Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
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- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
--[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] local menu local MenuName = isfile("bitchbot/menuname.txt") and readfile("bitchbot/menuname.txt") or nil local loadstart = tick() local function map(X, A, B, C, D) return (X - A) / (B - A) * (D - C) + C end do local notes = {} local function DrawingObject(t, col) local d = Drawing.new(t) d.Visible = true d.Transparency = 1 d.Color = col return d end local function Rectangle(sizex, sizey, fill, col) local s = DrawingObject("Square", col) s.Filled = fill s.Thickness = 1 s.Position = Vector2.new() s.Size = Vector2.new(sizex, sizey) return s end local function Text(text) local s = DrawingObject("Text", Color3.new(1, 1, 1)) s.Text = text s.Size = 13 s.Center = false s.Outline = true s.Position = Vector2.new() s.Font = 2 return s end function CreateNotification(t, customcolor) -- TODO i want some kind of prioritized message to the notification list, like a warning or something. warnings have icons too maybe? idk?? local gap = 25 local width = 18 local alpha = 255 local time = 0 local estep = 0 local eestep = 0.02 local insety = 0 local Note = { enabled = true, targetPos = Vector2.new(50, 33), size = Vector2.new(200, width), drawings = { outline = Rectangle(202, width + 2, false, Color3.new(0, 0, 0)), fade = Rectangle(202, width + 2, false, Color3.new(0, 0, 0)), }, Remove = function(self, d) if d.Position.x < d.Size.x then for k, drawing in pairs(self.drawings) do drawing:Remove() drawing = false end self.enabled = false end end, Update = function(self, num, listLength, dt) local pos = self.targetPos local indexOffset = (listLength - num) * gap if insety < indexOffset then insety -= (insety - indexOffset) * 0.2 else insety = indexOffset end local size = self.size local tpos = Vector2.new(pos.x - size.x / time - map(alpha, 0, 255, size.x, 0), pos.y + insety) self.pos = tpos local locRect = { x = math.ceil(tpos.x), y = math.ceil(tpos.y), w = math.floor(size.x - map(255 - alpha, 0, 255, 0, 70)), h = size.y, } --pos.set(-size.x / fc - map(alpha, 0, 255, size.x, 0), pos.y) local fade = math.min(time * 12, alpha) fade = fade > 255 and 255 or fade < 0 and 0 or fade if self.enabled then local linenum = 1 for i, drawing in pairs(self.drawings) do drawing.Transparency = fade / 255 if type(i) == "number" then drawing.Position = Vector2.new(locRect.x + 1, locRect.y + i) drawing.Size = Vector2.new(locRect.w - 2, 1) elseif i == "text" then drawing.Position = tpos + Vector2.new(6, 2) elseif i == "outline" then drawing.Position = Vector2.new(locRect.x, locRect.y) drawing.Size = Vector2.new(locRect.w, locRect.h) elseif i == "fade" then drawing.Position = Vector2.new(locRect.x - 1, locRect.y - 1) drawing.Size = Vector2.new(locRect.w + 2, locRect.h + 2) local t = (200 - fade) / 255 / 3 drawing.Transparency = t < 0.4 and 0.4 or t elseif i:find("line") then drawing.Position = Vector2.new(locRect.x + linenum, locRect.y + 1) if menu then local mencol = customcolor or ( Color3.fromRGB(127, 72, 163) ) local color = linenum == 1 and mencol or Color3.fromRGB(mencol.R * 255 - 40, mencol.G * 255 - 40, mencol.B * 255 - 40) -- super shit if drawing.Color ~= color then drawing.Color = color end end linenum += 1 end end time += estep * dt * 128 -- TODO need to do the duration estep += eestep * dt * 64 end end, Fade = function(self, num, len, dt) if self.pos.x > self.targetPos.x - 0.2 * len or self.fading then if not self.fading then estep = 0 end self.fading = true alpha -= estep / 4 * len * dt * 50 eestep += 0.01 * dt * 100 end if alpha <= 0 then self:Remove(self.drawings[1]) end end, } for i = 1, Note.size.y - 2 do local c = 0.28 - i / 80 Note.drawings[i] = Rectangle(200, 1, true, Color3.new(c, c, c)) end local color = Color3.fromRGB(127, 72, 163) Note.drawings.text = Text(t) if Note.drawings.text.TextBounds.x + 7 > Note.size.x then -- expand the note size to fit if it's less than the default size Note.size = Vector2.new(Note.drawings.text.TextBounds.x + 7, Note.size.y) end Note.drawings.line = Rectangle(1, Note.size.y - 2, true, color) Note.drawings.line1 = Rectangle(1, Note.size.y - 2, true, color) notes[#notes + 1] = Note end renderStepped = game.RunService.RenderStepped:Connect(function(dt) Camera = workspace.CurrentCamera local smallest = math.huge for k = 1, #notes do local v = notes[k] if v and v.enabled then smallest = k < smallest and k or smallest else table.remove(notes, k) end end local length = #notes for k = 1, #notes do local note = notes[k] note:Update(k, length, dt) if k <= math.ceil(length / 10) or note.fading then note:Fade(k, length, dt) end end end) --ANCHOR how to create notification --CreateNotification("Loading...") end --!SECTION local menuWidth, menuHeight = 500, 600 menu = { -- this is for menu stuffs n shi w = menuWidth, h = menuHeight, x = 0, y = 0, columns = { width = (menuWidth - 40) / 2, left = 17, right = (menuWidth - 20) / 2 + 13, }, activetab = 1, open = true, fadestart = 0, fading = false, mousedown = false, postable = {}, options = {}, clrs = { norm = {}, dark = {}, togz = {}, }, mc = { 127, 72, 163 }, watermark = {}, connections = {}, list = {}, unloaded = false, copied_clr = nil, game = "uni", tabnames = {}, -- its used to change the tab num to the string (did it like this so its dynamic if u add or remove tabs or whatever :D) friends = {}, priority = {}, muted = {}, spectating = false, stat_menu = false, load_time = 0, log_multi = nil, mgrouptabz = {}, backspaceheld = false, backspacetime = -1, backspaceflags = 0, selectall = false, modkeys = { alt = { direction = nil, }, shift = { direction = nil, }, }, modkeydown = function(self, key, direction) local keydata = self.modkeys[key] return keydata.direction and keydata.direction == direction or false end, keybinds = {}, values = {} } local function round(num, numDecimalPlaces) local mult = 10 ^ (numDecimalPlaces or 0) return math.floor(num * mult + 0.5) / mult end local function average(t) local sum = 0 for _, v in pairs(t) do -- Get the sum of all numbers in t sum = sum + v end return sum / #t end local function clamp(a, lowerNum, higher) -- DONT REMOVE this clamp is better then roblox's because it doesnt error when its not lower or heigher if a > higher then return higher elseif a < lowerNum then return lowerNum else return a end end local function CreateThread(func, ...) -- improved... yay. local thread = coroutine.create(func) coroutine.resume(thread, ...) return thread end local function MultiThreadList(obj, ...) local n = #obj if n > 0 then for i = 1, n do local t = obj[i] if type(t) == "table" then local d = #t assert(d ~= 0, "table inserted was not an array or was empty") assert(d < 3, ("invalid number of arguments (%d)"):format(d)) local thetype = type(t[1]) assert( thetype == "function", ("invalid argument #1: expected 'function', got '%s'"):format(tostring(thetype)) ) CreateThread(t[1], unpack(t[2])) else CreateThread(t, ...) end end else for i, v in pairs(obj) do CreateThread(v, ...) end end end local DeepRestoreTableFunctions, DeepCleanupTable DeepRestoreTableFunctions = function(tbl) for k, v in next, tbl do if type(v) == "function" and is_synapse_function(v) then for k1, v1 in next, getupvalues(v) do if type(v1) == "function" and islclosure(v1) and not is_synapse_function(v1) then tbl[k] = v1 end end end if type(v) == "table" then DeepRestoreTableFunctions(v) end end end DeepCleanupTable = function(tbl) local numTable = #tbl local isTableArray = numTable > 0 if isTableArray then for i = 1, numTable do local entry = tbl[i] local entryType = type(entry) if entryType == "table" then DeepCleanupTable(tbl) end tbl[i] = nil entry = nil entryType = nil end else for k, v in next, tbl do if type(v) == "table" then DeepCleanupTable(tbl) end end tbl[k] = nil end numTable = nil isTableArray = nil end local event = {} local allevent = {} function event.new(eventname, eventtable, requirename) -- fyi you can put in a table of choice to make the table you want an "event" pretty cool its like doing & in c lol! if eventname then assert( allevent[eventname] == nil, ("the event '%s' already exists in the event table"):format(eventname) ) end local newevent = eventtable or {} local funcs = {} local disconnectlist = {} function newevent:fire(...) allevent[eventname].fire(...) end function newevent:connect(func) funcs[#funcs + 1] = func local disconnected = false local function disconnect() if not disconnected then disconnected = true disconnectlist[func] = true end end return disconnect end local function fire(...) local n = #funcs local j = 0 for i = 1, n do local func = funcs[i] if disconnectlist[func] then disconnectlist[func] = nil else j = j + 1 funcs[j] = func end end for i = j + 1, n do funcs[i] = nil end for i = 1, j do CreateThread(function(...) pcall(funcs[i], ...) end, ...) end end if eventname then allevent[eventname] = { event = newevent, fire = fire, } end return newevent, fire end local function FireEvent(eventname, ...) if allevent[eventname] then return allevent[eventname].fire(...) else --warn(("Event %s does not exist!"):format(eventname)) end end local function GetEvent(eventname) return allevent[eventname] end local BBOT_IMAGES = {} MultiThreadList({ function() BBOT_IMAGES[1] = game:HttpGet("https://i.imgur.com/9NMuFcQ.png") end, function() BBOT_IMAGES[2] = game:HttpGet("https://i.imgur.com/jG3NjxN.png") end, function() BBOT_IMAGES[3] = game:HttpGet("https://i.imgur.com/2Ty4u2O.png") end, function() BBOT_IMAGES[4] = game:HttpGet("https://i.imgur.com/kNGuTlj.png") end, function() BBOT_IMAGES[5] = game:HttpGet("https://i.imgur.com/OZUR3EY.png") end, function() BBOT_IMAGES[6] = game:HttpGet("https://i.imgur.com/3HGuyVa.png") end, }) -- MULTITHREAD DAT LOADING SO FAST!!!! local loaded = {} do local function Loopy_Image_Checky() for i = 1, 6 do local v = BBOT_IMAGES[i] if v == nil then return true elseif not loaded[i] then loaded[i] = true end end return false end while Loopy_Image_Checky() do wait(0) end end loadstart = tick() -- nate i miss u D: -- im back local NETWORK = game:service("NetworkClient") local NETWORK_SETTINGS = settings().Network NETWORK:SetOutgoingKBPSLimit(0) setfpscap(maxfps or 144) if not isfolder("bitchbot") then makefolder("bitchbot") if not isfile("bitchbot/relations.bb") then writefile("bitchbot/relations.bb", "bb:{{friends:}{priority:}") end else if not isfile("bitchbot/relations.bb") then writefile("bitchbot/relations.bb", "bb:{{friends:}{priority:}") end writefile("bitchbot/debuglog.bb", "") end if not isfolder("bitchbot/" .. menu.game) then makefolder("bitchbot/" .. menu.game) end local configs = {} local function GetConfigs() local result = {} local directory = "bitchbot\\" .. menu.game for k, v in pairs(listfiles(directory)) do local clipped = v:sub(#directory + 2) if clipped:sub(#clipped - 2) == ".bb" then clipped = clipped:sub(0, #clipped - 3) result[k] = clipped configs[k] = v end end if #result <= 0 then writefile("bitchbot/" .. menu.game .. "/Default.bb", "") end return result end local Players = game:GetService("Players") local stats = game:GetService("Stats") local function UnpackRelations() local str = isfile("bitchbot/relations.bb") and readfile("bitchbot/relations.bb") or nil local final = { friends = {}, priority = {}, } if str then if str:find("bb:{{") then writefile("bitchbot/relations.bb", "friends:\npriority:") return end local friends, frend = str:find("friends:") local priority, priend = str:find("\npriority:") local friendslist = str:sub(frend + 1, priority - 1) local prioritylist = str:sub(priend + 1) for i in friendslist:gmatch("[^,]+") do if not table.find(final.friends, i) then table.insert(final.friends, i) end end for i in prioritylist:gmatch("[^,]+") do if not table.find(final.priority, i) then table.insert(final.priority, i) end end end if not menu then repeat game.RunService.Heartbeat:Wait() until menu end menu.friends = final.friends if not table.find(menu.friends, Players.LocalPlayer.Name) then table.insert(menu.friends, Players.LocalPlayer.Name) end menu.priority = final.priority end local function WriteRelations() local str = "friends:" for k, v in next, menu.friends do local playerobj local userid local pass, ret = pcall(function() playerobj = Players[v] end) if not pass then local newpass, newret = pcall(function() userid = v end) end if userid then str ..= tostring(userid) .. "," else str ..= tostring(playerobj.Name) .. "," end end str ..= "\npriority:" for k, v in next, menu.priority do local playerobj local userid local pass, ret = pcall(function() playerobj = Players[v] end) if not pass then local newpass, newret = pcall(function() userid = v end) end if userid then str ..= tostring(userid) .. "," else str ..= tostring(playerobj.Name) .. "," end end writefile("bitchbot/relations.bb", str) end CreateThread(function() if (not menu or not menu.GetVal) then repeat game.RunService.Heartbeat:Wait() until (menu and menu.GetVal) end wait(2) UnpackRelations() WriteRelations() end) local LOCAL_PLAYER = Players.LocalPlayer local LOCAL_MOUSE = LOCAL_PLAYER:GetMouse() local TEAMS = game:GetService("Teams") local INPUT_SERVICE = game:GetService("UserInputService") local GAME_SETTINGS = UserSettings():GetService("UserGameSettings") local CACHED_VEC3 = Vector3.new() local Camera = workspace.CurrentCamera local SCREEN_SIZE = Camera.ViewportSize local ButtonPressed = event.new("bb_buttonpressed") local TogglePressed = event.new("bb_togglepressed") local MouseMoved = event.new("bb_mousemoved") menu.x = math.floor((SCREEN_SIZE.x / 2) - (menu.w / 2)) menu.y = math.floor((SCREEN_SIZE.y / 2) - (menu.h / 2)) local Lerp = function(delta, from, to) -- wtf why were these globals thats so exploitable! if (delta > 1) then return to end if (delta < 0) then return from end return from + (to - from) * delta end local ColorRange = function(value, ranges) -- ty tony for dis function u a homie if value <= ranges[1].start then return ranges[1].color end if value >= ranges[#ranges].start then return ranges[#ranges].color end local selected = #ranges for i = 1, #ranges - 1 do if value < ranges[i + 1].start then selected = i break end end local minColor = ranges[selected] local maxColor = ranges[selected + 1] local lerpValue = (value - minColor.start) / (maxColor.start - minColor.start) return Color3.new( Lerp(lerpValue, minColor.color.r, maxColor.color.r), Lerp(lerpValue, minColor.color.g, maxColor.color.g), Lerp(lerpValue, minColor.color.b, maxColor.color.b) ) end local bVector2 = {} do -- vector functions function bVector2:getRotate(Vec, Rads) local vec = Vec.Unit --x2 = cos β x1 − sin β y1 --y2 = sin β x1 + cos β y1 local sin = math.sin(Rads) local cos = math.cos(Rads) local x = (cos * vec.x) - (sin * vec.y) local y = (sin * vec.x) + (cos * vec.y) return Vector2.new(x, y).Unit * Vec.Magnitude end end local bColor = {} do -- color functions function bColor:Mult(col, mult) return Color3.new(col.R * mult, col.G * mult, col.B * mult) end function bColor:Add(col, num) return Color3.new(col.R + num, col.G + num, col.B + num) end end local function string_cut(s1, num) return num == 0 and s1 or string.sub(s1, 1, num) end local textBoxLetters = { "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", } local keyNames = { One = "1", Two = "2", Three = "3", Four = "4", Five = "5", Six = "6", Seven = "7", Eight = "8", Nine = "9", Zero = "0", LeftBracket = "[", RightBracket = "]", Semicolon = ";", BackSlash = "\\", Slash = "/", Minus = "-", Equals = "=", Return = "Enter", Backquote = "`", CapsLock = "Caps", LeftShift = "LShift", RightShift = "RShift", LeftControl = "LCtrl", RightControl = "RCtrl", LeftAlt = "LAlt", RightAlt = "RAlt", Backspace = "Back", Plus = "+", Multiply = "x", PageUp = "PgUp", PageDown = "PgDown", Delete = "Del", Insert = "Ins", NumLock = "NumL", Comma = ",", Period = ".", } local colemak = { E = "F", R = "P", T = "G", Y = "J", U = "L", I = "U", O = "Y", P = ";", S = "R", D = "S", F = "T", G = "D", J = "N", K = "E", L = "I", [";"] = "O", N = "K", } local keymodifiernames = { ["`"] = "~", ["1"] = "!", ["2"] = "@", ["3"] = "#", ["4"] = "$", ["5"] = "%", ["6"] = "^", ["7"] = "&", ["8"] = "*", ["9"] = "(", ["0"] = ")", ["-"] = "_", ["="] = "+", ["["] = "{", ["]"] = "}", ["\\"] = "|", [";"] = ":", ["'"] = '"', [","] = "<", ["."] = ".", ["/"] = "?", } local function KeyEnumToName(key) -- did this all in a function cuz why not if key == nil then return "None" end local _key = tostring(key) .. "." local _key = _key:gsub("%.", ",") local keyname = nil local looptime = 0 for w in _key:gmatch("(.-),") do looptime = looptime + 1 if looptime == 3 then keyname = w end end if string.match(keyname, "Keypad") then keyname = string.gsub(keyname, "Keypad", "") end if keyname == "Unknown" or key.Value == 27 then return "None" end if keyNames[keyname] then keyname = keyNames[keyname] end if Nate then return colemak[keyname] or keyname else return keyname end end local invalidfilekeys = { ["\\"] = true, ["/"] = true, [":"] = true, ["*"] = true, ["?"] = true, ['"'] = true, ["<"] = true, [">"] = true, ["|"] = true, } local function KeyModifierToName(key, filename) if keymodifiernames[key] ~= nil then if filename then if invalidfilekeys[keymodifiernames[key]] then return "" else return keymodifiernames[key] end else return keymodifiernames[key] end else return "" end end local allrender = {} local RGB = Color3.fromRGB local Draw = {} do function Draw:UnRender() for k, v in pairs(allrender) do for k1, v1 in pairs(v) do --warn(k1, v1) -- ANCHOR WHAT THE FUCK IS GOING ON WITH THIS WHY IS THIS ERRORING BECAUSE OF NUMBER if v1 and type(v1) ~= "number" and v1.