name] = "s"
		end
	end
end
for _,v in pairs(hatnameclone) do
	if type(v) == "table" then
		local num = 1
		for _,w in pairs(v) do
			w.Name = w.Name..num
			num = num + 1
		end
	end
end
hatnameclone = nil

local DeadChar = game:FindFirstChildOfClass("Players").LocalPlayer.Character

local fldr = Instance.new("Folder",game:FindFirstChildOfClass("Players").LocalPlayer["Character"])
fldr.Name = "DMYF"
local CloneChar = DeadChar:Clone()
local ANIMATIONHERE
if CloneChar:FindFirstChild("Animate") then
	ANIMATIONHERE = CloneChar:FindFirstChild("Animate"):Clone()
	CloneChar:FindFirstChild("Animate"):Destroy()
end
if CloneChar:FindFirstChildOfClass("Folder") then CloneChar:FindFirstChildOfClass("Folder"):Destroy() end
if CloneChar.Torso:FindFirstChild("Neck") then
	local Clonessss = CloneChar.Torso:FindFirstChild("Neck"):Clone()
	Clonessss.Part0 = nil
	Clonessss.Part1 = DeadChar.Head
	Clonessss.Parent = DeadChar.Torso
end
CloneChar.Parent = fldr
CloneChar.HumanoidRootPart.CFrame = DeadChar.HumanoidRootPart.CFrame
CloneChar.Humanoid.BreakJointsOnDeath = false
CloneChar.Name = "non"
CloneChar.Humanoid.DisplayDistanceType = "None"

for _,v in next, DeadChar:GetChildren() do
	if v:IsA("Accessory") then
		local topacc = false
		if v.Handle:FindFirstChildOfClass("Weld") then v.Handle:FindFirstChildOfClass("Weld"):Destroy() end
		v.Handle.Massless = true
		v.Handle.CanCollide = false
		if v.Handle:FindFirstChildOfClass("Attachment") then
			local ath__ = v.Handle:FindFirstChildOfClass("Attachment")
			if ath__.Name == "HatAttachment" or ath__.Name == "HairAttachment" or ath__.Name == "FaceFrontAttachment" or ath__.Name == "FaceCenterAttachment" then
				topacc = ath__.Name
			end
		end
        local bv = Instance.new("BodyVelocity",v.Handle)
		bv.Velocity = Vector3.new(0,0,0)
		coroutine.wrap(function()
			if topacc then
				local allthings = SCIFIMOVIELOL(v.Handle,DeadChar.Torso,Vector3.new(0,1.5,0)+ (DeadChar.Head[topacc].Position + (v.Handle[topacc].Position*-1)),Vector3.new(0,0,0))
				local normaltop = allthings[1].Attachment1
				local alipos = allthings[1]
				local alirot = allthings[2]
				local p0 = v.Handle
				local p1 = DeadChar.Head
				alipos.Parent = CloneChar:FindFirstChild(v.Name).Handle
				alirot.Parent = CloneChar:FindFirstChild(v.Name).Handle
				while true do
					game:GetService("RunService").RenderStepped:wait()
					if HumanDied then break end
					coroutine.wrap(function()
						if alipos.Attachment1 == normaltop then
							p0.CFrame = p0.CFrame:lerp((((DeadChar.Torso.CFrame * CFrame.new(0,1.5,0)) * p1[topacc].CFrame) * p0[topacc].CFrame:inverse()),1)
						else
							v.Handle.CFrame = v.Handle.CFrame:lerp(alipos.Attachment1.Parent.CFrame * CFrame.new(alipos.Attachment1.Position) * CFrame.Angles(math.rad(alipos.Attachment1.Rotation.X),math.rad(alipos.Attachment1.Rotation.Y),math.rad(alipos.Attachment1.Rotation.Z)),1)
						end
					end)()
				end
			else
				SCIFIMOVIELOL(v.Handle,CloneChar[v.Name].Handle,Vector3.new(0,0,0),Vector3.new(0,0,0))
			end
		end)()
    end
end

local a = DeadChar.Torso
local b = DeadChar.HumanoidRootPart
local c = DeadChar.Humanoid
a.Parent = game:FindFirstChildOfClass("Workspace")
c.Parent = game:FindFirstChildOfClass("Workspace")
local told = a:Clone()
local told1 = c:Clone()
b["RootJoint"].Part0 = told
b["RootJoint"].Part1 = DeadChar.Head
a.Name = "torso"
a.Neck:Destroy()
c.Name = "Mizt Hub Best"
told.Parent = DeadChar
told1.Parent = DeadChar
DeadChar.PrimaryPart = told
told1.Health = 0
b:Destroy()
a.Parent = DeadChar
c.Parent = DeadChar
told:Destroy()
told1:Destroy()
a.Name = "Torso"

if CloneChar.Head:FindFirstChildOfClass("Decal") then CloneChar.Head:FindFirstChildOfClass("Decal").Transparency = 1 end
if DeadChar:FindFirstChild("Animate") then DeadChar:FindFirstChild("Animate"):Destroy() end

