Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience
Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
--[=[
d888b db db d888888b .d888b. db db db .d8b.
88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b
88 88 88 88 odD' 88 88 88 88ooo88
88 ooo 88 88 88 .88' 88 88 88 88~~~88
88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88
Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER
]=]
-- Instances: 60 | Scripts: 20 | Modules: 0
local G2L = {};
-- StarterGui.F3XHUB
G2L["1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
G2L["1"]["Name"] = [[F3XHUB]];
G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
G2L["1"]["ResetOnSpawn"] = false;
-- StarterGui.F3XHUB.Bar
G2L["2"] = Instance.new("Frame", G2L["1"]);
G2L["2"]["BorderSizePixel"] = 0;
G2L["2"]["BackgroundColor3"] = Color3.fromRGB(13, 236, 255);
G2L["2"]["Size"] = UDim2.new(0.5647348761558533, 0, 0.11222444474697113, 0);
G2L["2"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2"]["Position"] = UDim2.new(0.21701602637767792, 0, 0.1402805596590042, 0);
G2L["2"]["Name"] = [[Bar]];
-- StarterGui.F3XHUB.Bar.Main
G2L["3"] = Instance.new("Frame", G2L["2"]);
G2L["3"]["BorderSizePixel"] = 0;
G2L["3"]["BackgroundColor3"] = Color3.fromRGB(171, 86, 0);
G2L["3"]["Size"] = UDim2.new(1.0020790100097656, 0, 4.335403919219971, 0);
G2L["3"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3"]["Position"] = UDim2.new(-3.331613385171295e-08, 0, 0.9999999403953552, 0);
G2L["3"]["Name"] = [[Main]];
-- StarterGui.F3XHUB.Bar.Main.BigHead
G2L["4"] = Instance.new("TextButton", G2L["3"]);
G2L["4"]["TextWrapped"] = true;
G2L["4"]["BorderSizePixel"] = 0;
G2L["4"]["TextScaled"] = true;
G2L["4"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4"]["TextSize"] = 14;
G2L["4"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["4"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["4"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
G2L["4"]["Name"] = [[BigHead]];
G2L["4"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4"]["Text"] = [[Big Head]];
G2L["4"]["Position"] = UDim2.new(0.06100853905081749, 0, 0.03855844587087631, 0);
-- StarterGui.F3XHUB.Bar.Main.BigHead.UICorner
G2L["5"] = Instance.new("UICorner", G2L["4"]);
G2L["5"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.F3XHUB.Bar.Main.BigHead.LocalScript
G2L["6"] = Instance.new("LocalScript", G2L["4"]);
-- StarterGui.F3XHUB.Bar.Main.BumAll
G2L["7"] = Instance.new("TextButton", G2L["3"]);
G2L["7"]["TextWrapped"] = true;
G2L["7"]["BorderSizePixel"] = 0;
G2L["7"]["TextScaled"] = true;
G2L["7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["7"]["TextSize"] = 14;
G2L["7"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["7"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["7"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
G2L["7"]["Name"] = [[BumAll]];
G2L["7"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["7"]["Text"] = [[Bum All]];
G2L["7"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.03855844587087631, 0);
-- StarterGui.F3XHUB.Bar.Main.BumAll.UICorner
G2L["8"] = Instance.new("UICorner", G2L["7"]);
G2L["8"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.F3XHUB.Bar.Main.BumAll.LocalScript
G2L["9"] = Instance.new("LocalScript", G2L["7"]);
-- StarterGui.F3XHUB.Bar.Main.ColorAll
G2L["a"] = Instance.new("TextButton", G2L["3"]);
G2L["a"]["TextWrapped"] = true;
G2L["a"]["BorderSizePixel"] = 0;
G2L["a"]["TextScaled"] = true;
G2L["a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["a"]["TextSize"] = 14;
G2L["a"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["a"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["a"]["Size"] = UDim2.new(0.2636440396308899, 0, 0.09473495930433273, 0);
G2L["a"]["Name"] = [[ColorAll]];
G2L["a"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["a"]["Text"] = [[Color All]];
G2L["a"]["Position"] = UDim2.new(0.6710939407348633, 0, 0.03855844587087631, 0);
-- StarterGui.F3XHUB.Bar.Main.ColorAll.UICorner
G2L["b"] = Instance.new("UICorner", G2L["a"]);
G2L["b"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.F3XHUB.Bar.Main.ColorAll.LocalScript
G2L["c"] = Instance.new("LocalScript", G2L["a"]);
-- StarterGui.F3XHUB.Bar.Main.DecalSpam
G2L["d"] = Instance.new("TextButton", G2L["3"]);
G2L["d"]["TextWrapped"] = true;
G2L["d"]["BorderSizePixel"] = 0;
G2L["d"]["TextScaled"] = true;
G2L["d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["d"]["TextSize"] = 14;
G2L["d"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["d"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["d"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
