Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
--[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Melon's (FE) Scripts"; Text = "Loading, enjoy!"; Icon = "rbxthumb://type=Asset&id=7969699183&w=150&h=150"}) Duration = 16; wait(0) HumanDied = false local CountSCIFIMOVIELOL = 1 function SCIFIMOVIELOL(Part0,Part1,Position,Angle) local AlignPos = Instance.new('AlignPosition', Part1); AlignPos.Name = "AliP_"..CountSCIFIMOVIELOL AlignPos.ApplyAtCenterOfMass = true; AlignPos.MaxForce = 5772000--67752; AlignPos.MaxVelocity = math.huge/9e110; AlignPos.ReactionForceEnabled = false; AlignPos.Responsiveness = 200; AlignPos.RigidityEnabled = false; local AlignOri = Instance.new('AlignOrientation', Part1); AlignOri.Name = "AliO_"..CountSCIFIMOVIELOL AlignOri.MaxAngularVelocity = math.huge/9e110; AlignOri.MaxTorque = 5772000 AlignOri.PrimaryAxisOnly = false; AlignOri.ReactionTorqueEnabled = false; AlignOri.Responsiveness = 200; AlignOri.RigidityEnabled = false; local AttachmentA=Instance.new('Attachment',Part1); AttachmentA.Name = "Ath_"..CountSCIFIMOVIELOL local AttachmentB=Instance.new('Attachment',Part0); AttachmentB.Name = "Ath_"..CountSCIFIMOVIELOL AttachmentA.Orientation = Angle or Vector3.new(0,0,0) AttachmentA.Position = Position or Vector3.new(0,0,0) AlignPos.Attachment1 = AttachmentA; AlignPos.Attachment0 = AttachmentB; AlignOri.Attachment1 = AttachmentA; AlignOri.Attachment0 = AttachmentB; CountSCIFIMOVIELOL = CountSCIFIMOVIELOL + 1 return {AlignPos,AlignOri,AttachmentA,AttachmentB} end game:FindFirstChildOfClass("Players").LocalPlayer["Character"].Archivable = true local hatnameclone = {} for _,v in next, game:FindFirstChildOfClass("Players").LocalPlayer["Character"]:GetChildren() do if v:IsA("Accessory") then if hatnameclone[v.Name] then if hatnameclone[v.Name] == "s" then hatnameclone[v.Name] = {} end table.insert(hatnameclone[v.Name],v) else hatnameclone[v.Name] = "s" end end end for _,v in pairs(hatnameclone) do if type(v) == "table" then local num = 1 for _,w in pairs(v) do w.Name = w.Name..num num = num + 1 end end end hatnameclone = nil local DeadChar = game:FindFirstChildOfClass("Players").LocalPlayer.Character local fldr = Instance.new("Folder",game:FindFirstChildOfClass("Players").LocalPlayer["Character"]) fldr.Name = "DMYF" local CloneChar = DeadChar:Clone() local ANIMATIONHERE if CloneChar:FindFirstChild("Animate") then ANIMATIONHERE = CloneChar:FindFirstChild("Animate"):Clone() CloneChar:FindFirstChild("Animate"):Destroy() end if CloneChar:FindFirstChildOfClass("Folder") then CloneChar:FindFirstChildOfClass("Folder"):Destroy() end if CloneChar.Torso:FindFirstChild("Neck") then local Clonessss = CloneChar.Torso:FindFirstChild("Neck"):Clone() Clonessss.Part0 = nil Clonessss.Part1 = DeadChar.Head Clonessss.Parent = DeadChar.Torso end CloneChar.Parent = fldr CloneChar.HumanoidRootPart.CFrame = DeadChar.HumanoidRootPart.CFrame CloneChar.Humanoid.BreakJointsOnDeath = false CloneChar.Name = "non" CloneChar.Humanoid.DisplayDistanceType = "None" for _,v in next, DeadChar:GetChildren() do if v:IsA("Accessory") then local topacc = false if v.Handle:FindFirstChildOfClass("Weld") then v.Handle:FindFirstChildOfClass("Weld"):Destroy() end v.Handle.Massless = true v.Handle.CanCollide = false if v.Handle:FindFirstChildOfClass("Attachment") then local ath__ = v.Handle:FindFirstChildOfClass("Attachment") if ath__.Name == "HatAttachment" or ath__.Name == "HairAttachment" or ath__.Name == "FaceFrontAttachment" or ath__.Name == "FaceCenterAttachment" then topacc = ath__.Name end end local bv = Instance.new("BodyVelocity",v.Handle) bv.Velocity = Vector3.new(0,0,0) coroutine.wrap(function() if topacc then local allthings = SCIFIMOVIELOL(v.Handle,DeadChar.Torso,Vector3.new(0,1.5,0)+ (DeadChar.Head[topacc].Position + (v.Handle[topacc].Position*-1)),Vector3.new(0,0,0)) local normaltop = allthings[1].Attachment1 local alipos = allthings[1] local alirot = allthings[2] local p0 = v.Handle local p1 = DeadChar.Head alipos.Parent = CloneChar:FindFirstChild(v.Name).Handle alirot.Parent = CloneChar:FindFirstChild(v.Name).Handle while true do game:GetService("RunService").RenderStepped:wait() if HumanDied then break end coroutine.wrap(function() if alipos.Attachment1 == normaltop then p0.CFrame = p0.CFrame:lerp((((DeadChar.Torso.CFrame * CFrame.new(0,1.5,0)) * p1[topacc].CFrame) * p0[topacc].CFrame:inverse()),1) else v.Handle.CFrame = v.Handle.CFrame:lerp(alipos.Attachment1.Parent.CFrame * CFrame.new(alipos.Attachment1.Position) * CFrame.Angles(math.rad(alipos.Attachment1.Rotation.X),math.rad(alipos.Attachment1.Rotation.Y),math.rad(alipos.Attachment1.Rotation.Z)),1) end end)() end else SCIFIMOVIELOL(v.Handle,CloneChar[v.Name].Handle,Vector3.new(0,0,0),Vector3.new(0,0,0)) end end)() end end local a = DeadChar.Torso local b = DeadChar.HumanoidRootPart local c = DeadChar.Humanoid a.Parent = game:FindFirstChildOfClass("Workspace") c.Parent = game:FindFirstChildOfClass("Workspace") local told = a:Clone() local told1 = c:Clone() b["RootJoint"].Part0 = told b["RootJoint"].Part1 = DeadChar.Head a.Name = "torso" a.Neck:Destroy() c.Name = "Mizt Hub Best" told.Parent = DeadChar told1.Parent = DeadChar DeadChar.PrimaryPart = told told1.Health = 0 b:Destroy() a.Parent = DeadChar c.Parent = DeadChar told:Destroy() told1:Destroy() a.Name = "Torso" if CloneChar.Head:FindFirstChildOfClass("Decal") then CloneChar.Head:FindFirstChildOfClass("Decal").Transparency = 1 end if DeadChar:FindFirstChild("Animate") then DeadChar:FindFirstChild("Animate"):Destroy() end local Collider function UnCollide() if HumanDied then Collider:Disconnect(); return end --[[for _,Parts in next, CloneChar:GetChildren() do if Parts:IsA("BasePart") then Parts.CanCollide = false end end]] for _,Parts in next, DeadChar:GetChildren() do if Parts:IsA("BasePart") then Parts.CanCollide = false end end end Collider = game:GetService("RunService").Stepped:Connect(UnCollide) local resetBindable = Instance.new("BindableEvent") resetBindable.Event:connect(function() game:GetService("StarterGui"):SetCore("ResetButtonCallback", true) resetBindable:Destroy() HumanDied = true pcall(function() game:FindFirstChildOfClass("Players").LocalPlayer.Character = DeadChar DeadChar.Head:Destroy() DeadChar:FindFirstChildOfClass("Humanoid"):Destroy() game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar if DeadChar:FindFirstChildOfClass("Folder") then DeadChar:FindFirstChildOfClass("Folder"):Destroy() end end) end) game:GetService("StarterGui"):SetCore("ResetButtonCallback", resetBindable) coroutine.wrap(function() while true do game:GetService("RunService").RenderStepped:wait() if not CloneChar or not CloneChar:FindFirstChild("Head") or not CloneChar:FindFirstChildOfClass("Humanoid") or CloneChar:FindFirstChildOfClass("Humanoid").Health <= 0 and not DeadChar or not DeadChar:FindFirstChild("Head") or not DeadChar:FindFirstChildOfClass("Humanoid") or DeadChar:FindFirstChildOfClass("Humanoid").Health <= 0 then HumanDied = true pcall(function() game:FindFirstChildOfClass("Players").LocalPlayer.Character = DeadChar DeadChar.Head:Destroy() DeadChar:FindFirstChildOfClass("Humanoid"):Destroy() game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar if DeadChar:FindFirstChildOfClass("Folder") then DeadChar:FindFirstChildOfClass("Folder"):Destroy() end end) if resetBindable then game:GetService("StarterGui"):SetCore("ResetButtonCallback", true) resetBindable:Destroy() end break end end end)() SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"]) SCIFIMOVIELOL(DeadChar["Torso"],CloneChar["Torso"]) SCIFIMOVIELOL(DeadChar["Left Arm"],CloneChar["Left Arm"]) SCIFIMOVIELOL(DeadChar["Right Arm"],CloneChar["Right Arm"]) SCIFIMOVIELOL(DeadChar["Left Leg"],CloneChar["Left Leg"]) SCIFIMOVIELOL(DeadChar["Right Leg"],CloneChar["Right Leg"]) for _,v in pairs(DeadChar:GetChildren()) do if v:IsA("BasePart") and v.Name ~= "Head" then --[[local bv = Instance.new("BodyVelocity",v) bv.Velocity = Vector3.new(0,0,0) coroutine.wrap(function() while true do game:GetService("RunService").RenderStepped:wait() if HumanDied then break end v.CFrame = CloneChar[v.Name].CFrame end end)()]] elseif v:IsA("BasePart") and v.Name == "Head" then local bv = Instance.new("BodyVelocity",v) bv.Velocity = Vector3.new(0,0,0) coroutine.wrap(function() while true do game:GetService("RunService").RenderStepped:wait() if HumanDied then break end v.CFrame = DeadChar.Torso.CFrame * CFrame.new(0,1.5,0) end end)() end end for _,BodyParts in next, CloneChar:GetDescendants() do if BodyParts:IsA("BasePart") or BodyParts:IsA("Part") then BodyParts.Transparency = 1 end end game:GetService("RunService").RenderStepped:wait() game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar