Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
--[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/DevSoGod/MyScript/main/library"))() local Window = library:CreateWindow("Build A Boat For Treasure || เยี่ยมไปเลย") local Tab = Window:CreateTab("Main") local Sector = Tab:CreateSector("Section1", "left") Sector:AddToggle("Gold", false, function(v) _G.AutoFarmMoney = v end) Sector:AddToggle("GoldBlock (Best)", false, function(v) _G.AutoFarmGoldBlock = v end) local Root, playerDied local GMT = getrawmetatable(game) setreadonly(GMT, false) local OLD = GMT.__namecall GMT.__namecall = newcclosure(function(self, ...) local Method = getnamecallmethod() if Method == "InvokeServer" and self.Name == 'InstaLoadFunction' then playerDied = true end return OLD(self, ...) end) local stages = workspace:WaitForChild('BoatStages'):WaitForChild('NormalStages') repeat task.wait() until not not stages.CaveStage1.DarknessPart.Event == true local function Swap() repeat task.wait() until not not Root == true Root.CFrame = CFrame.new(Root.CFrame.X - 10, Root.CFrame.Y, Root.CFrame.Z - 10) task.wait(.1) Root.CFrame = CFrame.new(Root.CFrame.X + 10, Root.CFrame.Y, Root.CFrame.Z + 10) end spawn(function() pcall(function() while task.wait() do pcall(function() if _G.AutoFarmMoney then for x = 1, 10 do repeat task.wait() until (game.Players.LocalPlayer.Character or game.Players.LocalPlayer.CharacterAdded:Wait()):FindFirstChild('HumanoidRootPart') or not _G.AutoFarmMoney Root = game.Players.LocalPlayer.Character.HumanoidRootPart if workspace.Gravity ~= 0 then workspace.Gravity = 0 end if _G.AutoFarmMoney then Root.CFrame = stages['CaveStage' .. x].DarknessPart.CFrame stages['CaveStage' .. x].DarknessPart.Event:Fire() repeat Swap() until game.Players.LocalPlayer.OtherData['Stage' .. (x - 1)].Value ~= '' or not _G.AutoFarmMoney end end pcall(function() firetouchinterest(Root, stages.TheEnd.GoldenChest.Trigger, 1) task.wait() firetouchinterest(Root, stages.TheEnd.GoldenChest.Trigger, 0) end) repeat task.wait() until playerDied == true;playerDied = false or not _G.AutoFarmMoney repeat task.wait() until workspace:FindFirstChild(game.Players.LocalPlayer.Name) and workspace:FindFirstChild(game.Players.LocalPlayer.Name):FindFirstChild('HumanoidRootPart') or not _G.AutoFarmMoney workspace.ClaimRiverResultsGold:FireServer() for x = 1, 10 do repeat task.wait() until game.Players.LocalPlayer.OtherData['Stage' .. (x - 1)].Value == '' or not _G.AutoFarmMoney end end end) end end) end) spawn(function() pcall(function() while task.wait() do pcall(function() if _G.AutoFarmGoldBlock then for x = 1,1 do repeat task.wait() until (game.Players.LocalPlayer.Character or game.Players.LocalPlayer.CharacterAdded:Wait()):FindFirstChild('HumanoidRootPart') or not _G.AutoFarmGoldBlock Root = game.Players.LocalPlayer.Character.HumanoidRootPart if workspace.Gravity ~= 0 then workspace.Gravity = 0 end if _G.AutoFarmGoldBlock then Root.CFrame = stages['CaveStage' .. x].DarknessPart.CFrame stages['CaveStage' .. x].DarknessPart.Event:Fire() repeat Swap() until game.Players.LocalPlayer.OtherData['Stage' .. (x - 1)].Value ~= '' or not _G.AutoFarmGoldBlock end end pcall(function() firetouchinterest(Root, stages.TheEnd.GoldenChest.Trigger, 1) task.wait() firetouchinterest(Root, stages.TheEnd.GoldenChest.Trigger, 0) end) repeat task.wait() until playerDied == true;playerDied = false or not _G.AutoFarmGoldBlock repeat task.wait() until workspace:FindFirstChild(game.Players.LocalPlayer.Name) and workspace:FindFirstChild(game.Players.LocalPlayer.Name):FindFirstChild('HumanoidRootPart') or not _G.AutoFarmGoldBlock workspace.ClaimRiverResultsGold:FireServer() for x = 1,10 do repeat task.wait() until game.Players.LocalPlayer.OtherData['Stage' .. (x - 1)].Value == '' or not _G.AutoFarmGoldBlock end end end) end end) end) game:GetService("Players").LocalPlayer.Idled:connect(function() game:GetService("VirtualUser"):CaptureController() game:GetService("VirtualUser"):ClickButton2(Vector2.new()) end) library:ConfigSystem("BuildABoat"):Load() while wait(1) do pcall(function() library:ConfigSystem("BuildABoat"):Save() end) end
Description
AutoFarm Money idk i have a boost AutoFarm GoldBlock (1 Gold Block per 20 sec) (180 Gold Block per 1 hour) (4,320 Gold Block per 1 day)