G2L["d"]["Name"] = [[DecalSpam]];
G2L["d"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["d"]["Text"] = [[Decal Spam]];
G2L["d"]["Position"] = UDim2.new(0.06100853905081749, 0, 0.216508150100708, 0);
-- StarterGui.F3XHUB.Bar.Main.DecalSpam.UICorner
G2L["e"] = Instance.new("UICorner", G2L["d"]);
G2L["e"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.F3XHUB.Bar.Main.DecalSpam.LocalScript
G2L["f"] = Instance.new("LocalScript", G2L["d"]);
-- StarterGui.F3XHUB.Bar.Main.FireAll
G2L["10"] = Instance.new("TextButton", G2L["3"]);
G2L["10"]["TextWrapped"] = true;
G2L["10"]["BorderSizePixel"] = 0;
G2L["10"]["TextScaled"] = true;
G2L["10"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["10"]["TextSize"] = 14;
G2L["10"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["10"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["10"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
G2L["10"]["Name"] = [[FireAll]];
G2L["10"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["10"]["Text"] = [[Fire All]];
G2L["10"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.216508150100708, 0);
-- StarterGui.F3XHUB.Bar.Main.FireAll.UICorner
G2L["11"] = Instance.new("UICorner", G2L["10"]);
G2L["11"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.F3XHUB.Bar.Main.FireAll.LocalScript
G2L["12"] = Instance.new("LocalScript", G2L["10"]);
-- StarterGui.F3XHUB.Bar.Main.Rain Toad
G2L["13"] = Instance.new("TextButton", G2L["3"]);
G2L["13"]["TextWrapped"] = true;
G2L["13"]["BorderSizePixel"] = 0;
G2L["13"]["TextScaled"] = true;
G2L["13"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["13"]["TextSize"] = 14;
G2L["13"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["13"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["13"]["Size"] = UDim2.new(0.2636440396308899, 0, 0.09473495930433273, 0);
G2L["13"]["Name"] = [[Rain Toad]];
G2L["13"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["13"]["Text"] = [[Rain Toad]];
G2L["13"]["Position"] = UDim2.new(0.6710939407348633, 0, 0.216508150100708, 0);
-- StarterGui.F3XHUB.Bar.Main.Rain Toad.UICorner
G2L["14"] = Instance.new("UICorner", G2L["13"]);
G2L["14"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.F3XHUB.Bar.Main.Rain Toad.LocalScript
G2L["15"] = Instance.new("LocalScript", G2L["13"]);
-- StarterGui.F3XHUB.Bar.Main.ThomasEngine
G2L["16"] = Instance.new("TextButton", G2L["3"]);
G2L["16"]["TextWrapped"] = true;
G2L["16"]["BorderSizePixel"] = 0;
G2L["16"]["TextScaled"] = true;
G2L["16"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["16"]["TextSize"] = 14;
G2L["16"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["16"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["16"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
G2L["16"]["Name"] = [[ThomasEngine]];
G2L["16"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["16"]["Text"] = [[Become Thomas]];
G2L["16"]["Position"] = UDim2.new(0.06100853905081749, 0, 0.39000919461250305, 0);
-- StarterGui.F3XHUB.Bar.Main.ThomasEngine.UICorner
G2L["17"] = Instance.new("UICorner", G2L["16"]);
G2L["17"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.F3XHUB.Bar.Main.ThomasEngine.LocalScript
G2L["18"] = Instance.new("LocalScript", G2L["16"]);
-- StarterGui.F3XHUB.Bar.Main.Unanchor
G2L["19"] = Instance.new("TextButton", G2L["3"]);
G2L["19"]["TextWrapped"] = true;
G2L["19"]["BorderSizePixel"] = 0;
G2L["19"]["TextScaled"] = true;
G2L["19"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["19"]["TextSize"] = 14;
G2L["19"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["19"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["19"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
G2L["19"]["Name"] = [[Unanchor]];
G2L["19"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["19"]["Text"] = [[Unanchor]];
G2L["19"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.39000919461250305, 0);
-- StarterGui.F3XHUB.Bar.Main.Unanchor.UICorner
G2L["1a"] = Instance.new("UICorner", G2L["19"]);
G2L["1a"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.F3XHUB.Bar.Main.Unanchor.LocalScript
G2L["1b"] = Instance.new("LocalScript", G2L["19"]);
-- StarterGui.F3XHUB.Bar.Main.CreateBasePlate
G2L["1c"] = Instance.new("TextButton", G2L["3"]);
G2L["1c"]["TextWrapped"] = true;
G2L["1c"]["BorderSizePixel"] = 0;
G2L["1c"]["TextScaled"] = true;
G2L["1c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1c"]["TextSize"] = 14;