game:FindFirstChildOfClass("Workspace"):FindFirstChildOfClass("Camera").CameraSubject = CloneChar.Humanoid for _,v in next, DeadChar:GetChildren() do if v:IsA("Accessory") then if v.Handle:FindFirstChildOfClass("Weld") then v.Handle:FindFirstChildOfClass("Weld"):Destroy() end end end if ANIMATIONHERE then ANIMATIONHERE.Parent = CloneChar end wait(0) m = game.Players.LocalPlayer char = m.Character function Random(num) local section=num % 1 * 3; local secondary=0.5 * math.pi * (section % 1); if section < 1 then return 1,1 - math.cos(secondary),1 - math.sin(secondary); elseif section < 2 then return 1 - math.sin(secondary),1,1 - math.cos(secondary); else return 1 - math.cos(secondary),1 - math.sin(secondary),1; end end --//Lol try to figure this one out// function rainb(hue) local section = hue % 1 * 3 local secondary = 0.5 * math.pi * (section % 1) if section < 1 then return Color3.new(1, 1 - math.cos(secondary), 1 - math.sin(secondary)) elseif section < 2 then return Color3.new(1 - math.sin(secondary), 1, 1 - math.cos(secondary)) else return Color3.new(1 - math.cos(secondary), 1 - math.sin(secondary), 1) end end Chillmusic = Instance.new("Sound", workspace) Chillmusic.Parent = game.Chat Chillmusic.Volume = 8 Chillmusic.SoundId = "rbxassetid://1221694420" Chillmusic.Looped = true Chillmusic:Play() local txt = Instance.new("BillboardGui", char) txt.Adornee = char.Head txt.Name = "_status" txt.Size = UDim2.new(2, 0, 1.2, 0) txt.StudsOffset = Vector3.new(-9, 8, 0) local text = Instance.new("TextLabel", txt) text.Size = UDim2.new(10, 0, 7, 0) text.FontSize = "Size24" text.TextScaled = true text.TextTransparency = 0 text.BackgroundTransparency = 1 text.TextTransparency = 0 text.TextStrokeTransparency = 0 text.Font = "Arcade" text.TextStrokeColor3 = Color3.new(0, 0, 0) v = Instance.new("Part") v.Name = "ColorBrick" v.Parent = m.Character v.FormFactor = "Symmetric" v.Anchored = true v.CanCollide = false v.BottomSurface = "Smooth" v.TopSurface = "Smooth" v.Size = Vector3.new(10, 5, 3) v.Transparency = 1 v.CFrame = char.Torso.CFrame v.BrickColor = BrickColor.new("Really black") v.Transparency = 1 spawn(function() TweenService = game:GetService("TweenService") Colours = {Color3.fromRGB(0,100,200),Color3.fromRGB(4, 175, 236)} Int = 0 while wait(2) do if Int == #Colours then Int = 0 end Int = Int+1 TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play() end end) v.Shape = "Block" text.Text = "~»Chill Af«~" Player = game:GetService("Players").LocalPlayer Character = Player.Character PlayerGui = Player.PlayerGui Backpack = Player.Backpack Torso = Character.Torso Head = Character.Head Humanoid = Character.Humanoid m = Instance.new("Model", Character) LeftArm = Character["Left Arm"] LeftLeg = Character["Left Leg"] RightArm = Character["Right Arm"] RightLeg = Character["Right Leg"] LS = Torso["Left Shoulder"] LH = Torso["Left Hip"] RS = Torso["Right Shoulder"] RH = Torso["Right Hip"] Face = Head.face Neck = Torso.Neck it = Instance.new attacktype = 1 vt = Vector3.new cf = CFrame.new bc = BrickColor.new br = BrickColor.random it = Instance.new euler = CFrame.fromEulerAnglesXYZ angles = CFrame.Angles cloaked = false necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) RootPart = Character.HumanoidRootPart RootJoint = RootPart.RootJoint RootCF = euler(-1.57, 0, 3.14) attack = false attackdebounce = false equipped = false trispeed = 0.2 attackmode = "none" local idle = 0 local Anim = "Idle" Head.face.Texture = "rbxassetid://206844132" local Trail = Instance.new("Trail",char) local attachment0 = Instance.new("Attachment",char["Right Arm"]) attachment0.Name = "TrailAttachment0" attachment0.CFrame = CFrame.new(-0.25,-1,0) local attachment1 = Instance.new("Attachment",char["Right Arm"]) attachment1.CFrame = CFrame.new(0.25,-1,0) attachment1.Name = "TrailAttachment1" Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)}) Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))}) Trail.Lifetime = 0.5 Trail.Attachment0 = attachment0 Trail.Attachment1 = attachment1 local Trail = Instance.new("Trail",char) local attachment0 = Instance.new("Attachment",char["Left Arm"]) attachment0.Name = "TrailAttachment0" attachment0.CFrame = CFrame.new(-0.25,-1,0) local attachment1 = Instance.new("Attachment",char["Left Arm"]) attachment1.CFrame = CFrame.new(0.25,-1,0) attachment1.Name = "TrailAttachment1" Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)}) Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))}) Trail.Lifetime = 0.5 Trail.Attachment0 = attachment0 Trail.Attachment1 = attachment1 local Trail = Instance.new("Trail",char) local attachment0 = Instance.new("Attachment",char["Right Leg"]) attachment0.Name = "TrailAttachment0" attachment0.CFrame = CFrame.new(-0.25,-1,0) local attachment1 = Instance.new("Attachment",char["Right Leg"]) attachment1.CFrame = CFrame.new(0.25,-1,0) attachment1.Name = "TrailAttachment1" Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)}) Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))}) Trail.Lifetime = 0.5 Trail.Attachment0 = attachment0 Trail.Attachment1 = attachment1 local Trail = Instance.new("Trail",char) local attachment0 = Instance.new("Attachment",char["Left Leg"]) attachment0.Name = "TrailAttachment0" attachment0.CFrame = CFrame.new(-0.25,-1,0) local attachment1 = Instance.new("Attachment",char["Left Leg"]) attachment1.CFrame = CFrame.new(0.25,-1,0) attachment1.Name = "TrailAttachment1" Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)}) Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))}) Trail.Lifetime = 0.5 Trail.Attachment0 = attachment0 Trail.Attachment1 = attachment1 Humanoid.Animator.Parent = nil Character.Animate.Parent = nil function FindNearestTorso(Position, Distance, SinglePlayer) if SinglePlayer then return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude end local List = {} for i, v in pairs(workspace:GetChildren()) do if v:IsA("Model") and v:findFirstChild("Torso") and v ~= Character and Distance >= (v.Torso.Position - Position).magnitude then table.insert(List, v) end end return List end function lerp(a, b, t) return a + (b - a) * t end function slerp(a, b, t) dot = a:Dot(b) if dot > 0.99999 or dot < -0.99999 then return t <= 0.5 and a or b else r = math.acos(dot) return (a * math.sin((1 - t) * r) + b * math.sin(t * r)) / math.sin(r) end end function matrixInterpolate(a, b, t) local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components() local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components() local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx, by, bz), t) local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) local t = v1:Dot(v2) if not (t < 0) and t ~= 0 and not (t > 0) then return CFrame.new() end return CFrame.new(v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z) end function genWeld(a, b) local w = Instance.new("Weld", a) w.Part0 = a w.Part1 = b return w end function weld(a, b) local weld = Instance.new("Weld") weld.Name = "W" weld.Part0 = a weld.Part1 = b weld.C0 = a.CFrame:inverse() * b.CFrame weld.Parent = a return weld end function Lerp(c1, c2, al) local com1 = { c1.X, c1.Y, c1.Z, c1:toEulerAnglesXYZ() } local com2 = { c2.X, c2.Y, c2.Z, c2:toEulerAnglesXYZ() } for i, v in pairs(com1) do com1[i] = v + (com2[i] - v) * al end return CFrame.new(com1[1], com1[2], com1[3]) * CFrame.Angles(select(4, unpack(com1))) end function clerp(a, b, t) local qa = { QuaternionFromCFrame(a) } local qb = { QuaternionFromCFrame(b) } local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1 - t return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5 / s return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 else local i = 0 if m00 < m11 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00 - m11 - m22 + 1) local recip = 0.5 / s return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip elseif i == 1 then local s = math.sqrt(m11 - m22 - m00 + 1) local recip = 0.5 / s return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip elseif i == 2 then local s = math.sqrt(m22 - m00 - m11 + 1) local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w * xs, w * ys, w * zs local xx = x * xs local xy = x * ys local xz = x * zs local yy = y * ys local yz = y * zs local zz = z * zs return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] local startInterp, finishInterp if cosTheta >= 1.0E-4 then if 1 - cosTheta > 1.0E-4 then local theta = math.acos(cosTheta) local invSinTheta = 1 / math.sin(theta) startInterp = math.sin((1 - t) * theta) * invSinTheta finishInterp = math.sin(t * theta) * invSinTheta else startInterp = 1 - t finishInterp = t end elseif 1 + cosTheta > 