__OBJECT_EXISTS then v1:Remove() else --rconsolewarn(tostring(k),tostring(v),tostring(k1),tostring(v1)) -- idfk why but this shit doesn't print anything out. might as well have it commented out though -nata april 1 21 end end end end function Draw:OutlinedRect(visible, pos_x, pos_y, width, height, clr, tablename) local temptable = Drawing.new("Square") temptable.Visible = visible temptable.Position = Vector2.new(pos_x, pos_y) temptable.Size = Vector2.new(width, height) temptable.Color = RGB(clr[1], clr[2], clr[3]) temptable.Filled = false temptable.Thickness = 0 temptable.Transparency = clr[4] / 255 table.insert(tablename, temptable) if not table.find(allrender, tablename) then table.insert(allrender, tablename) end end function Draw:FilledRect(visible, pos_x, pos_y, width, height, clr, tablename) local temptable = Drawing.new("Square") temptable.Visible = visible temptable.Position = Vector2.new(pos_x, pos_y) temptable.Size = Vector2.new(width, height) temptable.Color = RGB(clr[1], clr[2], clr[3]) temptable.Filled = true temptable.Thickness = 0 temptable.Transparency = clr[4] / 255 table.insert(tablename, temptable) if not table.find(allrender, tablename) then table.insert(allrender, tablename) end end function Draw:Line(visible, thickness, start_x, start_y, end_x, end_y, clr, tablename) temptable = Drawing.new("Line") temptable.Visible = visible temptable.Thickness = thickness temptable.From = Vector2.new(start_x, start_y) temptable.To = Vector2.new(end_x, end_y) temptable.Color = RGB(clr[1], clr[2], clr[3]) temptable.Transparency = clr[4] / 255 table.insert(tablename, temptable) if not table.find(allrender, tablename) then table.insert(allrender, tablename) end end function Draw:Image(visible, imagedata, pos_x, pos_y, width, height, transparency, tablename) local temptable = Drawing.new("Image") temptable.Visible = visible temptable.Position = Vector2.new(pos_x, pos_y) temptable.Size = Vector2.new(width, height) temptable.Transparency = transparency temptable.Data = imagedata or placeholderImage table.insert(tablename, temptable) if not table.find(allrender, tablename) then table.insert(allrender, tablename) end end function Draw:Text(text, font, visible, pos_x, pos_y, size, centered, clr, tablename) local temptable = Drawing.new("Text") temptable.Text = text temptable.Visible = visible temptable.Position = Vector2.new(pos_x, pos_y) temptable.Size = size temptable.Center = centered temptable.Color = RGB(clr[1], clr[2], clr[3]) temptable.Transparency = clr[4] / 255 temptable.Outline = false temptable.Font = font table.insert(tablename, temptable) if not table.find(allrender, tablename) then table.insert(allrender, tablename) end end function Draw:OutlinedText(text, font, visible, pos_x, pos_y, size, centered, clr, clr2, tablename) local temptable = Drawing.new("Text") temptable.Text = text temptable.Visible = visible temptable.Position = Vector2.new(pos_x, pos_y) temptable.Size = size temptable.Center = centered temptable.Color = RGB(clr[1], clr[2], clr[3]) temptable.Transparency = clr[4] / 255 temptable.Outline = true temptable.OutlineColor = RGB(clr2[1], clr2[2], clr2[3]) temptable.Font = font if not table.find(allrender, tablename) then table.insert(allrender, tablename) end if tablename then table.insert(tablename, temptable) end return temptable end function Draw:Triangle(visible, filled, pa, pb, pc, clr, tablename) clr = clr or { 255, 255, 255, 1 } local temptable = Drawing.new("Triangle") temptable.Visible = visible temptable.Transparency = clr[4] or 1 temptable.Color = RGB(clr[1], clr[2], clr[3]) temptable.Thickness = 4.1 if pa and pb and pc then temptable.PointA = Vector2.new(pa[1], pa[2]) temptable.PointB = Vector2.new(pb[1], pb[2]) temptable.PointC = Vector2.new(pc[1], pc[2]) end temptable.Filled = filled table.insert(tablename, temptable) if tablename and not table.find(allrender, tablename) then table.insert(allrender, tablename) end end function Draw:Circle(visible, pos_x, pos_y, size, thickness, sides, clr, tablename) local temptable = Drawing.new("Circle") temptable.Position = Vector2.new(pos_x, pos_y) temptable.Visible = visible temptable.Radius = size temptable.Thickness = thickness temptable.NumSides = sides temptable.Transparency = clr[4] temptable.Filled = false temptable.Color = RGB(clr[1], clr[2], clr[3]) table.insert(tablename, temptable) if not table.find(allrender, tablename) then table.insert(allrender, tablename) end end function Draw:FilledCircle(visible, pos_x, pos_y, size, thickness, sides, clr, tablename) local temptable = Drawing.new("Circle") temptable.Position = Vector2.new(pos_x, pos_y) temptable.Visible = visible temptable.Radius = size temptable.Thickness = thickness temptable.NumSides = sides temptable.Transparency = clr[4] temptable.Filled = true temptable.Color = RGB(clr[1], clr[2], clr[3]) table.insert(tablename, temptable) if not table.find(allrender, tablename) then table.insert(allrender, tablename) end end --ANCHOR MENU ELEMENTS function Draw:MenuOutlinedRect(visible, pos_x, pos_y, width, height, clr, tablename) Draw:OutlinedRect(visible, pos_x + menu.x, pos_y + menu.y, width, height, clr, tablename) table.insert(menu.postable, { tablename[#tablename], pos_x, pos_y }) if menu.log_multi ~= nil then table.insert(menu.mgrouptabz[menu.log_multi[1]][menu.log_multi[2]], tablename[#tablename]) end end function Draw:MenuFilledRect(visible, pos_x, pos_y, width, height, clr, tablename) Draw:FilledRect(visible, pos_x + menu.x, pos_y + menu.y, width, height, clr, tablename) table.insert(menu.postable, { tablename[#tablename], pos_x, pos_y }) if menu.log_multi ~= nil then table.insert(menu.mgrouptabz[menu.log_multi[1]][menu.log_multi[2]], tablename[#tablename]) end end function Draw:MenuImage(visible, imagedata, pos_x, pos_y, width, height, transparency, tablename) Draw:Image(visible, imagedata, pos_x + menu.x, pos_y + menu.y, width, height, transparency, tablename) table.insert(menu.postable, { tablename[#tablename], pos_x, pos_y }) if menu.log_multi ~= nil then table.insert(menu.mgrouptabz[menu.log_multi[1]][menu.log_multi[2]], tablename[#tablename]) end end function Draw:MenuBigText(text, visible, centered, pos_x, pos_y, tablename) local text = Draw:OutlinedText( text, 2, visible, pos_x + menu.x, pos_y + menu.y, 13, centered, { 255, 255, 255, 255 }, { 0, 0, 0 }, tablename ) table.insert(menu.postable, { tablename[#tablename], pos_x, pos_y }) if menu.log_multi ~= nil then table.insert(menu.mgrouptabz[menu.log_multi[1]][menu.log_multi[2]], tablename[#tablename]) end return text end function Draw:CoolBox(name, x, y, width, height, tab) Draw:MenuOutlinedRect(true, x, y, width, height, { 0, 0, 0, 255 }, tab) Draw:MenuOutlinedRect(true, x + 1, y + 1, width - 2, height - 2, { 20, 20, 20, 255 }, tab) Draw:MenuOutlinedRect(true, x + 2, y + 2, width - 3, 1, { 127, 72, 163, 255 }, tab) table.insert(menu.clrs.norm, tab[#tab]) Draw:MenuOutlinedRect(true, x + 2, y + 3, width - 3, 1, { 87, 32, 123, 255 }, tab) table.insert(menu.clrs.dark, tab[#tab]) Draw:MenuOutlinedRect(true, x + 2, y + 4, width - 3, 1, { 20, 20, 20, 255 }, tab) for i = 0, 7 do Draw:MenuFilledRect(true, x + 2, y + 5 + (i * 2), width - 4, 2, { 45, 45, 45, 255 }, tab) tab[#tab].Color = ColorRange( i, { [1] = { start = 0, color = RGB(45, 45, 45) }, [2] = { start = 7, color = RGB(35, 35, 35) } } ) end Draw:MenuBigText(name, true, false, x + 6, y + 5, tab) end function Draw:CoolMultiBox(names, x, y, width, height, tab) Draw:MenuOutlinedRect(true, x, y, width, height, { 0, 0, 0, 255 }, tab) Draw:MenuOutlinedRect(true, x + 1, y + 1, width - 2, height - 2, { 20, 20, 20, 255 }, tab) Draw:MenuOutlinedRect(true, x + 2, y + 2, width - 3, 1, { 127, 72, 163, 255 }, tab) table.insert(menu.clrs.norm, tab[#tab]) Draw:MenuOutlinedRect(true, x + 2, y + 3, width - 3, 1, { 87, 32, 123, 255 }, tab) table.insert(menu.clrs.dark, tab[#tab]) Draw:MenuOutlinedRect(true, x + 2, y + 4, width - 3, 1, { 20, 20, 20, 255 }, tab) --{35, 35, 35, 255} Draw:MenuFilledRect(true, x + 2, y + 5, width - 4, 18, { 30, 30, 30, 255 }, tab) Draw:MenuFilledRect(true, x + 2, y + 21, width - 4, 2, { 20, 20, 20, 255 }, tab) local selected = {} for i = 0, 8 do Draw:MenuFilledRect(true, x + 2, y + 5 + (i * 2), width - 159, 2, { 45, 45, 45, 255 }, tab) tab[#tab].Color = ColorRange( i, { [1] = { start = 0, color = RGB(50, 50, 50) }, [2] = { start = 8, color = RGB(35, 35, 35) } } ) table.insert(selected, { postable = #menu.postable, drawn = tab[#tab] }) end local length = 2 local selected_pos = {} local click_pos = {} local nametext = {} for i, v in ipairs(names) do Draw:MenuBigText(v, true, false, x + 4 + length, y + 5, tab) if i == 1 then tab[#tab].Color = RGB(255, 255, 255) else tab[#tab].Color = RGB(170, 170, 170) end table.insert(nametext, tab[#tab]) Draw:MenuFilledRect(true, x + length + tab[#tab].TextBounds.X + 8, y + 5, 2, 16, { 20, 20, 20, 255 }, tab) table.insert(selected_pos, { pos = x + length, length = tab[#tab - 1].TextBounds.X + 8 }) table.insert(click_pos, { x = x + length, y = y + 5, width = tab[#tab - 1].TextBounds.X + 8, height = 18, name = v, num = i, }) length += tab[#tab - 1].TextBounds.X + 10 end local settab = 1 for k, v in pairs(selected) do menu.postable[v.postable][2] = selected_pos[settab].pos v.drawn.Size = Vector2.new(selected_pos[settab].length, 2) end return { bar = selected, barpos = selected_pos, click_pos = click_pos, nametext = nametext } --Draw:MenuBigText(str, true, false, x + 6, y + 5, tab) end function Draw:Toggle(name, value, unsafe, x, y, tab) Draw:MenuOutlinedRect(true, x, y, 12, 12, { 30, 30, 30, 255 }, tab) Draw:MenuOutlinedRect(true, x + 1, y + 1, 10, 10, { 0, 0, 0, 255 }, tab) local temptable = {} for i = 0, 3 do Draw:MenuFilledRect(true, x + 2, y + 2 + (i * 2), 8, 2, { 0, 0, 0, 255 }, tab) table.insert(temptable, tab[#tab]) if value then tab[#tab].Color = ColorRange(i, { [1] = { start = 0, color = RGB(menu.mc[1], menu.mc[2], menu.mc[3]) }, [2] = { start = 3, color = RGB(menu.mc[1] - 40, menu.mc[2] - 40, menu.mc[3] - 40) }, }) else tab[#tab].Color = ColorRange(i, { [1] = { start = 0, color = RGB(50, 50, 50) }, [2] = { start = 3, color = RGB(30, 30, 30) }, }) end end Draw:MenuBigText(name, true, false, x + 16, y - 1, tab) if unsafe == true then tab[#tab].Color = RGB(90, 90, 90) end table.insert(temptable, tab[#tab]) return temptable end function Draw:Keybind(key, x, y, tab) local temptable = {} Draw:MenuFilledRect(true, x, y, 44, 16, { 25, 25, 25, 255 }, tab) Draw:MenuBigText(KeyEnumToName(key), true, true, x + 22, y + 1, tab) table.insert(temptable, tab[#tab]) Draw:MenuOutlinedRect(true, x, y, 44, 16, { 30, 30, 30, 255 }, tab) table.insert(temptable, tab[#tab]) Draw:MenuOutlinedRect(true, x + 1, y + 1, 42, 14, { 0, 0, 0, 255 }, tab) return temptable end function Draw:ColorPicker(color, x, y, tab) local temptable = {} Draw:MenuOutlinedRect(true, x, y, 28, 14, { 30, 30, 30, 255 }, tab) Draw:MenuOutlinedRect(true, x + 1, y + 1, 26, 12, { 0, 0, 0, 255 }, tab) Draw:MenuFilledRect(true, x + 2, y + 2, 24, 10, { color[1], color[2], color[3], 255 }, tab) table.insert(temptable, tab[#tab]) Draw:MenuOutlinedRect(true, x + 2, y + 2, 24, 10, { color[1] - 40, color[2] - 40, color[3] - 40, 255 }, tab) table.insert(temptable, tab[#tab]) Draw:MenuOutlinedRect(true, x + 3, y + 3, 22, 8, { color[1] - 40, color[2] - 40, color[3] - 40, 255 }, tab) table.insert(temptable, tab[#tab]) return temptable end function Draw:Slider(name, stradd, value, minvalue, maxvalue, customvals, rounded, x, y, length, tab) Draw:MenuBigText(name, true, false, x, y - 3, tab) for i = 0, 3 do Draw:MenuFilledRect(true, x + 2, y + 14 + (i * 2), length - 4, 2, { 0, 0, 0, 255 }, tab) tab[#tab].Color = ColorRange( i, { [1] = { start = 0, color = RGB(50, 50, 50) }, [2] = { start = 3, color = RGB(30, 30, 30) } } ) end local temptable = {} for i = 0, 3 do Draw:MenuFilledRect( true, x + 2, y + 14 + (i * 2), (length - 4) * ((value - minvalue) / (maxvalue - minvalue)), 2, { 0, 0, 0, 255 }, tab ) table.insert(temptable, tab[#tab]) tab[#tab].Color = ColorRange(i, { [1] = { start = 0, color = RGB(menu.mc[1], menu.mc[2], menu.mc[3]) }, [2] = { start = 3, color = RGB(menu.mc[1] - 40, menu.mc[2] - 40, menu.mc[3] - 40) }, }) end Draw:MenuOutlinedRect(true, x, y + 12, length, 12, { 30, 30, 30, 255 }, tab) Draw:MenuOutlinedRect(true, x + 1, y + 13, length - 2, 10, { 0, 0, 0, 255 }, tab) local textstr = "" if stradd == nil then stradd = "" end local decplaces = rounded and string.rep("0", math.log(1 / rounded) / math.log(10)) or 1 if rounded and value == math.floor(value * decplaces) then textstr = tostring(value) .. "." .. decplaces .. stradd else textstr = tostring(value) .. stradd end Draw:MenuBigText(customvals[value] or textstr, true, true, x + (length * 0.5), y + 11, tab) table.insert(temptable, tab[#tab]) table.insert(temptable, stradd) return temptable end function Draw:Dropbox(name, value, values, x, y, length, tab) local temptable = {} Draw:MenuBigText(name, true, false, x, y - 3, tab) for i = 0, 7 do Draw:MenuFilledRect(true, x + 2, y + 14 + (i * 2), length - 4, 2, { 0, 0, 0, 255 }, tab) tab[#tab].Color = ColorRange( i, { [1] = { start = 0, color = RGB(50, 50, 50) }, [2] = { start = 7, color = RGB(35, 35, 35) } } ) end Draw:MenuOutlinedRect(true, x, y + 12, length, 22, { 30, 30, 30, 255 }, tab) Draw:MenuOutlinedRect(true, x + 1, y + 13, length - 2, 20, { 0, 0, 0, 255 }, tab) Draw:MenuBigText(tostring(values[value]), true, false, x + 6, y + 16, tab) table.insert(temptable, tab[#tab]) Draw:MenuBigText("-", true, false, x - 17 + length, y + 16, tab) table.insert(temptable, tab[#tab]) return temptable end function Draw:Combobox(name, values, x, y, length, tab) local temptable = {} Draw:MenuBigText(name, true, false, x, y - 3, tab) for i = 0, 7 do Draw:MenuFilledRect(true, x + 2, y + 14 + (i * 2), length - 4, 2, { 0, 0, 0, 255 }, tab) tab[#tab].Color = ColorRange( i, { [1] = { start = 0, color = RGB(50, 50, 50) }, [2] = { start = 7, color = RGB(35, 35, 35) } } ) end Draw:MenuOutlinedRect(true, x, y + 12, length, 22, { 30, 30, 30, 255 }, tab) Draw:MenuOutlinedRect(true, x + 1, y + 13, length - 2, 20, { 0, 0, 0, 255 }, tab) local textthing = "" for k, v in pairs(values) do if v[2] then if textthing == "" then textthing = v[1] else textthing ..= ", " .. v[1] end end end if string.len(textthing) > 25 then textthing = string_cut(textthing, 25) end textthing = textthing ~= "" and textthing or "None" Draw:MenuBigText(textthing, true, false, x + 6, y + 16, tab) table.insert(temptable, tab[#tab]) Draw:MenuBigText("...", true, false, x - 27 + length, y + 16, tab) table.insert(temptable, tab[#tab]) return temptable end function Draw:Button(name, x, y, length, tab) local temptable = {} for i = 0, 8 do Draw:MenuFilledRect(true, x + 2, y + 2 + (i * 2), length - 4, 2, { 0, 0, 0, 255 }, tab) tab[#tab].Color = ColorRange( i, { [1] = { start = 0, color = RGB(50, 50, 50) }, [2] = { start = 8, color = RGB(35, 35, 35) } } ) table.insert(temptable, tab[#tab]) end Draw:MenuOutlinedRect(true, x, y, length, 22, { 30, 30, 30, 255 }, tab) Draw:MenuOutlinedRect(true, x + 1, y + 1, length - 2, 20, { 0, 0, 0, 255 }, tab) temptable.text = Draw:MenuBigText(name, true, true, x + math.floor(length * 0.5), y + 4, tab) return temptable end function Draw:List(name, x, y, length, maxamount, columns, tab) local temptable = { uparrow = {}, downarrow = {}, liststuff = { rows = {}, words = {} } } for i, v in ipairs(name) do Draw:MenuBigText( v, true, false, (math.floor(length / columns) * i) - math.floor(length / columns) + 30, y - 3, tab ) end Draw:MenuOutlinedRect(true, x, y + 12, length, 22 * maxamount + 4, { 30, 30, 30, 255 }, tab) Draw:MenuOutlinedRect(true, x + 1, y + 13, length - 2, 22 * maxamount + 2, { 0, 0, 0, 255 }, tab) Draw:MenuFilledRect(true, x + length - 7, y + 16, 1, 1, { menu.mc[1], menu.mc[2], menu.mc[3], 255 }, tab) table.insert(temptable.uparrow, tab[#tab]) table.insert(menu.clrs.norm, tab[#tab]) Draw:MenuFilledRect(true, x + length - 8, y + 17, 3, 1, { menu.mc[1], menu.mc[2], menu.mc[3], 255 }, tab) table.insert(temptable.uparrow, tab[#tab]) table.insert(menu.clrs.norm, tab[#tab]) Draw:MenuFilledRect(true, x + length - 9, y + 18, 5, 1, { menu.mc[1], menu.mc[2], menu.mc[3], 255 }, tab) table.insert(temptable.uparrow, tab[#tab]) table.insert(menu.clrs.norm, tab[#tab]) Draw:MenuFilledRect( true, x + length - 7, y + 16 + (22 * maxamount + 4) - 9, 1, 1, { menu.mc[1], menu.mc[2], menu.mc[3], 255 }, tab ) table.insert(temptable.downarrow, tab[#tab]) table.insert(menu.clrs.norm, tab[#tab]) Draw:MenuFilledRect( true, x + length - 8, y + 16 + (22 * maxamount + 4) - 10, 3, 1, { menu.mc[1], menu.mc[2], menu.mc[3], 255 }, tab ) table.insert(temptable.downarrow, tab[#tab]) table.insert(menu.clrs.norm, tab[#tab]) Draw:MenuFilledRect( true, x + length - 9, y + 16 + (22 * maxamount + 4) - 11, 5, 1, { menu.mc[1], menu.mc[2], menu.mc[3], 255 }, tab ) table.insert(temptable.downarrow, tab[#tab]) table.insert(menu.clrs.norm, tab[#tab]) for i = 1, maxamount do temptable.liststuff.rows[i] = {} if i ~= maxamount then Draw:MenuOutlinedRect(true, x + 4, (y + 13) + (22 * i), length - 8, 2, { 20, 20, 20, 255 }, tab) table.insert(temptable.liststuff.rows[i], tab[#tab]) end if columns ~= nil then for i1 = 1, columns - 1 do Draw:MenuOutlinedRect( true, x + math.floor(length / columns) * i1, (y + 13) + (22 * i) - 18, 2, 16, { 20, 20, 20, 255 }, tab ) table.insert(temptable.liststuff.rows[i], tab[#tab]) end end temptable.liststuff.words[i] = {} if columns ~= nil then for i1 = 1, columns do Draw:MenuBigText( "", true, false, (x + math.floor(length / columns) * i1) - math.floor(length / columns) + 5, (y + 13) + (22 * i) - 16, tab ) table.insert(temptable.liststuff.words[i], tab[#tab]) end else Draw:MenuBigText("", true, false, x + 5, (y + 13) + (22 * i) - 16, tab) table.insert(temptable.liststuff.words[i], tab[#tab]) end end return temptable end function Draw:ImageWithText(size, image, text, x, y, tab) local temptable = {} Draw:MenuOutlinedRect(true, x, y, size + 4, size + 4, { 30, 30, 30, 255 }, tab) Draw:MenuOutlinedRect(true, x + 1, y + 1, size + 2, size + 2, { 0, 0, 0, 255 }, tab) Draw:MenuFilledRect(true, x + 2, y + 2, size, size, { 40, 40, 40, 255 }, tab) Draw:MenuBigText(text, true, false, x + size + 8, y, tab) table.insert(temptable, tab[#tab]) Draw:MenuImage(true, BBOT_IMAGES[5], x + 2, y + 2, size, size, 1, tab) table.insert(temptable, tab[#tab]) return temptable end function Draw:TextBox(name, text, x, y, length, tab) for i = 0, 8 do Draw:MenuFilledRect(true, x + 2, y + 2 + (i * 2), length - 4, 2, { 0, 0, 0, 255 }, tab) tab[#tab].Color = ColorRange( i, { [1] = { start = 0, color = RGB(50, 50, 50) }, [2] = { start = 8, color = RGB(35, 35, 35) } } ) end Draw:MenuOutlinedRect(true, x, y, length, 22, { 30, 30, 30, 255 }, tab) Draw:MenuOutlinedRect(true, x + 1, y + 1, length - 2, 20, { 0, 0, 0, 255 }, tab) Draw:MenuBigText(text, true, false, x + 6, y + 4, tab) return tab[#tab] end end -- finish local loadingthing = Draw:OutlinedText( "Loading...", 2, true, math.floor(SCREEN_SIZE.x / 16), math.floor(SCREEN_SIZE.y / 16), 13, true, { 255, 50, 200, 255 }, { 0, 0, 0 } ) function menu.Initialize(menutable) local bbmenu = {} -- this one is for the rendering n shi do Draw:MenuOutlinedRect(true, 0, 0, menu.w, menu.h, { 0, 0, 0, 255 }, bbmenu) -- first gradent or whatever Draw:MenuOutlinedRect(true, 1, 1, menu.w - 2, menu.h - 2, { 20, 20, 20, 255 }, bbmenu) Draw:MenuOutlinedRect(true, 2, 2, menu.w - 3, 1, { 127, 72, 163, 255 }, bbmenu) table.insert(menu.clrs.norm, bbmenu[#bbmenu]) Draw:MenuOutlinedRect(true, 