Open Source Parry

Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.

What is Roblox Script?

Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.

How to Use Roblox Script?

  1. Launch Roblox and join your desired game.
  2. Click the “Copy” button to duplicate the script code.
  3. Paste the script code into your preferred Roblox executor.
  4. Execute the script code and savor the enhanced experience.
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
--goofyaahhai
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local VirtualInputManager = game:GetService("VirtualInputManager")
local BallFolder = Workspace:WaitForChild("Balls")

local player = Players.LocalPlayer
local canParry = true

local function calculatePredictionTime(ball, player)
    local character = player.Character
    if character then
        local rootPart = character:FindFirstChild("HumanoidRootPart")
        if rootPart then
            local relativePosition = ball.Position - rootPart.Position
            local relativeVelocity = ball.Velocity - rootPart.Velocity
            local a = ball.Size.Magnitude / 1
            local b = relativePosition.Magnitude
            local c = math.sqrt(a * a + b * b)
            return (c - a) / relativeVelocity.Magnitude
        end
    end
    return math.huge
end

local function parry()
    if canParry then
        canParry = false
        VirtualInputManager:SendMouseButtonEvent(0, 0, 0, true, game, 0)
        VirtualInputManager:SendMouseButtonEvent(0, 0, 0, false, game, 0)
        task.delay(0.1, function()
            canParry = true
        end)
    end
end

local function checkProximityToPlayer(ball, player)
    local predictionTime = calculatePredictionTime(ball, player)
    local realBallAttribute = ball:GetAttribute("realBall")
    local target = ball:GetAttribute("target")

    if predictionTime and realBallAttribute and target then
        local ballSpeedThreshold = math.max(0.4, 0.6 - ball.Velocity.Magnitude * 0.03)
        if predictionTime <= ballSpeedThreshold and realBallAttribute and target == player.Name then
            parry()
        end
    end
end

local function checkBallsProximity()
    if player and player.Character then
        for _, ball in ipairs(BallFolder:GetChildren()) do
            if ball:IsA("BasePart") then
                checkProximityToPlayer(ball, player)
            end
        end
    end
end

RunService.Heartbeat:Connect(checkBallsProximity)
Has Esp, Infinite Yield and The hitbox expander(expands the head now) Now it also has an actual UI and dosen’t have a shit one

Description

Auto Parry Only

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