Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
--[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] local screenGui = Instance.new("ScreenGui") local frame = Instance.new("Frame") local titleLabel = Instance.new("TextLabel") local button = Instance.new("TextButton") local uicornerFrame = Instance.new("UICorner") local uicornerTitleLabel = Instance.new("UICorner") local uicornerButton = Instance.new("UICorner") local uistrokeFrame = Instance.new("UIStroke") local uistrokeButton = Instance.new("UIStroke") frame.Size = UDim2.new(0, 300, 0, 200) frame.Position = UDim2.new(0.5, -150, 0.5, -100) frame.BackgroundColor3 = Color3.fromRGB(45, 45, 45) frame.BorderSizePixel = 0 frame.Parent = screenGui uicornerFrame.CornerRadius = UDim.new(0, 12) uicornerFrame.Parent = frame uistrokeFrame.Color = Color3.fromRGB(24, 24, 24) uistrokeFrame.Thickness = 2 uistrokeFrame.Parent = frame titleLabel.Size = UDim2.new(1, 0, 0, 50) titleLabel.Position = UDim2.new(0, 0, 0, -50) titleLabel.BackgroundTransparency = 0 titleLabel.BackgroundColor3 = Color3.fromRGB(45, 45, 45) titleLabel.Text = "Noclip/AntiLag++ Pro v1" titleLabel.Font = Enum.Font.GothamBold titleLabel.TextSize = 24 titleLabel.TextColor3 = Color3.fromRGB(255, 255, 255) titleLabel.Parent = frame uicornerTitleLabel.CornerRadius = UDim.new(0, 50) uicornerTitleLabel.Parent = titleLabel button.Size = UDim2.new(0, 150, 0, 50) button.Position = UDim2.new(0.5, -75, 0.5, -25) button.Text = "Noclip" button.Font = Enum.Font.GothamBold button.TextSize = 24 button.TextColor3 = Color3.fromRGB(255, 255, 255) button.BackgroundColor3 = Color3.fromRGB(0, 120, 215) button.BorderSizePixel = 0 button.Parent = frame uicornerButton.CornerRadius = UDim.new(0, 12) uicornerButton.Parent = button uistrokeButton.Color = Color3.fromRGB(24, 24, 24) uistrokeButton.Thickness = 2 uistrokeButton.Parent = button local function enableNoclip() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoidRootPart = character:WaitForChild("HumanoidRootPart") humanoidRootPart.CanCollide = false for _, part in pairs(character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end end local function reduceLag() for _, part in pairs(workspace:GetDescendants()) do if part:IsA("Part") and part.Name == "Debris" then part:Destroy() end end end button.MouseButton1Click:Connect(function() enableNoclip() reduceLag() end) screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") button.MouseEnter:Connect(function() button.BackgroundColor3 = Color3.fromRGB(0, 100, 180) end) button.MouseLeave:Connect(function() button.BackgroundColor3 = Color3.fromRGB(0, 120, 215) end) -- Dragging functionality local dragging local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end frame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) frame.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) game:GetService("UserInputService").InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end)
Description
{Antilag/noclip Pro ++} local How to use = { 1.Click the noclip butotn to remove lags and noclips you one time evrytime you press the button 2.Nothing lmao} Begging:Please do not skid because I work to much time for it 🙁
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