local Collider
function UnCollide()
    if HumanDied then Collider:Disconnect(); return end
    --[[for _,Parts in next, CloneChar:GetChildren() do
        if Parts:IsA("BasePart") then
            Parts.CanCollide = false 
        end 
    end]]
    for _,Parts in next, DeadChar:GetChildren() do
        if Parts:IsA("BasePart") then
        Parts.CanCollide = false
        end 
    end 
end
Collider = game:GetService("RunService").Stepped:Connect(UnCollide)

local resetBindable = Instance.new("BindableEvent")
resetBindable.Event:connect(function()
    game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
	resetBindable:Destroy()
	HumanDied = true
    pcall(function()
		game:FindFirstChildOfClass("Players").LocalPlayer.Character = DeadChar
		DeadChar.Head:Destroy()
		DeadChar:FindFirstChildOfClass("Humanoid"):Destroy()
		game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
		if DeadChar:FindFirstChildOfClass("Folder") then DeadChar:FindFirstChildOfClass("Folder"):Destroy() end
	end)
end)
game:GetService("StarterGui"):SetCore("ResetButtonCallback", resetBindable)

coroutine.wrap(function()
    while true do
        game:GetService("RunService").RenderStepped:wait()
        if not CloneChar or not CloneChar:FindFirstChild("Head") or not CloneChar:FindFirstChildOfClass("Humanoid") or CloneChar:FindFirstChildOfClass("Humanoid").Health <= 0 and not DeadChar or not DeadChar:FindFirstChild("Head") or not DeadChar:FindFirstChildOfClass("Humanoid") or DeadChar:FindFirstChildOfClass("Humanoid").Health <= 0 then 
            HumanDied = true
            pcall(function()
				game:FindFirstChildOfClass("Players").LocalPlayer.Character = DeadChar
				DeadChar.Head:Destroy()
				DeadChar:FindFirstChildOfClass("Humanoid"):Destroy()
				game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
				if DeadChar:FindFirstChildOfClass("Folder") then DeadChar:FindFirstChildOfClass("Folder"):Destroy() end
			end)
            if resetBindable then
                game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
                resetBindable:Destroy()
            end
            break
        end		
    end
end)()


SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"])
SCIFIMOVIELOL(DeadChar["Torso"],CloneChar["Torso"])
SCIFIMOVIELOL(DeadChar["Left Arm"],CloneChar["Left Arm"])
SCIFIMOVIELOL(DeadChar["Right Arm"],CloneChar["Right Arm"])
SCIFIMOVIELOL(DeadChar["Left Leg"],CloneChar["Left Leg"])
SCIFIMOVIELOL(DeadChar["Right Leg"],CloneChar["Right Leg"])

for _,v in pairs(DeadChar:GetChildren()) do
	if v:IsA("BasePart") and v.Name ~= "Head" then
		--[[local bv = Instance.new("BodyVelocity",v)
		bv.Velocity = Vector3.new(0,0,0)
		coroutine.wrap(function()
			while true do
				game:GetService("RunService").RenderStepped:wait()
				if HumanDied then break end
				v.CFrame = CloneChar[v.Name].CFrame
			end
		end)()]]
	elseif v:IsA("BasePart") and v.Name == "Head" then
		local bv = Instance.new("BodyVelocity",v)
		bv.Velocity = Vector3.new(0,0,0)
		coroutine.wrap(function()
			while true do
				game:GetService("RunService").RenderStepped:wait()
				if HumanDied then break end
				v.CFrame = DeadChar.Torso.CFrame * CFrame.new(0,1.5,0)
			end
		end)()
	end
end

for _,BodyParts in next, CloneChar:GetDescendants() do
if BodyParts:IsA("BasePart") or BodyParts:IsA("Part") then
BodyParts.Transparency = 1 end end
game:GetService("RunService").RenderStepped:wait()
game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
game:FindFirstChildOfClass("Workspace"):FindFirstChildOfClass("Camera").CameraSubject = CloneChar.Humanoid

for _,v in next, DeadChar:GetChildren() do
	if v:IsA("Accessory") then
		if v.Handle:FindFirstChildOfClass("Weld") then v.Handle:FindFirstChildOfClass("Weld"):Destroy() end
	end
end

if ANIMATIONHERE then ANIMATIONHERE.Parent = CloneChar end

wait(0)

m = game.Players.LocalPlayer
char = m.Character

function Random(num)
    local section=num % 1 * 3;
    local secondary=0.5 * math.pi * (section % 1);
    if section < 1 then
        return 1,1 - math.cos(secondary),1 - math.sin(secondary);
    elseif section < 2 then
        return 1 - math.sin(secondary),1,1 - math.cos(secondary);
    else
        return 1 - math.cos(secondary),1 - math.sin(secondary),1;
    end
end

