Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience
Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- https://youtube.com/c/ImpulseExploits
local active = true
local trueActive = true
local reachType = "Sphere"
local dmgEnabled = true
local visualizerEnabled = true
local visualizer = Instance.new("Part")
visualizer.BrickColor = BrickColor.Blue()
visualizer.Transparency = 0.6
visualizer.Anchored = true
visualizer.CanCollide = false
visualizer.Size = Vector3.new(0.5,0.5,0.5)
visualizer.BottomSurface = Enum.SurfaceType.Smooth
visualizer.TopSurface = Enum.SurfaceType.Smooth
local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local TextBox = Instance.new("TextBox")
local TextLabel_2 = Instance.new("TextLabel")
local TextLabel_3 = Instance.new("TextLabel")
local TextLabel_4 = Instance.new("TextLabel")
local TextButton = Instance.new("TextButton")
local Frame_2 = Instance.new("Frame")
local Frame_3 = Instance.new("Frame")
local Frame_4 = Instance.new("Frame")
local Frame_5 = Instance.new("Frame")
local TextButton_2 = Instance.new("TextButton")
--Properties:
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
ScreenGui.DisplayOrder = 999999999
ScreenGui.ResetOnSpawn = false
Frame.Parent = ScreenGui
Frame.AnchorPoint = Vector2.new(0, 0.5)
Frame.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
Frame.BackgroundTransparency = 0.300
Frame.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderSizePixel = 4
Frame.Position = UDim2.new(0, 0, 0.600000024, 0)
Frame.Size = UDim2.new(0.150000006, 0, 0.300000012, 0)
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.Size = UDim2.new(0.600000024, 0, 0.200000003, 0)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "Reach:"
TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.TextScaled = true
TextLabel.TextSize = 14.000
TextLabel.TextWrapped = true
TextBox.Parent = Frame
TextBox.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextBox.BackgroundTransparency = 1.000
TextBox.Position = UDim2.new(0.600000024, 0, 0, 0)
TextBox.Size = UDim2.new(0.400000006, 0, 0.200000003, 0)
TextBox.Font = Enum.Font.SourceSans
TextBox.Text = "3.5"
TextBox.TextColor3 = Color3.fromRGB(255, 76, 76)
TextBox.TextScaled = true
TextBox.TextSize = 14.000
TextBox.TextWrapped = true
TextLabel_2.Parent = Frame
TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_2.BackgroundTransparency = 1.000
TextLabel_2.Position = UDim2.new(0, 0, 0.200000003, 0)
TextLabel_2.Size = UDim2.new(0.600000024, 0, 0.200000003, 0)
TextLabel_2.Font = Enum.Font.SourceSans
TextLabel_2.Text = "Shape:"
TextLabel_2.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_2.TextScaled = true
TextLabel_2.TextSize = 14.000
TextLabel_2.TextWrapped = true
TextLabel_3.Parent = Frame
TextLabel_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_3.BackgroundTransparency = 1.000
TextLabel_3.Position = UDim2.new(0, 0, 0.400000006, 0)
TextLabel_3.Size = UDim2.new(0.600000024, 0, 0.200000003, 0)
TextLabel_3.Font = Enum.Font.SourceSans
TextLabel_3.Text = "Damage:"
TextLabel_3.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_3.TextScaled = true
TextLabel_3.TextSize = 14.000
TextLabel_3.TextWrapped = true
TextLabel_4.Parent = Frame
TextLabel_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_4.BackgroundTransparency = 1.000
TextLabel_4.Position = UDim2.new(0, 0, 0.600000024, 0)
TextLabel_4.Size = UDim2.new(0.600000024, 0, 0.200000003, 0)
TextLabel_4.Font = Enum.Font.SourceSans
TextLabel_4.Text = "Visualizer:"
TextLabel_4.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_4.TextScaled = true
TextLabel_4.TextSize = 14.000
TextLabel_4.TextWrapped = true
TextButton.Parent = Frame
TextButton.AnchorPoint = Vector2.new(0, 1)
TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton.BackgroundTransparency = 1.000
TextButton.Position = UDim2.new(0, 0, 1, 0)
TextButton.Size = UDim2.new(1, 0, 0.150000006, 0)
TextButton.Font = Enum.Font.SourceSansBold
TextButton.Text = "Kill Script"
TextButton.TextColor3 = Color3.fromRGB(222, 0, 0)
TextButton.TextScaled = true
TextButton.TextSize = 14.000
TextButton.TextWrapped = true
Frame_2.Parent = Frame
Frame_2.Active = true
Frame_2.AnchorPoint = Vector2.new(0, 0.5)
Frame_2.BackgroundColor3 = Color3.fromRGB(31, 31, 31)
Frame_2.BorderSizePixel = 0
Frame_2.Position = UDim2.new(0.725000024, 0, 0.699999988, 0)
Frame_2.Size = UDim2.new(0, 25, 0, 25)
Frame_2.ZIndex = 5
Frame_3.Parent = Frame_2
Frame_3.AnchorPoint = Vector2.new(0.5, 0.5)
Frame_3.BackgroundColor3 = Color3.fromRGB(255, 76, 76)
