Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
--[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] repeat wait() until game:IsLoaded() and pcall(function() local _ = game.HttpGet end); local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/DevSoGod/MyScript/main/library"))() local Window = library:CreateWindow("Monster Ghoul || (not update any more)") local Tab = Window:CreateTab("Main") local Sector = Tab:CreateSector("Section1", "left") Sector:AddDropdown("Method",{"Behind" , "Front" , "Over" , "Under" }, "Behind" ,false , function(v) _G.Method = v end) Sector:AddTextbox("Distance" , "6" , function(w) _G.Distance = tonumber(w) end) Sector:AddToggle("Auto YoshimuraQuest", false, function(t) _G.AutoQuest = t end) Sector:AddToggle("Auto CashOut", false, function(t) _G.CashOut = t end) local Sector = Tab:CreateSector("Section2", "Right") boss = Sector:AddDropdown("Boss",{},false,true , function(v) _G.Boss = v end) Sector:AddButton("RefreshBoss", function() for o = 1,5 do for _,v in pairs(boss:getList()) do boss:Remove(tostring(v)) end end a = {} for i,v in pairs(workspace.NPCs.BossSpawns:GetChildren()) do table.insert(a,v.Name) end for _,v in pairs(a) do if not table.find(boss:getList(), v) then boss:Add(v) end end end) Sector:AddToggle("Auto Boss", false, function(t) _G.AutoBoss = t end) local Sector = Tab:CreateSector("Section2", "Right") t = Sector:AddDropdown("Select Trainer",{},false,false , function(v) _G.Trainer = v end) Sector:AddButton("Refresh Trainer", function() for o = 1,5 do for _,v in pairs(t:getList()) do t:Remove(tostring(v)) end end a = {} for i,v in pairs(workspace.Trainer.Map:GetChildren()) do table.insert(a,v.Name) end for _,v in pairs(a) do if not table.find(t:getList(), v) then t:Add(v) end end end) Sector:AddToggle("Auto Train", false, function(t) _G.AutoTrain = t end) local Tab = Window:CreateTab("Attack") local Sector = Tab:CreateSector("Section2", "Right") aa = Sector:AddDropdown("Select Skill",{} ,false, true, function(v) _G.Skill = v end) Sector:AddButton("RefreshSkill", function() for o = 1,5 do for _,v in pairs(aa:getList()) do aa:Remove(tostring(v)) end end a = {} for i,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui.MobileController:GetChildren()) do if v.ClassName == "ImageButton" then table.insert(a,v.Name) end end for _,v in pairs(a) do if not table.find(aa:getList(), v) then aa:Add(v) end end end) Sector:AddToggle("AutoSkill", false, function(t) _G.AutoSkill = t end) bb = Sector:AddDropdown("Select Equip",{} ,false, false, function(v) _G.Equip = v end) Sector:AddButton("RefreshSkill", function() for o = 1,5 do for _,v in pairs(bb:getList()) do bb:Remove(tostring(v)) end end a = {} for i,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui.MainUI.StageNumber.Frame:GetChildren()) do if v.ClassName == "TextButton" then table.insert(a,v.Text) end end for _,v in pairs(a) do if not table.find(bb:getList(), v) then bb:Add(v) end end end) Sector:AddToggle("AutoEquip", false, function(t) _G.AutoEquip = t end) local Tab = Window:CreateTab("Zones") local Sector = Tab:CreateSector("Section1", "Left") Sector:AddDropdown("Respawn Map",{"ArataKirishimaSpawn","ArenaSpawn","DCExchangerSpawn","MaskSpawn","QuinxSpawn","YoshimuraSpawn1","YoshimuraSpawn2","YoshitokiSpawn2"} ,"YoshimuraSpawn1", false, function(v) _G.Map = v end) Sector:AddToggle("Auto Respawn", false, function(t) _G.AutoRespawn = t end) local Sector = Tab:CreateSector("Section2", "Right") for i,v in pairs(workspace.Indicator:GetChildren()) do Sector:AddButton(v.Name, function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame end) end spawn(function() pcall(function() while wait() do pcall(function() if _G.AutoBoss then pcall(function() if table.find(_G.Boss,"DragonBoss") and workspace.NPCs.BossSpawns.DragonBoss:FindFirstChildOfClass("Model") and workspace.NPCs.BossSpawns.DragonBoss:FindFirstChildOfClass("Model"):FindFirstChild("Humanoid") then if workspace.NPCs.BossSpawns.DragonBoss.DragonBoss:FindFirstChild("Scene") and tostring(workspace.NPCs.BossSpawns.DragonBoss.DragonBoss.HumanoidRootPart.CFrame) == "2936.21997, 685.60498, -641.000977, 0, 0, 1, 0, 1, -0, -1, 0, 0" then for i,v in pairs(workspace.NPCs.BossSpawns:GetChildren()) do if v.Name == "DragonBoss" then for i,vv in pairs(v.DragonBoss.Scene:GetChildren()) do if vv:FindFirstChild("Humanoid") then if _G.Method == "Behind" then MethodFarm = CFrame.new(0,0,_G.Distance) * CFrame.Angles(math.rad(0),0,0) elseif _G.Method == "Front" then MethodFarm = CFrame.new(0,0,-_G.Distance) * CFrame.Angles(math.rad(0),1800,0) elseif _G.Method == "Under" then MethodFarm = CFrame.new(0,-_G.Distance,0) * CFrame.Angles(math.rad(90),0,0) elseif _G.Method == "Over" then MethodFarm = CFrame.new(0,_G.Distance,0) * CFrame.Angles(math.rad(-90),0,0) else MethodFarm = CFrame.new(0,0,_G.Distance) end local BeenASecond, V3 = false, Vector3.new(0, 0, 0) for _, v in ipairs(game.Players.LocalPlayer.Character:GetDescendants()) do if v.IsA(v, "BasePart") then