Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- [ open source since some retard is probaly going to deobfuscate it and it took 10 minutes to make ] --
local all_words_http = game:HttpGet("https://raw.githubusercontent.com/forgebin/roblox/main/wordlewords.txt")
-- there are tons of bugs inside of the god damn list the game uses.
local wordle_words = {}
for _, v in pairs(all_words_http:split(" ")) do
if #v == 5 then
table.insert(wordle_words, v)
end
end
warn("Words added.", #wordle_words)
local transform = {
["Bright green"] = "Correct letter!",
["Dark Curry"] = "Correct letter but in the wrong place!",
["Medium brown"] = "Not correct, not in the word."
}
local Words_Frame = game.Players.LocalPlayer.PlayerGui.ScreenGui.Words
local game_words = {}
local function get_word_answer(index)
local ret = {}
for _, v in pairs(Words_Frame:FindFirstChild(tostring(index)):GetChildren()) do
if v:IsA("Frame") then
local gradient = v["Frame"]
table.insert(ret, BrickColor.new(gradient.BackgroundColor3))
end
end
return ret
end
local function calculate_word_score(word, feedback)
local score = 0
local letter_counts = {}
for i = 1, #word do
local letter = word:sub(i, i)
letter_counts[letter] = (letter_counts[letter] or 0) + 1
if feedback[i] == BrickColor.new("Bright green") then
score = score + 3
elseif feedback[i] == BrickColor.new("Dark Curry") then
score = score + 2
elseif feedback[i] == BrickColor.new("Medium brown") then
score = score - 1
end
end
-- MURICA (FUCK YEAH!)
score = score + (#word - #letter_counts)
return score
end
local function filter_words(words, guess, feedback)
local filtered = {}
local must_contain = {}
local must_not_contain = {}
local exact_positions = {}
for i = 1, #guess do
local letter = guess:sub(i, i)
if feedback[i] == BrickColor.new("Bright green") then
exact_positions[i] = letter
must_contain[letter] = (must_contain[letter] or 0) + 1
elseif feedback[i] == BrickColor.new("Dark Curry") then
must_contain[letter] = (must_contain[letter] or 0) + 1
elseif feedback[i] == BrickColor.new("Medium brown") then
if not must_contain[letter] then
must_not_contain[letter] = true
end
end
end
for _, word in ipairs(words) do
local match = true
local letter_counts = {}
for i = 1, #word do
local letter = word:sub(i, i)
letter_counts[letter] = (letter_counts[letter] or 0) + 1
if exact_positions[i] and letter ~= exact_positions[i] then
match = false
break
end
end
if match then
for letter, count in pairs(must_contain) do
if (letter_counts[letter] or 0) < count then match = false break end end end if match then for letter in pairs(must_not_contain) do if letter_counts[letter] and letter_counts[letter] > (must_contain[letter] or 0) then
match = false
break
end
end
end
if match then
table.insert(filtered, word)
end
end
return filtered
end
local function count_unique_letters(word)
local unique = {}
for i = 1, #word do
unique[word:sub(i,i)] = true
end
return #unique
end
local function calculate_letter_frequency(words)
local freq = {}
for _, word in ipairs(words) do
for i = 1, #word do
local letter = word:sub(i,i)
freq[letter] = (freq[letter] or 0) + 1
end
end
return freq
end
local function choose_next_word(words, previous_guesses, turn)
local letter_freq = calculate_letter_frequency(words)
local best_word = nil
local best_score = -math.huge
for _, word in ipairs(words) do
local is_previous_guess = false
for _, prev_guess in ipairs(previous_guesses) do
if word == prev_guess then
is_previous_guess = true
break
end
end
if not is_previous_guess then
local score = 0
score = score + count_unique_letters(word) * 10
for i = 1, #word do
local letter = word:sub(i,i)
score = score + (letter_freq[letter] or 0)
end
local letter_count = {}
for i = 1, #word do
local letter = word:sub(i,i)
letter_count[letter] = (letter_count[letter] or 0) + 1
if letter_count[letter] > 1 then
score = score - 5
end
end
if turn <= 2 then local common_letters = {a=1, e=1, i=1, o=1, u=1, r=1, s=1, t=1, l=1, n=1} for letter in word:gmatch(".") do if common_letters[letter] then score = score + 5 end end end if score > best_score then
best_word = word
best_score = score
end
end
end
return best_word
end
local function input_guess(guess)
for i = 1, #guess do
local letter = guess:sub(i, i):upper()
keypress(Enum.KeyCode[letter])
task.wait(0.1)
keyrelease(Enum.KeyCode[letter])
task.wait(0.1)
end
keypress(Enum.KeyCode.Return)
task.wait(0.1)
keyrelease(Enum.KeyCode.Return)
end
local function play_wordle()
local possible_words = wordle_words
local guesses = {}
for turn = 1, 6 do
local guess = choose_next_word(possible_words, guesses, turn)
table.insert(guesses, guess)
input_guess(guess)
task.wait(1)
local feedback = get_word_answer(turn)
local all_correct = true
for _, color in ipairs(feedback) do
if color ~= BrickColor.new("Bright green") then
all_correct = false
break
end
end
if #feedback == 5 and all_correct then
print("Word guessed correctly:", guess)
return
end
possible_words = filter_words(possible_words, guess, feedback)
end
end
play_wordle()
Remember to employ a dummy account when injecting scripts. We cannot be held responsible for any potential harm caused to your Roblox account.
Description
op auto type

