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Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.

What is Roblox Script?

Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.

 

How to Use Roblox Script?

 

  1. Launch Roblox and join your desired game.
  2. Click the “Copy” button to duplicate the script code.
  3. Paste the script code into your preferred Roblox executor.
  4. Execute the script code and savor the enhanced experience

Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.

--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- https://youtube.com/c/ImpulseExploits


local active = true
local trueActive = true
local reachType = "Sphere"
local dmgEnabled = true
local visualizerEnabled = true

local visualizer = Instance.new("Part")
visualizer.BrickColor = BrickColor.Blue()
visualizer.Transparency = 0.6
visualizer.Anchored = true
visualizer.CanCollide = false
visualizer.Size = Vector3.new(0.5,0.5,0.5)
visualizer.BottomSurface = Enum.SurfaceType.Smooth
visualizer.TopSurface = Enum.SurfaceType.Smooth

local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local TextBox = Instance.new("TextBox")
local TextLabel_2 = Instance.new("TextLabel")
local TextLabel_3 = Instance.new("TextLabel")
local TextLabel_4 = Instance.new("TextLabel")
local TextButton = Instance.new("TextButton")
local Frame_2 = Instance.new("Frame")
local Frame_3 = Instance.new("Frame")
local Frame_4 = Instance.new("Frame")
local Frame_5 = Instance.new("Frame")
local TextButton_2 = Instance.new("TextButton")

--Properties:

ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
ScreenGui.DisplayOrder = 999999999
ScreenGui.ResetOnSpawn = false

Frame.Parent = ScreenGui
Frame.AnchorPoint = Vector2.new(0, 0.5)
Frame.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
Frame.BackgroundTransparency = 0.300
Frame.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderSizePixel = 4
Frame.Position = UDim2.new(0, 0, 0.600000024, 0)
Frame.Size = UDim2.new(0.150000006, 0, 0.300000012, 0)

TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.Size = UDim2.new(0.600000024, 0, 0.200000003, 0)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "Reach:"
TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.TextScaled = true
TextLabel.TextSize = 14.000
TextLabel.TextWrapped = true

TextBox.Parent = Frame
TextBox.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextBox.BackgroundTransparency = 1.000
TextBox.Position = UDim2.new(0.600000024, 0, 0, 0)
TextBox.Size = UDim2.new(0.400000006, 0, 0.200000003, 0)
TextBox.Font = Enum.Font.SourceSans
TextBox.Text = "3.5"
TextBox.TextColor3 = Color3.fromRGB(255, 76, 76)
TextBox.TextScaled = true
TextBox.TextSize = 14.000
TextBox.TextWrapped = true

TextLabel_2.Parent = Frame
TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_2.BackgroundTransparency = 1.000
TextLabel_2.Position = UDim2.new(0, 0, 0.200000003, 0)
TextLabel_2.Size = UDim2.new(0.600000024, 0, 0.200000003, 0)
TextLabel_2.Font = Enum.Font.SourceSans
TextLabel_2.Text = "Shape:"
TextLabel_2.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_2.TextScaled = true
TextLabel_2.TextSize = 14.000
TextLabel_2.TextWrapped = true

TextLabel_3.Parent = Frame
TextLabel_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_3.BackgroundTransparency = 1.000
TextLabel_3.Position = UDim2.new(0, 0, 0.400000006, 0)
TextLabel_3.Size = UDim2.new(0.600000024, 0, 0.200000003, 0)
TextLabel_3.Font = Enum.Font.SourceSans
TextLabel_3.Text = "Damage:"
TextLabel_3.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_3.TextScaled = true
TextLabel_3.TextSize = 14.000
TextLabel_3.TextWrapped = true

