OP script

Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.

What is Roblox Script?

Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.

How to Use Roblox Script?

  1. Launch Roblox and join your desired game.
  2. Click the “Copy” button to duplicate the script code.
  3. Paste the script code into your preferred Roblox executor.
  4. Execute the script code and savor the enhanced experience.
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- [ open source since some retard is probaly going to deobfuscate it and it took 10 minutes to make ] --

local all_words_http = game:HttpGet("https://raw.githubusercontent.com/forgebin/roblox/main/wordlewords.txt")

-- there are tons of bugs inside of the god damn list the game uses.
local wordle_words = {}
for _, v in pairs(all_words_http:split(" ")) do
	if #v == 5 then
		table.insert(wordle_words, v)
	end
end
warn("Words added.", #wordle_words)

local transform = {
	["Bright green"] = "Correct letter!",
	["Dark Curry"] = "Correct letter but in the wrong place!",
	["Medium brown"] = "Not correct, not in the word."
}

local Words_Frame = game.Players.LocalPlayer.PlayerGui.ScreenGui.Words
local game_words = {}

local function get_word_answer(index)
	local ret = {}
	for _, v in pairs(Words_Frame:FindFirstChild(tostring(index)):GetChildren()) do
		if v:IsA("Frame") then
			local gradient = v["Frame"]
			table.insert(ret, BrickColor.new(gradient.BackgroundColor3))
		end
	end
	return ret
end

local function calculate_word_score(word, feedback)
	local score = 0
	local letter_counts = {}

	for i = 1, #word do
		local letter = word:sub(i, i)
		letter_counts[letter] = (letter_counts[letter] or 0) + 1

		if feedback[i] == BrickColor.new("Bright green") then
			score = score + 3
		elseif feedback[i] == BrickColor.new("Dark Curry") then
			score = score + 2
		elseif feedback[i] == BrickColor.new("Medium brown") then
			score = score - 1
		end
	end
	
	-- MURICA (FUCK YEAH!)
	score = score + (#word - #letter_counts)

	return score
end

local function filter_words(words, guess, feedback)
	local filtered = {}
	local must_contain = {}
	local must_not_contain = {}
	local exact_positions = {}

	for i = 1, #guess do
		local letter = guess:sub(i, i)
		if feedback[i] == BrickColor.new("Bright green") then
			exact_positions[i] = letter
			must_contain[letter] = (must_contain[letter] or 0) + 1
		elseif feedback[i] == BrickColor.new("Dark Curry") then
			must_contain[letter] = (must_contain[letter] or 0) + 1
		elseif feedback[i] == BrickColor.new("Medium brown") then
			if not must_contain[letter] then
				must_not_contain[letter] = true
			end
		end
	end

	for _, word in ipairs(words) do
		local match = true
		local letter_counts = {}

		for i = 1, #word do
			local letter = word:sub(i, i)
			letter_counts[letter] = (letter_counts[letter] or 0) + 1

			if exact_positions[i] and letter ~= exact_positions[i] then
				match = false
				break
			end
		end

		if match then
			for letter, count in pairs(must_contain) do
				if (letter_counts[letter] or 0) < count then match = false break end end end if match then for letter in pairs(must_not_contain) do if letter_counts[letter] and letter_counts[letter] > (must_contain[letter] or 0) then
					match = false
					break
				end
			end
		end

		if match then
			table.insert(filtered, word)
		end
	end

	return filtered
end

local function count_unique_letters(word)
	local unique = {}
	for i = 1, #word do
		unique[word:sub(i,i)] = true
	end
	return #unique
end

local function calculate_letter_frequency(words)
	local freq = {}
	for _, word in ipairs(words) do
		for i = 1, #word do
			local letter = word:sub(i,i)
			freq[letter] = (freq[letter] or 0) + 1
		end
	end
	return freq
end

local function choose_next_word(words, previous_guesses, turn)
	local letter_freq = calculate_letter_frequency(words)
	local best_word = nil
	local best_score = -math.huge

	for _, word in ipairs(words) do
		local is_previous_guess = false
		for _, prev_guess in ipairs(previous_guesses) do
			if word == prev_guess then
				is_previous_guess = true
				break
			end
		end

		if not is_previous_guess then
			local score = 0

			score = score + count_unique_letters(word) * 10

			for i = 1, #word do
				local letter = word:sub(i,i)
				score = score + (letter_freq[letter] or 0)
			end

			local letter_count = {}
			for i = 1, #word do
				local letter = word:sub(i,i)
				letter_count[letter] = (letter_count[letter] or 0) + 1
				if letter_count[letter] > 1 then
					score = score - 5
				end
			end

			if turn <= 2 then local common_letters = {a=1, e=1, i=1, o=1, u=1, r=1, s=1, t=1, l=1, n=1} for letter in word:gmatch(".") do if common_letters[letter] then score = score + 5 end end end if score > best_score then
				best_word = word
				best_score = score
			end
		end
	end

	return best_word
end

local function input_guess(guess)
	for i = 1, #guess do
		local letter = guess:sub(i, i):upper()
		keypress(Enum.KeyCode[letter])
		task.wait(0.1)
		keyrelease(Enum.KeyCode[letter])
		task.wait(0.1)
	end
	keypress(Enum.KeyCode.Return)
	task.wait(0.1)
	keyrelease(Enum.KeyCode.Return)
end

local function play_wordle()
	local possible_words = wordle_words
	local guesses = {}

	for turn = 1, 6 do
		local guess = choose_next_word(possible_words, guesses, turn)
		table.insert(guesses, guess)

		input_guess(guess)

		task.wait(1)

		local feedback = get_word_answer(turn)

		local all_correct = true
		for _, color in ipairs(feedback) do
			if color ~= BrickColor.new("Bright green") then
				all_correct = false
				break
			end
		end

		if #feedback == 5 and all_correct then
			print("Word guessed correctly:", guess)
			return
		end

		possible_words = filter_words(possible_words, guess, feedback)
	end
end
play_wordle()                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             

 

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Description

op auto type

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