Open Source Fst Frm GoldBlock

Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.

What is Roblox Script?

Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.

How to Use Roblox Script?

  1. Launch Roblox and join your desired game.
  2. Click the “Copy” button to duplicate the script code.
  3. Paste the script code into your preferred Roblox executor.
  4. Execute the script code and savor the enhanced experience.
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/DevSoGod/MyScript/main/library"))()
local Window = library:CreateWindow("Build A Boat For Treasure || เยี่ยมไปเลย")
local Tab = Window:CreateTab("Main")
local Sector = Tab:CreateSector("Section1", "left")
Sector:AddToggle("Gold", false, function(v)
    _G.AutoFarmMoney = v
end)
Sector:AddToggle("GoldBlock (Best)", false, function(v)
    _G.AutoFarmGoldBlock = v
end)



local Root, playerDied
local GMT = getrawmetatable(game)
setreadonly(GMT, false)
local OLD = GMT.__namecall
GMT.__namecall = newcclosure(function(self, ...)
    local Method = getnamecallmethod()
    if Method == "InvokeServer" and self.Name == 'InstaLoadFunction' then
        playerDied = true
    end
    return OLD(self, ...)
end)
local stages = workspace:WaitForChild('BoatStages'):WaitForChild('NormalStages')
repeat task.wait() until not not stages.CaveStage1.DarknessPart.Event == true
local function Swap()
    repeat task.wait() until not not Root == true
    Root.CFrame = CFrame.new(Root.CFrame.X - 10, Root.CFrame.Y, Root.CFrame.Z - 10)
    task.wait(.1)
    Root.CFrame = CFrame.new(Root.CFrame.X + 10, Root.CFrame.Y, Root.CFrame.Z + 10)
end


spawn(function()
    pcall(function()
        while task.wait() do
            pcall(function()
                if _G.AutoFarmMoney then
                    for x = 1, 10 do
                        repeat task.wait() until (game.Players.LocalPlayer.Character or game.Players.LocalPlayer.CharacterAdded:Wait()):FindFirstChild('HumanoidRootPart') or not _G.AutoFarmMoney
                        Root = game.Players.LocalPlayer.Character.HumanoidRootPart
                        if workspace.Gravity ~= 0 then
                            workspace.Gravity = 0
                        end
                        if _G.AutoFarmMoney then
                            Root.CFrame = stages['CaveStage' .. x].DarknessPart.CFrame
                            stages['CaveStage' .. x].DarknessPart.Event:Fire()
                            repeat Swap() until game.Players.LocalPlayer.OtherData['Stage' .. (x - 1)].Value ~= '' or not _G.AutoFarmMoney
                        end
                    end
                    pcall(function()
                        firetouchinterest(Root, stages.TheEnd.GoldenChest.Trigger, 1)
                        task.wait()
                        firetouchinterest(Root, stages.TheEnd.GoldenChest.Trigger, 0)
                    end)
                    repeat task.wait() until playerDied == true;playerDied = false or not _G.AutoFarmMoney
                    repeat task.wait() until workspace:FindFirstChild(game.Players.LocalPlayer.Name) and workspace:FindFirstChild(game.Players.LocalPlayer.Name):FindFirstChild('HumanoidRootPart') or not _G.AutoFarmMoney
                    workspace.ClaimRiverResultsGold:FireServer()
                    for x = 1, 10 do
                        repeat task.wait() until game.Players.LocalPlayer.OtherData['Stage' .. (x - 1)].Value == '' or not _G.AutoFarmMoney
                    end
                end
            end)
        end
    end)
end)

spawn(function()
    pcall(function()
        while task.wait() do
            pcall(function()
                if _G.AutoFarmGoldBlock then
                    for x = 1,1 do
                        repeat task.wait() until (game.Players.LocalPlayer.Character or game.Players.LocalPlayer.CharacterAdded:Wait()):FindFirstChild('HumanoidRootPart') or not _G.AutoFarmGoldBlock
                        Root = game.Players.LocalPlayer.Character.HumanoidRootPart
                        if workspace.Gravity ~= 0 then
                            workspace.Gravity = 0
                        end
                        if _G.AutoFarmGoldBlock then
                            Root.CFrame = stages['CaveStage' .. x].DarknessPart.CFrame
                            stages['CaveStage' .. x].DarknessPart.Event:Fire()
                            repeat Swap() until game.Players.LocalPlayer.OtherData['Stage' .. (x - 1)].Value ~= '' or not _G.AutoFarmGoldBlock
                        end
                    end
                    pcall(function()
                        firetouchinterest(Root, stages.TheEnd.GoldenChest.Trigger, 1)
                        task.wait()
                        firetouchinterest(Root, stages.TheEnd.GoldenChest.Trigger, 0)
                    end)
                    repeat task.wait() until playerDied == true;playerDied = false or not _G.AutoFarmGoldBlock
                    repeat task.wait() until workspace:FindFirstChild(game.Players.LocalPlayer.Name) and workspace:FindFirstChild(game.Players.LocalPlayer.Name):FindFirstChild('HumanoidRootPart') or not _G.AutoFarmGoldBlock
                    workspace.ClaimRiverResultsGold:FireServer()
                    for x = 1,10 do
                        repeat task.wait() until game.Players.LocalPlayer.OtherData['Stage' .. (x - 1)].Value == '' or not _G.AutoFarmGoldBlock
                    end
                end
            end)
        end
    end)
end)


game:GetService("Players").LocalPlayer.Idled:connect(function()
    game:GetService("VirtualUser"):CaptureController()
    game:GetService("VirtualUser"):ClickButton2(Vector2.new())
end)
library:ConfigSystem("BuildABoat"):Load()
while wait(1) do
    pcall(function()
        library:ConfigSystem("BuildABoat"):Save()
    end)
end

 

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Description

AutoFarm Money idk i have a boost AutoFarm GoldBlock (1 Gold Block per 20 sec) (180 Gold Block per 1 hour) (4,320 Gold Block per 1 day)

 

 

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