fly universal gui

Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.

What is Roblox Script?

Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.

How to Use Roblox Script?

  1. Launch Roblox and join your desired game.
  2. Click the “Copy” button to duplicate the script code.
  3. Paste the script code into your preferred Roblox executor.
  4. Execute the script code and savor the enhanced experience.
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local main = Instance.new("ScreenGui")

local Frame = Instance.new("Frame")
local up = Instance.new("TextButton")

local down = Instance.new("TextButton")

local onof = Instance.new("TextButton")

local TextLabel = Instance.new("TextLabel")

local plus = Instance.new("TextButton")

local speed = Instance.new("TextLabel")

local mine = Instance.new("TextButton")

local closebutton = Instance.new("TextButton")

local mini = Instance.new("TextButton")

local mini2 = Instance.new("TextButton")

 

main.Name = "main"

main.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")

main.ZIndexBehavior = Enum.ZIndexBehavior.Sibling

main.ResetOnSpawn = false

 

Frame.Parent = main

Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)

Frame.BorderColor3 = Color3.fromRGB(0, 0, 0)

Frame.Position = UDim2.new(0.100320168, 0, 0.379746825, 0)

Frame.Size = UDim2.new(0, 190, 0, 57)

 

up.Name = "up"

up.Parent = Frame

up.BackgroundColor3 = Color3.fromRGB(255, 255, 255)

up.Size = UDim2.new(0, 44, 0, 28)

up.Font = Enum.Font.SourceSans

up.Text = "↑"

up.TextColor3 = Color3.fromRGB(0, 0, 0)

up.TextSize = 14.000

 

down.Name = "down"

down.Parent = Frame

down.BackgroundColor3 = Color3.fromRGB(255, 255, 255)

down.Position = UDim2.new(0, 0, 0.491228074, 0)

down.Size = UDim2.new(0, 44, 0, 28)

down.Font = Enum.Font.SourceSans

down.Text = "↓"

down.TextColor3 = Color3.fromRGB(0, 0, 0)

down.TextSize = 14.000

 

onof.Name = "onof"

onof.Parent = Frame

onof.BackgroundColor3 = Color3.fromRGB(255, 255, 255)

onof.Position = UDim2.new(0.702823281, 0, 0.491228074, 0)

onof.Size = UDim2.new(0, 56, 0, 28)

onof.Font = Enum.Font.Michroma

onof.Text = "fly"

onof.TextColor3 = Color3.fromRGB(0, 0, 0)

onof.TextSize = 14.000

 

TextLabel.Parent = Frame

TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)

TextLabel.Position = UDim2.new(0.469327301, 0, 0, 0)

TextLabel.Size = UDim2.new(0, 100, 0, 28)

TextLabel.Font = Enum.Font.Michroma

TextLabel.Text = "Fly gui modded"

TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0)

TextLabel.TextScaled = true

TextLabel.TextSize = 14.000

TextLabel.TextWrapped = true

 

plus.Name = "plus"

plus.Parent = Frame

plus.BackgroundColor3 = Color3.fromRGB(255, 255, 255)

plus.Position = UDim2.new(0.231578946, 0, 0, 0)

plus.Size = UDim2.new(0, 45, 0, 28)

plus.Font = Enum.Font.SourceSans

plus.Text = "+"

plus.TextColor3 = Color3.fromRGB(0, 0, 0)

plus.TextScaled = true

plus.TextSize = 14.000

plus.TextWrapped = true

 

speed.Name = "speed"

speed.Parent = Frame

speed.BackgroundColor3 = Color3.fromRGB(255, 255, 255)

speed.Position = UDim2.new(0.468421042, 0, 0.491228074, 0)

speed.Size = UDim2.new(0, 44, 0, 28)

speed.Font = Enum.Font.SourceSans

speed.Text = "1"

speed.TextColor3 = Color3.fromRGB(0, 0, 0)

speed.TextScaled = true

speed.TextSize = 14.000

speed.TextWrapped = true

 

mine.Name = "mine"

mine.Parent = Frame

mine.BackgroundColor3 = Color3.fromRGB(255, 255, 255)

mine.Position = UDim2.new(0.231578946, 0, 0.491228074, 0)

mine.Size = UDim2.new(0, 45, 0, 29)

mine.Font = Enum.Font.SourceSans

mine.Text = "-"

mine.TextColor3 = Color3.fromRGB(0, 0, 0)

mine.TextScaled = true

mine.TextSize = 14.000

mine.TextWrapped = true

 

closebutton.Name = "Close"

closebutton.Parent = main.Frame

closebutton.BackgroundColor3 = Color3.fromRGB(255, 5, 5)

closebutton.Font = "Michroma"

closebutton.Size = UDim2.new(0, 45, 0, 28)

closebutton.Text = "x"

closebutton.TextSize = 30

closebutton.Position = UDim2.new(0, 0, -1, 27)