--//Lol try to figure this one out//
function rainb(hue)
    local section = hue % 1 * 3
    local secondary = 0.5 * math.pi * (section % 1)
    if section < 1 then
        return Color3.new(1, 1 - math.cos(secondary), 1 - math.sin(secondary))
    elseif section < 2 then return Color3.new(1 - math.sin(secondary), 1, 1 - math.cos(secondary)) else return Color3.new(1 - math.cos(secondary), 1 - math.sin(secondary), 1) end end Chillmusic = Instance.new("Sound", workspace) Chillmusic.Parent = game.Chat Chillmusic.Volume = 8 Chillmusic.SoundId = "rbxassetid://1221694420" Chillmusic.Looped = true Chillmusic:Play() local txt = Instance.new("BillboardGui", char) txt.Adornee = char.Head txt.Name = "_status" txt.Size = UDim2.new(2, 0, 1.2, 0) txt.StudsOffset = Vector3.new(-9, 8, 0) local text = Instance.new("TextLabel", txt) text.Size = UDim2.new(10, 0, 7, 0) text.FontSize = "Size24" text.TextScaled = true text.TextTransparency = 0 text.BackgroundTransparency = 1 text.TextTransparency = 0 text.TextStrokeTransparency = 0 text.Font = "Arcade" text.TextStrokeColor3 = Color3.new(0, 0, 0) v = Instance.new("Part") v.Name = "ColorBrick" v.Parent = m.Character v.FormFactor = "Symmetric" v.Anchored = true v.CanCollide = false v.BottomSurface = "Smooth" v.TopSurface = "Smooth" v.Size = Vector3.new(10, 5, 3) v.Transparency = 1 v.CFrame = char.Torso.CFrame v.BrickColor = BrickColor.new("Really black") v.Transparency = 1 spawn(function() TweenService = game:GetService("TweenService") Colours = {Color3.fromRGB(0,100,200),Color3.fromRGB(4, 175, 236)} Int = 0 while wait(2) do if Int == #Colours then Int = 0 end Int = Int+1 TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play() end end) v.Shape = "Block" text.Text = "~»Chill Af«~" Player = game:GetService("Players").LocalPlayer Character = Player.Character PlayerGui = Player.PlayerGui Backpack = Player.Backpack Torso = Character.Torso Head = Character.Head Humanoid = Character.Humanoid m = Instance.new("Model", Character) LeftArm = Character["Left Arm"] LeftLeg = Character["Left Leg"] RightArm = Character["Right Arm"] RightLeg = Character["Right Leg"] LS = Torso["Left Shoulder"] LH = Torso["Left Hip"] RS = Torso["Right Shoulder"] RH = Torso["Right Hip"] Face = Head.face Neck = Torso.Neck it = Instance.new attacktype = 1 vt = Vector3.new cf = CFrame.new bc = BrickColor.new br = BrickColor.random it = Instance.new euler = CFrame.fromEulerAnglesXYZ angles = CFrame.Angles cloaked = false necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) RootPart = Character.HumanoidRootPart RootJoint = RootPart.RootJoint RootCF = euler(-1.57, 0, 3.14) attack = false attackdebounce = false equipped = false trispeed = 0.2 attackmode = "none" local idle = 0 local Anim = "Idle" Head.face.Texture = "rbxassetid://206844132" local Trail = Instance.new("Trail",char) local attachment0 = Instance.new("Attachment",char["Right Arm"]) attachment0.Name = "TrailAttachment0" attachment0.CFrame = CFrame.new(-0.25,-1,0) local attachment1 = Instance.new("Attachment",char["Right Arm"]) attachment1.CFrame = CFrame.new(0.25,-1,0) attachment1.Name = "TrailAttachment1" Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)}) Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))}) Trail.Lifetime = 0.5 Trail.Attachment0 = attachment0 Trail.Attachment1 = attachment1 local Trail = Instance.new("Trail",char) local attachment0 = Instance.new("Attachment",char["Left Arm"]) attachment0.Name = "TrailAttachment0" attachment0.CFrame = CFrame.new(-0.25,-1,0) local attachment1 = Instance.new("Attachment",char["Left Arm"]) attachment1.CFrame = CFrame.new(0.25,-1,0) attachment1.Name = "TrailAttachment1" Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)}) Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))}) Trail.Lifetime = 0.5 Trail.Attachment0 = attachment0 Trail.Attachment1 = attachment1 local Trail = Instance.new("Trail",char) local attachment0 = Instance.new("Attachment",char["Right Leg"]) attachment0.Name = "TrailAttachment0" attachment0.CFrame = CFrame.new(-0.25,-1,0) local attachment1 = Instance.new("Attachment",char["Right Leg"]) attachment1.CFrame = CFrame.new(0.25,-1,0) attachment1.Name = "TrailAttachment1" Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)}) Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))}) Trail.Lifetime = 0.5 Trail.Attachment0 = attachment0 Trail.Attachment1 = attachment1 local Trail = Instance.new("Trail",char) local attachment0 = Instance.new("Attachment",char["Left Leg"]) attachment0.Name = "TrailAttachment0" attachment0.CFrame = CFrame.new(-0.25,-1,0) local attachment1 = Instance.new("Attachment",char["Left Leg"]) attachment1.CFrame = CFrame.new(0.25,-1,0) attachment1.Name = "TrailAttachment1" Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)}) Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))}) Trail.Lifetime = 0.5 Trail.Attachment0 = attachment0 Trail.Attachment1 = attachment1 Humanoid.Animator.Parent = nil Character.Animate.Parent = nil function FindNearestTorso(Position, Distance, SinglePlayer) if SinglePlayer then return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
	end
	local List = {}
	for i, v in pairs(workspace:GetChildren()) do
		if v:IsA("Model") and v:findFirstChild("Torso") and v ~= Character and Distance >= (v.Torso.Position - Position).magnitude then
			table.insert(List, v)
		end
	end
	return List
end
function lerp(a, b, t)
	return a + (b - a) * t
end
function slerp(a, b, t)
	dot = a:Dot(b)
	if dot > 0.99999 or dot < -0.99999 then
		return t <= 0.5 and a or b
	else
		r = math.acos(dot)
		return (a * math.sin((1 - t) * r) + b * math.sin(t * r)) / math.sin(r)
	end
end
function matrixInterpolate(a, b, t)
	local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
	local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
	local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx, by, bz), t)
	local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t)