G2L["1c"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1c"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1c"]["Size"] = UDim2.new(0.2636440396308899, 0, 0.09473495930433273, 0);
G2L["1c"]["Name"] = [[CreateBasePlate]];
G2L["1c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1c"]["Text"] = [[Create Baseplate]];
G2L["1c"]["Position"] = UDim2.new(0.6710939407348633, 0, 0.39000919461250305, 0);
-- StarterGui.F3XHUB.Bar.Main.CreateBasePlate.UICorner
G2L["1d"] = Instance.new("UICorner", G2L["1c"]);
G2L["1d"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.F3XHUB.Bar.Main.CreateBasePlate.LocalScript
G2L["1e"] = Instance.new("LocalScript", G2L["1c"]);
-- StarterGui.F3XHUB.Bar.Main.KillAll
G2L["1f"] = Instance.new("TextButton", G2L["3"]);
G2L["1f"]["TextWrapped"] = true;
G2L["1f"]["BorderSizePixel"] = 0;
G2L["1f"]["TextScaled"] = true;
G2L["1f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1f"]["TextSize"] = 14;
G2L["1f"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1f"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1f"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
G2L["1f"]["Name"] = [[KillAll]];
G2L["1f"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1f"]["Text"] = [[Kill All]];
G2L["1f"]["Position"] = UDim2.new(0.06100853905081749, 0, 0.5768563747406006, 0);
-- StarterGui.F3XHUB.Bar.Main.KillAll.UICorner
G2L["20"] = Instance.new("UICorner", G2L["1f"]);
G2L["20"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.F3XHUB.Bar.Main.KillAll.LocalScript
G2L["21"] = Instance.new("LocalScript", G2L["1f"]);
-- StarterGui.F3XHUB.Bar.Main.PersonalityAll
G2L["22"] = Instance.new("TextButton", G2L["3"]);
G2L["22"]["TextWrapped"] = true;
G2L["22"]["BorderSizePixel"] = 0;
G2L["22"]["TextScaled"] = true;
G2L["22"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["22"]["TextSize"] = 14;
G2L["22"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["22"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["22"]["Size"] = UDim2.new(0.2614651918411255, 0, 0.09473495930433273, 0);
G2L["22"]["Name"] = [[PersonalityAll]];
G2L["22"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["22"]["Text"] = [[Personality All]];
G2L["22"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.5768563747406006, 0);
-- StarterGui.F3XHUB.Bar.Main.PersonalityAll.UICorner
G2L["23"] = Instance.new("UICorner", G2L["22"]);
G2L["23"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.F3XHUB.Bar.Main.PersonalityAll.LocalScript
G2L["24"] = Instance.new("LocalScript", G2L["22"]);
-- StarterGui.F3XHUB.Bar.Main.Skybox
G2L["25"] = Instance.new("TextButton", G2L["3"]);
G2L["25"]["TextWrapped"] = true;
G2L["25"]["BorderSizePixel"] = 0;
G2L["25"]["TextScaled"] = true;
G2L["25"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["25"]["TextSize"] = 14;
G2L["25"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["25"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["25"]["Size"] = UDim2.new(0.2636440396308899, 0, 0.09473495930433273, 0);
G2L["25"]["Name"] = [[Skybox]];
G2L["25"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["25"]["Text"] = [[Skybox]];
G2L["25"]["Position"] = UDim2.new(0.6710939407348633, 0, 0.5768563747406006, 0);
-- StarterGui.F3XHUB.Bar.Main.Skybox.UICorner
G2L["26"] = Instance.new("UICorner", G2L["25"]);
G2L["26"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.F3XHUB.Bar.Main.Skybox.LocalScript
G2L["27"] = Instance.new("LocalScript", G2L["25"]);
-- StarterGui.F3XHUB.Bar.Main.Peircer
G2L["28"] = Instance.new("TextButton", G2L["3"]);
G2L["28"]["TextWrapped"] = true;
G2L["28"]["BorderSizePixel"] = 0;
G2L["28"]["TextScaled"] = true;
G2L["28"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["28"]["TextSize"] = 14;
G2L["28"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["28"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["28"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
G2L["28"]["Name"] = [[Peircer]];
G2L["28"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["28"]["Text"] = [[Peircer]];
G2L["28"]["Position"] = UDim2.new(0.06100853905081749, 0, 0.7503573298454285, 0);
-- StarterGui.F3XHUB.Bar.Main.Peircer.UICorner
G2L["29"] = Instance.new("UICorner", G2L["28"]);
G2L["29"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.F3XHUB.Bar.Main.Peircer.LocalScript
G2L["2a"] = Instance.new("LocalScript", G2L["28"]);
-- StarterGui.F3XHUB.Bar.Main.StickAll
G2L["2b"] = Instance.new("TextButton", G2L["3"]);
G2L["2b"]["TextWrapped"] = true;
G2L["2b"]["BorderSizePixel"] = 0;
G2L["2b"]["TextScaled"] = true;