2, 3, menu.w - 3, 1, { 87, 32, 123, 255 }, bbmenu) table.insert(menu.clrs.dark, bbmenu[#bbmenu]) Draw:MenuOutlinedRect(true, 2, 4, menu.w - 3, 1, { 20, 20, 20, 255 }, bbmenu) for i = 0, 19 do Draw:MenuFilledRect(true, 2, 5 + i, menu.w - 4, 1, { 20, 20, 20, 255 }, bbmenu) bbmenu[6 + i].Color = ColorRange( i, { [1] = { start = 0, color = RGB(50, 50, 50) }, [2] = { start = 20, color = RGB(35, 35, 35) } } ) end Draw:MenuFilledRect(true, 2, 25, menu.w - 4, menu.h - 27, { 35, 35, 35, 255 }, bbmenu) Draw:MenuBigText(MenuName or "Bitch Bot", true, false, 6, 6, bbmenu) Draw:MenuOutlinedRect(true, 8, 22, menu.w - 16, menu.h - 30, { 0, 0, 0, 255 }, bbmenu) -- all this shit does the 2nd gradent Draw:MenuOutlinedRect(true, 9, 23, menu.w - 18, menu.h - 32, { 20, 20, 20, 255 }, bbmenu) Draw:MenuOutlinedRect(true, 10, 24, menu.w - 19, 1, { 127, 72, 163, 255 }, bbmenu) table.insert(menu.clrs.norm, bbmenu[#bbmenu]) Draw:MenuOutlinedRect(true, 10, 25, menu.w - 19, 1, { 87, 32, 123, 255 }, bbmenu) table.insert(menu.clrs.dark, bbmenu[#bbmenu]) Draw:MenuOutlinedRect(true, 10, 26, menu.w - 19, 1, { 20, 20, 20, 255 }, bbmenu) for i = 0, 14 do Draw:MenuFilledRect(true, 10, 27 + (i * 2), menu.w - 20, 2, { 45, 45, 45, 255 }, bbmenu) bbmenu[#bbmenu].Color = ColorRange( i, { [1] = { start = 0, color = RGB(50, 50, 50) }, [2] = { start = 15, color = RGB(35, 35, 35) } } ) end Draw:MenuFilledRect(true, 10, 57, menu.w - 20, menu.h - 67, { 35, 35, 35, 255 }, bbmenu) end -- ok now the cool part :D --ANCHOR menu stuffz local tabz = {} for i = 1, #menutable do tabz[i] = {} end local tabs = {} -- i like tabby catz 🐱🐱🐱 menu.multigroups = {} for k, v in pairs(menutable) do Draw:MenuFilledRect( true, 10 + ((k - 1) * ((menu.w - 20) / #menutable)), 27, ((menu.w - 20) / #menutable), 32, { 30, 30, 30, 255 }, bbmenu ) Draw:MenuOutlinedRect( true, 10 + ((k - 1) * ((menu.w - 20) / #menutable)), 27, ((menu.w - 20) / #menutable), 32, { 20, 20, 20, 255 }, bbmenu ) Draw:MenuBigText( v.name, true, true, math.floor(10 + ((k - 1) * ((menu.w - 20) / #menutable)) + (((menu.w - 20) / #menutable) * 0.5)), 35, bbmenu ) table.insert(tabs, { bbmenu[#bbmenu - 2], bbmenu[#bbmenu - 1], bbmenu[#bbmenu] }) table.insert(menu.tabnames, v.name) menu.options[v.name] = {} menu.multigroups[v.name] = {} menu.mgrouptabz[v.name] = {} local y_offies = { left = 66, right = 66 } if v.content ~= nil then for k1, v1 in pairs(v.content) do if v1.autopos ~= nil then v1.width = menu.columns.width if v1.autopos == "left" then v1.x = menu.columns.left v1.y = y_offies.left elseif v1.autopos == "right" then v1.x = menu.columns.right v1.y = y_offies.right end end local groups = {} if type(v1.name) == "table" then groups = v1.name else table.insert(groups, v1.name) end local y_pos = 24 for g_ind, g_name in ipairs(groups) do menu.options[v.name][g_name] = {} if type(v1.name) == "table" then menu.mgrouptabz[v.name][g_name] = {} menu.log_multi = { v.name, g_name } end local content = nil if type(v1.name) == "table" then y_pos = 28 content = v1[g_ind].content else y_pos = 24 content = v1.content end if content ~= nil then for k2, v2 in pairs(content) do if v2.type == "toggle" then menu.options[v.name][g_name][v2.name] = {} local unsafe = false if v2.unsafe then unsafe = true end menu.options[v.name][g_name][v2.name][4] = Draw:Toggle(v2.name, v2.value, unsafe, v1.x + 8, v1.y + y_pos, tabz[k]) menu.options[v.name][g_name][v2.name][1] = v2.value menu.options[v.name][g_name][v2.name][7] = v2.value menu.options[v.name][g_name][v2.name][2] = v2.type menu.options[v.name][g_name][v2.name][3] = { v1.x + 7, v1.y + y_pos - 1 } menu.options[v.name][g_name][v2.name][6] = unsafe menu.options[v.name][g_name][v2.name].tooltip = v2.tooltip or nil if v2.extra ~= nil then if v2.extra.type == "keybind" then menu.options[v.name][g_name][v2.name][5] = {} menu.options[v.name][g_name][v2.name][5][4] = Draw:Keybind( v2.extra.key, v1.x + v1.width - 52, y_pos + v1.y - 2, tabz[k] ) menu.options[v.name][g_name][v2.name][5][1] = v2.extra.key menu.options[v.name][g_name][v2.name][5][2] = v2.extra.type menu.options[v.name][g_name][v2.name][5][3] = { v1.x + v1.width - 52, y_pos + v1.y - 2 } menu.options[v.name][g_name][v2.name][5][5] = false menu.options[v.name][g_name][v2.name][5].toggletype = v2.extra.toggletype == nil and 1 or v2.extra.toggletype menu.options[v.name][g_name][v2.name][5].relvalue = false local event = event.new(("%s %s %s"):format(v.name, g_name, v2.name)) event:connect(function(newval) if menu:GetVal("Visuals", "Keybinds" ,"Log Keybinds") then CreateNotification(("%s %s %s has been set to %s"):format(v.name, g_name, v2.name, newval and "true" or "false")) end end) menu.options[v.name][g_name][v2.name][5].event = event menu.options[v.name][g_name][v2.name][5].bind = table.insert(menu.keybinds, { menu.options[v.name][g_name][v2.name], tostring(v2.name), tostring(g_name), tostring(v.name), }) elseif v2.extra.type == "single colorpicker" then menu.options[v.name][g_name][v2.name][5] = {} menu.options[v.name][g_name][v2.name][5][4] = Draw:ColorPicker( v2.extra.color, v1.x + v1.width - 38, y_pos + v1.y - 1, tabz[k] ) menu.options[v.name][g_name][v2.name][5][1] = v2.extra.color menu.options[v.name][g_name][v2.name][5][2] = v2.extra.type menu.options[v.name][g_name][v2.name][5][3] = { v1.x + v1.width - 38, y_pos + v1.y - 1 } menu.options[v.name][g_name][v2.name][5][5] = false menu.options[v.name][g_name][v2.name][5][6] = v2.extra.name elseif v2.extra.type == "double colorpicker" then menu.options[v.name][g_name][v2.name][5] = {} menu.options[v.name][g_name][v2.name][5][1] = {} menu.options[v.name][g_name][v2.name][5][1][1] = {} menu.options[v.name][g_name][v2.name][5][1][2] = {} menu.options[v.name][g_name][v2.name][5][2] = v2.extra.type for i = 1, 2 do menu.options[v.name][g_name][v2.name][5][1][i][4] = Draw:ColorPicker( v2.extra.color[i], v1.x + v1.width - 38 - ((i - 1) * 34), y_pos + v1.y - 1, tabz[k] ) menu.options[v.name][g_name][v2.name][5][1][i][1] = v2.extra.color[i] menu.options[v.name][g_name][v2.name][5][1][i][3] = { v1.x + v1.width - 38 - ((i - 1) * 34), y_pos + v1.y - 1 } menu.options[v.name][g_name][v2.name][5][1][i][5] = false menu.options[v.name][g_name][v2.name][5][1][i][6] = v2.extra.name[i] end end end y_pos += 18 elseif v2.type == "slider" then menu.options[v.name][g_name][v2.name] = {} menu.options[v.name][g_name][v2.name][4] = Draw:Slider( v2.name, v2.stradd, v2.value, v2.minvalue, v2.maxvalue, v2.custom or {}, v2.decimal, v1.x + 8, v1.y + y_pos, v1.width - 16, tabz[k] ) menu.options[v.name][g_name][v2.name][1] = v2.value menu.options[v.name][g_name][v2.name][2] = v2.type menu.options[v.name][g_name][v2.name][3] = { v1.x + 7, v1.y + y_pos - 1, v1.width - 16 } menu.options[v.name][g_name][v2.name][5] = false menu.options[v.name][g_name][v2.name][6] = { v2.minvalue, v2.maxvalue } menu.options[v.name][g_name][v2.name][7] = { v1.x + 7 + v1.width - 38, v1.y + y_pos - 1 } menu.options[v.name][g_name][v2.name].decimal = v2.decimal == nil and nil or v2.decimal menu.options[v.name][g_name][v2.name].stepsize = v2.stepsize menu.options[v.name][g_name][v2.name].custom = v2.custom or {} y_pos += 30 elseif v2.type == "dropbox" then menu.options[v.name][g_name][v2.name] = {} menu.options[v.name][g_name][v2.name][1] = v2.value menu.options[v.name][g_name][v2.name][2] = v2.type menu.options[v.name][g_name][v2.name][5] = false menu.options[v.name][g_name][v2.name][6] = v2.values if v2.x == nil then menu.options[v.name][g_name][v2.name][3] = { v1.x + 7, v1.y + y_pos - 1, v1.width - 16 } menu.options[v.name][g_name][v2.name][4] = Draw:Dropbox( v2.name, v2.value, v2.values, v1.x + 8, v1.y + y_pos, v1.width - 16, tabz[k] ) y_pos += 40 else menu.options[v.name][g_name][v2.name][3] = { v2.x + 7, v2.y - 1, v2.w } menu.options[v.name][g_name][v2.name][4] = Draw:Dropbox(v2.name, v2.value, v2.values, v2.x + 8, v2.y, v2.w, tabz[k]) end elseif v2.type == "combobox" then menu.options[v.name][g_name][v2.name] = {} menu.options[v.name][g_name][v2.name][4] = Draw:Combobox( v2.name, v2.values, v1.x + 8, v1.y + y_pos, v1.width - 16, tabz[k] ) menu.options[v.name][g_name][v2.name][1] = v2.values menu.options[v.name][g_name][v2.name][2] = v2.type menu.options[v.name][g_name][v2.name][3] = { v1.x + 7, v1.y + y_pos - 1, v1.width - 16 } menu.options[v.name][g_name][v2.name][5] = false y_pos += 40 elseif v2.type == "button" then menu.options[v.name][g_name][v2.name] = {} menu.options[v.name][g_name][v2.name][1] = false menu.options[v.name][g_name][v2.name][2] = v2.type menu.options[v.name][g_name][v2.name].name = v2.name menu.options[v.name][g_name][v2.name].groupbox = g_name menu.options[v.name][g_name][v2.name].tab = v.name -- why is it all v, v1, v2 so ugly menu.options[v.name][g_name][v2.name].doubleclick = v2.doubleclick if v2.x == nil then menu.options[v.name][g_name][v2.name][3] = { v1.x + 7, v1.y + y_pos - 1, v1.width - 16 } menu.options[v.name][g_name][v2.name][4] = Draw:Button(v2.name, v1.x + 8, v1.y + y_pos, v1.width - 16, tabz[k]) y_pos += 28 else menu.options[v.name][g_name][v2.name][3] = { v2.x + 7, v2.y - 1, v2.w } menu.options[v.name][g_name][v2.name][4] = Draw:Button(v2.name, v2.x + 8, v2.y, v2.w, tabz[k]) end elseif v2.type == "textbox" then menu.options[v.name][g_name][v2.name] = {} menu.options[v.name][g_name][v2.name][4] = Draw:TextBox(v2.name, v2.text, v1.x + 8, v1.y + y_pos, v1.width - 16, tabz[k]) menu.options[v.name][g_name][v2.name][1] = v2.text menu.options[v.name][g_name][v2.name][2] = v2.type menu.options[v.name][g_name][v2.name][3] = { v1.x + 7, v1.y + y_pos - 1, v1.width - 16 } menu.options[v.name][g_name][v2.name][5] = false menu.options[v.name][g_name][v2.name][6] = v2.file and true or false y_pos += 28 elseif v2.type == "list" then menu.options[v.name][g_name][v2.name] = {} menu.options[v.name][g_name][v2.name][4] = Draw:List( v2.multiname, v1.x + 8, v1.y + y_pos, v1.width - 16, v2.size, v2.columns, tabz[k] ) menu.options[v.name][g_name][v2.name][1] = nil menu.options[v.name][g_name][v2.name][2] = v2.type menu.options[v.name][g_name][v2.name][3] = 1 menu.options[v.name][g_name][v2.name][5] = {} menu.options[v.name][g_name][v2.name][6] = v2.size menu.options[v.name][g_name][v2.name][7] = v2.columns menu.options[v.name][g_name][v2.name][8] = { v1.x + 8, v1.y + y_pos, v1.width - 16 } y_pos += 22 + (22 * v2.size) elseif v2.type == "image" then menu.options[v.name][g_name][v2.name] = {} menu.options[v.name][g_name][v2.name][1] = Draw:ImageWithText(v2.size, nil, v2.text, v1.x + 8, v1.y + y_pos, tabz[k]) menu.options[v.name][g_name][v2.name][2] = v2.type end end end menu.log_multi = nil end y_pos += 2 if type(v1.name) ~= "table" then if v1.autopos == nil then Draw:CoolBox(v1.name, v1.x, v1.y, v1.width, v1.height, tabz[k]) else if v1.autofill then y_pos = (menu.h - 17) - v1.y elseif v1.size ~= nil then y_pos = v1.size end Draw:CoolBox(v1.name, v1.x, v1.y, v1.width, y_pos, tabz[k]) y_offies[v1.autopos] += y_pos + 6 end else if v1.autofill then y_pos = (menu.h - 17) - v1.y y_offies[v1.autopos] += y_pos + 6 elseif v1.size ~= nil then y_pos = v1.size y_offies[v1.autopos] += y_pos + 6 end local drawn if v1.autopos == nil then drawn = Draw:CoolMultiBox(v1.name, v1.x, v1.y, v1.width, v1.height, tabz[k]) else drawn = Draw:CoolMultiBox(v1.name, v1.x, v1.y, v1.width, y_pos, tabz[k]) end local group_vals = {} for _i, _v in ipairs(v1.name) do if _i == 1 then group_vals[_v] = true else group_vals[_v] = false end end table.insert(menu.multigroups[v.name], { vals = group_vals, drawn = drawn }) end end end end menu.list.addval = function(list, option) table.insert(list[5], option) end menu.list.removeval = function(list, optionnum) if list[1] == optionnum then list[1] = nil end table.remove(list[5], optionnum) end menu.list.removeall = function(list) list[5] = {} for k, v in pairs(list[4].liststuff) do for i, v1 in ipairs(v) do for i1, v2 in ipairs(v1) do v2.Visible = false end end end end menu.list.setval = function(list, value) list[1] = value end Draw:MenuOutlinedRect(true, 10, 59, menu.w - 20, menu.h - 69, { 20, 20, 20, 255 }, bbmenu) Draw:MenuOutlinedRect(true, 11, 58, ((menu.w - 20) / #menutable) - 2, 2, { 35, 35, 35, 255 }, bbmenu) local barguy = { bbmenu[#bbmenu], menu.postable[#menu.postable] } local function setActiveTab(slot) barguy[1].Position = Vector2.new( (menu.x + 11 + ((((menu.w - 20) / #menutable) - 2) * (slot - 1))) + ((slot - 1) * 2), menu.y + 58 ) barguy[2][2] = (11 + ((((menu.w - 20) / #menutable) - 2) * (slot - 1))) + ((slot - 1) * 2) barguy[2][3] = 58 for k, v in pairs(tabs) do if k == slot then v[1].Visible = false v[3].Color = RGB(255, 255, 255) else v[3].Color = RGB(170, 170, 170) v[1].Visible = true end end for k, v in pairs(tabz) do if k == slot then for k1, v1 in pairs(v) do v1.Visible = true end else for k1, v1 in pairs(v) do v1.Visible = false end end end for k, v in pairs(menu.multigroups) do if menu.tabnames[menu.activetab] == k then for k1, v1 in pairs(v) do for k2, v2 in pairs(v1.vals) do for k3, v3 in pairs(menu.mgrouptabz[k][k2]) do v3.Visible = v2 end end end end end end setActiveTab(menu.activetab) local plusminus = {} Draw:OutlinedText("_", 1, false, 10, 10, 14, false, { 225, 225, 225, 255 }, { 20, 20, 20 }, plusminus) Draw:OutlinedText("+", 1, false, 10, 10, 14, false, { 225, 225, 225, 255 }, { 20, 20, 20 }, plusminus) local function set_plusminus(value, x, y) for i, v in ipairs(plusminus) do if value == 0 then v.Visible = false else v.Visible = true end end if value ~= 0 then plusminus[1].Position = Vector2.new(x + 3 + menu.x, y - 5 + menu.y) plusminus[2].Position = Vector2.new(x + 13 + menu.x, y - 1 + menu.y) if value == 1 then for i, v in ipairs(plusminus) do v.Color = RGB(225, 225, 225) v.OutlineColor = RGB(20, 20, 20) end else for i, v in ipairs(plusminus) do if i + 1 == value then v.Color = RGB(menu.mc[1], menu.mc[2], menu.mc[3]) else v.Color = RGB(255, 255, 255) end v.OutlineColor = RGB(0, 0, 0) end end end end set_plusminus(0, 20, 20) --DROP BOX THINGY local dropboxthingy = {} local dropboxtexty = {} Draw:OutlinedRect(false, 20, 20, 100, 22, { 20, 20, 20, 255 }, dropboxthingy) Draw:OutlinedRect(false, 21, 21, 98, 20, { 0, 0, 0, 255 }, dropboxthingy) Draw:FilledRect(false, 22, 22, 96, 18, { 45, 45, 45, 255 }, dropboxthingy) for i = 1, 30 do Draw:OutlinedText("", 2, false, 20, 20, 13, false, { 255, 255, 255, 255 }, { 0, 0, 0 }, dropboxtexty) end local function set_dropboxthingy(visible, x, y, length, value, values) for k, v in pairs(dropboxthingy) do v.Visible = visible end dropboxthingy[1].Position = Vector2.new(x, y) dropboxthingy[2].Position = Vector2.new(x + 1, y + 1) dropboxthingy[3].Position = Vector2.new(x + 2, y + 22) dropboxthingy[1].Size = Vector2.new(length, 21 * (#values + 1) + 3) dropboxthingy[2].Size = Vector2.new(length - 2, (21 * (#values + 1)) + 1) dropboxthingy[3].Size = Vector2.new(length - 4, (21 * #values) + 1 - 1) if visible then for i = 1, #values do dropboxtexty[i].Position = Vector2.new(x + 6, y + 26 + ((i - 1) * 21)) dropboxtexty[i].Visible = true dropboxtexty[i].Text = values[i] if i == value then dropboxtexty[i].Color = RGB(menu.mc[1], menu.mc[2], menu.mc[3]) else dropboxtexty[i].Color = RGB(255, 255, 255) end end else for k, v in pairs(dropboxtexty) do v.Visible = false end end end local function set_comboboxthingy(visible, x, y, length, values) for k, v in pairs(dropboxthingy) do v.Visible = visible end dropboxthingy[1].Position = Vector2.new(x, y) dropboxthingy[2].Position = Vector2.new(x + 1, y + 1) dropboxthingy[3].Position = Vector2.new(x + 2, y + 22) dropboxthingy[1].Size = Vector2.new(length, 22 * (#values + 1) + 2) dropboxthingy[2].Size = Vector2.new(length - 2, (22 * (#values + 1))) dropboxthingy[3].Size = Vector2.new(length - 4, (22 * #values)) if visible then for i = 1, #values do dropboxtexty[i].Position = Vector2.new(x + 6, y + 26 + ((i - 1) * 22)) dropboxtexty[i].Visible = true dropboxtexty[i].Text = values[i][1] if values[i][2] then dropboxtexty[i].Color = RGB(menu.mc[1], menu.mc[2], menu.mc[3]) else dropboxtexty[i].Color = RGB(255, 255, 255) end end else for k, v in pairs(dropboxtexty) do v.Visible = false end end end set_dropboxthingy(false, 400, 200, 160, 1, { "HI q", "HI q", "HI q" }) --MODE SELECT THING local modeselect = {} Draw:OutlinedRect(false, 20, 20, 100, 22, { 20, 20, 20, 255 }, modeselect) Draw:OutlinedRect(false, 21, 21, 98, 20, { 0, 0, 0, 255 }, modeselect) Draw:FilledRect(false, 22, 22, 96, 18, { 45, 45, 45, 255 }, modeselect) local modeselecttext = { "Hold", "Toggle", "Hold Off", "Always" } for i = 1, 4 do Draw:OutlinedText( modeselecttext[i], 2, false, 20, 20, 13, false, { 255, 255, 255, 255 }, { 0, 0, 0 }, modeselect ) end local function set_modeselect(visible, x, y, value) for k, v in pairs(modeselect) do v.Visible = visible end if visible then modeselect[1].Position = Vector2.new(x, y) modeselect[2].Position = Vector2.new(x + 1, y + 1) modeselect[3].Position = Vector2.new(x + 2, y + 2) modeselect[1].Size = Vector2.new(70, 22 * 4 - 1) modeselect[2].Size = Vector2.new(70 - 2, 22 * 4 - 3) modeselect[3].Size = Vector2.new(70 - 4, 22 * 4 - 5) for i = 1, 4 do modeselect[i + 3].Position = Vector2.new(x + 6, y + 4 + ((i - 1) * 21)) if value == i then modeselect[i + 3].Color = RGB(menu.mc[1], menu.mc[2], menu.mc[3]) else modeselect[i + 3].Color = RGB(255, 255, 255) end end end end set_modeselect(false, 200, 400, 1) --COLOR PICKER local cp = { x = 400, y = 40, w = 280, h = 211, alpha = false, dragging_m = false, dragging_r = false, dragging_b = false, hsv = { h = 0, s = 0, v = 0, a = 0, }, postable = {}, drawings = {}, } local function ColorpickerOutline(visible, pos_x, pos_y, width, height, clr, tablename) -- doing all this shit to make it easier for me to make this beat look nice and shit ya fell dog :dog_head: Draw:OutlinedRect(visible, pos_x + cp.x, pos_y + cp.y, width, height, clr, tablename) table.insert(cp.postable, { tablename[#tablename], pos_x, pos_y }) end local function ColorpickerRect(visible, pos_x, pos_y, width, height, clr, tablename) Draw:FilledRect(visible, pos_x + cp.x, pos_y + cp.y, width, height, clr, tablename) table.insert(cp.postable, { tablename[#tablename], pos_x, pos_y }) end local function ColorpickerImage(visible, imagedata, pos_x, pos_y, width, height, transparency, tablename) Draw:Image(visible, imagedata, pos_x, pos_y, width, height, transparency, tablename) table.insert(cp.postable, { tablename[#tablename], pos_x, pos_y }) end local function ColorpickerText(text, visible, centered, pos_x, pos_y, tablename) Draw:OutlinedText( text, 2, visible, pos_x + cp.x, pos_y + cp.y, 13, centered, { 255, 255, 255, 