	local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t)
	local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t)
	local t = v1:Dot(v2)
	if not (t < 0) and t ~= 0 and not (t > 0) then
		return CFrame.new()
	end
	return CFrame.new(v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z)
end
function genWeld(a, b)
	local w = Instance.new("Weld", a)
	w.Part0 = a
	w.Part1 = b
	return w
end
function weld(a, b)
	local weld = Instance.new("Weld")
	weld.Name = "W"
	weld.Part0 = a
	weld.Part1 = b
	weld.C0 = a.CFrame:inverse() * b.CFrame
	weld.Parent = a
	return weld
end
function Lerp(c1, c2, al)
	local com1 = {
		c1.X,
		c1.Y,
		c1.Z,
		c1:toEulerAnglesXYZ()
	}
	local com2 = {
		c2.X,
		c2.Y,
		c2.Z,
		c2:toEulerAnglesXYZ()
	}
	for i, v in pairs(com1) do
		com1[i] = v + (com2[i] - v) * al
	end
	return CFrame.new(com1[1], com1[2], com1[3]) * CFrame.Angles(select(4, unpack(com1)))
end
function clerp(a, b, t)
	local qa = {
		QuaternionFromCFrame(a)
	}
	local qb = {
		QuaternionFromCFrame(b)
	}
	local ax, ay, az = a.x, a.y, a.z
	local bx, by, bz = b.x, b.y, b.z
	local _t = 1 - t
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
end
function QuaternionFromCFrame(cf)
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
	local trace = m00 + m11 + m22
	if trace > 0 then
		local s = math.sqrt(1 + trace)
		local recip = 0.5 / s
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
	else
		local i = 0
		if m00 < m11 then i = 1 end if m22 > (i == 0 and m00 or m11) then
			i = 2
		end
		if i == 0 then
			local s = math.sqrt(m00 - m11 - m22 + 1)
			local recip = 0.5 / s
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
		elseif i == 1 then
			local s = math.sqrt(m11 - m22 - m00 + 1)
			local recip = 0.5 / s
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
		elseif i == 2 then
			local s = math.sqrt(m22 - m00 - m11 + 1)
			local recip = 0.5 / s
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
		end
	end
end
function QuaternionToCFrame(px, py, pz, x, y, z, w)
	local xs, ys, zs = x + x, y + y, z + z
	local wx, wy, wz = w * xs, w * ys, w * zs
	local xx = x * xs
	local xy = x * ys
	local xz = x * zs
	local yy = y * ys
	local yz = y * zs
	local zz = z * zs
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
end
function QuaternionSlerp(a, b, t)
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
	local startInterp, finishInterp
	if cosTheta >= 1.0E-4 then
		if 1 - cosTheta > 1.0E-4 then
			local theta = math.acos(cosTheta)
			local invSinTheta = 1 / math.sin(theta)
			startInterp = math.sin((1 - t) * theta) * invSinTheta
			finishInterp = math.sin(t * theta) * invSinTheta
		else
			startInterp = 1 - t
			finishInterp = t
		end
	elseif 1 + cosTheta > 1.0E-4 then
		local theta = math.acos(-cosTheta)
		local invSinTheta = 1 / math.sin(theta)
		startInterp = math.sin((t - 1) * theta) * invSinTheta
		finishInterp = math.sin(t * theta) * invSinTheta
	else
		startInterp = t - 1
		finishInterp = t
	end
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
end
function rayCast(Pos, Dir, Max, Ignore)
	return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
end
function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)
	local fp = it("Part")
	fp.formFactor = formfactor
	fp.Parent = parent
	fp.Reflectance = reflectance
	fp.Transparency = transparency
	fp.CanCollide = false
	fp.Locked = true
	fp.BrickColor = brickcolor
	fp.Name = name
	fp.Size = size
	fp.Position = Torso.Position
	fp.BottomSurface = "Smooth"
	fp.TopSurface = "Smooth"
	fp:BreakJoints()
	return fp
end
function mesh(Mesh, part, meshtype, meshid, offset, scale)
	local mesh = it(Mesh)
	mesh.Parent = part
	if Mesh == "SpecialMesh" then
		mesh.MeshType = meshtype
		mesh.MeshId = meshid
	end
	mesh.Offset = offset
	mesh.Scale = scale
	return mesh
end
function weld(parent, part0, part1, c0)
	local weld = it("Weld")
	weld.Parent = parent
	weld.Part0 = part0
	weld.Part1 = part1
	weld.C0 = c0
	return weld
end
function rayCast(Pos, Dir, Max, Ignore)
	return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
end
RSH, LSH = nil, nil
RW, LW = Instance.new("Weld"), Instance.new("Weld")
RW.Name = "Right Shoulder"
LW.Name = "Left Shoulder"
LH = Torso["Left Hip"]
RH = Torso["Right Hip"]
TorsoColor = Torso.BrickColor
function NoOutline(Part)
	Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
end
player = Player
ch = Character
RSH = ch.Torso["Right Shoulder"]
LSH = ch.Torso["Left Shoulder"]
RSH.Parent = nil
LSH.Parent = nil
RW.Name = "Right Shoulder"
RW.Part0 = ch.Torso
RW.C0 = cf(1.5, 0.5, 0)
RW.C1 = cf(0, 0.5, 0)
RW.Part1 = ch["Right Arm"]
RW.Parent = ch.Torso
LW.Name = "Left Shoulder"
LW.Part0 = ch.Torso
LW.C0 = cf(-1.5, 0.5, 0)
LW.C1 = cf(0, 0.5, 0)
LW.Part1 = ch["Left Arm"]
LW.Parent = ch.Torso
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
	local wld = Instance.new("Weld", wp1)
	wld.Part0 = wp0
	wld.Part1 = wp1
	wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
end
newWeld(RootPart, Torso, 0, -1, 0)
Torso.Weld.C1 = CFrame.new(0, -1, 0)
newWeld(Torso, LeftLeg, -0.5, -1, 0)
LeftLeg.Weld.C1 = CFrame.new(0, 1, 0)
newWeld(Torso, RightLeg, 0.5, -1, 0)
RightLeg.Weld.C1 = CFrame.new(0, 1, 0)
Player = game:GetService("Players").LocalPlayer
Character = Player.Character
mouse = Player:GetMouse()
m = Instance.new("Model", Character)
local weldBetween = function(a, b)
	local weldd = Instance.new("ManualWeld")
	weldd.Part0 = a
	weldd.Part1 = b
	weldd.C0 = CFrame.new()
	weldd.C1 = b.CFrame:inverse() * a.CFrame
	weldd.Parent = a
	return weldd
end
ArtificialHB = Instance.new("BindableEvent", script)
ArtificialHB.Name = "Heartbeat"
script:WaitForChild("Heartbeat")
frame = 0.016666666666666666
tf = 0
allowframeloss = false
tossremainder = false
lastframe = tick()
script.Heartbeat:Fire()
game:GetService("RunService").Heartbeat:connect(function(s, p)
	tf = tf + s
	if tf >= frame then
		if allowframeloss then
			script.Heartbeat:Fire()
			lastframe = tick()
