Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
--[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] -- Define the animation IDs for the Adidas Sports Animation Pack local animations = { idle = "rbxassetid://18537387180", -- Primary idle animation idleAlt = "rbxassetid://18537376492", -- Alternate idle animation walk = "rbxassetid://18537392113", -- Walk animation run = "rbxassetid://18537387180", -- Run animation jump = "rbxassetid://18537367238", -- Jump animation fall = "rbxassetid://18537367238", -- Fall animation swim = "rbxassetid://18537367238", -- Swim animation swimIdle = "rbxassetid://18537387180",-- Swim idle animation climb = "rbxassetid://18537367238" -- Climb animation } -- Function to replace the default animations local function replaceAnimations() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() -- Wait for the Animate script to load local animateScript = character:WaitForChild("Animate") -- Replace each animation for animationType, animationId in pairs(animations) do if animateScript:FindFirstChild(animationType) then for _, anim in ipairs(animateScript[animationType]:GetChildren()) do if anim:IsA("Animation") then anim.AnimationId = animationId end end end end -- Handle alternate idle animation separately local idle = animateScript:FindFirstChild("idle") if idle then local animAlt = idle:FindFirstChild("Animation2") if animAlt then animAlt.AnimationId = animations.idleAlt end end end -- Function to ensure animations loop local function ensureAnimationsLoop() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() -- Wait for the Humanoid to load local humanoid = character:WaitForChild("Humanoid") -- Connect to the AnimationPlayed event humanoid.AnimationPlayed:Connect(function(animationTrack) -- Ensure the animation loops animationTrack.Looped = true end) end -- Additional function to debug swimIdle animation local function debugSwimIdle() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local animateScript = character:WaitForChild("Animate") local swimIdle = animateScript:FindFirstChild("swimIdle") if swimIdle then for _, anim in ipairs(swimIdle:GetChildren()) do if anim:IsA("Animation") then print("SwimIdle Animation ID:", anim.AnimationId) anim.AnimationId = animations.swimIdle print("Updated SwimIdle Animation ID:", anim.AnimationId) end end else print("swimIdle animation not found in Animate script.") end end -- Run the functions to replace animations, ensure they loop, and debug swimIdle replaceAnimations() ensureAnimationsLoop() debugSwimIdle()
Description
Auto Parry Hit Effect Target Closest Player Auto Parry Distance Custom Walkspeed / Jump Custom Parry Sounds Night/Day Changer Performance Booster Misc/Fun Stuff
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