 

mini.Name = "minimize"

mini.Parent = main.Frame

mini.BackgroundColor3 = Color3.fromRGB(117, 117, 117)

mini.Font = "Michroma"

mini.Size = UDim2.new(0, 45, 0, 28)

mini.Text = "-"

mini.TextSize = 40

mini.Position = UDim2.new(0, 44, -1, 27)

 

mini2.Name = "minimize2"

mini2.Parent = main.Frame

mini2.BackgroundColor3 = Color3.fromRGB(117, 117, 117)

mini2.Font = "SourceSans"

mini2.Size = UDim2.new(0, 45, 0, 28)

mini2.Text = "+"

mini2.TextSize = 40

mini2.Position = UDim2.new(0, 44, -1, 57)

mini2.Visible = false

 

speeds = 1

 

local speaker = game:GetService("Players").LocalPlayer

 

local chr = game.Players.LocalPlayer.Character

local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")

 

nowe = false

 

game:GetService("StarterGui"):SetCore("SendNotification", { 

 Title = "FLY GUI MODDED";

 Text = "Fly gui Modded v1 by shad0w_TYLER8";

 Icon = "rbxthumb://type=Asset&id=5107182114&w=150&h=150"})

Duration = 5;

 

Frame.Active = true -- main = gui

Frame.Draggable = true

 

onof.MouseButton1Down:connect(function()

 

 if nowe == true then

  nowe = false

 

  speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,true)

  speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,true)

  speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,true)

  speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,true)

  speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,true)

  speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,true)

  speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,true)

  speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,true)

  speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,true)

  speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,true)

  speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,true)

  speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,true)

  speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,true)

  speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,true)

  speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,true)

  speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.RunningNoPhysics)

 else 

  nowe = true

 

 

 

  for i = 1, speeds do

   spawn(function()

 

    local hb = game:GetService("RunService").Heartbeat 

 

 

    tpwalking = true

    local chr = game.Players.LocalPlayer.Character

    local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")

    while tpwalking and hb:Wait() and chr and hum and hum.Parent do

     if hum.MoveDirection.Magnitude > 0 then

      chr:TranslateBy(hum.MoveDirection)

     end

    end

 

   end)

  end

  game.Players.LocalPlayer.Character.Animate.Disabled = true

  local Char = game.Players.LocalPlayer.Character

  local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController")

 

  for i,v in next, Hum:GetPlayingAnimationTracks() do

   v:AdjustSpeed(0)

  end

  speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,false)

  speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,false)

  speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,false)

  speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,false)

  speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,false)

  speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,false)

  speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,false)

  speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,false)

  speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,false)

  speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false)

  speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,false)

  speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,false)

  speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,false)

  speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,false)

  speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,false)

  speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Swimming)

 end

 

 

 

 

 if game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then

 

 

 

  local plr = game.Players.LocalPlayer

  local torso = plr.Character.Torso

  local flying = true

  local deb = true

  local ctrl = {f = 0, b = 0, l = 0, r = 0}

  local lastctrl = {f = 0, b = 0, l = 0, r = 0}

  local maxspeed = 50

  local speed = 0

 

 

  local bg = Instance.new("BodyGyro", torso)

  bg.P = 9e4

  bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)

  bg.cframe = torso.CFrame

  local bv = Instance.new("BodyVelocity", torso)

  bv.velocity = Vector3.new(0,0.1,0)

  bv.maxForce = Vector3.new(9e9, 9e9, 9e9)

  if nowe == true then

   plr.Character.Humanoid.PlatformStand = true

  end

  while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do

   game:GetService("RunService").RenderStepped:Wait()