		else
			for i = 1, math.floor(tf / frame) do
				script.Heartbeat:Fire()
			end
			lastframe = tick()
		end
		if tossremainder then
			tf = 0
		else
			tf = tf - frame * math.floor(tf / frame)
		end
	end
end)
function swait(num)
	if num == 0 or num == nil then
		ArtificialHB.Event:wait()
	else
		for i = 0, num do
			ArtificialHB.Event:wait()
		end
	end
end
mouse.KeyDown:connect(function(key)
	if key == "c" then
		repeat
			swait()
			Chillmusic.Volume = Chillmusic.Volume - 0.05
		until Chillmusic.Volume == 0
		Chillmusic:Stop()
		swait()
		Chillmusic2:Play()
		Chillmusic.Volume = 1
	end
end)
mouse.KeyDown:connect(function(key)
	if key == "f" then
		text.Text = "Guys why not just chill?"
		wait(1)
		text.Text = "It's just the way life should be."
		wait(1)
		text.Text = "Chill is life."
		wait(1)
		text.Text = "Chill is love."
		wait(1)
		text.Text = "Chill is for the best."
		wait(1)
		text.Text = "Maybe if you were chill you wouldn't be a skid..."
		wait(3)
		text.Text = "But some people cant handle the chill can they."
		wait(3)
		text.Text = "Chill Af"
	end
end)
mouse.KeyDown:connect(function(key)
	if key == "v" then
		repeat
			swait()
			Chillmusic2.Volume = Chillmusic2.Volume - 0.05
		until Chillmusic2.Volume == 0
		Chillmusic2:Stop()
		swait()
		Chillmusic:Play()
		Chillmusic2.Volume = 1
	end
end)
mouse.KeyDown:connect(function(key)
	if key == "b" then
		text.Text = "Be back scrubs."
		wait(1)
		text.Text = "Afk nibba..."
	end
end)
mouse.KeyDown:connect(function(key)
	if key == "n" then
		text.Text = "K back you nubs's!"
		wait(1)
		text.Text = "Chill Af"
	end
end)
m = Instance.new("ForceField", Character)
m.Visible = false
Character.Humanoid.WalkSpeed = 4
mouse.KeyDown:connect(function(key)
	if string.byte(key) == 48 then
		Swing = 2
		Character.Humanoid.WalkSpeed = 40
	end
end)
mouse.KeyUp:connect(function(key)
	if string.byte(key) == 48 then
		Swing = 1
		Character.Humanoid.WalkSpeed = 4
	end
end)
local sine = 0
local change = 1
local val = 0
spawn(function()
while true do
	swait()
	sine = sine + change
	local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
	local velderp = RootPart.Velocity.y
	hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
	if equipped == true or equipped == false then
		if attack == false then
			idle = idle + 1
			Character.Humanoid.MaxHealth = math.huge
			Character.Humanoid.Health = math.huge
		else
			idle = 0
		end
		if not (idle >= 500) or attack == false then
		end
		if torvel < 1 and hitfloor ~= nil then Anim = "Chill" if attack == false then Humanoid.CameraOffset = Vector3.new(0, 10.25 - 5.45 * math.cos(sine / 65), 0) Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 10.25 - 5.45 * math.cos(sine / 65), 0) * CFrame.Angles(math.rad(90 + 15 * math.sin(sine / 60)), math.rad(0), math.rad(0)), 0.8) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20 + 20 * math.cos(sine / 60)), math.rad(0 + 4 * math.sin(sine / 60)), math.rad(0)), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90 + 25 * math.cos(sine / 60)), math.rad(0 + 20 * math.sin(sine / 60)), math.rad(0 + 55 * math.sin(sine / 60))), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90 + 25 * math.cos(sine / 60)), math.rad(-20 - 20 * math.sin(sine / 60)), math.rad(0 - 55 * math.sin(sine / 60))), 0.3) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.86 + 0.03 * math.cos(sine / 65), -0.4) * CFrame.Angles(math.rad(15 - 45 * math.cos(sine / 70)), math.rad(3), math.rad(-4)), 0.8) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.05 * math.cos(sine / 65), -0.4) * CFrame.Angles(math.rad(15 - 35 * math.cos(sine / 65)), math.rad(-3), math.rad(4)), 0.8) end elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then Anim = "Walk" if attack == false then Humanoid.CameraOffset = Vector3.new(0, 6 - 2.55 * math.cos(sine / 48.5), 0) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.2) Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 6 - 2.55 * math.cos(sine / 48.5), 0) * CFrame.Angles(math.rad(-90 + 5 * math.cos(sine / 45)), math.rad(180 * math.cos(sine / 48.5)), math.rad(0)), 0.8) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-4 + 2 * math.sin(sine / 48)), math.rad(0), math.rad(0)), 0.2) RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 45), 0) * angles(math.rad(90), math.rad(0), math.rad(90 - 20.5 * math.cos(sine / 45))), 0.3) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 45), 0) * angles(math.rad(90), math.rad(0), math.rad(-90 + 20.5 * math.cos(sine / 45))), 0.3) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.05 * math.cos(sine / 45), 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(-4)), 0.8) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.05 * math.cos(sine / 45), 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(4)), 0.8) end elseif torvel >= 22 and hitfloor ~= nil then
			Anim = "Run"
			if attack == false then
				Humanoid.CameraOffset = Vector3.new(0, 6 - 1.55 * math.cos(sine / 68.5), 0)
				RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 6 - 1.55 * math.cos(sine / 68.5), -0.2) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.2)
				Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 6 - 1.55 * math.cos(sine / 68.5), 0) * CFrame.Angles(math.rad(-40 + 20 * math.sin(sine / 68.5)), 0, 0), 0.8)
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-12 + 17 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.2)
				RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(40 - 20 * math.cos(sine / 68.5))), 0.2)
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(-40 + 20 * math.cos(sine / 68.5))), 0.2)
				LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.87, -0.25) * CFrame.Angles(math.rad(-45 - 10 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.8)
				RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.1) * CFrame.Angles(math.rad(-35 - 10 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.8)
			end
		end
	end
end
end)



