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Mining Utility Hub – Bring items and Tools

Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. Mining Utility Hub – Bring items and Tools This action-adventure game revolves around a pirate theme, where players enagage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.

This is a free and keyless script for Attack on Titan Revolution with Auto Farm, Safe Farm, and many more features

Mines

What is Roblox Script?

Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Mining Utility Hub – Bring items and Tools which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, Blox Fruit Script and others.

How to Use Roblox Script?

  1. Launch Roblox and join your desired game.
  2. Click the “Copy” button to duplicate the script code.
  3. Paste the script code into your preferred Roblox executor.
  4. Execute the script code and savor the enhanced experience.

Game Name  Mines

Description

This keyless script is designed for the Roblox game Mines and includes a variety of mining and teleportation features.

Featrures
  • Auto farm
  • Bring items
  • Blast hole
  • Auto blast
  • Teleport

local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()

local Window = Rayfield:CreateWindow({
   Name = "Mining Utility Hub | Solo Development",
   LoadingTitle = "Raph007 / ItsChe4p",
   LoadingSubtitle = "Configuration Loaded",
   ConfigurationSaving = {
      Enabled = true,
      FolderName = "GeminiMining",
      FileName = "SoloConfig"
   },
   KeySystem = false,
   Theme = "Ocean" 
})

-- [[ VARIABLES ]]
local BringEnabled = false
local AutoBlastEnabled = false
local MiningRemote = game:GetService("ReplicatedStorage"):WaitForChild("shared/network/MiningNetwork@GlobalMiningEvents"):WaitForChild("Mine")

-- [[ THE ORIGINAL BLAST LOGIC ]]
local function ExecuteOriginalBlast()
    local Root = game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
    if not Root then return end
    
    local startPos = Root.Position
    local holeWidth = 6  
    local holeDepth = 20 
    local step = 3       

    for x = -holeWidth, holeWidth, step do
        for z = -holeWidth, holeWidth, step do
            for y = 1, holeDepth, step do
                local targetVector = Vector3.new(
                    startPos.X + x,
                    startPos.Y - y, 
                    startPos.Z + z
                )
                
                task.spawn(function()
                    local args = {targetVector, 1}
                    MiningRemote:FireServer(unpack(args))
                end)
            end
        end
        task.wait() 
    end
end

-- [[ TABS ]]
local MainTab = Window:CreateTab("Automation", 4483362458)
local TeleportTab = Window:CreateTab("Teleports", 4483362458)
local CreditTab = Window:CreateTab("Credits", 4483362458)

-- [[ MINING SECTION ]]
MainTab:CreateSection("Mining Features")

MainTab:CreateButton({
   Name = "Blast Hole (Original)",
   Info = "Mines a deep hole directly beneath you.",
   Callback = function()
      Rayfield:Notify({Title = "Blasting", Content = "Creating hole beneath you...", Duration = 2})
      ExecuteOriginalBlast()
   end,
})

MainTab:CreateToggle({
   Name = "Bring Items & Tools (Magnet)",
   CurrentValue = false,
   Flag = "BringToggle",
   Callback = function(Value)
      BringEnabled = Value
      if BringEnabled then
         task.spawn(function()
            while BringEnabled do
               local Root = game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
               local Items = workspace:FindFirstChild("Items")
               if Root and Items then
                  for _, item in pairs(Items:GetChildren()) do
                     if item:IsA("BasePart") then
                        item.CFrame = Root.CFrame * CFrame.new(0, 0, -3)
                     elseif item:IsA("Tool") then
                        local handle = item:FindFirstChild("Handle") or item:FindFirstChildWhichIsA("BasePart")
                        if handle then handle.CFrame = Root.CFrame * CFrame.new(0, 0, -3) end
                     end
                  end
               end
               task.wait(0.5)
            end
         end)
      end
   end,
})

-- [[ TESTING SECTION ]]
MainTab:CreateSection("⚠️ TESTING / BETA ⚠️")

MainTab:CreateParagraph({Title = "Work In Progress", Content = "The features below are experimental. They may cause server-side kicks or performance drops."})

MainTab:CreateToggle({
   Name = "Auto-Blast Downward (Testing)",
   CurrentValue = false,
   Flag = "AutoBlast",
   Callback = function(Value)
      AutoBlastEnabled = Value
      if AutoBlastEnabled then
         task.spawn(function()
            while AutoBlastEnabled do
               ExecuteOriginalBlast()
               task.wait(1.5) -- Slower delay for testing safety
            end
         end)
      end
   end,
})

-- [[ TELEPORT SECTION ]]
TeleportTab:CreateSection("World Locations")

local function tp(pos)
    local root = game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
    if root then root.CFrame = CFrame.new(pos) end
end

TeleportTab:CreateButton({Name = "Main Spawn", Callback = function() tp(Vector3.new(1007, 245, -65)) end})
TeleportTab:CreateButton({Name = "First Area", Callback = function() tp(Vector3.new(1018, 181, -1456)) end})
TeleportTab:CreateButton({Name = "Snow Area", Callback = function() tp(Vector3.new(1011, 177, -2906)) end}) -- UPDATED COORDS

-- [[ CREDITS SECTION ]]
CreditTab:CreateSection("Solo Developer")
CreditTab:CreateLabel("Creator: Raph007 / ItsChe4p")
CreditTab:CreateDivider()
CreditTab:CreateParagraph({Title = "Status", Content = "This hub is maintained by Raph007. Currently looking for a fix for the SellInventory remote."})

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