 

   if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then

    speed = speed+.5+(speed/maxspeed)

    if speed > maxspeed then

     speed = maxspeed

    end

   elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then

    speed = speed-1

    if speed < 0 then speed = 0 end end if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r} elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed else bv.velocity = Vector3.new(0,0,0) end -- game.Players.LocalPlayer.Character.Animate.Disabled = true bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0) end ctrl = {f = 0, b = 0, l = 0, r = 0} lastctrl = {f = 0, b = 0, l = 0, r = 0} speed = 0 bg:Destroy() bv:Destroy() plr.Character.Humanoid.PlatformStand = false game.Players.LocalPlayer.Character.Animate.Disabled = false tpwalking = false else local plr = game.Players.LocalPlayer local UpperTorso = plr.Character.UpperTorso local flying = true local deb = true local ctrl = {f = 0, b = 0, l = 0, r = 0} local lastctrl = {f = 0, b = 0, l = 0, r = 0} local maxspeed = 50 local speed = 0 local bg = Instance.new("BodyGyro", UpperTorso) bg.P = 9e4 bg.maxTorque = Vector3.new(9e9, 9e9, 9e9) bg.cframe = UpperTorso.CFrame local bv = Instance.new("BodyVelocity", UpperTorso) bv.velocity = Vector3.new(0,0.1,0) bv.maxForce = Vector3.new(9e9, 9e9, 9e9) if nowe == true then plr.Character.Humanoid.PlatformStand = true end while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do wait() if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then speed = speed+.5+(speed/maxspeed) if speed > maxspeed then

     speed = maxspeed

    end

   elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then

    speed = speed-1

    if speed < 0 then speed = 0 end end if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r} elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed else bv.velocity = Vector3.new(0,0,0) end bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0) end ctrl = {f = 0, b = 0, l = 0, r = 0} lastctrl = {f = 0, b = 0, l = 0, r = 0} speed = 0 bg:Destroy() bv:Destroy() plr.Character.Humanoid.PlatformStand = false game.Players.LocalPlayer.Character.Animate.Disabled = false tpwalking = false end end) local tis up.MouseButton1Down:connect(function() tis = up.MouseEnter:connect(function() while tis do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,1,0) end end) end) up.MouseLeave:connect(function() if tis then tis:Disconnect() tis = nil end end) local dis down.MouseButton1Down:connect(function() dis = down.MouseEnter:connect(function() while dis do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,-1,0) end end) end) down.MouseLeave:connect(function() if dis then dis:Disconnect() dis = nil end end) game:GetService("Players").LocalPlayer.CharacterAdded:Connect(function(char) wait(0.7) game.Players.LocalPlayer.Character.Humanoid.PlatformStand = false game.Players.LocalPlayer.Character.Animate.Disabled = false end) plus.MouseButton1Down:connect(function() speeds = speeds + 1 speed.Text = speeds if nowe == true then tpwalking = false for i = 1, speeds do spawn(function() local hb = game:GetService("RunService").Heartbeat tpwalking = true local chr = game.Players.LocalPlayer.Character local hum = chr and chr:FindFirstChildWhichIsA("Humanoid") while tpwalking and hb:Wait() and chr and hum and hum.Parent do if hum.MoveDirection.Magnitude > 0 then

      chr:TranslateBy(hum.MoveDirection)

     end

    end

 

   end)

  end

 end

end)

mine.MouseButton1Down:connect(function()

 if speeds == 1 then

  speed.Text = '-1 speed fly bruh'

  wait(1)

  speed.Text = speeds

 else

  speeds = speeds - 1

  speed.Text = speeds

  if nowe == true then

   tpwalking = false

   for i = 1, speeds do

    spawn(function()

 

     local hb = game:GetService("RunService").Heartbeat 

 

 

     tpwalking = true

     local chr = game.Players.LocalPlayer.Character

     local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")

     while tpwalking and hb:Wait() and chr and hum and hum.Parent do

      if hum.MoveDirection.Magnitude > 0 then

       chr:TranslateBy(hum.MoveDirection)

      end

     end

 

    end)

   end

  end

 end

end)

 

closebutton.MouseButton1Click:Connect(function()

 main:Destroy()

end)

 

mini.MouseButton1Click:Connect(function()

 up.Visible = false

 down.Visible = false

 onof.Visible = false

 plus.Visible = false

 speed.Visible = false

 mine.Visible = false

 mini.Visible = false

 mini2.Visible = true

 main.Frame.BackgroundTransparency = 1

 closebutton.Position = UDim2.new(0, 0, -1, 57)

end)

 

mini2.MouseButton1Click:Connect(function()

 up.Visible = true

 down.Visible = true

 onof.Visible = true

 plus.Visible = true

 speed.Visible = true

 mine.Visible = true

 mini.Visible = true

 mini2.Visible = false

 main.Frame.BackgroundTransparency = 0 

 closebutton.Position = UDim2.new(0, 0, -1, 27)

end)

 

Remember to employ a dummy account when injecting scripts. We cannot be held responsible for any potential harm caused to your Roblox account.

Description

-fly just fly gui

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