1.0E-4 then local theta = math.acos(-cosTheta) local invSinTheta = 1 / math.sin(theta) startInterp = math.sin((t - 1) * theta) * invSinTheta finishInterp = math.sin(t * theta) * invSinTheta else startInterp = t - 1 finishInterp = t end return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp end function rayCast(Pos, Dir, Max, Ignore) return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end function part(formfactor, parent, reflectance, transparency, brickcolor, name, size) local fp = it("Part") fp.formFactor = formfactor fp.Parent = parent fp.Reflectance = reflectance fp.Transparency = transparency fp.CanCollide = false fp.Locked = true fp.BrickColor = brickcolor fp.Name = name fp.Size = size fp.Position = Torso.Position fp.BottomSurface = "Smooth" fp.TopSurface = "Smooth" fp:BreakJoints() return fp end function mesh(Mesh, part, meshtype, meshid, offset, scale) local mesh = it(Mesh) mesh.Parent = part if Mesh == "SpecialMesh" then mesh.MeshType = meshtype mesh.MeshId = meshid end mesh.Offset = offset mesh.Scale = scale return mesh end function weld(parent, part0, part1, c0) local weld = it("Weld") weld.Parent = parent weld.Part0 = part0 weld.Part1 = part1 weld.C0 = c0 return weld end function rayCast(Pos, Dir, Max, Ignore) return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end RSH, LSH = nil, nil RW, LW = Instance.new("Weld"), Instance.new("Weld") RW.Name = "Right Shoulder" LW.Name = "Left Shoulder" LH = Torso["Left Hip"] RH = Torso["Right Hip"] TorsoColor = Torso.BrickColor function NoOutline(Part) Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10 end player = Player ch = Character RSH = ch.Torso["Right Shoulder"] LSH = ch.Torso["Left Shoulder"] RSH.Parent = nil LSH.Parent = nil RW.Name = "Right Shoulder" RW.Part0 = ch.Torso RW.C0 = cf(1.5, 0.5, 0) RW.C1 = cf(0, 0.5, 0) RW.Part1 = ch["Right Arm"] RW.Parent = ch.Torso LW.Name = "Left Shoulder" LW.Part0 = ch.Torso LW.C0 = cf(-1.5, 0.5, 0) LW.C1 = cf(0, 0.5, 0) LW.Part1 = ch["Left Arm"] LW.Parent = ch.Torso function newWeld(wp0, wp1, wc0x, wc0y, wc0z) local wld = Instance.new("Weld", wp1) wld.Part0 = wp0 wld.Part1 = wp1 wld.C0 = CFrame.new(wc0x, wc0y, wc0z) end newWeld(RootPart, Torso, 0, -1, 0) Torso.Weld.C1 = CFrame.new(0, -1, 0) newWeld(Torso, LeftLeg, -0.5, -1, 0) LeftLeg.Weld.C1 = CFrame.new(0, 1, 0) newWeld(Torso, RightLeg, 0.5, -1, 0) RightLeg.Weld.C1 = CFrame.new(0, 1, 0) Player = game:GetService("Players").LocalPlayer Character = Player.Character mouse = Player:GetMouse() m = Instance.new("Model", Character) local weldBetween = function(a, b) local weldd = Instance.new("ManualWeld") weldd.Part0 = a weldd.Part1 = b weldd.C0 = CFrame.new() weldd.C1 = b.CFrame:inverse() * a.CFrame weldd.Parent = a return weldd end ArtificialHB = Instance.new("BindableEvent", script) ArtificialHB.Name = "Heartbeat" script:WaitForChild("Heartbeat") frame = 0.016666666666666666 tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.Heartbeat:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.Heartbeat:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) function swait(num) if num == 0 or num == nil then ArtificialHB.Event:wait() else for i = 0, num do ArtificialHB.Event:wait() end end end mouse.KeyDown:connect(function(key) if key == "c" then repeat swait() Chillmusic.Volume = Chillmusic.Volume - 0.05 until Chillmusic.Volume == 0 Chillmusic:Stop() swait() Chillmusic2:Play() Chillmusic.Volume = 1 end end) mouse.KeyDown:connect(function(key) if key == "f" then text.Text = "Guys why not just chill?" wait(1) text.Text = "It's just the way life should be." wait(1) text.Text = "Chill is life." wait(1) text.Text = "Chill is love." wait(1) text.Text = "Chill is for the best." wait(1) text.Text = "Maybe if you were chill you wouldn't be a skid..." wait(3) text.Text = "But some people cant handle the chill can they." wait(3) text.Text = "Chill Af" end end) mouse.KeyDown:connect(function(key) if key == "v" then repeat swait() Chillmusic2.Volume = Chillmusic2.Volume - 0.05 until Chillmusic2.Volume == 0 Chillmusic2:Stop() swait() Chillmusic:Play() Chillmusic2.Volume = 1 end end) mouse.KeyDown:connect(function(key) if key == "b" then text.Text = "Be back scrubs." wait(1) text.Text = "Afk nibba..." end end) mouse.KeyDown:connect(function(key) if key == "n" then text.Text = "K back you nubs's!" wait(1) text.Text = "Chill Af" end end) m = Instance.new("ForceField", Character) m.Visible = false Character.Humanoid.WalkSpeed = 4 mouse.KeyDown:connect(function(key) if string.byte(key) == 48 then Swing = 2 Character.Humanoid.WalkSpeed = 40 end end) mouse.KeyUp:connect(function(key) if string.byte(key) == 48 then Swing = 1 Character.Humanoid.WalkSpeed = 4 end end) local sine = 0 local change = 1 local val = 0 spawn(function() while true do swait() sine = sine + change local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude local velderp = RootPart.Velocity.y hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) if equipped == true or equipped == false then if attack == false then idle = idle + 1 Character.Humanoid.MaxHealth = math.huge Character.Humanoid.Health = math.huge else idle = 0 end if not (idle >= 500) or attack == false then end if torvel < 1 and hitfloor ~= nil then Anim = "Chill" if attack == false then Humanoid.CameraOffset = Vector3.new(0, 10.25 - 5.45 * math.cos(sine / 65), 0) Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 10.25 - 5.45 * math.cos(sine / 65), 0) * CFrame.Angles(math.rad(90 + 15 * math.sin(sine / 60)), math.rad(0), math.rad(0)), 0.8) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20 + 20 * math.cos(sine / 60)), math.rad(0 + 4 * math.sin(sine / 60)), math.rad(0)), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90 + 25 * math.cos(sine / 60)), math.rad(0 + 20 * math.sin(sine / 60)), math.rad(0 + 55 * math.sin(sine / 60))), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90 + 25 * math.cos(sine / 60)), math.rad(-20 - 20 * math.sin(sine / 60)), math.rad(0 - 55 * math.sin(sine / 60))), 0.3) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.86 + 0.03 * math.cos(sine / 65), -0.4) * CFrame.Angles(math.rad(15 - 45 * math.cos(sine / 70)), math.rad(3), math.rad(-4)), 0.8) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.05 * math.cos(sine / 65), -0.4) * CFrame.Angles(math.rad(15 - 35 * math.cos(sine / 65)), math.rad(-3), math.rad(4)), 0.8) end elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then Anim = "Walk" if attack == false then Humanoid.CameraOffset = Vector3.new(0, 6 - 2.55 * math.cos(sine / 48.5), 0) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.2) Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 6 - 2.55 * math.cos(sine / 48.5), 0) * CFrame.Angles(math.rad(-90 + 5 * math.cos(sine / 45)), math.rad(180 * math.cos(sine / 48.5)), math.rad(0)), 0.8) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-4 + 2 * math.sin(sine / 48)), math.rad(0), math.rad(0)), 0.2) RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 45), 0) * angles(math.rad(90), math.rad(0), math.rad(90 - 20.5 * math.cos(sine / 45))), 0.3) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 45), 0) * angles(math.rad(90), math.rad(0), math.rad(-90 + 20.5 * math.cos(sine / 45))), 0.3) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.05 * math.cos(sine / 45), 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(-4)), 0.8) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.05 * math.cos(sine / 45), 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(4)), 0.8) end elseif torvel >= 22 and hitfloor ~= nil then Anim = "Run" if attack == false then Humanoid.CameraOffset = Vector3.new(0, 6 - 1.55 * math.cos(sine / 68.5), 0) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 6 - 1.55 * math.cos(sine / 68.5), -0.2) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.2) Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 6 - 1.55 * math.cos(sine / 68.5), 0) * CFrame.Angles(math.rad(-40 + 20 * math.sin(sine / 68.5)), 0, 0), 0.8) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-12 + 17 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(40 - 20 * math.cos(sine / 68.5))), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(-40 + 20 * math.cos(sine / 68.5))), 0.2) LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.87, -0.25) * CFrame.Angles(math.rad(-45 - 10 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.8) RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.1) * CFrame.Angles(math.rad(-35 - 10 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.8) end end end end end) -- Objects local Chill_Gui_Bro = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui) local Header = Instance.new("Frame") local