TextLabel_4.Parent = Frame
TextLabel_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_4.BackgroundTransparency = 1.000
TextLabel_4.Position = UDim2.new(0, 0, 0.600000024, 0)
TextLabel_4.Size = UDim2.new(0.600000024, 0, 0.200000003, 0)
TextLabel_4.Font = Enum.Font.SourceSans
TextLabel_4.Text = "Visualizer:"
TextLabel_4.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_4.TextScaled = true
TextLabel_4.TextSize = 14.000
TextLabel_4.TextWrapped = true

TextButton.Parent = Frame
TextButton.AnchorPoint = Vector2.new(0, 1)
TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton.BackgroundTransparency = 1.000
TextButton.Position = UDim2.new(0, 0, 1, 0)
TextButton.Size = UDim2.new(1, 0, 0.150000006, 0)
TextButton.Font = Enum.Font.SourceSansBold
TextButton.Text = "Kill Script"
TextButton.TextColor3 = Color3.fromRGB(222, 0, 0)
TextButton.TextScaled = true
TextButton.TextSize = 14.000
TextButton.TextWrapped = true

Frame_2.Parent = Frame
Frame_2.Active = true
Frame_2.AnchorPoint = Vector2.new(0, 0.5)
Frame_2.BackgroundColor3 = Color3.fromRGB(31, 31, 31)
Frame_2.BorderSizePixel = 0
Frame_2.Position = UDim2.new(0.725000024, 0, 0.699999988, 0)
Frame_2.Size = UDim2.new(0, 25, 0, 25)
Frame_2.ZIndex = 5

Frame_3.Parent = Frame_2
Frame_3.AnchorPoint = Vector2.new(0.5, 0.5)
Frame_3.BackgroundColor3 = Color3.fromRGB(255, 76, 76)
Frame_3.BorderSizePixel = 0
Frame_3.LayoutOrder = 1
Frame_3.Position = UDim2.new(0.5, 0, 0.5, 0)

Frame_4.Parent = Frame
Frame_4.Active = true
Frame_4.AnchorPoint = Vector2.new(0, 0.5)
Frame_4.BackgroundColor3 = Color3.fromRGB(31, 31, 31)
Frame_4.BorderSizePixel = 0
Frame_4.Position = UDim2.new(0.725000024, 0, 0.5, 0)
Frame_4.Size = UDim2.new(0, 25, 0, 25)
Frame_4.ZIndex = 5

Frame_5.Parent = Frame_4
Frame_5.AnchorPoint = Vector2.new(0.5, 0.5)
Frame_5.BackgroundColor3 = Color3.fromRGB(255, 76, 76)
Frame_5.BorderSizePixel = 0
Frame_5.LayoutOrder = 1
Frame_5.Position = UDim2.new(0.5, 0, 0.5, 0)
Frame_5.Size = UDim2.new(1, 0, 1, 0)

TextButton_2.Parent = Frame
TextButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_2.BackgroundTransparency = 1.000
TextButton_2.Position = UDim2.new(0.600000024, 0, 0.200000003, 0)
TextButton_2.Size = UDim2.new(0.400000006, 0, 0.200000003, 0)
TextButton_2.Font = Enum.Font.SourceSans
TextButton_2.Text = "Sphere"
TextButton_2.TextColor3 = Color3.fromRGB(255, 76, 76)
TextButton_2.TextScaled = true
TextButton_2.TextSize = 14.000
TextButton_2.TextWrapped = true

repeat wait() until game.Players.LocalPlayer
ScreenGui.Parent = game:GetService("CoreGui")