-- Objects

local Chill_Gui_Bro = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
local Header = Instance.new("Frame")
local BackGround = Instance.new("Frame")
local Chill_Gui_Label = Instance.new("TextLabel")
local Play_ID_Button = Instance.new("TextButton")
local ID_Box = Instance.new("TextBox")
local Set_Vol_Button = Instance.new("TextButton")
local Vol_Box = Instance.new("TextBox")
local Set_Tpos_Button = Instance.new("TextButton")
local Tpos_Box = Instance.new("TextBox")
local Set_Text_Button = Instance.new("TextButton")
local Tpos_Box_2 = Instance.new("TextBox")
local Toggle_Chat_Button = Instance.new("TextButton")
local Chat_Toggle_Label = Instance.new("TextLabel")
local Current_Song_Label = Instance.new("TextLabel")

-- Properties

Chill_Gui_Bro.Name = "Chill_Gui_Bro"

Header.Name = "Header"
Header.Parent = Chill_Gui_Bro
Header.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
Header.BorderSizePixel = 0
Header.Draggable = true
Header.Active = true
Header.Selectable = true
Header.Position = UDim2.new(0.469539374, 0, 0.147921771, 0)
Header.Size = UDim2.new(0, 250, 0, 45)

BackGround.Name = "BackGround"
BackGround.Parent = Header
BackGround.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078)
BackGround.BorderSizePixel = 0
BackGround.Draggable = true
BackGround.Position = UDim2.new(0, 0, 1, 0)
BackGround.Size = UDim2.new(0, 250, 0, 299)

