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OP

Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.

What is Roblox Script?

Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.

How to Use Roblox Script?

  1. Launch Roblox and join your desired game.
  2. Click the “Copy” button to duplicate the script code.
  3. Paste the script code into your preferred Roblox executor.
  4. Execute the script code and savor the enhanced experience.
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local lib = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/UI-Libs/main/fluxlib.txt"))();
_G.closeBind = Enum.KeyCode.C

local win = lib:Window("Trench War", "Made by: exploitns", Color3.fromRGB(255, 110, 48), _G.closeBind);

local settingsTab = win:Tab("Settings", "http://www.roblox.com/asset/?id=6023426915");
local teleportTab = win:Tab("Teleports", "http://www.roblox.com/asset/?id=6023426915");
local opTab = win:Tab("OP", "http://www.roblox.com/asset/?id=6023426915");

_G.HeadSize = 10
_G.Disabled = false
_G.Transparency = 1

local originalHitboxSize

settingsTab:Label("Hitbox Settings")

settingsTab:Toggle("Hitbox Enabled", "Enable or Disable Hitbox Expansion", _G.Disabled, function(t)
    _G.Disabled = not t
end)

settingsTab:Slider("Hitbox Size", "Change the size of the hitbox", 1, 50, _G.HeadSize, function(t)
    _G.HeadSize = t
end)

settingsTab:Slider("Hitbox Transparency", "Change the transparency of the hitbox", 0, 1, _G.Transparency, function(t)
    _G.Transparency = t
end)

local function hitboxes()
    if _G.Disabled then
        return
    end
    local localPlayer = game:GetService("Players").LocalPlayer
    local localTeam = localPlayer.Team
        
    for _, player in pairs(game:GetService("Players"):GetPlayers()) do
        if player ~= localPlayer and player.Team ~= localTeam then
            local character = player.Character
            local rootPart = character and character:FindFirstChild("HumanoidRootPart")
            if rootPart then
                if not originalHitboxSize then
                    originalHitboxSize = rootPart.Size
                end
                rootPart.CanCollide = false
                rootPart.Transparency = _G.Transparency
                rootPart.Size = Vector3.new(_G.HeadSize, _G.HeadSize, _G.HeadSize)
            end
        end
    end
end

game:GetService('RunService').RenderStepped:connect(function()
    if not _G.Disabled then
        hitboxes()
    end
end)

local function teleportTo(position)
    local player = game.Players.LocalPlayer
    if player and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
        player.Character.HumanoidRootPart.CFrame = CFrame.new(position)
    end
end

teleportTab:Button("Trench 1", "Teleport to Trench 1", function()
    teleportTo(Vector3.new(-149.8618927001953, 92.99897766113281, 498.97222900390625))
end)

teleportTab:Button("Trench 2", "Teleport to Trench 2", function()
    teleportTo(Vector3.new(-140.17291259765625, 92.99897766113281, 252.165771484375))
end)

teleportTab:Button("Trench 3", "Teleport to Trench 3", function()
    teleportTo(Vector3.new(-145.9719696044922, 92.99897766113281, 1.5571177005767822))
end)

teleportTab:Button("Trench 4", "Teleport to Trench 4", function()
    teleportTo(Vector3.new(-140.5991973876953, 92.99897766113281, -250.78997802734375))
end)

teleportTab:Button("Trench 5", "Teleport to Trench 5", function()
    teleportTo(Vector3.new(-147.81509399414062, 92.99897766113281, -500.7750549316406))
end)

teleportTab:Button("Axis Base", "Teleport to Axis Base", function()
    teleportTo(Vector3.new(-1.9032416343688965, 103.19900512695312, -766.9031372070312))
end)

teleportTab:Button("Allied Base", "Teleport to Allied Base", function()
    teleportTo(Vector3.new(-0.3406527638435364, 103.19901275634766, 763.4523315429688))
end)

teleportTab:Button("Lobby", "Teleport to back to the Lobby", function()
    teleportTo(Vector3.new(106.30, -241.54, 53.33))
end)

opTab:Button("Kill All", "Kill all players", function()
    for _, player in pairs(game:GetService("Players"):GetPlayers()) do
        if player ~= game:GetService("Players").LocalPlayer then
            local args = {
                [1] = player.Character.Humanoid,
                [2] = 100,
                [3] = {
                    [1] = 203.83062744140625,
                    [2] = CFrame.new(-45.51131820678711, 102.98486328125, -113.49867248535156) * CFrame.Angles(-3.1415927410125732, 1.5021963119506836, -3.1406333446502686)
                }
            }
            game:GetService("Players").LocalPlayer.Character.Sniper.RemoteEvent:FireServer(unpack(args))
        end
    end
end)

local function cycleTeleports()
    local trenchPositions = {
        Vector3.new(-147.81509399414062, 92.99897766113281, -500.7750549316406),
        Vector3.new(-140.5991973876953, 92.99897766113281, -250.78997802734375),
        Vector3.new(-145.9719696044922, 92.99897766113281, 1.5571177005767822),
        Vector3.new(-140.17291259765625, 92.99897766113281, 252.165771484375),
        Vector3.new(-149.8618927001953, 92.99897766113281, 498.97222900390625),
        Vector3.new(-0.3406527638435364, 103.19901275634766, 763.4523315429688)
    }

    local alliedPositions = {
        Vector3.new(-149.8618927001953, 92.99897766113281, 498.97222900390625),
        Vector3.new(-140.17291259765625, 92.99897766113281, 252.165771484375),
        Vector3.new(-145.9719696044922, 92.99897766113281, 1.5571177005767822),
        Vector3.new(-140.5991973876953, 92.99897766113281, -250.78997802734375),
        Vector3.new(-147.81509399414062, 92.99897766113281, -500.7750549316406),
        Vector3.new(-1.9032416343688965, 103.19900512695312, -766.9031372070312)
    }

    while _G.AutoCap do
        local player = game.Players.LocalPlayer
        if player.Team.Name == "Axis" then
            for i, pos in ipairs(trenchPositions) do
                teleportTo(pos)
                wait(i == #trenchPositions and 19 or 6)
            end
        else
            for i, pos in ipairs(alliedPositions) do
                teleportTo(pos)
                wait(i == #alliedPositions and 19 or 6)
            end
        end
    end
end

_G.AutoCap = false
opTab:Button("AutoCap", "Enable Auto Capture", function()
    _G.AutoCap = not _G.AutoCap
    if _G.AutoCap then
        cycleTeleports()
    end
end)
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Description

Trench War – OP Script OP Features: – Kill All (must have the choose weapon gamepass and choose Sniper) – Auto Capture (do it on private server) Others: – Hitbox Expander

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