255 }, { 0, 0, 0 }, tablename ) table.insert(cp.postable, { tablename[#tablename], pos_x, pos_y }) end ColorpickerRect(false, 1, 1, cp.w, cp.h, { 35, 35, 35, 255 }, cp.drawings) ColorpickerOutline(false, 1, 1, cp.w, cp.h, { 0, 0, 0, 255 }, cp.drawings) ColorpickerOutline(false, 2, 2, cp.w - 2, cp.h - 2, { 20, 20, 20, 255 }, cp.drawings) ColorpickerOutline(false, 3, 3, cp.w - 3, 1, { 127, 72, 163, 255 }, cp.drawings) table.insert(menu.clrs.norm, cp.drawings[#cp.drawings]) ColorpickerOutline(false, 3, 4, cp.w - 3, 1, { 87, 32, 123, 255 }, cp.drawings) table.insert(menu.clrs.dark, cp.drawings[#cp.drawings]) ColorpickerOutline(false, 3, 5, cp.w - 3, 1, { 20, 20, 20, 255 }, cp.drawings) ColorpickerText("color picker :D", false, false, 7, 6, cp.drawings) ColorpickerText("x", false, false, 268, 4, cp.drawings) ColorpickerOutline(false, 10, 23, 160, 160, { 30, 30, 30, 255 }, cp.drawings) ColorpickerOutline(false, 11, 24, 158, 158, { 0, 0, 0, 255 }, cp.drawings) ColorpickerRect(false, 12, 25, 156, 156, { 0, 0, 0, 255 }, cp.drawings) local maincolor = cp.drawings[#cp.drawings] ColorpickerImage(false, BBOT_IMAGES[1], 12, 25, 156, 156, 1, cp.drawings) --https://i.imgur.com/jG3NjxN.png local alphabar = {} ColorpickerOutline(false, 10, 189, 160, 14, { 30, 30, 30, 255 }, cp.drawings) table.insert(alphabar, cp.drawings[#cp.drawings]) ColorpickerOutline(false, 11, 190, 158, 12, { 0, 0, 0, 255 }, cp.drawings) table.insert(alphabar, cp.drawings[#cp.drawings]) ColorpickerImage(false, BBOT_IMAGES[2], 12, 191, 159, 10, 1, cp.drawings) table.insert(alphabar, cp.drawings[#cp.drawings]) ColorpickerOutline(false, 176, 23, 14, 160, { 30, 30, 30, 255 }, cp.drawings) ColorpickerOutline(false, 177, 24, 12, 158, { 0, 0, 0, 255 }, cp.drawings) --https://i.imgur.com/2Ty4u2O.png ColorpickerImage(false, BBOT_IMAGES[3], 178, 25, 10, 156, 1, cp.drawings) ColorpickerText("New Color", false, false, 198, 23, cp.drawings) ColorpickerOutline(false, 197, 37, 75, 40, { 30, 30, 30, 255 }, cp.drawings) ColorpickerOutline(false, 198, 38, 73, 38, { 0, 0, 0, 255 }, cp.drawings) ColorpickerImage(false, BBOT_IMAGES[4], 199, 39, 71, 36, 1, cp.drawings) ColorpickerRect(false, 199, 39, 71, 36, { 255, 0, 0, 255 }, cp.drawings) local newcolor = cp.drawings[#cp.drawings] ColorpickerText("copy", false, true, 198 + 36, 41, cp.drawings) ColorpickerText("paste", false, true, 198 + 37, 56, cp.drawings) local newcopy = { cp.drawings[#cp.drawings - 1], cp.drawings[#cp.drawings] } ColorpickerText("Old Color", false, false, 198, 77, cp.drawings) ColorpickerOutline(false, 197, 91, 75, 40, { 30, 30, 30, 255 }, cp.drawings) ColorpickerOutline(false, 198, 92, 73, 38, { 0, 0, 0, 255 }, cp.drawings) ColorpickerImage(false, BBOT_IMAGES[4], 199, 93, 71, 36, 1, cp.drawings) ColorpickerRect(false, 199, 93, 71, 36, { 255, 0, 0, 255 }, cp.drawings) local oldcolor = cp.drawings[#cp.drawings] ColorpickerText("copy", false, true, 198 + 36, 103, cp.drawings) local oldcopy = { cp.drawings[#cp.drawings] } --ColorpickerRect(false, 197, cp.h - 25, 75, 20, {30, 30, 30, 255}, cp.drawings) ColorpickerText("[ Apply ]", false, true, 235, cp.h - 23, cp.drawings) local applytext = cp.drawings[#cp.drawings] local function set_newcolor(r, g, b, a) newcolor.Color = RGB(r, g, b) if a ~= nil then newcolor.Transparency = a / 255 else newcolor.Transparency = 1 end end local function set_oldcolor(r, g, b, a) oldcolor.Color = RGB(r, g, b) if a ~= nil then oldcolor.Transparency = a / 255 else oldcolor.Transparency = 1 end end -- all this color picker shit is disgusting, why can't it be in it's own fucking scope. these are all global local dragbar_r = {} Draw:OutlinedRect(true, 30, 30, 16, 5, { 0, 0, 0, 255 }, cp.drawings) table.insert(dragbar_r, cp.drawings[#cp.drawings]) Draw:OutlinedRect(true, 31, 31, 14, 3, { 255, 255, 255, 255 }, cp.drawings) table.insert(dragbar_r, cp.drawings[#cp.drawings]) local dragbar_b = {} Draw:OutlinedRect(true, 30, 30, 5, 16, { 0, 0, 0, 255 }, cp.drawings) table.insert(dragbar_b, cp.drawings[#cp.drawings]) table.insert(alphabar, cp.drawings[#cp.drawings]) Draw:OutlinedRect(true, 31, 31, 3, 14, { 255, 255, 255, 255 }, cp.drawings) table.insert(dragbar_b, cp.drawings[#cp.drawings]) table.insert(alphabar, cp.drawings[#cp.drawings]) local dragbar_m = {} Draw:OutlinedRect(true, 30, 30, 5, 5, { 0, 0, 0, 255 }, cp.drawings) table.insert(dragbar_m, cp.drawings[#cp.drawings]) Draw:OutlinedRect(true, 31, 31, 3, 3, { 255, 255, 255, 255 }, cp.drawings) table.insert(dragbar_m, cp.drawings[#cp.drawings]) local function set_dragbar_r(x, y) dragbar_r[1].Position = Vector2.new(x, y) dragbar_r[2].Position = Vector2.new(x + 1, y + 1) end local function set_dragbar_b(x, y) dragbar_b[1].Position = Vector2.new(x, y) dragbar_b[2].Position = Vector2.new(x + 1, y + 1) end local function set_dragbar_m(x, y) dragbar_m[1].Position = Vector2.new(x, y) dragbar_m[2].Position = Vector2.new(x + 1, y + 1) end local function set_colorpicker(visible, color, value, alpha, text, x, y) for k, v in pairs(cp.drawings) do v.Visible = visible end if visible then cp.x = clamp(x, 0, SCREEN_SIZE.x - cp.w) cp.y = clamp(y, 0, SCREEN_SIZE.y - cp.h) for k, v in pairs(cp.postable) do v[1].Position = Vector2.new(cp.x + v[2], cp.y + v[3]) end local tempclr = RGB(color[1], color[2], color[3]) local h, s, v = tempclr:ToHSV() cp.hsv.h = h cp.hsv.s = s cp.hsv.v = v set_dragbar_r(cp.x + 175, cp.y + 23 + math.floor((1 - h) * 156)) set_dragbar_m(cp.x + 9 + math.floor(s * 156), cp.y + 23 + math.floor((1 - v) * 156)) if not alpha then set_newcolor(color[1], color[2], color[3]) set_oldcolor(color[1], color[2], color[3]) cp.alpha = false for k, v in pairs(alphabar) do v.Visible = false end cp.h = 191 for i = 1, 2 do cp.drawings[i].Size = Vector2.new(cp.w, cp.h) end cp.drawings[3].Size = Vector2.new(cp.w - 2, cp.h - 2) else cp.hsv.a = color[4] cp.alpha = true set_newcolor(color[1], color[2], color[3], color[4]) set_oldcolor(color[1], color[2], color[3], color[4]) cp.h = 211 for i = 1, 2 do cp.drawings[i].Size = Vector2.new(cp.w, cp.h) end cp.drawings[3].Size = Vector2.new(cp.w - 2, cp.h - 2) set_dragbar_b(cp.x + 12 + math.floor(156 * (color[4] / 255)), cp.y + 188) end applytext.Position = Vector2.new(235 + cp.x, cp.y + cp.h - 23) maincolor.Color = Color3.fromHSV(h, 1, 1) cp.drawings[7].Text = text end end set_colorpicker(false, { 255, 0, 0 }, nil, false, "", 0, 0) --TOOL TIP local tooltip = { x = 0, y = 0, time = 0, active = false, text = "This does this and that i guess\npooping 24/7", drawings = {}, postable = {}, } local function ttOutline(visible, pos_x, pos_y, width, height, clr, tablename) Draw:OutlinedRect(visible, pos_x + tooltip.x, pos_y + tooltip.y, width, height, clr, tablename) table.insert(tooltip.postable, { tablename[#tablename], pos_x, pos_y }) end local function ttRect(visible, pos_x, pos_y, width, height, clr, tablename) Draw:FilledRect(visible, pos_x + tooltip.x, pos_y + tooltip.y, width, height, clr, tablename) table.insert(tooltip.postable, { tablename[#tablename], pos_x, pos_y }) end local function ttText(text, visible, centered, pos_x, pos_y, tablename) Draw:OutlinedText( text, 2, visible, pos_x + tooltip.x, pos_y + tooltip.y, 13, centered, { 255, 255, 255, 255 }, { 0, 0, 0 }, tablename ) table.insert(tooltip.postable, { tablename[#tablename], pos_x, pos_y }) end ttRect( false, tooltip.x + 1, tooltip.y + 1, 1, 28, { menu.mc[1], menu.mc[2], menu.mc[3], 255 }, tooltip.drawings ) ttRect( false, tooltip.x + 2, tooltip.y + 1, 1, 28, { menu.mc[1] - 40, menu.mc[2] - 40, menu.mc[3] - 40, 255 }, tooltip.drawings ) ttOutline(false, tooltip.x, tooltip.y, 4, 30, { 20, 20, 20, 255 }, tooltip.drawings) ttRect(false, tooltip.x + 4, tooltip.y, 100, 30, { 40, 40, 40, 255 }, tooltip.drawings) ttOutline(false, tooltip.x - 1, tooltip.y - 1, 102, 32, { 0, 0, 0, 255 }, tooltip.drawings) ttOutline(false, tooltip.x + 3, tooltip.y, 102, 30, { 20, 20, 20, 255 }, tooltip.drawings) ttText(tooltip.text, false, false, tooltip.x + 7, tooltip.y + 1, tooltip.drawings) local function set_tooltip(x, y, text, visible, dt) dt = dt or 0 x = x or tooltip.x y = y or tooltip.y tooltip.x = x tooltip.y = y if tooltip.time < 1 and visible then if tooltip.time < -2 then tooltip.time = -2 end tooltip.time += dt else tooltip.time -= dt if tooltip.time < -1 then tooltip.time = -1 end end if tooltip.time > 1 then tooltip.time = 1 end for k, v in ipairs(tooltip.drawings) do v.Visible = tooltip.time > 0 end tooltip.active = visible if text then tooltip.drawings[7].Text = text end for k, v in pairs(tooltip.postable) do v[1].Position = Vector2.new(x + v[2], y + v[3]) v[1].Transparency = (0.3 + tooltip.time) ^ 3 - 1 if not menu.open then v[1].Transparency = 0 end end tooltip.drawings[1].Color = RGB(menu.mc[1], menu.mc[2], menu.mc[3]) tooltip.drawings[2].Color = RGB(menu.mc[1] - 40, menu.mc[2] - 40, menu.mc[3] - 40) local tb = tooltip.drawings[7].TextBounds tooltip.drawings[1].Size = Vector2.new(1, tb.Y + 3) tooltip.drawings[2].Size = Vector2.new(1, tb.Y + 3) tooltip.drawings[3].Size = Vector2.new(4, tb.Y + 5) tooltip.drawings[4].Size = Vector2.new(tb.X + 6, tb.Y + 5) tooltip.drawings[5].Size = Vector2.new(tb.X + 12, tb.Y + 7) tooltip.drawings[6].Size = Vector2.new(tb.X + 7, tb.Y + 5) end set_tooltip(500, 500, "", false) -- mouse shiz local bbmouse = {} local mousie = { x = 100, y = 240, } Draw:Triangle( true, true, { mousie.x, mousie.y }, { mousie.x, mousie.y + 15 }, { mousie.x + 10, mousie.y + 10 }, { 127, 72, 163, 255 }, bbmouse ) table.insert(menu.clrs.norm, bbmouse[#bbmouse]) Draw:Triangle( true, false, { mousie.x, mousie.y }, { mousie.x, mousie.y + 15 }, { mousie.x + 10, mousie.y + 10 }, { 0, 0, 0, 255 }, bbmouse ) local lastMousePos = Vector2.new() function menu:set_mouse_pos(x, y) FireEvent("bb_mousemoved", lastMousePos ~= Vector2.new(x, y)) for k = 1, #bbmouse do local v = bbmouse[k] v.PointA = Vector2.new(x, y + 36) v.PointB = Vector2.new(x, y + 36 + 15) v.PointC = Vector2.new(x + 10, y + 46) end lastMousePos = Vector2.new(x, y) end function menu:set_menu_clr(r, g, b) menu.watermark.rect[1].Color = RGB(r - 40, g - 40, b - 40) menu.watermark.rect[2].Color = RGB(r, g, b) for k, v in pairs(menu.clrs.norm) do v.Color = RGB(r, g, b) end for k, v in pairs(menu.clrs.dark) do v.Color = RGB(r - 40, g - 40, b - 40) end local menucolor = { r, g, b } for k, v in pairs(menu.options) do for k1, v1 in pairs(v) do for k2, v2 in pairs(v1) do if v2[2] == "toggle" then if not v2[1] then for i = 0, 3 do v2[4][i + 1].Color = ColorRange(i, { [1] = { start = 0, color = RGB(50, 50, 50) }, [2] = { start = 3, color = RGB(30, 30, 30) }, }) end else for i = 0, 3 do v2[4][i + 1].Color = ColorRange(i, { [1] = { start = 0, color = RGB(menucolor[1], menucolor[2], menucolor[3]) }, [2] = { start = 3, color = RGB(menucolor[1] - 40, menucolor[2] - 40, menucolor[3] - 40), }, }) end end elseif v2[2] == "slider" then for i = 0, 3 do v2[4][i + 1].Color = ColorRange(i, { [1] = { start = 0, color = RGB(menucolor[1], menucolor[2], menucolor[3]) }, [2] = { start = 3, color = RGB(menucolor[1] - 40, menucolor[2] - 40, menucolor[3] - 40), }, }) end end end end end end local function UpdateConfigs() local configthing = menu.options["Settings"]["Configuration"]["Configs"] configthing[6] = GetConfigs() if configthing[1] > #configthing[6] then configthing[1] = #configthing[6] end configthing[4][1].Text = configthing[6][configthing[1]] end menu.keybind_open = nil menu.dropbox_open = nil menu.colorpicker_open = false menu.textboxopen = nil function menu:InputBeganMenu(key) --ANCHOR menu input if key.KeyCode == Enum.KeyCode.RightShift and not loadingthing.Visible then cp.dragging_m = false cp.dragging_r = false cp.dragging_b = false UpdateConfigs() if menu.open and not menu.fading then for k = 1, #menu.options do local v = menu.options[k] for k1, v1 in pairs(v) do for k2, v2 in pairs(v1) do if v2[2] == "slider" and v2[5] then v2[5] = false elseif v2[2] == "dropbox" and v2[5] then v2[5] = false elseif v2[2] == "combobox" and v2[5] then v2[5] = false elseif v2[2] == "toggle" then if v2[5] ~= nil then if v2[5][2] == "keybind" and v2[5][5] then v2[5][4][2].Color = RGB(30, 30, 30) v2[5][5] = false elseif v2[5][2] == "single colorpicker" and v2[5][5] then v2[5][5] = false end end elseif v2[2] == "button" then if v2[1] then for i = 0, 8 do v2[4][i + 1].Color = ColorRange(i, { [1] = { start = 0, color = RGB(50, 50, 50) }, [2] = { start = 8, color = RGB(35, 35, 35) }, }) end v2[1] = false end end end end end menu.keybind_open = nil set_modeselect(false, 20, 20, 1) menu.dropbox_open = nil set_dropboxthingy(false, 400, 200, 160, 1, { "HI q", "HI q", "HI q" }) menu.colorpicker_open = nil set_tooltip(nil, nil, nil, false) set_colorpicker(false, { 255, 0, 0 }, nil, false, "hahaha", 400, 200) end if not menu.fading then menu.fading = true menu.fadestart = tick() end end if menu == nil then return end if menu.textboxopen then if key.KeyCode == Enum.KeyCode.RightShift or key.KeyCode == Enum.KeyCode.Return then for k, v in pairs(menu.options) do for k1, v1 in pairs(v) do for k2, v2 in pairs(v1) do if v2[2] == "textbox" then if v2[5] then v2[5] = false v2[4].Color = RGB(255, 255, 255) menu.textboxopen = false v2[4].Text = v2[1] end end end end end end end if menu.open and not menu.fading then for k, v in pairs(menu.options) do for k1, v1 in pairs(v) do for k2, v2 in pairs(v1) do if v2[2] == "toggle" then if v2[5] ~= nil then if v2[5][2] == "keybind" and v2[5][5] and key.KeyCode.Value ~= 0 then v2[5][4][2].Color = RGB(30, 30, 30) v2[5][4][1].Text = KeyEnumToName(key.KeyCode) if KeyEnumToName(key.KeyCode) == "None" then v2[5][1] = nil else v2[5][1] = key.KeyCode end v2[5][5] = false end end elseif v2[2] == "textbox" then --ANCHOR TEXTBOXES if v2[5] then if not INPUT_SERVICE:IsKeyDown(Enum.KeyCode.LeftControl) then if string.len(v2[1]) <= 28 then if table.find(textBoxLetters, KeyEnumToName(key.KeyCode)) then if INPUT_SERVICE:IsKeyDown(Enum.KeyCode.LeftShift) then v2[1] ..= string.upper(KeyEnumToName(key.KeyCode)) else v2[1] ..= string.lower(KeyEnumToName(key.KeyCode)) end elseif KeyEnumToName(key.KeyCode) == "Space" then v2[1] ..= " " elseif keymodifiernames[KeyEnumToName(key.KeyCode)] ~= nil then if INPUT_SERVICE:IsKeyDown(Enum.KeyCode.LeftShift) then v2[1] ..= KeyModifierToName(KeyEnumToName(key.KeyCode), v2[6]) else v2[1] ..= KeyEnumToName(key.KeyCode) end elseif KeyEnumToName(key.KeyCode) == "Back" and v2[1] ~= "" then v2[1] = string.sub(v2[1], 0, #v2[1] - 1) end end v2[4].Text = v2[1] .. "|" end end end end end end end end function menu:InputBeganKeybinds(key) -- this is super shit because once we add mouse we need to change all this shit to be the contextaction stuff if INPUT_SERVICE:GetFocusedTextBox() or menu.textboxopen then return end for i = 1, #self.keybinds do local value = self.keybinds[i][1] if key.KeyCode == value[5][1] then value[5].lastvalue = value[5].relvalue if value[5].toggletype == 2 then value[5].relvalue = not value[5].relvalue elseif value[5].toggletype == 1 then value[5].relvalue = true elseif value[5].toggletype == 3 then value[5].relvalue = false end elseif value[5].toggletype == 4 then value[5].relvalue = true end if value[5].lastvalue ~= value[5].relvalue then value[5].event:fire(value[5].relvalue) end end end function menu:InputEndedKeybinds(key) for i = 1, #self.keybinds do local value = self.keybinds[i][1] value[5].lastvalue = value[5].relvalue if key.KeyCode == value[5][1] then if value[5].toggletype == 1 then value[5].relvalue = false elseif value[5].toggletype == 3 then value[5].relvalue = true end end if value[5].lastvalue ~= value[5].relvalue then value[5].event:fire(value[5].relvalue) end end end function menu:SetMenuPos(x, y) for k, v in pairs(menu.postable) do if v[1].Visible then v[1].Position = Vector2.new(x + v[2], y + v[3]) end end end function menu:MouseInArea(x, y, width, height) return LOCAL_MOUSE.x > x and LOCAL_MOUSE.x < x + width and LOCAL_MOUSE.y > 36 + y and LOCAL_MOUSE.y < 36 + y + height end function menu:MouseInMenu(x, y, width, height) return LOCAL_MOUSE.x > menu.x + x and LOCAL_MOUSE.x < menu.x + x + width and LOCAL_MOUSE.y > menu.y - 36 + y and LOCAL_MOUSE.y < menu.y - 36 + y + height end function menu:MouseInColorPicker(x, y, width, height) return LOCAL_MOUSE.x > cp.x + x and LOCAL_MOUSE.x < cp.x + x + width and LOCAL_MOUSE.y > cp.y - 36 + y and LOCAL_MOUSE.y < cp.y - 36 + y + height end local keyz = {} for k, v in pairs(Enum.KeyCode:GetEnumItems()) do keyz[v.Value] = v end function menu:GetVal(tab, groupbox, name, ...) local args = { ... } local option = menu.options[tab][groupbox][name] if args[1] == nil then if option[2] == "toggle" then local lastval = option[7] option[7] = option[1] return option[1], lastval elseif option[2] ~= "combobox" then return option[1] else local temptable = {} for k, v in ipairs(option[1]) do table.insert(temptable, v[2]) end return temptable end else if args[1] == "keybind" or args[1] == "color" then if args[2] then return RGB(option[5][1][1], option[5][1][2], option[5][1][3]) else return option[5][1] end elseif args[1] == "color1" then if args[2] then return RGB(option[5][1][1][1][1], option[5][1][1][1][2], option[5][1][1][1][3]) else return option[5][1][1][1] end elseif args[1] == "color2" then if args[2] then return RGB(option[5][1][2][1][1], option[5][1][2][1][2], option[5][1][2][1][3]) else return option[5][1][2][1] end end end end function menu:GetKey(tab, groupbox, name) local option = self.options[tab][groupbox][name][5] if self:GetVal(tab, groupbox, name) then if option.toggletype ~= 0 then if option.lastvalue == nil then option.lastvalue = option.relvalue end return option.relvalue, option.lastvalue, option.event else return false end end end function menu:SetKey(tab, groupbox, name, val) val = val or false local option = menu.options[tab][groupbox][name][5] if option.toggletype ~= 0 then option.lastvalue = option.relvalue option.relvalue = val if option.lastvalue ~= option.relvalue then option.event:fire(option.relvalue) end end end local menuElementTypes = { "toggle", "slider", "dropbox", "textbox" } local doubleclickDelay = 4 local buttonsInQue = {} local function SaveCurSettings() --ANCHOR figgies local figgy = "BitchBot v2\nmade with <3 by nata and bitch\n\n" -- screw zarzel XD (and json and classy) for k, v in next, menuElementTypes do figgy ..= v .. "s {\n" for k1, v1 in pairs(menu.options) do for k2, v2 in pairs(v1) do for k3, v3 in pairs(v2) do if v3[2] == tostring(v) and k3 ~= "Configs" and k3 ~= "Player Status" and k3 ~= "ConfigName" then figgy ..