BackGround = Instance.new("Frame") local Chill_Gui_Label = Instance.new("TextLabel") local Play_ID_Button = Instance.new("TextButton") local ID_Box = Instance.new("TextBox") local Set_Vol_Button = Instance.new("TextButton") local Vol_Box = Instance.new("TextBox") local Set_Tpos_Button = Instance.new("TextButton") local Tpos_Box = Instance.new("TextBox") local Set_Text_Button = Instance.new("TextButton") local Tpos_Box_2 = Instance.new("TextBox") local Toggle_Chat_Button = Instance.new("TextButton") local Chat_Toggle_Label = Instance.new("TextLabel") local Current_Song_Label = Instance.new("TextLabel") -- Properties Chill_Gui_Bro.Name = "Chill_Gui_Bro" Header.Name = "Header" Header.Parent = Chill_Gui_Bro Header.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) Header.BorderSizePixel = 0 Header.Draggable = true Header.Active = true Header.Selectable = true Header.Position = UDim2.new(0.469539374, 0, 0.147921771, 0) Header.Size = UDim2.new(0, 250, 0, 45) BackGround.Name = "BackGround" BackGround.Parent = Header BackGround.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078) BackGround.BorderSizePixel = 0 BackGround.Draggable = true BackGround.Position = UDim2.new(0, 0, 1, 0) BackGround.Size = UDim2.new(0, 250, 0, 299) Chill_Gui_Label.Name = "Chill_Gui_Label" Chill_Gui_Label.Parent = Header Chill_Gui_Label.BackgroundColor3 = Color3.new(1, 1, 1) Chill_Gui_Label.BackgroundTransparency = 1 Chill_Gui_Label.BorderSizePixel = 0 Chill_Gui_Label.Draggable = true Chill_Gui_Label.Size = UDim2.new(0, 250, 0, 45) Chill_Gui_Label.Font = Enum.Font.Arcade Chill_Gui_Label.Text = "~»Chill Gui«~" Chill_Gui_Label.TextColor3 = Color3.new(1, 1, 1) Chill_Gui_Label.TextScaled = true Chill_Gui_Label.TextSize = 14 Chill_Gui_Label.TextWrapped = true Play_ID_Button.Name = "Play_ID_Button" Play_ID_Button.Parent = Header Play_ID_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) Play_ID_Button.BorderColor3 = Color3.new(0, 0, 0) Play_ID_Button.BorderSizePixel = 0 Play_ID_Button.Position = UDim2.new(0.0520000011, 0, 1.22222221, 0) Play_ID_Button.Size = UDim2.new(0, 68, 0, 35) Play_ID_Button.Font = Enum.Font.Arcade Play_ID_Button.Text = "Play ID" Play_ID_Button.TextColor3 = Color3.new(1, 1, 1) Play_ID_Button.TextSize = 20 Play_ID_Button.TextWrapped = true ID_Box.Name = "ID_Box" ID_Box.Parent = Header ID_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) ID_Box.BorderColor3 = Color3.new(0, 0, 0) ID_Box.BorderSizePixel = 0 ID_Box.Position = UDim2.new(0.356000006, 0, 1.22222221, 0) ID_Box.Size = UDim2.new(0, 140, 0, 35) ID_Box.Font = Enum.Font.Arcade ID_Box.Text = "ID here" ID_Box.TextColor3 = Color3.new(1, 1, 1) ID_Box.TextSize = 35 ID_Box.TextWrapped = true Set_Vol_Button.Name = "Set_Vol_Button" Set_Vol_Button.Parent = Header Set_Vol_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) Set_Vol_Button.BorderColor3 = Color3.new(0, 0, 0) Set_Vol_Button.BorderSizePixel = 0 Set_Vol_Button.Position = UDim2.new(0.0520000011, 0, 2.20000005, 0) Set_Vol_Button.Size = UDim2.new(0, 68, 0, 35) Set_Vol_Button.Font = Enum.Font.Arcade Set_Vol_Button.Text = "Set Vol" Set_Vol_Button.TextColor3 = Color3.new(1, 1, 1) Set_Vol_Button.TextSize = 20 Set_Vol_Button.TextWrapped = true Vol_Box.Name = "Vol_Box" Vol_Box.Parent = Header Vol_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) Vol_Box.BorderColor3 = Color3.new(0, 0, 0) Vol_Box.BorderSizePixel = 0 Vol_Box.Position = UDim2.new(0.356000006, 0, 2.20000005, 0) Vol_Box.Size = UDim2.new(0, 140, 0, 35) Vol_Box.Font = Enum.Font.Arcade Vol_Box.Text = "Volume" Vol_Box.TextColor3 = Color3.new(1, 1, 1) Vol_Box.TextSize = 35 Vol_Box.TextWrapped = true Set_Tpos_Button.Name = "Set_Tpos_Button" Set_Tpos_Button.Parent = Header Set_Tpos_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) Set_Tpos_Button.BorderColor3 = Color3.new(0, 0, 0) Set_Tpos_Button.BorderSizePixel = 0 Set_Tpos_Button.Position = UDim2.new(0.0520000011, 0, 3.24444437, 0) Set_Tpos_Button.Size = UDim2.new(0, 68, 0, 35) Set_Tpos_Button.Font = Enum.Font.Arcade Set_Tpos_Button.Text = "Set Tpos" Set_Tpos_Button.TextColor3 = Color3.new(1, 1, 1) Set_Tpos_Button.TextSize = 18 Set_Tpos_Button.TextWrapped = true Tpos_Box.Name = "Tpos_Box" Tpos_Box.Parent = Header Tpos_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) Tpos_Box.BorderColor3 = Color3.new(0, 0, 0) Tpos_Box.BorderSizePixel = 0 Tpos_Box.Position = UDim2.new(0.356000006, 0, 3.24444437, 0) Tpos_Box.Size = UDim2.new(0, 140, 0, 35) Tpos_Box.Font = Enum.Font.Arcade Tpos_Box.Text = "Time Position" Tpos_Box.TextColor3 = Color3.new(1, 1, 1) Tpos_Box.TextSize = 20 Tpos_Box.TextWrapped = true Set_Text_Button.Name = "Set_Text_Button" Set_Text_Button.Parent = Header Set_Text_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) Set_Text_Button.BorderColor3 = Color3.new(0, 0, 0) Set_Text_Button.BorderSizePixel = 0 Set_Text_Button.Position = UDim2.new(0.0600000024, 0, 4.22222233, 0) Set_Text_Button.Size = UDim2.new(0, 68, 0, 35) Set_Text_Button.Font = Enum.Font.Arcade Set_Text_Button.Text = "Set Text" Set_Text_Button.TextColor3 = Color3.new(1, 1, 1) Set_Text_Button.TextSize = 18 Set_Text_Button.TextWrapped = true Tpos_Box_2.Name = "Tpos_Box" Tpos_Box_2.Parent = Header Tpos_Box_2.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) Tpos_Box_2.BorderColor3 = Color3.new(0, 0, 0) Tpos_Box_2.BorderSizePixel = 0 Tpos_Box_2.Position = UDim2.new(0.356000006, 0, 4.22222233, 0) Tpos_Box_2.Size = UDim2.new(0, 140, 0, 35) Tpos_Box_2.Font = Enum.Font.Arcade Tpos_Box_2.Text = "Text" Tpos_Box_2.TextColor3 = Color3.new(1, 1, 1) Tpos_Box_2.TextSize = 20 Tpos_Box_2.TextWrapped = true Toggle_Chat_Button.Name = "Toggle_Chat_Button" Toggle_Chat_Button.Parent = Header Toggle_Chat_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) Toggle_Chat_Button.BorderColor3 = Color3.new(0, 0, 0) Toggle_Chat_Button.BorderSizePixel = 0 Toggle_Chat_Button.Position = UDim2.new(0.0579999983, 0, 5.26666689, 0) Toggle_Chat_Button.Size = UDim2.new(0, 97, 0, 35) Toggle_Chat_Button.Font = Enum.Font.Arcade Toggle_Chat_Button.Text = "Toggle Chat" Toggle_Chat_Button.TextColor3 = Color3.new(1, 1, 1) Toggle_Chat_Button.TextSize = 20 Toggle_Chat_Button.TextWrapped = true Chat_Toggle_Label.Name = "Chat_Toggle_Label" Chat_Toggle_Label.Parent = Header Chat_Toggle_Label.BackgroundColor3 = Color3.new(1, 1, 1) Chat_Toggle_Label.BackgroundTransparency = 0.89999997615814 Chat_Toggle_Label.BorderColor3 = Color3.new(1, 1, 1) Chat_Toggle_Label.Position = UDim2.new(0.540000021, 0, 5.26666689, 0) Chat_Toggle_Label.Size = UDim2.new(0, 94, 0, 35) Chat_Toggle_Label.Font = Enum.Font.Arcade Chat_Toggle_Label.Text = "~»False«~" Chat_Toggle_Label.TextColor3 = Color3.new(1, 1, 1) Chat_Toggle_Label.TextScaled = true Chat_Toggle_Label.TextSize = 14 Chat_Toggle_Label.TextWrapped = true Current_Song_Label.Name = "Current_Song_Label" Current_Song_Label.Parent = Header Current_Song_Label.BackgroundColor3 = Color3.new(1, 1, 1) Current_Song_Label.BackgroundTransparency = 0.89999997615814 Current_Song_Label.BorderColor3 = Color3.new(1, 1, 1) Current_Song_Label.Position = UDim2.new(0.0520000011, 0, 6.64444447, 0) Current_Song_Label.Size = UDim2.new(0, 225, 0, 35) Current_Song_Label.Font = Enum.Font.Arcade Current_Song_Label.Text = "~»Current Song: None«~" Current_Song_Label.TextColor3 = Color3.new(1, 1, 1) Current_Song_Label.TextScaled = true Current_Song_Label.TextSize = 14 Current_Song_Label.TextWrapped = true Play_ID_Button.MouseButton1Down:Connect(function() if tonumber(ID_Box.Text) then Chillmusic:Stop() Chillmusic.SoundId='rbxassetid://'..tonumber(ID_Box.Text) Chillmusic:Play() currentsong = game:GetService("MarketplaceService"):GetProductInfo(tonumber(ID_Box.Text)).Name text.Text = "~»Chill Af«~ Now Playing: "..currentsong Current_Song_Label.Text = "~»Current Song: "..currentsong.."«~" wait(4) text.Text = "~»Fell Apart AF«~" end end) local ischatting = false Set_Vol_Button.MouseButton1Down:Connect(function() Chillmusic.Volume = tonumber(Vol_Box.Text) end) Set_Tpos_Button.MouseButton1Down:Connect(function() Chillmusic.TimePosition = tonumber(Tpos_Box.Text) end) Set_Text_Button.MouseButton1Down:Connect(function() text.Text = "~»"..Tpos_Box_2.Text.."«~" end) Toggle_Chat_Button.MouseButton1Down:Connect(function() if ischatting == false then ischatting = true Chat_Toggle_Label.Text = "~»True«~" spawn(function() game.Players.LocalPlayer.Chatted:connect(function(msg) for i = 0, msg:len(), 1 do text.Text = "~»"..msg:sub(0, i).."«~" end wait(3) text.Text = "~»Fell Apart AF«~" end) end) else ischatting = false Chat_Toggle_Label.Text = "~»False«~" end end)
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Description
run it in this game to work type -re to reset