Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
--[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] -- [ open source since some retard is probaly going to deobfuscate it and it took 10 minutes to make ] -- local all_words_http = game:HttpGet("https://raw.githubusercontent.com/forgebin/roblox/main/wordlewords.txt") -- there are tons of bugs inside of the god damn list the game uses. local wordle_words = {} for _, v in pairs(all_words_http:split(" ")) do if #v == 5 then table.insert(wordle_words, v) end end warn("Words added.", #wordle_words) local transform = { ["Bright green"] = "Correct letter!", ["Dark Curry"] = "Correct letter but in the wrong place!", ["Medium brown"] = "Not correct, not in the word." } local Words_Frame = game.Players.LocalPlayer.PlayerGui.ScreenGui.Words local game_words = {} local function get_word_answer(index) local ret = {} for _, v in pairs(Words_Frame:FindFirstChild(tostring(index)):GetChildren()) do if v:IsA("Frame") then local gradient = v["Frame"] table.insert(ret, BrickColor.new(gradient.BackgroundColor3)) end end return ret end local function calculate_word_score(word, feedback) local score = 0 local letter_counts = {} for i = 1, #word do local letter = word:sub(i, i) letter_counts[letter] = (letter_counts[letter] or 0) + 1 if feedback[i] == BrickColor.new("Bright green") then score = score + 3 elseif feedback[i] == BrickColor.new("Dark Curry") then score = score + 2 elseif feedback[i] == BrickColor.new("Medium brown") then score = score - 1 end end -- MURICA (FUCK YEAH!) score = score + (#word - #letter_counts) return score end local function filter_words(words, guess, feedback) local filtered = {} local must_contain = {} local must_not_contain = {} local exact_positions = {} for i = 1, #guess do local letter = guess:sub(i, i) if feedback[i] == BrickColor.new("Bright green") then exact_positions[i] = letter must_contain[letter] = (must_contain[letter] or 0) + 1 elseif feedback[i] == BrickColor.new("Dark Curry") then must_contain[letter] = (must_contain[letter] or 0) + 1 elseif feedback[i] == BrickColor.new("Medium brown") then if not must_contain[letter] then must_not_contain[letter] = true end end end for _, word in ipairs(words) do local match = true local letter_counts = {} for i = 1, #word do local letter = word:sub(i, i) letter_counts[letter] = (letter_counts[letter] or 0) + 1 if exact_positions[i] and letter ~= exact_positions[i] then match = false break end end if match then for letter, count in pairs(must_contain) do if (letter_counts[letter] or 0) < count then match = false break end end end if match then for letter in pairs(must_not_contain) do if letter_counts[letter] and letter_counts[letter] > (must_contain[letter] or 0) then match = false break end end end if match then table.insert(filtered, word) end end return filtered end local function count_unique_letters(word) local unique = {} for i = 1, #word do unique[word:sub(i,i)] = true end return #unique end local function calculate_letter_frequency(words) local freq = {} for _, word in ipairs(words) do for i = 1, #word do local letter = word:sub(i,i) freq[letter] = (freq[letter] or 0) + 1 end end return freq end local function choose_next_word(words, previous_guesses, turn) local letter_freq = calculate_letter_frequency(words) local best_word = nil local best_score = -math.huge for _, word in ipairs(words) do local is_previous_guess = false for _, prev_guess in ipairs(previous_guesses) do if word == prev_guess then is_previous_guess = true break end end if not is_previous_guess then local score = 0 score = score + count_unique_letters(word) * 10 for i = 1, #word do local letter = word:sub(i,i) score = score + (letter_freq[letter] or 0) end local letter_count = {} for i = 1, #word do local letter = word:sub(i,i) letter_count[letter] = (letter_count[letter] or 0) + 1 if letter_count[letter] > 1 then score = score - 5 end end if turn <= 2 then local common_letters = {a=1, e=1, i=1, o=1, u=1, r=1, s=1, t=1, l=1, n=1} for letter in word:gmatch(".") do if common_letters[letter] then score = score + 5 end end end if score > best_score then best_word = word best_score = score end end end return best_word end local function input_guess(guess) for i = 1, #guess do local letter = guess:sub(i, i):upper() keypress(Enum.KeyCode[letter]) task.wait(0.1) keyrelease(Enum.KeyCode[letter]) task.wait(0.1) end keypress(Enum.KeyCode.Return) task.wait(0.1) keyrelease(Enum.KeyCode.Return) end local function play_wordle() local possible_words = wordle_words local guesses = {} for turn = 1, 6 do local guess = choose_next_word(possible_words, guesses, turn) table.insert(guesses, guess) input_guess(guess) task.wait(1) local feedback = get_word_answer(turn) local all_correct = true for _, color in ipairs(feedback) do if color ~= BrickColor.new("Bright green") then all_correct = false break end end if #feedback == 5 and all_correct then print("Word guessed correctly:", guess) return end possible_words = filter_words(possible_words, guess, feedback) end end play_wordle()
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Description
op auto type