Frame_4.InputBegan:connect(function(inp)
	if inp.UserInputType == Enum.UserInputType.MouseButton1 then
		dmgEnabled = not dmgEnabled
		local goal = {Size = UDim2.new(0,0,0,0)}
		if dmgEnabled then
			goal = {Size = UDim2.new(1,0,1,0)}
		end
		game:GetService("TweenService"):Create(Frame_5,TweenInfo.new(0.12,Enum.EasingStyle.Quad),goal):Play()
	end
end)
Frame_2.InputBegan:connect(function(inp)
	if inp.UserInputType == Enum.UserInputType.MouseButton1 then
		visualizerEnabled = not visualizerEnabled
		local goal = {Size = UDim2.new(0,0,0,0)}
		if visualizerEnabled then
			goal = {Size = UDim2.new(1,0,1,0)}
		end
		game:GetService("TweenService"):Create(Frame_3,TweenInfo.new(0.12,Enum.EasingStyle.Linear),goal):Play()
	end
end)
TextButton_2.MouseButton1Click:connect(function()
	if reachType == "Sphere" then
		reachType = "Line"
	else
		reachType = "Sphere"
	end
	TextButton_2.Text = reachType
end)
TextButton.MouseButton1Click:connect(function()
	trueActive = false
	ScreenGui:Destroy()
end)
game:GetService("UserInputService").InputBegan:connect(function(inp,gpe)
	if gpe then return end
	if inp.KeyCode == Enum.KeyCode.H then
		ScreenGui.Enabled = not ScreenGui.Enabled
	end
end)

local plr = game.Players.LocalPlayer

local function onHit(hit,handle)
    local victim = hit.Parent:FindFirstChildOfClass("Humanoid")
	    if victim and victim.Parent.Name ~= game.Players.LocalPlayer.Name then
		if dmgEnabled then
	        for _,v in pairs(hit.Parent:GetChildren()) do
	            if v:IsA("Part") then
	                firetouchinterest(v,handle,0)
	                firetouchinterest(v,handle,1)
	            end
			end
		else
			firetouchinterest(hit,handle,0)
			firetouchinterest(hit,handle,1)
		end
    end
end

local function getWhiteList()
    local wl = {}
    for _,v in pairs(game.Players:GetPlayers()) do
        if v ~= plr then
            local char = v.Character
            if char then
                for _,q in pairs(char:GetChildren()) do
                    if q:IsA("Part") then
                        table.insert(wl,q)
                    end
                end
            end
        end
    end
    return wl
end

game:GetService("RunService").RenderStepped:connect(function()
    if not active or not trueActive then return end
	local s = plr.Character and plr.Character:FindFirstChildOfClass("Tool")
	if not s then visualizer.Parent = nil end
    if s then
        local handle = s:FindFirstChild("Handle") or s:FindFirstChildOfClass("Part")
		if handle then
			if visualizerEnabled then
				visualizer.Parent = workspace
			else
				visualizer.Parent = nil
			end
			local reach = tonumber(TextBox.Text)
			if reach then
				if reachType == "Sphere" then
					visualizer.Shape = Enum.PartType.Ball
					visualizer.Size = Vector3.new(reach,reach,reach)
					visualizer.CFrame = handle.CFrame
		            for _,v in pairs(game.Players:GetPlayers()) do
		                local hrp = v.Character and v.Character:FindFirstChild("HumanoidRootPart")
		                if hrp and handle then
		                    local mag = (hrp.Position-handle.Position).magnitude
		                    if mag <= reach then
		                        onHit(hrp,handle)
		                    end
		                end
					end
				elseif reachType == "Line" then
					local origin = (handle.CFrame*CFrame.new(0,0,-2)).p
		    		local ray = Ray.new(origin,handle.CFrame.lookVector*-reach)
					local p,pos = workspace:FindPartOnRayWithWhitelist(ray,getWhiteList())
					visualizer.Shape = Enum.PartType.Block
					visualizer.Size = Vector3.new(1,0.8,reach)
					visualizer.CFrame = handle.CFrame*CFrame.new(0,0,(reach/2)+2)
		    		if p then
		    		    onHit(p,handle)
		    		else
		    		    for _,v in pairs(handle:GetTouchingParts()) do
		    		        onHit(v,handle)
		    		    end
		    		end
				end
			end
        end
    end
end)

loadstring(game:HttpGet(“https://raw.githubusercontent.com/PerdHub/Blosfruitscript/main/PerdLoader”))()