Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
--[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] local main = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local up = Instance.new("TextButton") local down = Instance.new("TextButton") local onof = Instance.new("TextButton") local TextLabel = Instance.new("TextLabel") local plus = Instance.new("TextButton") local speed = Instance.new("TextLabel") local mine = Instance.new("TextButton") local closebutton = Instance.new("TextButton") local mini = Instance.new("TextButton") local mini2 = Instance.new("TextButton") main.Name = "main" main.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") main.ZIndexBehavior = Enum.ZIndexBehavior.Sibling main.ResetOnSpawn = false Frame.Parent = main Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Frame.BorderColor3 = Color3.fromRGB(0, 0, 0) Frame.Position = UDim2.new(0.100320168, 0, 0.379746825, 0) Frame.Size = UDim2.new(0, 190, 0, 57) up.Name = "up" up.Parent = Frame up.BackgroundColor3 = Color3.fromRGB(255, 255, 255) up.Size = UDim2.new(0, 44, 0, 28) up.Font = Enum.Font.SourceSans up.Text = "↑" up.TextColor3 = Color3.fromRGB(0, 0, 0) up.TextSize = 14.000 down.Name = "down" down.Parent = Frame down.BackgroundColor3 = Color3.fromRGB(255, 255, 255) down.Position = UDim2.new(0, 0, 0.491228074, 0) down.Size = UDim2.new(0, 44, 0, 28) down.Font = Enum.Font.SourceSans down.Text = "↓" down.TextColor3 = Color3.fromRGB(0, 0, 0) down.TextSize = 14.000 onof.Name = "onof" onof.Parent = Frame onof.BackgroundColor3 = Color3.fromRGB(255, 255, 255) onof.Position = UDim2.new(0.702823281, 0, 0.491228074, 0) onof.Size = UDim2.new(0, 56, 0, 28) onof.Font = Enum.Font.Michroma onof.Text = "fly" onof.TextColor3 = Color3.fromRGB(0, 0, 0) onof.TextSize = 14.000 TextLabel.Parent = Frame TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel.Position = UDim2.new(0.469327301, 0, 0, 0) TextLabel.Size = UDim2.new(0, 100, 0, 28) TextLabel.Font = Enum.Font.Michroma TextLabel.Text = "Fly gui modded" TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel.TextScaled = true TextLabel.TextSize = 14.000 TextLabel.TextWrapped = true plus.Name = "plus" plus.Parent = Frame plus.BackgroundColor3 = Color3.fromRGB(255, 255, 255) plus.Position = UDim2.new(0.231578946, 0, 0, 0) plus.Size = UDim2.new(0, 45, 0, 28) plus.Font = Enum.Font.SourceSans plus.Text = "+" plus.TextColor3 = Color3.fromRGB(0, 0, 0) plus.TextScaled = true plus.TextSize = 14.000 plus.TextWrapped = true speed.Name = "speed" speed.Parent = Frame speed.BackgroundColor3 = Color3.fromRGB(255, 255, 255) speed.Position = UDim2.new(0.468421042, 0, 0.491228074, 0) speed.Size = UDim2.new(0, 44, 0, 28) speed.Font = Enum.Font.SourceSans speed.Text = "1" speed.TextColor3 = Color3.fromRGB(0, 0, 0) speed.TextScaled = true speed.TextSize = 14.000 speed.TextWrapped = true mine.Name = "mine" mine.Parent = Frame mine.BackgroundColor3 = Color3.fromRGB(255, 255, 255) mine.Position = UDim2.new(0.231578946, 0, 0.491228074, 0) mine.Size = UDim2.new(0, 45, 0, 29) mine.Font = Enum.Font.SourceSans mine.Text = "-" mine.TextColor3 = Color3.fromRGB(0, 0, 0) mine.TextScaled = true mine.TextSize = 14.000 mine.TextWrapped = true closebutton.Name = "Close" closebutton.Parent = main.Frame closebutton.BackgroundColor3 = Color3.fromRGB(255, 5, 5) closebutton.Font = "Michroma" closebutton.Size = UDim2.new(0, 45, 0, 28) closebutton.Text = "x" closebutton.TextSize = 30 closebutton.Position = UDim2.new(0, 0, -1, 27) mini.Name = "minimize" mini.Parent = main.Frame mini.BackgroundColor3 = Color3.fromRGB(117, 117, 117) mini.Font = "Michroma" mini.Size = UDim2.new(0, 45, 0, 28) mini.Text = "-" mini.TextSize = 40 mini.Position = UDim2.new(0, 44, -1, 27) mini2.Name = "minimize2" mini2.Parent = main.Frame mini2.BackgroundColor3 = Color3.fromRGB(117, 117, 117) mini2.Font = "SourceSans" mini2.Size = UDim2.new(0, 45, 0, 28) mini2.Text = "+" mini2.TextSize = 40 mini2.Position = UDim2.new(0, 44, -1, 57) mini2.Visible = false speeds = 1 local speaker = game:GetService("Players").LocalPlayer local chr = game.Players.LocalPlayer.Character local hum = chr and chr:FindFirstChildWhichIsA("Humanoid") nowe = false game:GetService("StarterGui"):SetCore("SendNotification", { Title = "FLY GUI MODDED"; Text = "Fly gui Modded v1 by shad0w_TYLER8"; Icon = "rbxthumb://type=Asset&id=5107182114&w=150&h=150"}) Duration = 5; Frame.Active = true -- main = gui Frame.Draggable = true onof.MouseButton1Down:connect(function() if nowe == true then nowe = false speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,true) speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.RunningNoPhysics) else nowe = true for i = 1, speeds do spawn(function() local hb = game:GetService("RunService").Heartbeat tpwalking = true local chr = game.Players.LocalPlayer.Character local hum = chr and chr:FindFirstChildWhichIsA("Humanoid") while tpwalking and hb:Wait() and chr and hum and hum.Parent do if hum.MoveDirection.Magnitude > 0 then chr:TranslateBy(hum.MoveDirection) end end end) end game.Players.LocalPlayer.Character.Animate.Disabled = true local Char = game.Players.LocalPlayer.Character local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController") for i,v in next, Hum:GetPlayingAnimationTracks() do v:AdjustSpeed(0) end speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,false) speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Swimming) end if game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then local plr = game.Players.LocalPlayer local torso = plr.Character.Torso local flying = true local deb = true local ctrl = {f = 0, b = 0, l = 0, r = 0} local lastctrl = {f = 0, b = 0, l = 0, r = 0} local maxspeed = 50 local speed = 0 local bg = Instance.new("BodyGyro", torso) bg.P = 9e4 bg.maxTorque = Vector3.new(9e9, 9e9, 9e9) bg.cframe = torso.CFrame local bv = Instance.new("BodyVelocity", torso) bv.velocity = Vector3.new(0,0.1,0) bv.maxForce = Vector3.new(9e9, 9e9, 9e9) if nowe == true then plr.Character.Humanoid.PlatformStand = true end while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do game:GetService("RunService").RenderStepped:Wait() if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then speed = speed+.5+(speed/maxspeed) if speed > maxspeed then speed = maxspeed end elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then speed = speed-1 if speed < 0 then speed = 0 end end if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r} elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed else bv.velocity = Vector3.new(0,0,0) end -- game.Players.LocalPlayer.Character.Animate.Disabled = true bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0) end ctrl = {f = 0, b = 0, l = 0, r = 0} lastctrl = {f = 0, b = 0, l = 0, r = 0} speed = 0 bg:Destroy() bv:Destroy() plr.Character.Humanoid.PlatformStand = false game.Players.LocalPlayer.Character.Animate.Disabled = false tpwalking = false else local plr = game.Players.LocalPlayer local UpperTorso = plr.Character.UpperTorso local flying = true local deb = true local ctrl = {f = 0, b = 0, l = 0, r = 0} local lastctrl = {f = 0, b = 0, l = 0, r = 0} local maxspeed = 50 local speed = 0 local bg = Instance.new("BodyGyro", UpperTorso) bg.P = 9e4 bg.maxTorque = Vector3.new(9e9, 9e9, 9e9) bg.cframe = UpperTorso.CFrame local bv = Instance.new("BodyVelocity", UpperTorso) bv.velocity = Vector3.new(0,0.1,0) bv.maxForce = Vector3.new(9e9, 9e9, 9e9) if nowe == true then plr.Character.Humanoid.PlatformStand = true end while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do wait() if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then speed = speed+.5+(speed/maxspeed) if speed > maxspeed then speed = maxspeed end elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then speed = speed-1 if speed < 0 then speed = 0 end end if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r} elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed else bv.velocity = Vector3.new(0,0,0) end bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0) end ctrl = {f = 0, b = 0, l = 0, r = 0} lastctrl = {f = 0, b = 0, l = 0, r = 0} speed = 0 bg:Destroy() bv:Destroy() plr.Character.Humanoid.PlatformStand = false game.Players.LocalPlayer.Character.Animate.Disabled = false tpwalking = false end end) local tis up.MouseButton1Down:connect(function() tis = up.MouseEnter:connect(function() while tis do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,1,0) end end) end) up.MouseLeave:connect(function() if tis then tis:Disconnect() tis = nil end end) local dis down.MouseButton1Down:connect(function() dis = down.MouseEnter:connect(function() while dis do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,-1,0) end end) end) down.MouseLeave:connect(function() if dis then dis:Disconnect() dis = nil end end) game:GetService("Players").LocalPlayer.CharacterAdded:Connect(function(char) wait(0.7) game.Players.LocalPlayer.Character.Humanoid.PlatformStand = false game.Players.LocalPlayer.Character.Animate.Disabled = false end) plus.MouseButton1Down:connect(function() speeds = speeds + 1 speed.Text = speeds if nowe == true then tpwalking = false for i = 1, speeds do spawn(function() local hb = game:GetService("RunService").Heartbeat tpwalking = true local chr = game.Players.LocalPlayer.Character local hum = chr and chr:FindFirstChildWhichIsA("Humanoid") while tpwalking and hb:Wait() and chr and hum and hum.Parent do if hum.MoveDirection.Magnitude > 0 then chr:TranslateBy(hum.MoveDirection) end end end) end end end) mine.MouseButton1Down:connect(function() if speeds == 1 then speed.Text = '-1 speed fly bruh' wait(1) speed.Text = speeds else speeds = speeds - 1 speed.Text = speeds if nowe == true then tpwalking = false for i = 1, speeds do spawn(function() local hb = game:GetService("RunService").Heartbeat tpwalking = true local chr = game.Players.LocalPlayer.Character local hum = chr and chr:FindFirstChildWhichIsA("Humanoid") while tpwalking and hb:Wait() and chr and hum and hum.Parent do if hum.MoveDirection.Magnitude > 0 then chr:TranslateBy(hum.MoveDirection) end end end) end end end end) closebutton.MouseButton1Click:Connect(function() main:Destroy() end) mini.MouseButton1Click:Connect(function() up.Visible = false down.Visible = false onof.Visible = false plus.Visible = false speed.Visible = false mine.Visible = false mini.Visible = false mini2.Visible = true main.Frame.BackgroundTransparency = 1 closebutton.Position = UDim2.new(0, 0, -1, 57) end) mini2.MouseButton1Click:Connect(function() up.Visible = true down.Visible = true onof.Visible = true plus.Visible = true speed.Visible = true mine.Visible = true mini.Visible = true mini2.Visible = false main.Frame.BackgroundTransparency = 0 closebutton.Position = UDim2.new(0, 0, -1, 27) end)
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