G2L["2b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2b"]["TextSize"] = 14;
G2L["2b"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2b"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2b"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
G2L["2b"]["Name"] = [[StickAll]];
G2L["2b"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2b"]["Text"] = [[StickAll]];
G2L["2b"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.7503573298454285, 0);
-- StarterGui.F3XHUB.Bar.Main.StickAll.UICorner
G2L["2c"] = Instance.new("UICorner", G2L["2b"]);
G2L["2c"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.F3XHUB.Bar.Main.StickAll.LocalScript
G2L["2d"] = Instance.new("LocalScript", G2L["2b"]);
-- StarterGui.F3XHUB.Bar.Main.TwigAll
G2L["2e"] = Instance.new("TextButton", G2L["3"]);
G2L["2e"]["TextWrapped"] = true;
G2L["2e"]["BorderSizePixel"] = 0;
G2L["2e"]["TextScaled"] = true;
G2L["2e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2e"]["TextSize"] = 14;
G2L["2e"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2e"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2e"]["Size"] = UDim2.new(0.2636440396308899, 0, 0.09473495930433273, 0);
G2L["2e"]["Name"] = [[TwigAll]];
G2L["2e"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2e"]["Text"] = [[TwigAll]];
G2L["2e"]["Position"] = UDim2.new(0.6710939407348633, 0, 0.7503573298454285, 0);
-- StarterGui.F3XHUB.Bar.Main.TwigAll.UICorner
G2L["2f"] = Instance.new("UICorner", G2L["2e"]);
G2L["2f"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.F3XHUB.Bar.Main.TwigAll.LocalScript
G2L["30"] = Instance.new("LocalScript", G2L["2e"]);
-- StarterGui.F3XHUB.Bar.Main.FireParts
G2L["31"] = Instance.new("TextButton", G2L["3"]);
G2L["31"]["TextWrapped"] = true;
G2L["31"]["BorderSizePixel"] = 0;
G2L["31"]["TextScaled"] = true;
G2L["31"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["31"]["TextSize"] = 14;
G2L["31"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["31"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["31"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09061604738235474, 0);
G2L["31"]["Name"] = [[FireParts]];
G2L["31"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["31"]["Text"] = [[Fire Parts]];
G2L["31"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.8739246726036072, 0);
-- StarterGui.F3XHUB.Bar.Main.FireParts.UICorner
G2L["32"] = Instance.new("UICorner", G2L["31"]);
G2L["32"]["CornerRadius"] = UDim.new(0, 4);
-- StarterGui.F3XHUB.Bar.Main.FireParts.LocalScript
G2L["33"] = Instance.new("LocalScript", G2L["31"]);
-- StarterGui.F3XHUB.Bar.Title
G2L["34"] = Instance.new("TextLabel", G2L["2"]);
G2L["34"]["TextWrapped"] = true;
G2L["34"]["BorderSizePixel"] = 0;
G2L["34"]["TextScaled"] = true;
G2L["34"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["34"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["34"]["TextSize"] = 14;
G2L["34"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["34"]["Size"] = UDim2.new(0.4410480558872223, 0, 0.785714328289032, 0);
G2L["34"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["34"]["Text"] = [[F3X HUB BY NOREMIUS]];
G2L["34"]["Name"] = [[Title]];
G2L["34"]["BackgroundTransparency"] = 1;
G2L["34"]["Position"] = UDim2.new(0.03711787238717079, 0, 0.1250000149011612, 0);
-- StarterGui.F3XHUB.Bar.OpenCloseKeybind
G2L["35"] = Instance.new("LocalScript", G2L["2"]);
G2L["35"]["Name"] = [[OpenCloseKeybind]];
-- StarterGui.F3XHUB.Bar.MinimizeButton
G2L["36"] = Instance.new("TextButton", G2L["2"]);
G2L["36"]["BorderSizePixel"] = 0;
G2L["36"]["BackgroundColor3"] = Color3.fromRGB(192, 195, 6);
G2L["36"]["TextSize"] = 14;
G2L["36"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["36"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["36"]["Size"] = UDim2.new(0.19213974475860596, 0, 0.5714285969734192, 0);
G2L["36"]["Name"] = [[MinimizeButton]];
G2L["36"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["36"]["Text"] = [[]];
G2L["36"]["Position"] = UDim2.new(0.6528384685516357, 0, 0.2321428656578064, 0);
-- StarterGui.F3XHUB.Bar.MinimizeButton.UICorner
G2L["37"] = Instance.new("UICorner", G2L["36"]);
G2L["37"]["CornerRadius"] = UDim.new(1, 9);
-- StarterGui.F3XHUB.Bar.MinimizeButton.LocalScript
G2L["38"] = Instance.new("LocalScript", G2L["36"]);
-- StarterGui.F3XHUB.Bar.CloseButton
G2L["39"] = Instance.new("TextButton", G2L["2"]);
G2L["39"]["BorderSizePixel"] = 0;
G2L["39"]["BackgroundColor3"] = Color3.fromRGB(195, 0, 0);
G2L["39"]["TextSize"] = 14;