= k1 .. "|" .. k2 .. "|" .. k3 .. "|" .. tostring(v3[1]) .. "\n" end end end end figgy = figgy .. "}\n" end figgy = figgy .. "comboboxes {\n" for k, v in pairs(menu.options) do for k1, v1 in pairs(v) do for k2, v2 in pairs(v1) do if v2[2] == "combobox" then local boolz = "" for k3, v3 in pairs(v2[1]) do boolz = boolz .. tostring(v3[2]) .. ", " end figgy = figgy .. k .. "|" .. k1 .. "|" .. k2 .. "|" .. boolz .. "\n" end end end end figgy = figgy .. "}\n" figgy = figgy .. "keybinds {\n" for k, v in pairs(menu.options) do for k1, v1 in pairs(v) do for k2, v2 in pairs(v1) do if v2[2] == "toggle" then if v2[5] ~= nil then if v2[5][2] == "keybind" then local toggletype = "|" .. tostring(v2[5].toggletype) if v2[5][1] == nil then figgy = figgy .. k .. "|" .. k1 .. "|" .. k2 .. "|nil" .. "|" .. tostring(v2[5].toggletype) .. "\n" else figgy = figgy .. k .. "|" .. k1 .. "|" .. k2 .. "|" .. tostring(v2[5][1].Value) .. "|" .. tostring(v2[5].toggletype) .. "\n" end end end end end end end figgy = figgy .. "}\n" figgy = figgy .. "colorpickers {\n" for k, v in pairs(menu.options) do for k1, v1 in pairs(v) do for k2, v2 in pairs(v1) do if v2[2] == "toggle" then if v2[5] ~= nil then if v2[5][2] == "single colorpicker" then local clrz = "" for k3, v3 in pairs(v2[5][1]) do clrz = clrz .. tostring(v3) .. ", " end figgy = figgy .. k .. "|" .. k1 .. "|" .. k2 .. "|" .. clrz .. "\n" end end end end end end figgy = figgy .. "}\n" figgy = figgy .. "double colorpickers {\n" for k, v in pairs(menu.options) do for k1, v1 in pairs(v) do for k2, v2 in pairs(v1) do if v2[2] == "toggle" then if v2[5] ~= nil then if v2[5][2] == "double colorpicker" then local clrz1 = "" for k3, v3 in pairs(v2[5][1][1][1]) do clrz1 = clrz1 .. tostring(v3) .. ", " end local clrz2 = "" for k3, v3 in pairs(v2[5][1][2][1]) do clrz2 = clrz2 .. tostring(v3) .. ", " end figgy = figgy .. k .. "|" .. k1 .. "|" .. k2 .. "|" .. clrz1 .. "|" .. clrz2 .. "\n" end end end end end end figgy = figgy .. "}\n" return figgy end local function LoadConfig(loadedcfg) local lines = {} for s in loadedcfg:gmatch("[^\r\n]+") do table.insert(lines, s) end if lines[1] == "BitchBot v2" then local start = nil for i, v in next, lines do if v == "toggles {" then start = i break end end local end_ = nil for i, v in next, lines do if i > start and v == "}" then end_ = i break end end for i = 1, end_ - start - 1 do local tt = string.split(lines[i + start], "|") if menu.options[tt[1]] ~= nil and menu.options[tt[1]][tt[2]] ~= nil and menu.options[tt[1]][tt[2]][tt[3]] ~= nil then if tt[4] == "true" then menu.options[tt[1]][tt[2]][tt[3]][1] = true else menu.options[tt[1]][tt[2]][tt[3]][1] = false end end end local start = nil for i, v in next, lines do if v == "sliders {" then start = i break end end local end_ = nil for i, v in next, lines do if i > start and v == "}" then end_ = i break end end for i = 1, end_ - start - 1 do local tt = string.split(lines[i + start], "|") if menu.options[tt[1]] ~= nil and menu.options[tt[1]][tt[2]] ~= nil and menu.options[tt[1]][tt[2]][tt[3]] ~= nil then menu.options[tt[1]][tt[2]][tt[3]][1] = tonumber(tt[4]) end end local start = nil for i, v in next, lines do if v == "dropboxs {" then start = i break end end local end_ = nil for i, v in next, lines do if i > start and v == "}" then end_ = i break end end for i = 1, end_ - start - 1 do local tt = string.split(lines[i + start], "|") if menu.options[tt[1]] ~= nil and menu.options[tt[1]][tt[2]] ~= nil and menu.options[tt[1]][tt[2]][tt[3]] ~= nil then local num = tonumber(tt[4]) if num > #menu.options[tt[1]][tt[2]][tt[3]][6] then num = #menu.options[tt[1]][tt[2]][tt[3]][6] elseif num < 0 then num = 1 end menu.options[tt[1]][tt[2]][tt[3]][1] = num end end local start = nil for i, v in next, lines do if v == "textboxs {" then start = i break end end if start ~= nil then local end_ = nil for i, v in next, lines do if i > start and v == "}" then end_ = i break end end for i = 1, end_ - start - 1 do local tt = string.split(lines[i + start], "|") if menu.options[tt[1]] ~= nil and menu.options[tt[1]][tt[2]] ~= nil and menu.options[tt[1]][tt[2]][tt[3]] ~= nil then menu.options[tt[1]][tt[2]][tt[3]][1] = tostring(tt[4]) end end end local start = nil for i, v in next, lines do if v == "comboboxes {" then start = i break end end local end_ = nil for i, v in next, lines do if i > start and v == "}" then end_ = i break end end for i = 1, end_ - start - 1 do local tt = string.split(lines[i + start], "|") if menu.options[tt[1]] ~= nil and menu.options[tt[1]][tt[2]] ~= nil and menu.options[tt[1]][tt[2]][tt[3]] ~= nil then local subs = string.split(tt[4], ",") for i, v in ipairs(subs) do local opt = string.gsub(v, " ", "") if opt == "true" then menu.options[tt[1]][tt[2]][tt[3]][1][i][2] = true else menu.options[tt[1]][tt[2]][tt[3]][1][i][2] = false end if i == #subs - 1 then break end end end end local start = nil for i, v in next, lines do if v == "keybinds {" then start = i break end end local end_ = nil for i, v in next, lines do if i > start and v == "}" then end_ = i break end end for i = 1, end_ - start - 1 do local tt = string.split(lines[i + start], "|") if menu.options[tt[1]] ~= nil and menu.options[tt[1]][tt[2]] ~= nil and menu.options[tt[1]][tt[2]][tt[3]] ~= nil and menu.options[tt[1]][tt[2]][tt[3]][5] ~= nil then if tt[5] ~= nil then local toggletype = clamp(tonumber(tt[5]), 1, 4) if menu.options[tt[1]][tt[2]][tt[3]][5].toggletype ~= 0 then menu.options[tt[1]][tt[2]][tt[3]][5].toggletype = toggletype end end if tt[4] == "nil" then menu.options[tt[1]][tt[2]][tt[3]][5][1] = nil else menu.options[tt[1]][tt[2]][tt[3]][5][1] = keyz[tonumber(tt[4])] end end end local start = nil for i, v in next, lines do if v == "colorpickers {" then start = i break end end local end_ = nil for i, v in next, lines do if i > start and v == "}" then end_ = i break end end for i = 1, end_ - start - 1 do local tt = string.split(lines[i + start], "|") if menu.options[tt[1]] ~= nil and menu.options[tt[1]][tt[2]] ~= nil and menu.options[tt[1]][tt[2]][tt[3]] ~= nil then local subs = string.split(tt[4], ",") for i, v in ipairs(subs) do if menu.options[tt[1]][tt[2]][tt[3]][5][1][i] == nil then break end local opt = string.gsub(v, " ", "") menu.options[tt[1]][tt[2]][tt[3]][5][1][i] = tonumber(opt) if i == #subs - 1 then break end end end end local start = nil for i, v in next, lines do if v == "double colorpickers {" then start = i break end end local end_ = nil for i, v in next, lines do if i > start and v == "}" then end_ = i break end end for i = 1, end_ - start - 1 do local tt = string.split(lines[i + start], "|") if menu.options[tt[1]] ~= nil and menu.options[tt[1]][tt[2]] ~= nil and menu.options[tt[1]][tt[2]][tt[3]] ~= nil then local subs = { string.split(tt[4], ","), string.split(tt[5], ",") } for i, v in ipairs(subs) do for i1, v1 in ipairs(v) do if menu.options[tt[1]][tt[2]][tt[3]][5][1][i][1][i1] == nil then break end local opt = string.gsub(v1, " ", "") menu.options[tt[1]][tt[2]][tt[3]][5][1][i][1][i1] = tonumber(opt) if i1 == #v - 1 then break end end end end end for k, v in pairs(menu.options) do for k1, v1 in pairs(v) do for k2, v2 in pairs(v1) do if v2[2] == "toggle" then if not v2[1] then for i = 0, 3 do v2[4][i + 1].Color = ColorRange(i, { [1] = { start = 0, color = RGB(50, 50, 50) }, [2] = { start = 3, color = RGB(30, 30, 30) }, }) end else for i = 0, 3 do v2[4][i + 1].Color = ColorRange(i, { [1] = { start = 0, color = RGB(menu.mc[1], menu.mc[2], menu.mc[3]) }, [2] = { start = 3, color = RGB(menu.mc[1] - 40, menu.mc[2] - 40, menu.mc[3] - 40), }, }) end end if v2[5] ~= nil then if v2[5][2] == "keybind" then v2[5][4][2].Color = RGB(30, 30, 30) v2[5][4][1].Text = KeyEnumToName(v2[5][1]) elseif v2[5][2] == "single colorpicker" then v2[5][4][1].Color = RGB(v2[5][1][1], v2[5][1][2], v2[5][1][3]) for i = 2, 3 do v2[5][4][i].Color = RGB(v2[5][1][1] - 40, v2[5][1][2] - 40, v2[5][1][3] - 40) end elseif v2[5][2] == "double colorpicker" then for i, v3 in ipairs(v2[5][1]) do v3[4][1].Color = RGB(v3[1][1], v3[1][2], v3[1][3]) for i1 = 2, 3 do v3[4][i1].Color = RGB(v3[1][1] - 40, v3[1][2] - 40, v3[1][3] - 40) end end end end elseif v2[2] == "slider" then if v2[1] < v2[6][1] then v2[1] = v2[6][1] elseif v2[1] > v2[6][2] then v2[1] = v2[6][2] end local decplaces = v2.decimal and string.rep("0", math.log(1 / v2.decimal) / math.log(10)) if decplaces and math.abs(v2[1]) < v2.decimal then v2[1] = 0 end v2[4][5].Text = v2.custom[v2[1]] or (v2[1] == math.floor(v2[1]) and v2.decimal) and tostring(v2[1]) .. "." .. decplaces .. v2[4][6] or tostring(v2[1]) .. v2[4][6] -- v2[4][5].Text = tostring(v2[1]).. v2[4][6] for i = 1, 4 do v2[4][i].Size = Vector2.new((v2[3][3] - 4) * ((v2[1] - v2[6][1]) / (v2[6][2] - v2[6][1])), 2) end elseif v2[2] == "dropbox" then if v2[6][v2[1]] == nil then v2[1] = 1 end v2[4][1].Text = v2[6][v2[1]] elseif v2[2] == "combobox" then local textthing = "" for k3, v3 in pairs(v2[1]) do if v3[2] then if textthing == "" then textthing = v3[1] else textthing = textthing .. ", " .. v3[1] end end end textthing = textthing ~= "" and textthing or "None" if string.len(textthing) > 25 then textthing = string_cut(textthing, 25) end v2[4][1].Text = textthing elseif v2[2] == "textbox" then v2[4].Text = v2[1] end end end end end end function menu.saveconfig() local figgy = SaveCurSettings() writefile( "bitchbot/" .. menu.game .. "/" .. menu.options["Settings"]["Configuration"]["ConfigName"][1] .. ".bb", figgy ) CreateNotification('Saved "' .. menu.options["Settings"]["Configuration"]["ConfigName"][1] .. '.bb"!') UpdateConfigs() end function menu.loadconfig() local configname = "bitchbot/" .. menu.game .. "/" .. menu.options["Settings"]["Configuration"]["ConfigName"][1] .. ".bb" if not isfile(configname) then CreateNotification( '"' .. menu.options["Settings"]["Configuration"]["ConfigName"][1] .. '.bb" is not a valid config.' ) return end local curcfg = SaveCurSettings() local loadedcfg = readfile(configname) if pcall(LoadConfig, loadedcfg) then CreateNotification('Loaded "' .. menu.options["Settings"]["Configuration"]["ConfigName"][1] .. '.bb"!') else LoadConfig(curcfg) CreateNotification( 'There was an issue loading "' .. menu.options["Settings"]["Configuration"]["ConfigName"][1] .. '.bb"' ) end end local function buttonpressed(bp) if bp.doubleclick then if buttonsInQue[bp] and tick() - buttonsInQue[bp] < doubleclickDelay then buttonsInQue[bp] = 0 else for button, time in next, buttonsInQue do buttonsInQue[button] = 0 end buttonsInQue[bp] = tick() return end end FireEvent("bb_buttonpressed", bp.tab, bp.groupbox, bp.name) --ButtonPressed:Fire(bp.tab, bp.groupbox, bp.name) if bp == menu.options["Settings"]["Cheat Settings"]["Unload Cheat"] then menu.fading = true wait() menu:unload() elseif bp == menu.options["Settings"]["Cheat Settings"]["Set Clipboard Game ID"] then setclipboard(game.JobId) elseif bp == menu.options["Settings"]["Configuration"]["Save Config"] then menu.saveconfig() elseif bp == menu.options["Settings"]["Configuration"]["Delete Config"] then delfile( "bitchbot/" .. menu.game .. "/" .. menu.options["Settings"]["Configuration"]["ConfigName"][1] .. ".bb" ) CreateNotification('Deleted "' .. menu.options["Settings"]["Configuration"]["ConfigName"][1] .. '.bb"!') UpdateConfigs() elseif bp == menu.options["Settings"]["Configuration"]["Load Config"] then menu.loadconfig() elseif bp == menu.options["Visuals"]["Highlight Chams"]["Print Values"] then local hl = menu:GetVal("Visuals", "Highlight Chams", "Enable") local hlcf = Color3.fromRGB(unpack(menu:GetVal("Visuals", "Highlight Chams", "Enable", "color1"))) local hlco = Color3.fromRGB(unpack(menu:GetVal("Visuals", "Highlight Chams", "Enable", "color2"))) local hltype = menu:GetVal("Visuals", "Highlight Chams", "Highlight Type") print(hl) print(hltype - 1) print(menu.options["Visuals"]["Highlight Chams"]["Enable"][5][1][1][6]) print(hlcf) print(menu.options["Visuals"]["Highlight Chams"]["Enable"][5][1][2][6]) print(hlco) end end local function mousebutton2downfunc() if menu.colorpicker_open or menu.dropbox_open then return end for k, v in pairs(menu.options) do if menu.tabnames[menu.activetab] == k then for k1, v1 in pairs(v) do local pass = true for k3, v3 in pairs(menu.multigroups) do if k == k3 then for k4, v4 in pairs(v3) do for k5, v5 in pairs(v4.vals) do if k1 == k5 then pass = v5 end end end end end if pass then for k2, v2 in pairs(v1) do --ANCHOR more menu bs if v2[2] == "toggle" then if v2[5] ~= nil then if v2[5][2] == "keybind" then if menu:MouseInMenu(v2[5][3][1], v2[5][3][2], 44, 16) then if menu.keybind_open ~= v2 and v2[5].toggletype ~= 0 then menu.keybind_open = v2 set_modeselect( true, v2[5][3][1] + menu.x, v2[5][3][2] + 16 + menu.y, v2[5].toggletype ) else menu.keybind_open = nil set_modeselect(false, 20, 20, 1) end end end end end end end end end end end local function mousebutton1downfunc() --ANCHOR menu mouse down func menu.dropbox_open = nil menu.textboxopen = false set_modeselect(false, 20, 20, 1) if menu.keybind_open then local key = menu.keybind_open local foundkey = false for i = 1, 4 do if menu:MouseInMenu(key[5][3][1], key[5][3][2] + 16 + ((i - 1) * 21), 70, 21) then foundkey = true menu.keybind_open[5].toggletype = i menu.keybind_open[5].relvalue = false end end menu.keybind_open = nil if foundkey then return end end for k, v in pairs(menu.options) do for k1, v1 in pairs(v) do for k2, v2 in pairs(v1) do if v2[2] == "dropbox" and v2[5] then if not menu:MouseInMenu(v2[3][1], v2[3][2], v2[3][3], 24 * (#v2[6] + 1) + 3) then set_dropboxthingy(false, 400, 200, 160, 1, { "HI q", "HI q", "HI q" }) v2[5] = false else menu.dropbox_open = v2 end end if v2[2] == "combobox" and v2[5] then if not menu:MouseInMenu(v2[3][1], v2[3][2], v2[3][3], 24 * (#v2[1] + 1) + 3) then set_dropboxthingy(false, 400, 200, 160, 1, { "HI q", "HI q", "HI q" }) v2[5] = false else menu.dropbox_open = v2 end end if v2[2] == "toggle" then if v2[5] ~= nil then if v2[5][2] == "keybind" then if v2[5][5] == true then v2[5][4][2].Color = RGB(30, 30, 30) v2[5][5] = false end elseif v2[5][2] == "single colorpicker" then if v2[5][5] == true then if not menu:MouseInColorPicker(0, 0, cp.w, cp.h) then set_colorpicker(false, { 255, 0, 0 }, nil, false, "hahaha", 400, 200) v2[5][5] = false menu.colorpicker_open = nil menu.colorpicker_open = nil end end elseif v2[5][2] == "double colorpicker" then for k3, v3 in pairs(v2[5][1]) do if v3[5] == true then if not menu:MouseInColorPicker(0, 0, cp.w, cp.h) then set_colorpicker(false, { 255, 0, 0 }, nil, false, "hahaha", 400, 200) v3[5] = false menu.colorpicker_open = nil menu.colorpicker_open = nil end end end end end end if v2[2] == "textbox" and v2[5] then v2[4].Color = RGB(255, 255, 255) v2[5] = false v2[4].Text = v2[1] end end end end for i = 1, #menutable do if menu:MouseInMenu( 10 + ((i - 1) * math.floor((menu.w - 20) / #menutable)), 27, math.floor((menu.w - 20) / #menutable), 32 ) then menu.activetab = i setActiveTab(menu.activetab) menu:SetMenuPos(menu.x, menu.y) set_tooltip(nil, nil, nil, false) end end if menu.colorpicker_open then if menu:MouseInColorPicker(197, cp.h - 25, 75, 20) then local tempclr = Color3.fromHSV(cp.hsv.h, cp.hsv.s, cp.hsv.v) menu.colorpicker_open[4][1].Color = tempclr for i = 2, 3 do menu.colorpicker_open[4][i].Color = RGB( math.floor(tempclr.R * 255) - 40, math.floor(tempclr.G * 255) - 40, math.floor(tempclr.B * 255) - 40 ) end if cp.alpha then menu.colorpicker_open[1] = { math.floor(tempclr.R * 255), math.floor(tempclr.G * 255), math.floor(tempclr.B * 255), cp.hsv.a, } else menu.colorpicker_open[1] = { math.floor(tempclr.R * 255), math.floor(tempclr.G * 255), math.floor(tempclr.B * 255), } end menu.colorpicker_open = nil menu.colorpicker_open = nil set_colorpicker(false, { 255, 0, 0 }, nil, false, "hahaha", 400, 200) end if menu:MouseInColorPicker(264, 2, 14, 14) then menu.colorpicker_open = nil menu.colorpicker_open = nil set_colorpicker(false, { 255, 0, 0 }, nil, false, "hahaha", 400, 200) end if menu:MouseInColorPicker(10, 23, 160, 160) then cp.dragging_m = true elseif menu:MouseInColorPicker(176, 23, 14, 160) then cp.dragging_r = true elseif menu:MouseInColorPicker(10, 189, 160, 14) and cp.alpha then cp.dragging_b = true end if menu:MouseInColorPicker(197, 37, 75, 20) then menu.copied_clr = newcolor.Color elseif menu:MouseInColorPicker(197, 57, 75, 20) then if menu.copied_clr ~= nil then local cpa = false local clrtable = { menu.copied_clr.R * 255, menu.copied_clr.G * 255, menu.copied_clr.B * 255 } if menu.colorpicker_open[1][4] ~= nil then cpa = true table.insert(clrtable, menu.colorpicker_open[1][4]) end set_colorpicker(true, clrtable, menu.colorpicker_open, cpa, menu.colorpicker_open[6], cp.x, cp.y) local oldclr = menu.colorpicker_open[4][1].Color if menu.colorpicker_open[1][4] ~= nil then set_oldcolor(oldclr.R * 255, oldclr.G * 255, oldclr.B * 255, menu.colorpicker_open[1][4]) else set_oldcolor(oldclr.R * 255, oldclr.G * 255, oldclr.B * 255) end end end if menu:MouseInColorPicker(197, 91, 75, 40) then menu.copied_clr = oldcolor.Color end else for k, v in pairs(menu.multigroups) do if menu.tabnames[menu.activetab] == k then for k1, v1 in pairs(v) do local c_pos = v1.drawn.click_pos --local selected = v1.drawn.bar local selected_pos = v1.drawn.barpos for k2, v2 in pairs(v1.drawn.click_pos) do if menu:MouseInMenu(v2.x, v2.y, v2.width, v2.height) then for _k, _v in pairs(v1.vals) do if _k == v2.name then v1.vals[_k] = true else v1.vals[_k] = false end end local settab = v2.num for _k, _v in pairs(v1.drawn.bar) do menu.postable[_v.postable][2] = selected_pos[settab].pos _v.drawn.Size = Vector2.new(selected_pos[settab].length, 2) end for i, v in pairs(v1.drawn.nametext) do if i == v2.num then v.Color = RGB(255, 255, 255) else v.Color = RGB(170, 170, 170) end end menu:set_menu_visibility(true) setActiveTab(menu.activetab) menu:SetMenuPos(menu.x, menu.y) end end end end end local newdropbox_open for k, v in pairs(menu.options) do if menu.tabnames[menu.activetab] == k then for k1, v1 in pairs(v) do local pass = true for k3, v3 in pairs(menu.multigroups) do if k == k3 then for k4, v4 in pairs(v3) do for k5, v5 in pairs(v4.vals) do if k1 == k5 then pass = v5 end end end end end if pass then for k2, v2 in pairs(v1) do if v2[2] == "toggle" and not menu.dropbox_open then if menu:MouseInMenu(v2[3][1], v2[3][2], 30 + v2[4][5].TextBounds.x, 16) then if v2[6] then if menu:GetVal( "Settings", "Cheat Settings", "Allow Unsafe Features" ) and v2[1] == false then v2[1] = true else v2[1] = false end else v2[1] = not v2[1] end if not v2[1] then for i = 0, 3 do v2[4][i + 1].Color = ColorRange(i, { [1] = { start = 0, color = RGB(50, 50, 50) }, [2] = { start = 3, color = RGB(30, 30, 30) }, }) end else for i = 0, 3 do v2[4][i + 1].Color = ColorRange(i, { [1] = { start = 0, color = RGB(menu.mc[1], menu.mc[2], menu.mc[3]), }, [2] = { start = 3, color = RGB( menu.mc[1] - 40, menu.mc[2] - 40, menu.mc[3] - 40 ), }, }) end end --TogglePressed:Fire(k1, k2, v2) FireEvent("bb_togglepressed", k1, k2, v2) end if v2[5] ~= nil then if v2[5][2] == "keybind" then if menu:MouseInMenu(v2[5][3][1], v2[5][3][2], 44, 16) then v2[5][4][2].Color = RGB(menu.mc[1], menu.mc[2], menu.mc[3]) v2[5][5] = true end elseif v2[5][2] == "single colorpicker" then if menu:MouseInMenu(v2[5][3][1], v2[5][3][2], 28, 14) then v2[5][5] = true menu.colorpicker_open = v2[5] menu.colorpicker_open = v2[5] if v2[5][1][4] ~= nil then set_colorpicker( true, v2[5][1], v2[5], true, v2[5][6], LOCAL_MOUSE.x, LOCAL_MOUSE.y + 36 ) else set_colorpicker( true, v2[5][1], v2[5], false, v2[5][6], LOCAL_MOUSE.x, LOCAL_MOUSE.y + 36 ) end end elseif v2[5][2] == "double colorpicker" then for k3, v3 in pairs(v2[5][1]) do if menu:MouseInMenu(v3[3][1], v3[3][2], 28, 14) then v3[5] = true menu.colorpicker_open = v3 menu.colorpicker_open = v3 if v3[1][4] ~= nil then set_colorpicker( true, v3[1], v3, true, v3[6], LOCAL_MOUSE.x, LOCAL_MOUSE.y + 36 ) else set_colorpicker( true, v3[1], v3, false, v3[6], LOCAL_MOUSE.x, LOCAL_MOUSE.y + 36 ) end end end end end elseif v2[2] == "slider" and not menu.dropbox_open then if menu:MouseInMenu(v2[7][1], v2[7][2], 22, 13) then local stepval = 1 if v2.stepsize then stepval = v2.stepsize end if menu:modkeydown("shift", "left") then stepval = 0.1 end if menu:MouseInMenu(v2[7][1], v2[7][2], 11, 13) then v2[1] -= stepval elseif menu:MouseInMenu(v2[7][1] + 11, v2[7][2], 11, 13) then v2[1] += stepval end if v2[1] < v2[6][1] then v2[1] = v2[6][1] elseif v2[1] > v2[6][2] then v2[1] = v2[6][2] end local decplaces = v2.decimal and string.rep("0", math.log(1 / v2.decimal) / math.log(10)) if decplaces and math.abs(v2[1]) < v2.decimal then v2[1] = 0 end v2[4][5].Text = v2.custom[v2[1]] or (v2[1] == math.floor(v2[1]) and v2.decimal) and tostring(v2[1]) .. "." .. decplaces .. v2[4][6] or tostring(v2[1]) .. v2[4][6] for i = 1, 4 do v2[4][i].Size = Vector2.new( (v2[3][3] - 4) * ((v2[1] - v2[6][1]) / (v2[6][2] - v2[6][1])), 2 ) end elseif menu:MouseInMenu(v2[3][1], v2[3][2], v2[3][3], 28) then v2[5] = true end elseif v2[2] == "dropbox" then if menu.dropbox_open then if v2 ~= menu.dropbox_open then continue end end if menu:MouseInMenu(v2[3][1], v2[3][2], v2[3][3], 36) then if not v2[5] then set_dropboxthingy( true, v2[3][1] + menu.x + 1, v2[3][2] + menu.y + 13, v2[3][3], v2[1], v2[6] ) v2[5] = true newdropbox_open = v2 else set_dropboxthingy(false, 400, 200, 160, 1, { "HI q", "HI q", "HI q" }) v2[5] = false newdropbox_open = nil end elseif menu:MouseInMenu(v2[3][1], v2[3][2], v2[3][3], 24 * (#v2[6] + 1) + 3) and v2[5] then for i = 1, #v2[6] do if menu:MouseInMenu( v2[3][1], v2[3][2] + 36 + ((i - 1) * 21), v2[3][3], 21 ) then v2[4][1].Text = v2[6][i] v2[1] = i set_dropboxthingy(false, 400, 200, 160, 1, { "HI q", "HI q", "HI q" }) v2[5] = false newdropbox_open = nil end end if v2 == menu.options["Settings"]["Configuration"]["Configs"] then local textbox = menu.options["Settings"]["Configuration"]["ConfigName"] local relconfigs = GetConfigs() textbox[1] = relconfigs[menu.options["Settings"]["Configuration"]["Configs"][1]] textbox[4].Text = textbox[1] end end elseif v2[2] == "combobox" then if menu.dropbox_open then if v2 ~= menu.dropbox_open then continue end end if menu:MouseInMenu(v2[3][1], v2[3][2], v2[3][3], 36) then if not v2[5] then set_comboboxthingy( true, v2[3][1] + menu.x + 1, v2[3][2] + menu.y + 13, v2[3][3], v2[1], v2[6] ) v2[5] = true newdropbox_open = v2 else set_dropboxthingy(false, 400, 200, 160, 1, { "HI q", "HI q", "HI q" }) v2[5] = false newdropbox_open = nil end elseif menu:MouseInMenu(v2[3][1], v2[3][2], v2[3][3], 24 * (#v2[1] + 1) + 3) and v2[5] then for i = 1, #v2[1] do if menu:MouseInMenu( v2[3][1], v2[3][2] + 36 + ((i - 1) * 22), v2[3][3], 23 ) then v2[1][i][2] = not v2[1][i][2] local textthing = "" for k, v in pairs(v2[1]) do if v[2] then if textthing == "" then textthing = v[1] else textthing = textthing .. ", " .. v[1] end end end textthing = textthing ~= "" and textthing or "None" if string.len(textthing) > 25 then textthing = string_cut(textthing, 25) end v2[4][1].Text = textthing set_comboboxthingy( true, v2[3][1] + menu.x + 1, v2[3][2] + menu.y + 13, v2[3][3], v2[1], v2[6] ) end end end elseif v2[2] == "button" and not menu.dropbox_open then if menu:MouseInMenu(v2[3][1], v2[3][2], v2[3][3], 22) then if not v2[1] then buttonpressed(v2) if k2 == "Unload Cheat" then return end for i = 0, 8 do v2[4][i + 1].Color = ColorRange(i, { [1] = { start = 0, color = RGB(35, 35, 35) }, [2] = { start = 8, color = RGB(50, 50, 50) }, }) end v2[1] = true end end elseif v2[2] == "textbox" and not menu.dropbox_open then if menu:MouseInMenu(v2[3][1], v2[3][2], v2[3][3], 22) then if not v2[5] then menu.textboxopen = v2 v2[4].Color = RGB(menu.mc[1], menu.mc[2], menu.mc[3]) v2[5] = true end end elseif v2[2] == "list" then --[[ menu.options[v.name][v1.name][v2.name] = {} menu.options[v.name][v1.name][v2.name][4] = Draw:List(v2.name, v1.x + 8, v1.y + y_pos, v1.width - 16, v2.size, v2.columns, tabz[k]) menu.options[v.name][v1.name][v2.name][1] = nil menu.options[v.name][v1.name][v2.name][2] = v2.type menu.options[v.name][v1.name][v2.name][3] = 1 menu.options[v.name][v1.name][v2.name][5] = {} menu.options[v.name][v1.name][v2.name][6] = v2.size menu.options[v.name][v1.name][v2.name][7] = v2.columns menu.options[v.name][v1.name][v2.name][8] = {v1.x + 8, v1.y + y_pos, v1.width - 16} ]] -- if #v2[5] > v2[6] then for i = 1, v2[6] do if menu:MouseInMenu(v2[8][1], v2[8][2] + (i * 22) - 5, v2[8][3], 22) then if v2[1] == tostring(v2[5][i + v2[3] - 1][1][1]) then v2[1] = nil else v2[1] = tostring(v2[5][i + v2[3] - 1][1][1]) end end end else for i = 1, #v2[5] do if menu:MouseInMenu(v2[8][1], v2[8][2] + (i * 22) - 5, v2[8][3], 22) then if v2[1] == tostring(v2[5][i + v2[3] - 1][1][1]) then v2[1] = nil else v2[1] = tostring(v2[5][i + v2[3] - 1][1][1]) end end end end end end end end end end menu.dropbox_open = newdropbox_open end for k, v in pairs(menu.options) do for k1, v1 in pairs(v) do for k2, v2 in pairs(v1) do if v2[2] == "toggle" then if v2[6] then if not menu:GetVal("Settings", "Cheat Settings", "Allow Unsafe Features") then v2[1] = false for i = 0, 3 do v2[4][i + 1].Color = ColorRange(i, { [1] = { start = 0, color = RGB(50, 50, 50) }, [2] = { start = 3, color = RGB(30, 30, 30) }, }) end end end end end end end if menu.open then if menu.options["Settings"]["Cheat Settings"]["Menu Accent"][1] then local clr = menu.options["Settings"]["Cheat Settings"]["Menu Accent"][5][1] menu.mc = { clr[1], clr[2], clr[3] } else menu.mc = { 127, 72, 163 } end menu:set_menu_clr(menu.mc[1], menu.mc[2], menu.mc[3]) local wme = menu:GetVal("Settings", "Cheat Settings", "Watermark") for k, v in pairs(menu.watermark.rect) do v.Visible = wme end menu.watermark.text[1].Visible = wme end end local function mousebutton1upfunc() cp.dragging_m = false cp.dragging_r = false cp.dragging_b = false for k, v in pairs(menu.options) do if menu.tabnames[menu.activetab] == k then for k1, v1 in pairs(v) do for k2, v2 in pairs(v1) do if v2[2] == "slider" and v2[5] then v2[5] = false end if v2[2] == "button" and v2[1] then for i = 0, 8 do v2[4][i + 1].Color = ColorRange(i, { [1] = { start = 0, color = RGB(50, 50, 50) }, [2] = { start = 8, color = RGB(35, 35, 35) }, }) end v2[1] = false end end end end end end local clickspot_x, clickspot_y, original_menu_x, original_menu_y = 0, 0, 0, 0 menu.connections.mwf = LOCAL_MOUSE.WheelForward:Connect(function() if menu.open then for k, v in pairs(menu.options) do if menu.tabnames[menu.activetab] == k then for k1, v1 in pairs(v) do for k2, v2 in pairs(v1) do if v2[2] == "list" then if v2[3] > 1 then v2[3] -= 1 end end end end end end end end) menu.connections.mwb = LOCAL_MOUSE.WheelBackward:Connect(function() if menu.open then for k, v in pairs(menu.options) do if menu.tabnames[menu.activetab] == k then for k1, v1 in pairs(v) do for k2, v2 in pairs(v1) do if v2[2] == "list" then if v2[5][v2[3] + v2[6]] ~= nil then v2[3] += 1 end end end end end end end end) function menu:set_menu_alphaparency(transparency) for k, v in pairs(bbmouse) do v.Transparency = transparency / 255 end for k, v in pairs(bbmenu) do v.Transparency = transparency / 255 end for k, v in pairs(tabz[menu.activetab]) do v.Transparency = transparency / 255 end end function menu:set_menu_visibility(visible) for k, v in pairs(bbmouse) do v.Visible = visible end for k, v in pairs(bbmenu) do v.Visible = visible end for k, v in pairs(tabz[menu.activetab]) do v.Visible = visible end if visible then for k, v in pairs(menu.multigroups) do if menu.tabnames[menu.activetab] == k then for k1, v1 in pairs(v) do for k2, v2 in pairs(v1.vals) do for k3, v3 in pairs(menu.mgrouptabz[k][k2]) do v3.Visible = v2 end end end end end end end menu:set_menu_alphaparency(0) menu:set_menu_visibility(false) menu.lastActive = true menu.open = false menu.windowactive = true menu.connections.mousemoved = MouseMoved:connect(function(b) menu.windowactive = iswindowactive() or b end) local function renderSteppedMenu(fdt) menu.dt = fdt if menu.unloaded then return end SCREEN_SIZE = Camera.ViewportSize -- i pasted the old menu working ingame shit from the old source nate pls fix ty -- this is the really shitty alive check that we've been using since day one -- removed it :DDD -- im keepin all of our comments they're fun to look at -- i wish it showed comment dates that would be cool -- nah that would suck fk u (comment made on 3/4/2021 3:35 pm est by bitch) if menu.lastActive ~= menu.windowactive then setfpscap(menu.windowactive and (maxfps or 144) or 15) end menu.lastActive = menu.windowactive for button, time in next, buttonsInQue do if time and tick() - time < doubleclickDelay then button[4].text.Color = RGB(menu.mc[1], menu.mc[2], menu.mc[3]) button[4].text.Text = "Confirm?" else button[4].text.Color = Color3.new(1, 1, 1) button[4].text.Text = button.name end end INPUT_SERVICE.MouseBehavior = menu.open and Enum.MouseBehavior.Default or Enum.MouseBehavior.LockCenter --[[ if menu.open then if client.char.alive then INPUT_SERVICE.MouseBehavior = Enum.MouseBehavior.Default else INPUT_SERVICE.MouseIconEnabled = false end else if client.char.alive then INPUT_SERVICE.MouseBehavior = Enum.MouseBehavior.LockCenter INPUT_SERVICE.MouseIconEnabled = false else INPUT_SERVICE.MouseBehavior = Enum.MouseBehavior.Default INPUT_SERVICE.MouseIconEnabled = true end end ]] if menu.open then if menu.backspaceheld then local dt = tick() - menu.backspacetime if dt > 0.4 then menu.backspaceflags += 1 if menu.backspaceflags % 5 == 0 then local textbox = menu.textboxopen textbox[1] = string.sub(textbox[1], 0, #textbox[1] - 1) textbox[4].Text = textbox[1] .. "|" end end end end if menu.fading then if menu.open then local timesincefade = tick() - menu.fadestart local fade_amount = 255 - math.floor((timesincefade * 10) * 255) set_plusminus(0, 20, 20) menu:set_menu_alphaparency(fade_amount) if fade_amount <= 0 then menu.open = false menu.fading = false menu:set_menu_alphaparency(0) menu:set_menu_visibility(false) else menu:set_menu_alphaparency(fade_amount) end else menu:set_menu_visibility(true) setActiveTab(menu.activetab) local timesincefade = tick() - menu.fadestart local fade_amount = math.floor((timesincefade * 10) * 255) menu.fadeamount = fade_amount menu:set_menu_alphaparency(fade_amount) if fade_amount >= 255 then menu.open = true menu.fading = false menu:set_menu_alphaparency(255) else menu:set_menu_alphaparency(fade_amount) end end end menu:set_mouse_pos(LOCAL_MOUSE.x, LOCAL_MOUSE.y) set_tooltip(nil, nil, nil, false, fdt) if menu.open or menu.fading then set_plusminus(0, 20, 20) for k, v in pairs(menu.options) do if menu.tabnames[menu.activetab] == k then for k1, v1 in pairs(v) do local pass = true for k3, v3 in pairs(menu.multigroups) do if k == k3 then for k4, v4 in pairs(v3) do for k5, v5 in pairs(v4.vals) do if k1 == k5 then pass = v5 end end end end end if pass then for k2, v2 in pairs(v1) do if v2[2] == "toggle" then if not menu.dropbox_open and not menu.colorpicker_open then if menu.open and menu:MouseInMenu(v2[3][1], v2[3][2], 30 + v2[4][5].TextBounds.x, 16) then if v2.tooltip then set_tooltip( menu.x + v2[3][1], menu.y + v2[3][2] + 18, v2.tooltip, true, fdt * 2--[[this is really fucking stupid]] ) end end end elseif v2[2] == "slider" then if v2[5] then local new_val = (v2[6][2] - v2[6][1]) * ( ( LOCAL_MOUSE.x - menu.x - v2[3][1] ) / v2[3][3] ) v2[1] = ( not v2.decimal and math.floor(new_val) or math.floor(new_val / v2.decimal) * v2.decimal ) + v2[6][1] if v2[1] < v2[6][1] then v2[1] = v2[6][1] elseif v2[1] > v2[6][2] then v2[1] = v2[6][2] end local decplaces = v2.decimal and string.rep("0", math.log(1 / v2.decimal) / math.log(10)) if decplaces and math.abs(v2[1]) < v2.decimal then v2[1] = 0 end v2[4][5].Text = v2.custom[v2[1]] or (v2[1] == math.floor(v2[1]) and v2.decimal) and tostring(v2[1]) .. "." .. decplaces .. v2[4][6] or tostring(v2[1]) .. v2[4][6] for i = 1, 4 do v2[4][i].Size = Vector2.new( (v2[3][3] - 4) * ((v2[1] - v2[6][1]) / (v2[6][2] - v2[6][1])), 2 ) end set_plusminus(1, v2[7][1], v2[7][2]) else if not menu.dropbox_open then if menu:MouseInMenu(v2[3][1], v2[3][2], v2[3][3], 28) then if menu:MouseInMenu(v2[7][1], v2[7][2], 22, 13) then if menu:MouseInMenu(v2[7][1], v2[7][2], 11, 13) then set_plusminus(2, v2[7][1], v2[7][2]) elseif menu:MouseInMenu(v2[7][1] + 11, v2[7][2], 11, 13) then set_plusminus(3, v2[7][1], v2[7][2]) end else set_plusminus(1, v2[7][1], v2[7][2]) end end end end elseif v2[2] == "list" then for k3, v3 in pairs(v2[4].liststuff) do for i, v4 in ipairs(v3) do for i1, v5 in ipairs(v4) do v5.Visible = false end end end for i = 1, v2[6] do if v2[5][i + v2[3] - 1] ~= nil then for i1 = 1, v2[7] do v2[4].liststuff.words[i][i1].Text = v2[5][i + v2[3] - 1][i1][1] v2[4].liststuff.words[i][i1].Visible = true if v2[5][i + v2[3] - 1][i1][1] == v2[1] and i1 == 1 then if menu.options["Settings"]["Cheat Settings"]["Menu Accent"][1] then local clr = menu.options["Settings"]["Cheat Settings"]["Menu Accent"][5][1] v2[4].liststuff.words[i][i1].Color = RGB(clr[1], clr[2], clr[3]) else v2[4].liststuff.words[i][i1].Color = RGB(menu.mc[1], menu.mc[2], menu.mc[3]) end else v2[4].liststuff.words[i][i1].Color = v2[5][i + v2[3] - 1][i1][2] end end for k3, v3 in pairs(v2[4].liststuff.rows[i]) do v3.Visible = true end elseif v2[3] > 1 then v2[3] -= 1 end end if v2[3] == 1 then for k3, v3 in pairs(v2[4].uparrow) do if v3.Visible then v3.Visible = false end end else for k3, v3 in pairs(v2[4].uparrow) do if not v3.Visible then v3.Visible = true menu:SetMenuPos(menu.x, menu.y) end end end if v2[5][v2[3] + v2[6]] == nil then for k3, v3 in pairs(v2[4].downarrow) do if v3.Visible then v3.Visible = false end end else for k3, v3 in pairs(v2[4].downarrow) do if not v3.Visible then v3.Visible = true menu:SetMenuPos(menu.x, menu.y) end end end end end end end end end menu.inmenu = LOCAL_MOUSE.x > menu.x and LOCAL_MOUSE.x < menu.x + menu.w and LOCAL_MOUSE.y > menu.y - 32 and LOCAL_MOUSE.y < menu.y + menu.h menu.inmiddlemenu = LOCAL_MOUSE.x > menu.x + 9 and LOCAL_MOUSE.x < menu.x + menu.w - 9 and LOCAL_MOUSE.y > menu.y - 9 and LOCAL_MOUSE.y < menu.y + menu.h - 47 if ( --[[( LOCAL_MOUSE.x > menu.x and LOCAL_MOUSE.x < menu.x + menu.w and LOCAL_MOUSE.y > menu.y - 32 and LOCAL_MOUSE.y < menu.y - 11 )]] ( menu.inmenu and not menu.inmiddlemenu ) or menu.dragging ) and not menu.dontdrag then if menu.mousedown then if not menu.dragging then clickspot_x = LOCAL_MOUSE.x clickspot_y = LOCAL_MOUSE.y - 36 original_menu_X = menu.x original_menu_y = menu.y menu.dragging = true end menu.x = (original_menu_X - clickspot_x) + LOCAL_MOUSE.x menu.y = (original_menu_y - clickspot_y) + LOCAL_MOUSE.y - 36 if menu.y < 0 then menu.y = 0 end if menu.x < -menu.w / 4 * 3 then menu.x = -menu.w / 4 * 3 end if menu.x + menu.w / 4 > SCREEN_SIZE.x then menu.x = SCREEN_SIZE.x - menu.w / 4 end if menu.y > SCREEN_SIZE.y - 20 then menu.y = SCREEN_SIZE.y - 20 end menu:SetMenuPos(menu.x, menu.y) else menu.dragging = false end elseif menu.mousedown then menu.dontdrag = true elseif not menu.mousedown then menu.dontdrag = false end if menu.colorpicker_open then if cp.dragging_m then set_dragbar_m( clamp(LOCAL_MOUSE.x, cp.x + 12, cp.x + 167) - 2, clamp(LOCAL_MOUSE.y + 36, cp.y + 25, cp.y + 180) - 2 ) cp.hsv.s = (clamp(LOCAL_MOUSE.x, cp.x + 12, cp.x + 167) - cp.x - 12) / 155 cp.hsv.v = 1 - ((clamp(LOCAL_MOUSE.y + 36, cp.y + 23, cp.y + 178) - cp.y - 23) / 155) newcolor.Color = Color3.fromHSV(cp.hsv.h, cp.hsv.s, cp.hsv.v) elseif cp.dragging_r then set_dragbar_r(cp.x + 175, clamp(LOCAL_MOUSE.y + 36, cp.y + 23, cp.y + 178)) maincolor.Color = Color3.fromHSV( 1 - ((clamp(LOCAL_MOUSE.y + 36, cp.y + 23, cp.y + 178) - cp.y - 23) / 155), 1, 1 ) cp.hsv.h = 1 - ((clamp(LOCAL_MOUSE.y + 36, cp.y + 23, cp.y + 178) - cp.y - 23) / 155) newcolor.Color = Color3.fromHSV(cp.hsv.h, cp.hsv.s, cp.hsv.v) elseif cp.dragging_b then set_dragbar_b(clamp(LOCAL_MOUSE.x, cp.x + 10, cp.x + 168), cp.y + 188) newcolor.Transparency = (clamp(LOCAL_MOUSE.x, cp.x + 10, cp.x + 168) - cp.x - 10) / 158 cp.hsv.a = math.floor(((clamp(LOCAL_MOUSE.x, cp.x + 10, cp.x + 168) - cp.x - 10) / 158) * 255) else local setvisnew = menu:MouseInColorPicker(197, 37, 75, 40) for i, v in ipairs(newcopy) do v.Visible = setvisnew end local setvisold = menu:MouseInColorPicker(197, 91, 75, 40) for i, v in ipairs(oldcopy) do v.Visible = setvisold end end end else menu.dragging = false end end menu.connections.inputstart = INPUT_SERVICE.InputBegan:Connect(function(input) if menu then if input.UserInputType == Enum.UserInputType.MouseButton1 then menu.mousedown = true if menu.open and not menu.fading then mousebutton1downfunc() end elseif input.UserInputType == Enum.UserInputType.MouseButton2 then if menu.open and not menu.fading then mousebutton2downfunc() end end if input.UserInputType == Enum.UserInputType.Keyboard then if input.KeyCode.Name:match("Shift") then local kcn = input.KeyCode.Name local direction = kcn:split("Shift")[1] menu.modkeys.shift.direction = direction:lower() end if input.KeyCode.Name:match("Alt") then local kcn = input.KeyCode.Name local direction = kcn:split("Alt")[1] menu.modkeys.alt.direction = direction:lower() end end if not menu then return end -- this fixed shit with unload menu:InputBeganMenu(input) menu:InputBeganKeybinds(input) if menu.open then if menu.tabnames[menu.activetab] == "Settings" then