Frame_3.BorderSizePixel = 0
Frame_3.LayoutOrder = 1
Frame_3.Position = UDim2.new(0.5, 0, 0.5, 0)
Frame_4.Parent = Frame
Frame_4.Active = true
Frame_4.AnchorPoint = Vector2.new(0, 0.5)
Frame_4.BackgroundColor3 = Color3.fromRGB(31, 31, 31)
Frame_4.BorderSizePixel = 0
Frame_4.Position = UDim2.new(0.725000024, 0, 0.5, 0)
Frame_4.Size = UDim2.new(0, 25, 0, 25)
Frame_4.ZIndex = 5
Frame_5.Parent = Frame_4
Frame_5.AnchorPoint = Vector2.new(0.5, 0.5)
Frame_5.BackgroundColor3 = Color3.fromRGB(255, 76, 76)
Frame_5.BorderSizePixel = 0
Frame_5.LayoutOrder = 1
Frame_5.Position = UDim2.new(0.5, 0, 0.5, 0)
Frame_5.Size = UDim2.new(1, 0, 1, 0)
TextButton_2.Parent = Frame
TextButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_2.BackgroundTransparency = 1.000
TextButton_2.Position = UDim2.new(0.600000024, 0, 0.200000003, 0)
TextButton_2.Size = UDim2.new(0.400000006, 0, 0.200000003, 0)
TextButton_2.Font = Enum.Font.SourceSans
TextButton_2.Text = "Sphere"
TextButton_2.TextColor3 = Color3.fromRGB(255, 76, 76)
TextButton_2.TextScaled = true
TextButton_2.TextSize = 14.000
TextButton_2.TextWrapped = true
repeat wait() until game.Players.LocalPlayer
ScreenGui.Parent = game:GetService("CoreGui")
Frame_4.InputBegan:connect(function(inp)
if inp.UserInputType == Enum.UserInputType.MouseButton1 then
dmgEnabled = not dmgEnabled
local goal = {Size = UDim2.new(0,0,0,0)}
if dmgEnabled then
goal = {Size = UDim2.new(1,0,1,0)}
end
game:GetService("TweenService"):Create(Frame_5,TweenInfo.new(0.12,Enum.EasingStyle.Quad),goal):Play()
end
end)
Frame_2.InputBegan:connect(function(inp)
if inp.UserInputType == Enum.UserInputType.MouseButton1 then
visualizerEnabled = not visualizerEnabled
local goal = {Size = UDim2.new(0,0,0,0)}
if visualizerEnabled then
goal = {Size = UDim2.new(1,0,1,0)}
end
game:GetService("TweenService"):Create(Frame_3,TweenInfo.new(0.12,Enum.EasingStyle.Linear),goal):Play()
end
end)
TextButton_2.MouseButton1Click:connect(function()
if reachType == "Sphere" then
reachType = "Line"
else
reachType = "Sphere"
end
TextButton_2.Text = reachType
end)
TextButton.MouseButton1Click:connect(function()
trueActive = false
ScreenGui:Destroy()
end)
game:GetService("UserInputService").InputBegan:connect(function(inp,gpe)
if gpe then return end
if inp.KeyCode == Enum.KeyCode.H then
ScreenGui.Enabled = not ScreenGui.Enabled
end
end)
local plr = game.Players.LocalPlayer
local function onHit(hit,handle)
local victim = hit.Parent:FindFirstChildOfClass("Humanoid")
if victim and victim.Parent.Name ~= game.Players.LocalPlayer.Name then
if dmgEnabled then
for _,v in pairs(hit.Parent:GetChildren()) do
if v:IsA("Part") then
firetouchinterest(v,handle,0)
firetouchinterest(v,handle,1)
end
end
else
firetouchinterest(hit,handle,0)
firetouchinterest(hit,handle,1)
end
end
end
local function getWhiteList()
local wl = {}
for _,v in pairs(game.Players:GetPlayers()) do
if v ~= plr then
local char = v.Character
if char then
for _,q in pairs(char:GetChildren()) do
if q:IsA("Part") then
table.insert(wl,q)
end
end
end
end
end
return wl
end
game:GetService("RunService").RenderStepped:connect(function()
if not active or not trueActive then return end
local s = plr.Character and plr.Character:FindFirstChildOfClass("Tool")
if not s then visualizer.Parent = nil end
if s then
local handle = s:FindFirstChild("Handle") or s:FindFirstChildOfClass("Part")
if handle then
if visualizerEnabled then
visualizer.Parent = workspace
else
visualizer.Parent = nil
end
local reach = tonumber(TextBox.Text)
if reach then
if reachType == "Sphere" then
visualizer.Shape = Enum.PartType.Ball
visualizer.Size = Vector3.new(reach,reach,reach)
visualizer.CFrame = handle.CFrame
for _,v in pairs(game.Players:GetPlayers()) do
local hrp = v.Character and v.Character:FindFirstChild("HumanoidRootPart")
if hrp and handle then
local mag = (hrp.Position-handle.Position).magnitude
if mag <= reach then
onHit(hrp,handle)
end
end
end
elseif reachType == "Line" then
local origin = (handle.CFrame*CFrame.new(0,0,-2)).p
local ray = Ray.new(origin,handle.CFrame.lookVector*-reach)
local p,pos = workspace:FindPartOnRayWithWhitelist(ray,getWhiteList())
visualizer.Shape = Enum.PartType.Block
visualizer.Size = Vector3.new(1,0.8,reach)
visualizer.CFrame = handle.CFrame*CFrame.new(0,0,(reach/2)+2)
if p then
onHit(p,handle)
else
for _,v in pairs(handle:GetTouchingParts()) do
onHit(v,handle)
end
end
end
end
end
end
end)
loadstring(game:HttpGet(“https://raw.githubusercontent.com/PerdHub/Blosfruitscript/main/PerdLoader”))()