G2L["39"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["39"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["39"]["Size"] = UDim2.new(0.0786026269197464, 0, 0.6071429252624512, 0);
G2L["39"]["Name"] = [[CloseButton]];
G2L["39"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["39"]["Text"] = [[]];
G2L["39"]["Position"] = UDim2.new(0.85807865858078, 0, 0.1964285969734192, 0);
-- StarterGui.F3XHUB.Bar.CloseButton.UICorner
G2L["3a"] = Instance.new("UICorner", G2L["39"]);
G2L["3a"]["CornerRadius"] = UDim.new(1, 9);
-- StarterGui.F3XHUB.Bar.CloseButton.LocalScript
G2L["3b"] = Instance.new("LocalScript", G2L["39"]);
-- StarterGui.F3XHUB.Bar.DraggableScript
G2L["3c"] = Instance.new("LocalScript", G2L["2"]);
G2L["3c"]["Name"] = [[DraggableScript]];
-- StarterGui.F3XHUB.Bar.Main.BigHead.LocalScript
local function C_6()
local script = G2L["6"];
script.Parent.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function BigHead(player)
local chara = player.Character
spawn(function()
SetLocked(chara.Head,false)
MeshResize(chara.Head,Vector3.new(10,10,10))
end)
end
for i,players in game.Players:GetPlayers() do
BigHead(players)
end
end)
end;
task.spawn(C_6);
-- StarterGui.F3XHUB.Bar.Main.BumAll.LocalScript
local function C_9()
local script = G2L["9"];
script.Parent.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function Bum(player)
char = player.Character
for i,v in char:GetChildren() do
pcall(function()
SetLocked(v,false)
end)
end
if player.Character:FindFirstChild("Part1") then
return
else
SetAnchor(true,player.Character.HumanoidRootPart)
spawn(function()
CreatePart(player.Character:WaitForChild("Right Leg").CFrame * CFrame.new(0,1,0.6),player.Character)
SetName(player.Character.Part,"Part1")
CreatePart(player.Character:WaitForChild("Left Leg").CFrame * CFrame.new(0,1,0.6),player.Character)
SetName(player.Character.Part,"Part2")
end)
wait(0.2)
repeat wait() until char:FindFirstChild("Part2")
spawn(function()
AddMesh(char.Part1)
AddMesh(char.Part2)
SetMesh(char.Part1,"5697933202")
SetMesh(char.Part2,"5697933202")
end)
wait(0.2)
repeat wait() until char.Part2:FindFirstChild("Mesh")
spawn(function()
MeshResize(char.Part1,Vector3.new(0.5,0.5,0.5))
MeshResize(char.Part2,Vector3.new(0.5,0.5,0.5))
end)
wait(0.2)
pcall(function()
Color(char.Part1,char:WaitForChild("Right Leg").Color)
Color(char.Part2,char:WaitForChild("Left Leg").Color)
end)
wait(0.2)
spawn(function()
SetCollision(player.Character.Part1,false)
SetCollision(player.Character.Part2,false)
Weld(char.Part1,char.HumanoidRootPart,char.Part1)
Weld(char.Part2,char.Part1,char.Part2)
end)
repeat wait() until char.Part2:FindFirstChild("BTWeld")
spawn(function()
SetAnchor(false,char.HumanoidRootPart)
SetAnchor(false,char.Part1)
SetAnchor(false,char.Part2)
end)
repeat wait()
SetAnchor(false,char.HumanoidRootPart)
SetAnchor(false,char.Part1)
SetAnchor(false,char.Part2)
until char.Part2.Anchored == false
end
end
for i,v in game.Players:GetPlayers() do
--zzspawn(function()
pcall(function()
Bum(v)
end)
--end)
end
end)
end;
task.spawn(C_9);
-- StarterGui.F3XHUB.Bar.Main.ColorAll.LocalScript
local function C_c()
local script = G2L["c"];
script.Parent.MouseButton1Down:Connect(function()
--rgrg
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function randomise()
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
Color(v,Color3.new(math.random(0,255),math.random(0,255),math.random(0,255)))
end)
end
end
end
while wait() do
spawn(function()
randomise()
end)
end
end)
end;
task.spawn(C_c);
-- StarterGui.F3XHUB.Bar.Main.DecalSpam.LocalScript
local function C_f()
local script = G2L["f"];
script.Parent.MouseButton1Down:Connect(function()
--rgrg
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("16244939324")
end)
coroutine.wrap(ZYJPOKE_fake_script)()
local function IGAFG_fake_script() -- Duckify.LocalScript
local script = Instance.new('LocalScript', Duckify)
script.Parent.MouseButton1Click:Connect(function()
--rgrg
local player = game.Players.LocalPlayer
local chara = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = workspace.Part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part,
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = workspace.Part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Duckify(player)
for i,v in player.Character:GetDescendants() do
if v:IsA("BasePart") then
pcall(function()
SetLocked(v,false)
SetTrans(v,1)
end)
end
end
char = player.Character
--spawn(function()
spawn(function()
SetAnchor(true,char.HumanoidRootPart)
CreatePart(char.HumanoidRootPart.CFrame,char)
SetCollision(char.Part,false)