bbmenu[27].Text = menu:GetVal("Settings", "Cheat Settings", "Custom Menu Name") and menu:GetVal("Settings", "Cheat Settings", "MenuName") or "Bitch Bot" menu.watermark.text[1].Text = menu.options["Settings"]["Cheat Settings"]["MenuName"][1] .. menu.watermark.textString for i, v in ipairs(menu.watermark.rect) do local len = #menu.watermark.text[1].Text * 7 + 10 if i == #menu.watermark.rect then len += 2 end v.Size = Vector2.new(len, v.Size.y) end end end if input.KeyCode == Enum.KeyCode.Home then menu.stat_menu = not menu.stat_menu for k, v in pairs(graphs) do if k ~= "other" then for k1, v1 in pairs(v) do if k1 ~= "pos" then for k2, v2 in pairs(v1) do v2.Visible = menu.stat_menu end end end end end for k, v in pairs(graphs.other) do v.Visible = menu.stat_menu end end end end) menu.connections.inputended = INPUT_SERVICE.InputEnded:Connect(function(input) menu:InputEndedKeybinds(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then menu.mousedown = false if menu.open and not menu.fading then mousebutton1upfunc() end end if input.UserInputType == Enum.UserInputType.Keyboard then if input.KeyCode.Name:match("Shift") then menu.modkeys.shift.direction = nil end if input.KeyCode.Name:match("Alt") then menu.modkeys.alt.direction = nil end end end) menu.connections.renderstepped = game.RunService.RenderStepped:Connect(renderSteppedMenu) -- fucking asshole 🖕🖕🖕 function menu:unload() getgenv().v2 = nil self.unloaded = true for k, conn in next, self.connections do if not getrawmetatable(conn) then conn() else conn:Disconnect() end self.connections[k] = nil end game:service("ContextActionService"):UnbindAction("BB Keycheck") --[[ if self.game == "pf" then game:service("ContextActionService"):UnbindAction("BB PF check") elseif self.game == "uni" then game:service("ContextActionService"):UnbindAction("BB UNI check") end ]] local mt = getrawmetatable(game) setreadonly(mt, false) local oldmt = menu.oldmt if oldmt then for k, v in next, mt do if oldmt[k] then mt[k] = oldmt[k] end end else --TODO nate do this please -- remember to store any "game" metatable hooks PLEASE PLEASE because this will ensure it replaces the meta so that it UNLOADS properly --rconsoleerr("fatal error: no old game meta found! (UNLOAD PROBABLY WON'T WORK AS EXPECTED)") end setreadonly(mt, true) if menu.game == "pf" or menu.pfunload then menu:pfunload() end Draw:UnRender() CreateNotification = nil allrender = nil menu = nil Draw = nil self.unloaded = true end end local StatMenuRendered = event.new("StatMenuRendered") menu.connections.heartbeatmenu = game.RunService.Heartbeat:Connect(function() --ANCHOR MENU HEARTBEAT if menu.y < 0 then menu.y = 0 menu:SetMenuPos(menu.x, 0) end if menu.x < -menu.w / 4 * 3 then menu.x = -menu.w / 4 * 3 menu:SetMenuPos(-menu.w / 4 * 3, menu.y) end if menu.x + menu.w / 4 > SCREEN_SIZE.x then menu.x = SCREEN_SIZE.x - menu.w / 4 menu:SetMenuPos(SCREEN_SIZE.x - menu.w / 4, menu.y) end if menu.y > SCREEN_SIZE.y - 20 then menu.y = SCREEN_SIZE.y - 20 menu:SetMenuPos(menu.x, SCREEN_SIZE.y - 20) end if menu.stat_menu == false then return end end) local function keycheck(actionName, inputState, inputObject) if actionName == "BB Keycheck" then if menu.open then if menu.textboxopen then if inputObject.KeyCode == Enum.KeyCode.Backspace then if menu.selectall then menu.textboxopen[1] = "" menu.textboxopen[4].Text = "|" menu.textboxopen[4].Color = RGB(unpack(menu.mc)) menu.selectall = false end local on = inputState == Enum.UserInputState.Begin menu.backspaceheld = on menu.backspacetime = on and tick() or -1 if not on then menu.backspaceflags = 0 end end if inputObject.KeyCode ~= Enum.KeyCode.A and (not inputObject.KeyCode.Name:match("^Left") and not inputObject.KeyCode.Name:match("^Right")) and inputObject.KeyCode ~= Enum.KeyCode.RightShift then if menu.selectall then menu.textboxopen[4].Color = RGB(unpack(menu.mc)) menu.selectall = false end end if inputObject.KeyCode == Enum.KeyCode.A then if inputState == Enum.UserInputState.Begin and INPUT_SERVICE:IsKeyDown(Enum.KeyCode.LeftControl) then menu.selectall = true local textbox = menu.textboxopen textbox[4].Color = RGB(menu.mc[3], menu.mc[2], menu.mc[1]) end end return Enum.ContextActionResult.Sink end end return Enum.ContextActionResult.Pass end end game:service("ContextActionService"):BindAction("BB Keycheck", keycheck, false, Enum.UserInputType.Keyboard) menu.Initialize({ { --ANCHOR stuffs name = "Legit", content = { { name = "Aim Assist", autopos = "left", content = { { type = "toggle", name = "Enabled", value = false, callback = function(bool) print(bool) end}, { type = "slider", name = "Aimbot FOV", value = 20, minvalue = 0, maxvalue = 180, stradd = "°", }, { type = "slider", name = "Smoothing", value = 20, minvalue = 0, maxvalue = 100, stradd = "%", }, { type = "dropbox", name = "Smoothing Type", value = 2, values = { "Exponential", "Linear" }, }, { type = "slider", name = "Randomization", value = 5, minvalue = 0, maxvalue = 20, custom = { [0] = "Off" }, }, { type = "slider", name = "Deadzone FOV", value = 1, minvalue = 0, maxvalue = 50, stradd = "°", decimal = 0.1, custom = { [0] = "Off" }, }, { type = "dropbox", name = "Aimbot Key", value = 1, values = { "Mouse 1", "Mouse 2", "Always" }, }, { type = "dropbox", name = "Hitscan Priority", value = 1, values = { "Head", "Body", "Closest" }, }, { type = "combobox", name = "Hitscan Points", values = { { "Head", true }, { "Body", true }, { "Arms", false }, { "Legs", false } }, }, { type = "toggle", name = "Adjust for Bullet Drop", value = false, }, { type = "toggle", name = "Target Prediction", value = false, }, { type = "slider", name = "Enlarge Enemy Hitboxes", value = 0, minvalue = 0, maxvalue = 100, stradd = "%", }, }, }, { name = "Trigger Bot", autopos = "right", content = { { type = "toggle", name = "Enabled", value = false, extra = { type = "keybind", key = Enum.KeyCode.M, }, }, { type = "combobox", name = "Trigger Bot Hitboxes", values = { { "Head", true }, { "Body", true }, { "Arms", false }, { "Legs", false } }, }, { type = "toggle", name = "Trigger When Aiming", value = false, }, { type = "slider", name = "Aim Percentage", minvalue = 0, maxvalue = 100, value = 90, stradd = "%", }, --[[ { type = "toggle", name = "Magnet Triggerbot", value = false }, { type = "slider", name = "Magnet FOV", value = 80, minvalue = 0, maxvalue = 180, stradd = "°" }, { type = "slider", name = "Magnet Smoothing Factor", value = 20, minvalue = 0, maxvalue = 50, stradd = "%" }, { type = "dropbox", name = "Magnet Priority", value = 1, values = {"Head", "Body"} },]] }, }, { name = "Bullet Redirection", autopos = "right", autofill = true, content = { { type = "toggle", name = "Silent Aim", value = false, }, { type = "slider", name = "Silent Aim FOV", value = 5, minvalue = 0.1, maxvalue = 180, stradd = "°", decimal = 0.1, }, { type = "slider", name = "Hit Chance", value = 30, minvalue = 0, maxvalue = 100, stradd = "%", }, { type = "slider", name = "Accuracy", value = 90, minvalue = 0, maxvalue = 100, stradd = "%", }, { type = "dropbox", name = "Hitscan Priority", value = 1, values = { "Head", "Body", "Closest" }, }, { type = "combobox", name = "Hitscan Points", values = { { "Head", true }, { "Body", true }, { "Arms", false }, { "Legs", false } }, }, }, }, { name = "Recoil Control", autopos = "left", autofill = true, content = { { type = "toggle", name = "Weapon RCS", value = false, }, { type = "slider", name = "Recoil Control X", value = 10, minvalue = 0, maxvalue = 100, stradd = "%", }, { type = "slider", name = "Recoil Control Y", value = 10, minvalue = 0, maxvalue = 100, stradd = "%", }, }, }, }, }, { name = "Rage", content = { { name = "Aimbot", autopos = "left", content = { { type = "toggle", name = "Enabled", value = false, extra = { type = "keybind", toggletype = 4, }, unsafe = true, }, { type = "toggle", name = "Silent Aim", value = false, }, { type = "toggle", name = "Rotate Viewmodel", value = false, }, { type = "slider", name = "Aimbot FOV", value = 180, minvalue = 0, maxvalue = 181, stradd = "°", custom = { [181] = "Ignored" }, }, { type = "dropbox", name = "Auto Wall", value = 1, values = { "Off", "Standard", "Legacy" }, }, { type = "slider", name = "Autowall FPS (Standard)", value = 30, minvalue = 10, maxvalue = 30, stradd = "fps", }, { type = "toggle", name = "Auto Shoot", value = false, }, { type = "toggle", name = "Double Tap", value = false, }, { type = "dropbox", name = "Hitscan Priority", value = 1, values = { "Head", "Body" }, }, }, }, { name = "Hack vs. Hack", autopos = "right", content = { --[[{ type = "toggle", name = "Extend Penetration", value = false },]] -- { -- type = "slider", -- name = "Extra Penetration", -- value = 11, -- minvalue = 1, -- maxvalue = 20, -- stradd = " studs", -- tooltip = "does nothing", -- }, -- fuck u json { type = "toggle", name = "Autowall Hitscan", value = false, unsafe = true, }, { type = "combobox", name = "Hitscan Points", values = { { "Up", true }, { "Down", true }, { "Left", false }, { "Right", false }, { "Forward", true }, { "Backward", true }, { "Origin", true }, { "Towards", true }, }, }, { type = "toggle", name = "Hitbox Shifting", value = false, tooltip = "Increases possible penetration with Autowall. The higher\nthe Hitbox Shift Distance the more likely it is to miss shots.\nWhen it misses it will try disable this.", }, { type = "slider", name = "Hitbox Shift Distance", value = 16, minvalue = 1, maxvalue = 30, stradd = " studs", }, { type = "toggle", name = "Force Player Stances", value = false, }, { type = "dropbox", name = "Stance Choice", value = 1, values = { "Stand", "Crouch", "Prone" }, }, { type = "toggle", name = "Backtracking", value = false, }, { type = "slider", name = "Backtracking Time", value = 4000, minvalue = 0, maxvalue = 5000, stradd = " ms", }, { type = "toggle", name = "Freestanding", value = false, extra = { type = "keybind", }, }, }, }, { name = { "Extra", "Settings" }, autopos = "left", autofill = true, [1] = { content = { { type = "toggle", name = "Knife Bot", value = false, extra = { type = "keybind", }, unsafe = true, }, { type = "dropbox", name = "Knife Bot Type", value = 2, values = { "Assist", "Multi Aura", "Flight Aura" }, }, { type = "toggle", name = "Auto Peek", value = false, extra = { type = "keybind", toggletype = 1, }, tooltip = "Hitscans from in front of your camera,\nif a target is found it will move you towards the point automatically", }, }, }, [2] = { content = { { type = "toggle", name = "Aimbot Performance Mode", value = true, tooltip = "Lowers polling rate for targetting in Rage Aimbot.", }, { type = "toggle", name = "Aimbot Damage Prediction", value = true, tooltip = "Predicts damage done to enemies as to prevent wasting ammo and time on certain players.\nHelps for users, and against players with high latency.", }, { type = "slider", name = "Damage Prediction Limit", value = 100, minvalue = 0, maxvalue = 300, stradd = "hp", }, { type = "slider", name = "Damage Prediction Time", value = 200, minvalue = 100, maxvalue = 500, stradd = "%", }, { type = "slider", name = "Max Hitscan Points", value = 30, minvalue = 0, maxvalue = 300, stradd = " points", }, }, }, }, { name = { "Anti Aim", "Fake Lag" }, autopos = "right", autofill = true, [1] = { content = { { type = "toggle", name = "Enabled", value = false, tooltip = "When this is enabled, your server-side yaw, pitch and stance are set to the values in this tab.", }, { type = "dropbox", name = "Pitch", value = 4, values = { "Off", "Up", "Zero", "Down", "Upside Down", "Roll Forward", "Roll Backward", "Random", "Bob", "Glitch", }, }, { type = "dropbox", name = "Yaw", value = 2, values = { "Forward", "Backward", "Spin", "Random", "Glitch Spin", "Stutter Spin" }, }, { type = "slider", name = "Spin Rate", value = 10, minvalue = -100, maxvalue = 100, stradd = "°/s", }, { type = "dropbox", name = "Force Stance", value = 4, values = { "Off", "Stand", "Crouch", "Prone" }, }, { type = "toggle", name = "Hide in Floor", value = true, tooltip = "Shifts your body slightly under the ground\nso as to hide it when Force Stance is set to Prone.", }, { type = "toggle", name = "Lower Arms", value = false, tooltip = "Lowers your arms on the server.", }, { type = "toggle", name = "Tilt Neck", value = false, tooltip = "Forces the replicated aiming state so that it appears as though your head is tilted.", }, }, }, [2] = { content = { { type = "toggle", name = "Enabled", value = false, }, { type = "slider", name = "Fake Lag Amount", value = 1, minvalue = 1, maxvalue = 1000, stradd = " kbps", }, { type = "slider", name = "Fake Lag Distance", value = 1, minvalue = 1, maxvalue = 40, stradd = " studs", }, { type = "toggle", name = "Manual Choke", extra = { type = "keybind", }, }, { type = "toggle", name = "Release Packets on Shoot", value = false, }, }, }, }, }, }, { name = "Visuals", content = { { name = { "Enemy ESP", "Team ESP", "Local" }, autopos = "left", size = 330, [1] = { content = { { type = "toggle", name = "Enabled", value = true, }, { type = "toggle", name = "Name", value = true, extra = { type = "single colorpicker", name = "Enemy Name", color = { 255, 255, 255, 200 }, }, }, { type = "toggle", name = "Rank", value = false, }, { type = "toggle", name = "Box", value = true, extra = { type = "single colorpicker", name = "Enemy Box", color = { 255, 0, 0, 150 }, }, }, { type = "toggle", name = "Filled Box", value = false, extra = { type = "single colorpicker", name = "Enemy Filled Box", color = { 255, 0, 0, 90 }, }, }, { type = "toggle", name = "Health Bar", value = true, extra = { type = "double colorpicker", name = { "Enemy Low Health", "Enemy Max Health" }, color = { { 255, 0, 0 }, { 0, 255, 0 } }, }, }, { type = "toggle", name = "Health Number", value = true, extra = { type = "single colorpicker", name = "Enemy Health Number", color = { 255, 255, 255, 255 }, }, }, { type = "toggle", name = "Held Weapon", value = true, extra = { type = "single colorpicker", name = "Enemy Held Weapon", color = { 255, 255, 255, 200 }, }, }, { type = "toggle", name = "Distance", value = false, extra = { type = "single colorpicker", name = "Enemy Distance", color = { 255, 255, 255, 200 }, }, }, { type = "toggle", name = "Chams", value = true, extra = { type = "double colorpicker", name = { "Visible Enemy Chams", "Invisible Enemy Chams" }, color = { { 255, 0, 0, 200 }, { 100, 0, 0, 100 } }, }, }, { type = "toggle", name = "Skeleton", value = false, extra = { type = "single colorpicker", name = "Enemy skeleton", color = { 255, 255, 255, 120 }, }, }, { type = "toggle", name = "Out of View", value = true, extra = { type = "single colorpicker", name = "Arrow Color", color = { 255, 255, 255, 255 }, }, }, { type = "slider", name = "Arrow Distance", value = 50, minvalue = 10, maxvalue = 100, stradd = "%", }, { type = "toggle", name = "Dynamic Arrow Size", value = true, }, { type = "toggle", name = "Show Resolved Position", value = false, }, { type = "toggle", name = "Show Backtracked Position", value = false, }, }, }, [2] = { content = { { type = "toggle", name = "Enabled", value = false, }, { type = "toggle", name = "Name", value = false, extra = { type = "single colorpicker", name = "Team Name", color = { 255, 255, 255, 200 }, }, }, { type = "toggle", name = "Rank", value = false, }, { type = "toggle", name = "Box", value = false, extra = { type = "single colorpicker", name = "Team Box", color = { 0, 255, 0, 150 }, }, }, { type = "toggle", name = "Filled Box", value = false, extra = { type = "single colorpicker", name = "Team Filled Box", color = { 0, 255, 0, 90 }, }, }, { type = "toggle", name = "Health Bar", value = false, extra = { type = "double colorpicker", name = { "Team Low Health", "Team Max Health" }, color = { { 255, 0, 0 }, { 0, 255, 0 } }, }, }, { type = "toggle", name = "Health Number", value = false, extra = { type = "single colorpicker", name = "Team Health Number", color = { 255, 255, 255, 255 }, }, }, { type = "toggle", name = "Held Weapon", value = false, extra = { type = "single colorpicker", name = "Team Held Weapon", color = { 255, 255, 255, 200 }, }, }, { type = "toggle", name = "Distance", value = false, extra = { type = "single colorpicker", name = "Team Distance", color = { 255, 255, 255, 200 }, }, }, { type = "toggle", name = "Chams", value = false, extra = { type = "double colorpicker", name = { "Visible Team Chams", "Invisible Team Chams" }, color = { { 0, 255, 0, 200 }, { 0, 100, 0, 100 } }, }, }, { type = "toggle", name = "Skeleton", value = false, extra = { type = "single colorpicker", name = "Team skeleton", color = { 255, 255, 255, 120 }, }, }, }, }, [3] = { content = { { type = "toggle", name = "Arm Chams", value = false, extra = { type = "double colorpicker", name = { "Sleeve Color", "Hand Color" }, color = { { 106, 136, 213, 255 }, { 181, 179, 253, 255 } }, }, }, { type = "dropbox", name = "Arm Material", value = 1, values = { "Plastic", "Ghost", "Neon", "Foil", "Glass" }, }, { type = "toggle", name = "Weapon Chams", value = false, extra = { type = "double colorpicker", name = { "Weapon Color", "Laser Color" }, color = { { 106, 136, 213, 255 }, { 181, 179, 253, 255 } }, }, }, { type = "dropbox", name = "Weapon Material", value = 1, values = { "Plastic", "Ghost", "Neon", "Foil", "Glass" }, }, { type = "toggle", name = "Animate Ghost Material", value = false, tooltip = "Toggles whether or not the 'Ghost' material will be animated or not.", }, { type = "toggle", name = "Remove Weapon Skin", value = false, tooltip = "If a loaded weapon has a skin, it will remove it.", }, { type = "toggle", name = "Third Person", value = false, extra = { type = "keybind", key = nil, toggletype = 2, }, }, { type = "slider", name = "Third Person Distance", value = 60, minvalue = 1, maxvalue = 150, }, { type = "toggle", name = "Local Player Chams", value = false, extra = { type = "single colorpicker", name = "Local Player Chams", color = { 106, 136, 213, 255 }, }, tooltip = "Changes the color and material of the local third person body when it is on.", }, { type = "dropbox", name = "Local Player Material", value = 1, values = { "Plastic", "Ghost", "Neon", "Foil", "Glass" }, }, }, }, }, { name = "ESP Settings", autopos = "left", autofill = true, content = { { type = "slider", name = "Max HP Visibility Cap", value = 90, minvalue = 50, maxvalue = 100, stradd = "hp", }, { type = "dropbox", name = "Text Case", value = 2, values = { "lowercase", "Normal", "UPPERCASE" }, }, { type = "slider", name = "Max Text Length", value = 0, minvalue = 0, maxvalue = 32, custom = { [0] = "Unlimited" }, }, { type = "toggle", name = "Highlight Aimbot Target", value = false, extra = { type = "single colorpicker", name = "Aimbot Target", color = { 255, 0, 0, 255 }, }, }, { type = "toggle", name = "Highlight Friends", value = true, extra = { type = "single colorpicker", name = "Friended Players", color = { 0, 255, 255, 255 }, }, }, { type = "toggle", name = "Highlight Priority", value = true, extra = { type = "single colorpicker", name = "Priority Players", color = { 255, 210, 0, 255 }, }, }, -- { -- type = "slider", -- name = "Max Player Text", -- value = 0, -- minvalue = 0, -- maxvalue = 32, -- custom = {[0] = "None"}, -- } }, }, { name = { "Camera Visuals", "Viewmodel" }, autopos = "right", size = 240, [1] = { content = { { type = "slider", name = "Camera FOV", value = 85, minvalue = 60, maxvalue = 120, stradd = "°", }, { type = "toggle", name = "No Camera Bob", value = false, }, { type = "toggle", name = "No Scope Sway", value = false, }, { type = "toggle", name = "Disable ADS FOV", value = false, }, { type = "toggle", name = "No Scope Border", value = false, }, { type = "toggle", name = "No Visual Suppression", value = false, tooltip = "Removes the suppression of enemies' bullets.", }, { type = "toggle", name = "No Gun Bob or Sway", value = false, tooltip = "Removes the bob and sway of weapons when walking.