Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
--[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] local lib = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/UI-Libs/main/fluxlib.txt"))(); _G.closeBind = Enum.KeyCode.C local win = lib:Window("Trench War", "Made by: exploitns", Color3.fromRGB(255, 110, 48), _G.closeBind); local settingsTab = win:Tab("Settings", "http://www.roblox.com/asset/?id=6023426915"); local teleportTab = win:Tab("Teleports", "http://www.roblox.com/asset/?id=6023426915"); local opTab = win:Tab("OP", "http://www.roblox.com/asset/?id=6023426915"); _G.HeadSize = 10 _G.Disabled = false _G.Transparency = 1 local originalHitboxSize settingsTab:Label("Hitbox Settings") settingsTab:Toggle("Hitbox Enabled", "Enable or Disable Hitbox Expansion", _G.Disabled, function(t) _G.Disabled = not t end) settingsTab:Slider("Hitbox Size", "Change the size of the hitbox", 1, 50, _G.HeadSize, function(t) _G.HeadSize = t end) settingsTab:Slider("Hitbox Transparency", "Change the transparency of the hitbox", 0, 1, _G.Transparency, function(t) _G.Transparency = t end) local function hitboxes() if _G.Disabled then return end local localPlayer = game:GetService("Players").LocalPlayer local localTeam = localPlayer.Team for _, player in pairs(game:GetService("Players"):GetPlayers()) do if player ~= localPlayer and player.Team ~= localTeam then local character = player.Character local rootPart = character and character:FindFirstChild("HumanoidRootPart") if rootPart then if not originalHitboxSize then originalHitboxSize = rootPart.Size end rootPart.CanCollide = false rootPart.Transparency = _G.Transparency rootPart.Size = Vector3.new(_G.HeadSize, _G.HeadSize, _G.HeadSize) end end end end game:GetService('RunService').RenderStepped:connect(function() if not _G.Disabled then hitboxes() end end) local function teleportTo(position) local player = game.Players.LocalPlayer if player and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then player.Character.HumanoidRootPart.CFrame = CFrame.new(position) end end teleportTab:Button("Trench 1", "Teleport to Trench 1", function() teleportTo(Vector3.new(-149.8618927001953, 92.99897766113281, 498.97222900390625)) end) teleportTab:Button("Trench 2", "Teleport to Trench 2", function() teleportTo(Vector3.new(-140.17291259765625, 92.99897766113281, 252.165771484375)) end) teleportTab:Button("Trench 3", "Teleport to Trench 3", function() teleportTo(Vector3.new(-145.9719696044922, 92.99897766113281, 1.5571177005767822)) end) teleportTab:Button("Trench 4", "Teleport to Trench 4", function() teleportTo(Vector3.new(-140.5991973876953, 92.99897766113281, -250.78997802734375)) end) teleportTab:Button("Trench 5", "Teleport to Trench 5", function() teleportTo(Vector3.new(-147.81509399414062, 92.99897766113281, -500.7750549316406)) end) teleportTab:Button("Axis Base", "Teleport to Axis Base", function() teleportTo(Vector3.new(-1.9032416343688965, 103.19900512695312, -766.9031372070312)) end) teleportTab:Button("Allied Base", "Teleport to Allied Base", function() teleportTo(Vector3.new(-0.3406527638435364, 103.19901275634766, 763.4523315429688)) end) teleportTab:Button("Lobby", "Teleport to back to the Lobby", function() teleportTo(Vector3.new(106.30, -241.54, 53.33)) end) opTab:Button("Kill All", "Kill all players", function() for _, player in pairs(game:GetService("Players"):GetPlayers()) do if player ~= game:GetService("Players").LocalPlayer then local args = { [1] = player.Character.Humanoid, [2] = 100, [3] = { [1] = 203.83062744140625, [2] = CFrame.new(-45.51131820678711, 102.98486328125, -113.49867248535156) * CFrame.Angles(-3.1415927410125732, 1.5021963119506836, -3.1406333446502686) } } game:GetService("Players").LocalPlayer.Character.Sniper.RemoteEvent:FireServer(unpack(args)) end end end) local function cycleTeleports() local trenchPositions = { Vector3.new(-147.81509399414062, 92.99897766113281, -500.7750549316406), Vector3.new(-140.5991973876953, 92.99897766113281, -250.78997802734375), Vector3.new(-145.9719696044922, 92.99897766113281, 1.5571177005767822), Vector3.new(-140.17291259765625, 92.99897766113281, 252.165771484375), Vector3.new(-149.8618927001953, 92.99897766113281, 498.97222900390625), Vector3.new(-0.3406527638435364, 103.19901275634766, 763.4523315429688) } local alliedPositions = { Vector3.new(-149.8618927001953, 92.99897766113281, 498.97222900390625), Vector3.new(-140.17291259765625, 92.99897766113281, 252.165771484375), Vector3.new(-145.9719696044922, 92.99897766113281, 1.5571177005767822), Vector3.new(-140.5991973876953, 92.99897766113281, -250.78997802734375), Vector3.new(-147.81509399414062, 92.99897766113281, -500.7750549316406), Vector3.new(-1.9032416343688965, 103.19900512695312, -766.9031372070312) } while _G.AutoCap do local player = game.Players.LocalPlayer if player.Team.Name == "Axis" then for i, pos in ipairs(trenchPositions) do teleportTo(pos) wait(i == #trenchPositions and 19 or 6) end else for i, pos in ipairs(alliedPositions) do teleportTo(pos) wait(i == #alliedPositions and 19 or 6) end end end end _G.AutoCap = false opTab:Button("AutoCap", "Enable Auto Capture", function() _G.AutoCap = not _G.AutoCap if _G.AutoCap then cycleTeleports() end end)
Description
Trench War – OP Script OP Features: – Kill All (must have the choose weapon gamepass and choose Sniper) – Auto Capture (do it on private server) Others: – Hitbox Expander
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