SetName(char.Part, "Duck")
end)
repeat wait() until char:FindFirstChild("Duck")
spawn(function()
SetLocked(char.Duck,false)
SetLocked(char.HumanoidRootPart,false)
Weld(char.Duck,char.HumanoidRootPart,char.Duck)
SetAnchor(false,char.Duck)
AddMesh(char.Duck)
end)
repeat wait() until char.Duck:FindFirstChild("Mesh")
MeshResize(char.Duck,Vector3.new(8,8,8))
SetMesh(char.Duck,"10749878672")
SetTexture(char.Duck,"10749878886")
SetAnchor(false,char.HumanoidRootPart)
--end)
end
for i,v in game.Players:GetPlayers() do
--spawn(function()
Duckify(v)
--end)
end
end)
end
end;
task.spawn(C_f);
-- StarterGui.F3XHUB.Bar.Main.FireAll.LocalScript
local function C_12()
local script = G2L["12"];
script.Parent.MouseButton1Down:Connect(function()
--rgrg
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = workspace.Part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function AddFire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
_(args)
end
function Fire(player)
for i,v in player.Character:GetDescendants() do
if v:IsA("BasePart") then
AddFire(v)
end
end
DestroyPart(player.Character.Head)
end
for i,v in game.Players:GetPlayers() do
spawn(function()
pcall(function()
Fire(v)
end)
end)
end
end)
coroutine.wrap(YTBL_fake_script)()
local function YNEKD_fake_script() -- Luigirain.LocalScript
local script = Instance.new('LocalScript', Luigirain)
script.Parent.MouseButton1Click:Connect(function()
--rgrg
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = workspace
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = workspace.Part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
hrpcf = player.Character.HumanoidRootPart.CFrame
while wait(0.5) do
x = hrpcf.x
z = hrpcf.z
randint = math.random(-600,600)
randint2 = math.random(-600,600)
xloc = randint + x
zloc = randint2 + z
cf = player.Character.HumanoidRootPart.CFrame.y + 400
spawn(function()
CreatePart(CFrame.new(math.floor(xloc), math.random(cf,cf+400), math.floor(zloc)))
for i,v in game.Workspace:GetDescendants() do
if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
SetName(v,"b_1337")
SetAnchor(false,v)
AddMesh(v)
Resize(v, Vector3.new(100,100,100),v.CFrame)
MeshResize(v,Vector3.new(20,20,20))
SetMesh(v,"1618237875")
SetTexture(v, "1618237897")
SetCollision(v,false)
else
end
end
end)
end
end)
end
end;
task.spawn(C_12);
-- StarterGui.F3XHUB.Bar.Main.Rain Toad.LocalScript
local function C_15()
local script = G2L["15"];
script.Parent.MouseButton1Down:Connect(function()
--rgrg
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = workspace
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = workspace.Part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
hrpcf = player.Character.HumanoidRootPart.CFrame
while wait(0.5) do
x = hrpcf.x
z = hrpcf.z
randint = math.random(-600,600)
randint2 = math.random(-600,600)
xloc = randint + x
zloc = randint2 + z
cf = player.Character.HumanoidRootPart.CFrame.y + 400
spawn(function()
CreatePart(CFrame.new(math.floor(xloc), math.random(cf,cf+400), math.floor(zloc)))
for i,v in game.Workspace:GetDescendants() do
if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
SetName(v,"b_1337")
SetAnchor(false,v)
AddMesh(v)
Resize(v, Vector3.new(100,100,100),v.CFrame)
MeshResize(v,Vector3.new(3,3,3))
SetMesh(v,"614605299")
SetTexture(v, "614605300")
SetCollision(v,false)
else
end
end
end)
end
end)
end;
task.spawn(C_15);
-- StarterGui.F3XHUB.Bar.Main.ThomasEngine.LocalScript
local function C_18()
local script = G2L["18"];
script.Parent.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Thomas(player)
SetAnchor(true,char.HumanoidRootPart)
CreatePart(char.HumanoidRootPart.CFrame,char)
SetCollision(char.Part,false)
SetLocked(char.Part,false)
CreateSpotlight(char.Part)
SyncLighting(char.Part,100)
SetLocked(char.HumanoidRootPart,false)
Weld(char.Part,char.HumanoidRootPart,char.Part)
SetAnchor(false,char.Part)
AddMesh(char.Part)
MeshResize(char.Part,Vector3.new(3,3,3))
SetMesh(char.Part,"4340968808")
SetTexture(char.Part,"4340968918")
SetAnchor(false,char.HumanoidRootPart)
char.Humanoid.WalkSpeed = 100
char.HumanoidRootPart.Touched:connect(function(obj)
if obj.Parent:FindFirstChild("Humanoid") then
SetLocked(obj.Parent.Head,false)
DestroyPart(obj.Parent.Head)
end
end)
game:GetService("RunService").RenderStepped:Connect(function()
for i,v in char:GetDescendants() do
if v:IsA("BasePart") then
char.Humanoid.WalkSpeed = 100
v.CanCollide = false
end
end
end)
end
Thomas(player)
end)
end;
task.spawn(C_18);
-- StarterGui.F3XHUB.Bar.Main.Unanchor.LocalScript
