Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character's level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
--[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] -- script made by jinxx local H = Instance.new("Hint", game.Workspace) H.Parent = game.Workspace H.Text = ("L") wait(.1) H.Text = ("La") wait(.1) H.Text = ("Lag") wait(.1) H.Text = ("Lagg") wait(.1) H.Text = ("Laggy") wait(.1) H.Text = ("Laggy g") wait(.1) H.Text = ("Laggy gu") wait(.1) H.Text = ("Laggy guy") wait(.1) H.Text = ("Laggy guy l") wait(.1) H.Text = ("Laggy guy lo") wait(.1) H.Text = ("Laggy guy loa") wait(.1) H.Text = ("Laggy guy load") wait(.1) H.Text = ("Laggy guy loade") wait(.1) H.Text = ("Laggy guy loaded") wait(5) H:Destroy() local riseHeight = 10 -- Adjust this value to change the total rise height local riseSpeed = 5 -- Adjust this value to change the rise speed local fallSpeed = 10 -- Adjust this value to change the fall speed -- Get the player's character and HumanoidRootPart local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoidRootPart = character:WaitForChild("HumanoidRootPart") -- Function to lift the character up and then bring them back down local function liftAndFall() local initialPosition = humanoidRootPart.Position -- Lift character up while humanoidRootPart.Position.Y < initialPosition.Y + riseHeight do humanoidRootPart.Velocity = Vector3.new(0, riseSpeed, 0) wait() end humanoidRootPart.Velocity = Vector3.new(0, 0, 0) -- Stop movement -- Bring character back down while humanoidRootPart.Position.Y > initialPosition.Y do humanoidRootPart.Velocity = Vector3.new(0, -fallSpeed, 0) wait() end humanoidRootPart.Velocity = Vector3.new(0, 0, 0) -- Stop movement -- Repeat the process liftAndFall() end -- Start the lift and fall process liftAndFall() local riseHeight = 10 -- Adjust this value to change the total rise height local riseSpeed = 5 -- Adjust this value to change the rise speed local fallSpeed = 10 -- Adjust this value to change the fall speed -- Get the player's character and HumanoidRootPart local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoidRootPart = character:WaitForChild("HumanoidRootPart") -- Function to lift the character up and then bring them back down local function liftAndFall() local initialPosition = humanoidRootPart.Position -- Lift character up while humanoidRootPart.Position.Y < initialPosition.Y + riseHeight do humanoidRootPart.Velocity = Vector3.new(0, riseSpeed, 0) wait() end humanoidRootPart.Velocity = Vector3.new(0, 0, 0) -- Stop movement -- Bring character back down while humanoidRootPart.Position.Y > initialPosition.Y do humanoidRootPart.Velocity = Vector3.new(0, -fallSpeed, 0) wait() end humanoidRootPart.Velocity = Vector3.new(0, 0, 0) -- Stop movement -- Repeat the process liftAndFall() end -- Start the lift and fall process liftAndFall() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoidRootPart = character:WaitForChild("HumanoidRootPart") local humanoid = character:WaitForChild("Humanoid") local reachedHeight = 20 -- Adjust this value to set the height threshold local actionKey = Enum.KeyCode.F -- Use the 'F' key to trigger action -- Flag to track if action has been triggered local actionTriggered = false -- Function to check if character has reached the specified height local function checkReachedHeight() if humanoidRootPart.Position.Y >= reachedHeight and not actionTriggered then actionTriggered = true -- Perform your action here print("Character reached up! Perform action here.") -- Example action: Reset character position and action flag humanoidRootPart.CFrame = CFrame.new(Vector3.new(0, 0, 0)) -- Reset position to origin actionTriggered = false -- Reset action flag -- You can add more actions here, like resetting health or performing other tasks end end -- Listen for key press to trigger action game:GetService("UserInputService").InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.Keyboard and input.KeyCode == actionKey then checkReachedHeight() end end) -- Function to continuously check character position local function monitorCharacterPosition() while true do checkReachedHeight() wait(0.1) -- Adjust the frequency of position checking as needed end end -- Start monitoring character position monitorCharacterPosition()
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