Chill_Gui_Label.Name = "Chill_Gui_Label"
Chill_Gui_Label.Parent = Header
Chill_Gui_Label.BackgroundColor3 = Color3.new(1, 1, 1)
Chill_Gui_Label.BackgroundTransparency = 1
Chill_Gui_Label.BorderSizePixel = 0
Chill_Gui_Label.Draggable = true
Chill_Gui_Label.Size = UDim2.new(0, 250, 0, 45)
Chill_Gui_Label.Font = Enum.Font.Arcade
Chill_Gui_Label.Text = "~»Chill Gui«~"
Chill_Gui_Label.TextColor3 = Color3.new(1, 1, 1)
Chill_Gui_Label.TextScaled = true
Chill_Gui_Label.TextSize = 14
Chill_Gui_Label.TextWrapped = true

Play_ID_Button.Name = "Play_ID_Button"
Play_ID_Button.Parent = Header
Play_ID_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
Play_ID_Button.BorderColor3 = Color3.new(0, 0, 0)
Play_ID_Button.BorderSizePixel = 0
Play_ID_Button.Position = UDim2.new(0.0520000011, 0, 1.22222221, 0)
Play_ID_Button.Size = UDim2.new(0, 68, 0, 35)
Play_ID_Button.Font = Enum.Font.Arcade
Play_ID_Button.Text = "Play ID"
Play_ID_Button.TextColor3 = Color3.new(1, 1, 1)
Play_ID_Button.TextSize = 20
Play_ID_Button.TextWrapped = true

ID_Box.Name = "ID_Box"
ID_Box.Parent = Header
ID_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
ID_Box.BorderColor3 = Color3.new(0, 0, 0)
ID_Box.BorderSizePixel = 0
ID_Box.Position = UDim2.new(0.356000006, 0, 1.22222221, 0)
ID_Box.Size = UDim2.new(0, 140, 0, 35)
ID_Box.Font = Enum.Font.Arcade
ID_Box.Text = "ID here"
ID_Box.TextColor3 = Color3.new(1, 1, 1)
ID_Box.TextSize = 35
ID_Box.TextWrapped = true

Set_Vol_Button.Name = "Set_Vol_Button"
Set_Vol_Button.Parent = Header
Set_Vol_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
Set_Vol_Button.BorderColor3 = Color3.new(0, 0, 0)
Set_Vol_Button.BorderSizePixel = 0
Set_Vol_Button.Position = UDim2.new(0.0520000011, 0, 2.20000005, 0)
Set_Vol_Button.Size = UDim2.new(0, 68, 0, 35)
Set_Vol_Button.Font = Enum.Font.Arcade
Set_Vol_Button.Text = "Set Vol"
Set_Vol_Button.TextColor3 = Color3.new(1, 1, 1)
Set_Vol_Button.TextSize = 20
Set_Vol_Button.TextWrapped = true

Vol_Box.Name = "Vol_Box"
Vol_Box.Parent = Header
Vol_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
Vol_Box.BorderColor3 = Color3.new(0, 0, 0)
Vol_Box.BorderSizePixel = 0
Vol_Box.Position = UDim2.new(0.356000006, 0, 2.20000005, 0)
Vol_Box.Size = UDim2.new(0, 140, 0, 35)
Vol_Box.Font = Enum.Font.Arcade
Vol_Box.Text = "Volume"
Vol_Box.TextColor3 = Color3.new(1, 1, 1)
Vol_Box.TextSize = 35
Vol_Box.TextWrapped = true

Set_Tpos_Button.Name = "Set_Tpos_Button"
Set_Tpos_Button.Parent = Header
Set_Tpos_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
Set_Tpos_Button.BorderColor3 = Color3.new(0, 0, 0)
Set_Tpos_Button.BorderSizePixel = 0
Set_Tpos_Button.Position = UDim2.new(0.0520000011, 0, 3.24444437, 0)
Set_Tpos_Button.Size = UDim2.new(0, 68, 0, 35)
Set_Tpos_Button.Font = Enum.Font.Arcade
Set_Tpos_Button.Text = "Set Tpos"
Set_Tpos_Button.TextColor3 = Color3.new(1, 1, 1)
Set_Tpos_Button.TextSize = 18
Set_Tpos_Button.TextWrapped = true

Tpos_Box.Name = "Tpos_Box"
Tpos_Box.Parent = Header
Tpos_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
Tpos_Box.BorderColor3 = Color3.new(0, 0, 0)
Tpos_Box.BorderSizePixel = 0
Tpos_Box.Position = UDim2.new(0.356000006, 0, 3.24444437, 0)
Tpos_Box.Size = UDim2.new(0, 140, 0, 35)
Tpos_Box.Font = Enum.Font.Arcade
Tpos_Box.Text = "Time Position"
Tpos_Box.TextColor3 = Color3.new(1, 1, 1)
Tpos_Box.TextSize = 20
Tpos_Box.TextWrapped = true

Set_Text_Button.Name = "Set_Text_Button"
Set_Text_Button.Parent = Header
Set_Text_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
Set_Text_Button.BorderColor3 = Color3.new(0, 0, 0)
Set_Text_Button.BorderSizePixel = 0
Set_Text_Button.Position = UDim2.new(0.0600000024, 0, 4.22222233, 0)
Set_Text_Button.Size = UDim2.new(0, 68, 0, 35)
Set_Text_Button.Font = Enum.Font.Arcade
Set_Text_Button.Text = "Set Text"
Set_Text_Button.TextColor3 = Color3.new(1, 1, 1)
Set_Text_Button.TextSize = 18
Set_Text_Button.TextWrapped = true