local function C_1b()
local script = G2L["1b"];
script.Parent.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Unanchor()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
SetAnchor(false,v)
end)
end
end
Unanchor()
end)
end;
task.spawn(C_1b);
-- StarterGui.F3XHUB.Bar.Main.CreateBasePlate.LocalScript
local function C_1e()
local script = G2L["1e"];
script.Parent.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent,types)
local args = {
[1] = "CreatePart",
[2] = types,
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Material(part,mate)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Material"] = mate
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
hrpx = math.floor(char.HumanoidRootPart.CFrame.x)
hrpz = math.floor(char.HumanoidRootPart.CFrame.z)
hrpy = math.floor(char.HumanoidRootPart.CFrame.y)
function SpawnBasePlate()
CreatePart(CFrame.new(hrpx,hrpy-20,hrpz),workspace,"Spawn")
for i,v in game.Workspace:GetChildren() do
if v:IsA("BasePart") and v.CFrame.y == hrpy - 20 and v.CFrame.x == hrpx then
spawn(function()
Resize(v,Vector3.new(1000,2,1000),CFrame.new(hrpx,hrpy-20,hrpz))
Material(v,Enum.Material.Grass)
Color(v,Color3.fromRGB(25,100,25))
while wait(1) do
pcall(function()SetLocked(v,true)end)
end
end)
end
end
end
SpawnBasePlate()
end)
end;
task.spawn(C_1e);
-- StarterGui.F3XHUB.Bar.Main.KillAll.LocalScript
local function C_21()
local script = G2L["21"];
script.Parent.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function KillAll()
for i,v in game.Players:GetPlayers() do
spawn(function()
SetLocked(v.Character.Head,false)
DestroyPart(v.Character.Head)
end)
end
end
KillAll()
end)
end;
task.spawn(C_21);
-- StarterGui.F3XHUB.Bar.Main.PersonalityAll.LocalScript
local function C_24()
local script = G2L["24"];
script.Parent.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function Boob(player)
char = player.Character
for i,v in char:GetChildren() do
pcall(function()
SetLocked(v,false)
end)
end
if player.Character:FindFirstChild("Boob2") then
return
else
SetAnchor(true,player.Character.HumanoidRootPart)
spawn(function()
CreatePart(player.Character:WaitForChild("Right Leg").CFrame * CFrame.new(0,2,-0.6),player.Character)
SetName(player.Character.Part,"Boob1")
CreatePart(player.Character:WaitForChild("Left Leg").CFrame * CFrame.new(0,2,-0.6),player.Character)
SetName(player.Character.Part,"Boob2")
end)
wait(0.2)
repeat wait() until char:FindFirstChild("Boob2")
spawn(function()
AddMesh(char.Boob1)
AddMesh(char.Boob2)
SetMesh(char.Boob1,"5697933202")
SetMesh(char.Boob2,"5697933202")
end)
wait(0.2)
repeat wait() until char.Boob2:FindFirstChild("Mesh")
MeshResize(char.Boob1,Vector3.new(0.4,0.4,0.4))
MeshResize(char.Boob2,Vector3.new(0.4,0.4,0.4))
pcall(function()
Color(char.Boob1,char:WaitForChild("Torso").Color)
Color(char.Boob2,char:WaitForChild("Torso").Color)
end)
wait(0.2)
spawn(function()
SetCollision(player.Character.Boob1,false)
SetCollision(player.Character.Boob2,false)
Weld(char.Boob1,char.HumanoidRootPart,char.Boob1)
Weld(char.Boob2,char.Boob1,char.Boob2)
end)
repeat wait() until char.Boob2:FindFirstChild("BTWeld")
for i,v in char:GetChildren() do
pcall(function()
SetLocked(v,false)
end)
end
for i,v in char:GetChildren() do
pcall(function()
SetAnchor(false,v)
end)
end
spawn(function()
SetAnchor(false,char.HumanoidRootPart)
SetAnchor(false,char.Boob1)
SetAnchor(false,char.Boob2)
end)
end
end
for i,v in game.Players:GetPlayers() do
--spawn(function()
pcall(function()
Boob(v)
end)
--end)
end
end)
end;
task.spawn(C_24);
-- StarterGui.F3XHUB.Bar.Main.Skybox.LocalScript
local function C_27()
local script = G2L["27"];
script.Parent.MouseButton1Down:Connect(function()
--rgrg
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"8006679977")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(50,50,50))
SetLocked(v,true)
end
end
end
Sky("16244939324")
end)
end;
task.spawn(C_27);
-- StarterGui.F3XHUB.Bar.Main.Peircer.LocalScript
local function C_2a()
local script = G2L["2a"];
script.Parent.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function Penis(player)
char = player.Character
for i,v in char:GetChildren() do
pcall(function()
SetLocked(v,false)
end)
end
if player.Character:FindFirstChild("Penis") then
return
else
SetAnchor(true,player.Character.HumanoidRootPart)
spawn(function()
CreatePart(player.Character:WaitForChild("Right Leg").CFrame * CFrame.new(-0.8,1,-0.6),player.Character)
SetName(player.Character.Part,"Balls1")
CreatePart(player.Character:WaitForChild("Left Leg").CFrame * CFrame.new(0.8,1,-0.6),player.Character)