\nThis does not remove the swing effect when moving your mouse.", }, { type = "toggle", name = "Reduce Camera Recoil", value = false, tooltip = "Reduces camera recoil by X%. Does not affect visible weapon recoil or kick.", }, { type = "slider", name = "Camera Recoil Reduction", value = 10, minvalue = 0, maxvalue = 100, stradd = "%", }, }, }, [2] = { content = { { type = "toggle", name = "Enabled", value = false, }, { type = "slider", name = "Offset X", value = 0, minvalue = -3, maxvalue = 3, decimal = 0.01, stradd = " studs", }, { type = "slider", name = "Offset Y", value = 0, minvalue = -3, maxvalue = 3, decimal = 0.01, stradd = " studs", }, { type = "slider", name = "Offset Z", value = 0, minvalue = -3, maxvalue = 3, decimal = 0.01, stradd = " studs", }, { type = "slider", name = "Pitch", value = 0, minvalue = -180, maxvalue = 180, stradd = "°", }, { type = "slider", name = "Yaw", value = 0, minvalue = -180, maxvalue = 180, stradd = "°", }, { type = "slider", name = "Roll", value = 0, minvalue = -180, maxvalue = 180, stradd = "°", }, }, }, }, { name = { "World", "Misc", "Keybinds", "FOV" }, autopos = "right", size = 144, [1] = { content = { { type = "toggle", name = "Ambience", value = false, extra = { type = "double colorpicker", name = { "Inside Ambience", "Outside Ambience" }, color = { { 117, 76, 236 }, { 117, 76, 236 } }, }, tooltip = "Changes the map's ambient colors to the user defined colors.", }, { type = "toggle", name = "Force Time", value = false, tooltip = "Forces the time to the time set by the user below.", }, { type = "slider", name = "Custom Time", value = 0, minvalue = 0, maxvalue = 24, decimal = 0.1, }, { type = "toggle", name = "Custom Saturation", value = false, extra = { type = "single colorpicker", name = "Saturation Tint", color = { 255, 255, 255 }, }, tooltip = "Adds custom saturation the image of the game.", }, { type = "slider", name = "Saturation Density", value = 0, minvalue = 0, maxvalue = 100, stradd = "%", }, }, }, [2] = { content = { { type = "toggle", name = "Crosshair Color", value = false, extra = { type = "double colorpicker", name = { "Inline", "Outline" }, color = { { 127, 72, 163 }, { 25, 25, 25 } }, }, }, { type = "toggle", name = "Laser Pointer", value = false, extra = { type = "single colorpicker", name = "Laser Pointer Color", color = { 255, 255, 255, 255 }, }, }, { type = "toggle", name = "Ragdoll Chams", value = false, extra = { type = "single colorpicker", name = "Ragdoll Chams", color = { 106, 136, 213, 255 }, }, }, { type = "dropbox", name = "Ragdoll Material", value = 1, values = { "Plastic", "Ghost", "Neon", "Foil", "Glass" }, }, { type = "toggle", name = "Bullet Tracers", value = false, extra = { type = "single colorpicker", name = "Bullet Tracers", color = { 201, 69, 54 }, }, }, }, }, [3] = { content = { { type = "toggle", name = "Enabled", value = false, extra = { type = "single colorpicker", name = "Text Color", color = { 127, 72, 163, 255 }, }, }, { type = "toggle", name = "Use List Sizes", value = false, }, { type = "toggle", name = "Log Keybinds", value = false } }, }, [4] = { content = { { type = "toggle", name = "Enabled", value = false, }, { type = "toggle", name = "Aim Assist", value = true, extra = { type = "single colorpicker", name = "Aim Assist FOV", color = { 127, 72, 163, 255 }, }, }, { type = "toggle", name = "Aim Assist Deadzone", value = true, extra = { type = "single colorpicker", name = "Deadzone FOV", color = { 50, 50, 50, 255 }, }, }, { type = "toggle", name = "Bullet Redirection", value = false, extra = { type = "single colorpicker", name = "Bullet Redirection FOV", color = { 163, 72, 127, 255 }, }, }, { type = "toggle", name = "Ragebot", value = false, extra = { type = "single colorpicker", name = "Ragebot FOV", color = { 255, 210, 0, 255 }, }, }, }, }, }, { name = "Dropped ESP", autopos = "right", autofill = true, content = { { type = "toggle", name = "Weapon Names", value = false, extra = { type = "double colorpicker", name = { "Highlighted Weapons", "Weapon Names" }, color = { { 255, 125, 255, 255 }, { 255, 255, 255, 255 } }, }, tooltip = "Displays dropped weapons as you get closer to them,\nHighlights the weapon you are holding in the second color.", }, { type = "toggle", name = "Weapon Ammo", value = false, extra = { type = "single colorpicker", name = "Weapon Ammo", color = { 61, 168, 235, 150 }, }, }, { type = "toggle", name = "Dropped Weapon Chams", value = false, extra = { type = "single colorpicker", name = "Dropped Weapon Color", color = { 3, 252, 161, 150 }, }, }, { type = "toggle", name = "Grenade Warning", value = true, extra = { type = "single colorpicker", name = "Slider Color", color = { 68, 92, 227 }, }, tooltip = "Displays where grenades that will deal\ndamage to you will land and the damage they will deal.", }, { type = "toggle", name = "Grenade ESP", value = false, extra = { type = "double colorpicker", name = { "Inner Color", "Outer Color" }, color = { { 195, 163, 255 }, { 123, 69, 224 } }, }, tooltip = "Displays the full path of any grenade that will deal damage to you is thrown.", }, }, }, }, }, { name = "Misc", content = { { name = { "Movement", "Tweaks" }, autopos = "left", size = 250, [1] = { content = { { type = "toggle", name = "Fly", value = false, unsafe = true, tooltip = "Manipulates your velocity to make you fly.\nUse 60 speed or below to never get flagged.", extra = { type = "keybind", key = Enum.KeyCode.B, toggletype = 2, }, }, { type = "slider", name = "Fly Speed", value = 60, minvalue = 1, maxvalue = 400, stradd = " stud/s", }, { type = "toggle", name = "Auto Jump", value = false, tooltip = "When you hold the spacebar, it will automatically jump repeatedly, ignoring jump delay.", }, { type = "toggle", name = "Speed", value = false, unsafe = true, tooltip = "Manipulates your velocity to make you move faster, unlike fly it doesn't make you fly.\nUse 60 speed or below to never get flagged.", extra = { type = "keybind", toggletype = 4, }, }, { type = "dropbox", name = "Speed Type", value = 1, values = { "Always", "In Air", "On Hop" }, }, { type = "slider", name = "Speed Factor", value = 40, minvalue = 1, maxvalue = 400, stradd = " stud/s", }, { type = "toggle", name = "Circle Strafe", value = false, extra = { type = "keybind", }, tooltip = "When you hold this keybind, it will strafe in a perfect circle.\nSpeed of strafing is borrowed from Speed Factor.", }, { type = "toggle", name = "Bypass Speed Checks", value = false, unsafe = true, tooltip = "Attempts to bypass maximum speed limit on the server.", }, }, }, [2] = { content = { { type = "toggle", name = "Gravity Shift", value = false, tooltip = "Shifts movement gravity by X%. (Does not affect bullet acceleration.)", }, { type = "slider", name = "Gravity Shift Percentage", value = -50, minvalue = -500, maxvalue = 500, stradd = "%", }, { type = "toggle", name = "Jump Power", value = false, tooltip = "Shifts movement jump power by X%.", }, { type = "slider", name = "Jump Power Percentage", value = 150, minvalue = 0, maxvalue = 1000, stradd = "%", }, { type = "toggle", name = "Prevent Fall Damage", value = false, }, }, }, }, { name = "Weapon Modifications", autopos = "left", autofill = true, content = { { type = "toggle", name = "Enabled", value = false, tooltip = "Allows Bitch Bot to modify weapons.", }, { type = "slider", name = "Fire Rate Scale", value = 150, minvalue = 50, maxvalue = 500, stradd = "%", tooltip = "Scales all weapons' firerate by X%.\n100% = Normal firerate", }, { type = "slider", name = "Recoil Scale", value = 10, minvalue = 0, maxvalue = 100, stradd = "%", tooltip = "Scales all weapons' recoil by X%.\n0% = No recoil | 50% = Halved recoil", }, { type = "toggle", name = "Remove Animations", value = true, tooltip = "Removes all animations from any gun.\nThis will also completely remove the equipping animations.", }, { type = "toggle", name = "Instant Equip", value = true, }, { type = "toggle", name = "Fully Automatic", value = true, }, { type = "toggle", name = "Run and Gun", value = false, tooltip = "Makes it so that your weapon does not\nsway due to mouse movement, or turns over while sprinting.", }, }, }, { name = { "Extra", "Exploits" }, autopos = "right", autofill = true, [1] = { content = { { type = "toggle", name = "Ignore Friends", value = true, tooltip = "When turned on, bullets do not deal damage to friends,\nand Rage modules won't target friends.", }, { type = "toggle", name = "Target Only Priority Players", value = false, tooltip = "When turned on, all modules except for Aim Assist that target players\nwill ignore anybody that isn't on the Priority list.", }, { type = "toggle", name = "Suppress Only", value = false, tooltip = "When turned on, bullets do not deal damage.", }, { type = "toggle", name = "Auto Respawn", value = false, tooltip = "Automatically respawns after deaths.", }, { type = "toggle", name = "Auto Vote", value = false, tooltip = "When votekicks are started, Bitch Bot will automatically choose\nwhat choice to make depending on the options below.", }, { type = "dropbox", name = "Vote Friends", value = 1, values = { "Off", "Yes", "No" }, }, { type = "dropbox", name = "Vote Priority", value = 1, values = { "Off", "Yes", "No" }, }, { type = "dropbox", name = "Default Vote", value = 1, values = { "Off", "Yes", "No" }, }, { type = "toggle", name = "Kill Sound", value = false, }, { type = "textbox", name = "killsoundid", text = "6229978482", tooltip = "The Roblox sound ID or file inside of synapse\n workspace to play when Kill Sound is on.", }, { type = "slider", name = "Kill Sound Volume", value = 20, minvalue = 0, maxvalue = 100, stradd = "%", }, { type = "toggle", name = "Kill Say", value = false, tooltip = "Kill say messages, located in bitchbot/killsay.txt \n[name] is the target's name\n[weapon] is the weapon used\n[hitbox] says head or body depending on where you shot the player", }, { type = "dropbox", name = "Chat Spam", value = 1, values = { "Off", "Original", "t0nymode", "Chinese Propaganda", "Emojis", "Deluxe", "Youtube Title", "Custom", "Custom Combination", }, tooltip = "Spams chat, Custom options are located in the bitchbot/chatspam.txt", }, { type = "toggle", name = "Chat Spam Repeat", value = false, tooltip = "Repeats the same Chat Spam message in chat.", }, { type = "slider", name = "Chat Spam Delay", minvalue = 1, maxvalue = 10, value = 5, stradd = " seconds", }, { type = "toggle", name = "Auto Martyrdom", value = false, tooltip = "Whenever you die to an enemy, this will drop a grenade\nat your death position. If Grenade Teleport is on, it will place the grenade at the enemy.", }, { type = "toggle", name = "Break Windows", value = false, tooltip = "Breaks all windows in the map when you spawn." }, { type = "button", name = "Join New Game", value = false, unsafe = false, doubleclick = true, }, }, }, [2] = { content = { --[[{ type = "toggle", name = "Super Invisibility", value = false, extra = { type = "keybind" } },]] { type = "button", name = "Crash Server", doubleclick = true, tooltip = "Attempts to overwhelm the server so that users are kicked for internet connection problems.\nRoblox may detect strange activity and automatically\nkick you for it before the server can crash.", }, { type = "toggle", name = "Invisibility", extra = { type = "keybind", toggletype = 0, }, }, { type = "toggle", name = "Rapid Kill", value = false, extra = { type = "keybind", toggletype = 0, }, tooltip = "Throws 3 grenades instantly on random enemies.", }, { type = "toggle", name = "Auto Rapid Kill", value = false, tooltip = "Throws 3 grenades instantly on random enemies,\nthen respawns to do it again.\nWorks only when Rapid Kill is enabled.", }, { type = "toggle", name = "Grenade Teleport", value = false, tooltip = "Sets any spawned grenade's position to the nearest enemy to your cursor and instantly explodes.", }, { type = "toggle", name = "Crimwalk", value = false, extra = { type = "keybind", }, }, { type = "toggle", name = "Teleport", value = false, extra = { type = "keybind", toggletype = 0, }, tooltip = "When key pressed you will teleport to the mouse position", }, { type = "toggle", name = "Disable Crimwalk on Shot", value = true, }, { type = "toggle", name = "Vertical Floor Clip", value = false, extra = { type = "keybind", toggletype = 0, }, tooltip = "Teleports you 19 studs under the ground. Must be over glass or non-collidable parts to work. \nHold Alt to go up, and Shift to go forwards.", }, { type = "toggle", name = "Fake Equip", value = false, unsafe = true, }, { type = "dropbox", name = "Fake Slot", values = { "Primary", "Secondary", "Melee" }, value = 1, }, -- { -- type = "toggle", -- name = "Noclip", -- value = false, -- extra = { -- type = "keybind", -- key = nil -- }, -- unsafe = true, -- tooltip = "Allows you to noclip through most parts of the map. Must be over glass or non-collidable parts to work." -- }, -- { -- type = "toggle", -- name = "Fake Position", -- value = false, -- extra = { -- type = "keybind" -- }, -- unsafe = true, -- tooltip = "Fakes your server-side position. Works best when stationary, and allows you to be unhittable." -- }, { type = "toggle", name = "Lock Player Positions", value = false, extra = { type = "keybind", }, tooltip = "Locks all other players' positions.", }, { type = "toggle", name = "Skin Changer", value = false, tooltip = "While this is enabled, all custom skins will apply with the custom settings below.", extra = { type = "single colorpicker", name = "Weapon Skin Color", color = { 127, 72, 163, 255 }, }, }, { type = "textbox", name = "skinchangerTexture", text = "6156783684", }, { type = "slider", name = "Scale X", value = 10, minvalue = 1, maxvalue = 500, stradd = "%", }, { type = "slider", name = "Scale Y", value = 10, minvalue = 1, maxvalue = 500, stradd = "%", }, { type = "dropbox", name = "Skin Material", value = 1, values = { "Plastic", "Ghost", "Neon", "Foil", "Glass" }, }, }, }, }, }, }, { name = "Settings", content = { { name = "Cheat Settings", x = menu.columns.left, y = menu.columns.right - 185, width = menu.columns.width, height = 182, content = { { type = "toggle", name = "Menu Accent", value = false, extra = { type = "single colorpicker", name = "Accent Color", color = { 127, 72, 163 }, }, }, { type = "toggle", name = "Watermark", value = true, }, { type = "toggle", name = "Custom Menu Name", value = MenuName and true or false, }, { type = "textbox", name = "MenuName", text = MenuName or "Bitch Bot", }, { type = "button", name = "Set Clipboard Game ID", }, { type = "button", name = "Unload Cheat", doubleclick = true, }, { type = "toggle", name = "Allow Unsafe Features", value = false, }, }, }, { name = "Configuration", x = menu.columns.right, y = menu.columns.left + 50, width = menu.columns.width, height = 182, content = { { type = "textbox", name = "ConfigName", file = true, text = "", }, { type = "dropbox", name = "Configs", value = 1, values = GetConfigs(), }, { type = "button", name = "Load Config", doubleclick = true, }, { type = "button", name = "Save Config", doubleclick = true, }, { type = "button", name = "Delete Config", doubleclick = true, }, }, }, }, }, }) do local wm = menu.watermark wm.textString = " | " .. "user" .. " | " .. os.date("%b. %d, %Y") wm.pos = Vector2.new(50, 9) wm.text = {} local fulltext = menu.options["Settings"]["Cheat Settings"]["MenuName"][1] .. wm.textString wm.width = #fulltext * 7 + 10 wm.height = 19 wm.rect = {} Draw:FilledRect( false, wm.pos.x, wm.pos.y + 1, wm.width, 2, { menu.mc[1] - 40, menu.mc[2] - 40, menu.mc[3] - 40, 255 }, wm.rect ) Draw:FilledRect(false, wm.pos.x, wm.pos.y, wm.width, 2, { menu.mc[1], menu.mc[2], menu.mc[3], 255 }, wm.rect) Draw:FilledRect(false, wm.pos.x, wm.pos.y + 3, wm.width, wm.height - 5, { 50, 50, 50, 255 }, wm.rect) for i = 0, wm.height - 4 do Draw:FilledRect( false, wm.pos.x, wm.pos.y + 3 + i, wm.width, 1, { 50 - i * 1.7, 50 - i * 1.7, 50 - i * 1.7, 255 }, wm.rect ) end Draw:OutlinedRect(false, wm.pos.x, wm.pos.y, wm.width, wm.height, { 0, 0, 0, 255 }, wm.rect) Draw:OutlinedRect(false, wm.pos.x - 1, wm.pos.y - 1, wm.width + 2, wm.height + 2, { 0, 0, 0, 255 * 0.4 }, wm.rect) Draw:OutlinedText( fulltext, 2, false, wm.pos.x + 5, wm.pos.y + 3, 13, false, { 255, 255, 255, 255 }, { 0, 0, 0, 255 }, wm.text ) end --ANCHOR watermak for k, v in pairs(menu.watermark.rect) do v.Visible = true end menu.watermark.text[1].Visible = true local textbox = menu.options["Settings"]["Configuration"]["ConfigName"] local relconfigs = GetConfigs() textbox[1] = relconfigs[menu.options["Settings"]["Configuration"]["Configs"][1]] textbox[4].Text = textbox[1] menu.load_time = math.floor((tick() - loadstart) * 1000) CreateNotification(string.format("Done loading the " .. menu.game .. " cheat. (%d ms)", menu.load_time)) CreateNotification("Press DELETE to open and close the menu!") loadingthing.Visible = false -- i do it this way because otherwise it would fuck up the Draw:UnRender function, it doesnt cause any lag sooooo if not menu.open then menu.fading = true menu.fadestart = tick() end menu.Initialize = true -- let me freeeeee -- not lettin u free asshole bitch -- i meant the program memory, alan............... fuckyouAlan_iHateYOU from v1 -- im changing all the var names that had typos by me back to what they were now because of this.... enjoy hieght.... -- wutw
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