Tpos_Box_2.Name = "Tpos_Box"
Tpos_Box_2.Parent = Header
Tpos_Box_2.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
Tpos_Box_2.BorderColor3 = Color3.new(0, 0, 0)
Tpos_Box_2.BorderSizePixel = 0
Tpos_Box_2.Position = UDim2.new(0.356000006, 0, 4.22222233, 0)
Tpos_Box_2.Size = UDim2.new(0, 140, 0, 35)
Tpos_Box_2.Font = Enum.Font.Arcade
Tpos_Box_2.Text = "Text"
Tpos_Box_2.TextColor3 = Color3.new(1, 1, 1)
Tpos_Box_2.TextSize = 20
Tpos_Box_2.TextWrapped = true

Toggle_Chat_Button.Name = "Toggle_Chat_Button"
Toggle_Chat_Button.Parent = Header
Toggle_Chat_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
Toggle_Chat_Button.BorderColor3 = Color3.new(0, 0, 0)
Toggle_Chat_Button.BorderSizePixel = 0
Toggle_Chat_Button.Position = UDim2.new(0.0579999983, 0, 5.26666689, 0)
Toggle_Chat_Button.Size = UDim2.new(0, 97, 0, 35)
Toggle_Chat_Button.Font = Enum.Font.Arcade
Toggle_Chat_Button.Text = "Toggle Chat"
Toggle_Chat_Button.TextColor3 = Color3.new(1, 1, 1)
Toggle_Chat_Button.TextSize = 20
Toggle_Chat_Button.TextWrapped = true

Chat_Toggle_Label.Name = "Chat_Toggle_Label"
Chat_Toggle_Label.Parent = Header
Chat_Toggle_Label.BackgroundColor3 = Color3.new(1, 1, 1)
Chat_Toggle_Label.BackgroundTransparency = 0.89999997615814
Chat_Toggle_Label.BorderColor3 = Color3.new(1, 1, 1)
Chat_Toggle_Label.Position = UDim2.new(0.540000021, 0, 5.26666689, 0)
Chat_Toggle_Label.Size = UDim2.new(0, 94, 0, 35)
Chat_Toggle_Label.Font = Enum.Font.Arcade
Chat_Toggle_Label.Text = "~»False«~"
Chat_Toggle_Label.TextColor3 = Color3.new(1, 1, 1)
Chat_Toggle_Label.TextScaled = true
Chat_Toggle_Label.TextSize = 14
Chat_Toggle_Label.TextWrapped = true

Current_Song_Label.Name = "Current_Song_Label"
Current_Song_Label.Parent = Header
Current_Song_Label.BackgroundColor3 = Color3.new(1, 1, 1)
Current_Song_Label.BackgroundTransparency = 0.89999997615814
Current_Song_Label.BorderColor3 = Color3.new(1, 1, 1)
Current_Song_Label.Position = UDim2.new(0.0520000011, 0, 6.64444447, 0)
Current_Song_Label.Size = UDim2.new(0, 225, 0, 35)
Current_Song_Label.Font = Enum.Font.Arcade
Current_Song_Label.Text = "~»Current Song: None«~"
Current_Song_Label.TextColor3 = Color3.new(1, 1, 1)
Current_Song_Label.TextScaled = true
Current_Song_Label.TextSize = 14
Current_Song_Label.TextWrapped = true

Play_ID_Button.MouseButton1Down:Connect(function()
if tonumber(ID_Box.Text) then
	Chillmusic:Stop()
	Chillmusic.SoundId='rbxassetid://'..tonumber(ID_Box.Text)
	Chillmusic:Play()
	currentsong = game:GetService("MarketplaceService"):GetProductInfo(tonumber(ID_Box.Text)).Name
	text.Text = "~»Chill Af«~ Now Playing: "..currentsong
	Current_Song_Label.Text = "~»Current Song: "..currentsong.."«~"
wait(4)
text.Text = "~»Fell Apart AF«~"
end
end)
local ischatting = false

Set_Vol_Button.MouseButton1Down:Connect(function()

	Chillmusic.Volume = tonumber(Vol_Box.Text)
end)

Set_Tpos_Button.MouseButton1Down:Connect(function()

	Chillmusic.TimePosition = tonumber(Tpos_Box.Text)
end)

Set_Text_Button.MouseButton1Down:Connect(function()

	text.Text = "~»"..Tpos_Box_2.Text.."«~"
end)

Toggle_Chat_Button.MouseButton1Down:Connect(function()
if ischatting == false then
ischatting = true
Chat_Toggle_Label.Text = "~»True«~"
spawn(function()
game.Players.LocalPlayer.Chatted:connect(function(msg)
for i = 0, msg:len(), 1 do
	text.Text = "~»"..msg:sub(0, i).."«~"
end
wait(3)
text.Text = "~»Fell Apart AF«~"
end)
end)
else
ischatting = false
Chat_Toggle_Label.Text = "~»False«~"
end
end)
Remember to employ a dummy account when injecting scripts. We cannot be held responsible for any potential harm caused to your Roblox account.

Description

run it in this game to work type -re to reset

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