SetName(player.Character.Part,"Balls2")
end)
wait(0.2)
repeat wait() until char:FindFirstChild("Balls2")
print("done")
spawn(function()
CreatePart(player.Character:WaitForChild("Torso").CFrame * CFrame.new(0,-1,-1.3),player.Character)
SetName(player.Character.Part,"Penis")
CreatePart(player.Character:WaitForChild("Torso").CFrame * CFrame.new(0,-1,-2.5),player.Character)
SetName(player.Character.Part,"Head1")
end)
repeat wait() until char:FindFirstChild("Head1")
spawn(function()
AddMesh(char.Balls1)
AddMesh(char.Balls2)
AddMesh(char.Head1)
AddMesh(char.Penis)
end)
repeat wait() until char.Penis:FindFirstChild("Mesh")
spawn(function()
SetMesh(char.Penis,"4743972117")
SetMesh(char.Head1,"4743972117")
MeshResize(char.Penis,Vector3.new(0.5,0.5,3))
MeshResize(char.Head1,Vector3.new(0.5,0.5,1))
end)
spawn(function()
Weld(char.Penis,char.HumanoidRootPart,char.Penis)
SetMesh(char.Balls1,"5697933202")
SetMesh(char.Balls2,"5697933202")
MeshResize(char.Balls1,Vector3.new(0.2,0.2,0.2))
MeshResize(char.Balls2,Vector3.new(0.2,0.2,0.2))
end)
wait(0.2)
pcall(function()
Color(char.Balls1,char:WaitForChild("Torso").Color)
Color(char.Balls2,char:WaitForChild("Torso").Color)
Color(char.Penis,char:WaitForChild("Torso").Color)
Color(char.Head1, Color3.fromRGB(255,100,100))
end)
wait(0.2)
spawn(function()
SetCollision(player.Character.Balls1,false)
SetCollision(player.Character.Balls2,false)
SetCollision(player.Character.Penis,false)
SetCollision(player.Character.Head1,false)
end)
wait(0.2)
spawn(function()
Weld(char.Balls1,char.HumanoidRootPart,char.Balls1)
Weld(char.Balls2,char.Balls1,char.Balls2)
Weld(char.Head1,char.Penis,char.Head1)
end)
wait(0.2)
spawn(function()
SetAnchor(false,char.Balls1)
SetAnchor(false,char.Balls2)
SetAnchor(false,char.Penis)
SetAnchor(false,char.Head1)
SetAnchor(false,char.HumanoidRootPart)
end)
repeat wait()
SetAnchor(false,char.HumanoidRootPart)
SetAnchor(false,char.Balls1)
SetAnchor(false,char.Balls2)
SetAnchor(false,char.Penis)
SetAnchor(false,char.Head1)
until char.Head1.Anchored == false
end
end
for i,v in game.Players:GetPlayers() do
--spawn(function()
--pcall(function()
Penis(player)
--end)
--end)
end
end)
end;
task.spawn(C_2a);
-- StarterGui.F3XHUB.Bar.Main.StickAll.LocalScript
local function C_2d()
local script = G2L["2d"];
script.Parent.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function Stickify()
for i,v in game.Players:GetPlayers() do
for i,x in v.Character:GetDescendants() do
if x:IsA("BasePart") then
SetLocked(x,false)
end
end
Weld(v.Character.HumanoidRootPart,char.HumanoidRootPart,v.Character.HumanoidRootPart)
end
end
Stickify()
end)
end;
task.spawn(C_2d);
-- StarterGui.F3XHUB.Bar.Main.TwigAll.LocalScript
local function C_30()
local script = G2L["30"];
script.Parent.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function Twig()
for i,v in game.Players:GetPlayers() do
for i,x in v.Character:GetDescendants() do
if x:IsA("BasePart") then
pcall(function()
SetLocked(x,false)
AddMesh(x)
MeshResize(x,Vector3.new(1,2,0.1))
end)
end
end
end
end
Twig()
end)
end;
task.spawn(C_30);
-- StarterGui.F3XHUB.Bar.Main.FireParts.LocalScript
local function C_33()
local script = G2L["33"];
script.Parent.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function AddFire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
_(args)
end
function FireParts()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
AddFire(v)
end)
end
end
FireParts()
end)
end;
task.spawn(C_33);
-- StarterGui.F3XHUB.Bar.OpenCloseKeybind
local function C_35()
local script = G2L["35"];
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "v" then
script.Parent.Visible = not script.Parent.Visible
end
end)
end;
task.spawn(C_35);
-- StarterGui.F3XHUB.Bar.MinimizeButton.LocalScript
local function C_38()
local script = G2L["38"];
script.Parent.MouseButton1Down:Connect(function()
script.Parent.Parent.Main.Visible = not script.Parent.Parent.Main.Visible
end)
end;
task.spawn(C_38);
-- StarterGui.F3XHUB.Bar.CloseButton.LocalScript
local function C_3b()
local script = G2L["3b"];
script.Parent.MouseButton1Down:Connect(function()
script.Parent.Parent.Parent.Bar:Destroy()
end)
end;
task.spawn(C_3b);
-- StarterGui.F3XHUB.Bar.DraggableScript
local function C_3c()
local script = G2L["3c"];
script.Parent.Active = true
script.Parent.Selectable = true
script.Parent.Draggable = true
end;
task.spawn(C_3c);
return G2L["1"], require;
loadstring(game:HttpGet(“https://raw.githubusercontent.com/XNEOFF/FlyGuiV3/main/FlyGuiV3.txt”))()