v.Velocity, v.RotVelocity = V3, V3 end end game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = vv.HumanoidRootPart.CFrame * MethodFarm or CFrame.new(0,0,_G.Distance) end end end end else if _G.Method == "Behind" then MethodFarm = CFrame.new(0,0,_G.Distance) * CFrame.Angles(math.rad(0),0,0) elseif _G.Method == "Front" then MethodFarm = CFrame.new(0,0,-_G.Distance) * CFrame.Angles(math.rad(0),1800,0) elseif _G.Method == "Under" then MethodFarm = CFrame.new(0,-_G.Distance,0) * CFrame.Angles(math.rad(90),0,0) elseif _G.Method == "Over" then MethodFarm = CFrame.new(0,_G.Distance,0) * CFrame.Angles(math.rad(-90),0,0) else MethodFarm = CFrame.new(0,0,_G.Distance) end local BeenASecond, V3 = false, Vector3.new(0, 0, 0) for _, v in ipairs(game.Players.LocalPlayer.Character:GetDescendants()) do if v.IsA(v, "BasePart") then v.Velocity, v.RotVelocity = V3, V3 end end game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.NPCs.BossSpawns.DragonBoss.DragonBoss.HumanoidRootPart.CFrame * MethodFarm or CFrame.new(0,0,_G.Distance) end elseif table.find(_G.Boss,"DragonBoss") and not workspace.NPCs.BossSpawns.DragonBoss:FindFirstChildOfClass("Model") and workspace.NPCs.BossSpawns.DragonBoss:FindFirstChild("TouchInterest") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.NPCs.BossSpawns.DragonBoss.CFrame else for i,v in pairs(workspace.NPCs.BossSpawns:GetChildren()) do if v:FindFirstChild("TouchInterest") and table.find(_G.Boss,v.Name) and not v:FindFirstChildOfClass("Model") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame elseif v:FindFirstChild("TouchInterest") and table.find(_G.Boss,v.Name) and v:FindFirstChildOfClass("Model") and v:FindFirstChildOfClass("Model"):FindFirstChild("Humanoid") then repeat task.wait() if _G.Method == "Behind" then MethodFarm = CFrame.new(0,0,_G.Distance) * CFrame.Angles(math.rad(0),0,0) elseif _G.Method == "Front" then MethodFarm = CFrame.new(0,0,-_G.Distance) * CFrame.Angles(math.rad(0),1800,0) elseif _G.Method == "Under" then MethodFarm = CFrame.new(0,-_G.Distance,0) * CFrame.Angles(math.rad(90),0,0) elseif _G.Method == "Over" then MethodFarm = CFrame.new(0,_G.Distance,0) * CFrame.Angles(math.rad(-90),0,0) else MethodFarm = CFrame.new(0,0,_G.Distance) end local BeenASecond, V3 = false, Vector3.new(0, 0, 0) for _, v in ipairs(game.Players.LocalPlayer.Character:GetDescendants()) do if v.IsA(v, "BasePart") then v.Velocity, v.RotVelocity = V3, V3 end end game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v:FindFirstChildOfClass("Model").PrimaryPart.CFrame * MethodFarm or CFrame.new(0,0,_G.Distance) until not v:FindFirstChildOfClass("Model") or not _G.AutoBoss end end end end) end end) end end) end) spawn(function() pcall(function() while wait(1) do pcall(function() if _G.CashOut then pcall(function() game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("RepCashOut"):InvokeServer() end) end end) end end) end) spawn(function() pcall(function() while wait(1) do pcall(function() for i,v in pairs(game:GetService("Players").LocalPlayer.StorageFile.Gamepass:GetChildren()) do v.Value = true end end) end end) end) spawn(function() pcall(function() while wait(1) do if _G.AutoTrain and _G.Trainer then pcall(function() local args = { [1] = _G.Trainer } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Trainer"):WaitForChild("TrainerTask"):InvokeServer(unpack(args)) wait(10) local args = { [1] = "LoveEto" } game:GetService("Players").LocalPlayer.Character.Remotes.TrainerReward:FireServer(unpack(args)) wait(5) end) end end end) end) local function getClosestMob() local dist, thing = math.huge for i,v in pairs(workspace.YoshitokiQuest.Storage:GetChildren()) do for i,vv in pairs(v:GetChildren()) do if vv:FindFirstChild("Humanoid") then local mag = (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - vv.HumanoidRootPart.Position).magnitude if mag < dist then dist = mag thing = vv end end end end return thing end spawn(function() pcall(function() while wait() do pcall(function() if _G.AutoQuest then pcall(function() game.Workspace.Camera.CameraType = "Attach" end) else pcall(function() game.Workspace.Camera.CameraType = "Custom" end) end end) end end) end) spawn(function() pcall(function() while wait(1) do pcall(function() if _G.AutoRespawn then if game:GetService("Players").LocalPlayer.PlayerGui.TeleportUI.Enabled == true then wait(2) game:GetService("GuiService").SelectedObject = game:GetService("Players").LocalPlayer.PlayerGui.TeleportUI.Map[_G.Map].Btn wait(.1) game:GetService("VirtualInputManager"):SendKeyEvent(true, 13, false, game.Players.LocalPlayer.Character.HumanoidRootPart) game:GetService("VirtualInputManager"):SendKeyEvent(false, 13, false, game.Players.LocalPlayer.Character.HumanoidRootPart) wait(.1) game:GetService("GuiService").SelectedObject = nil end end end) end end) end) spawn(function() pcall(function() while task.wait() do pcall(function() game:GetService("Players").LocalPlayer.DevCameraOcclusionMode = "Invisicam" game:GetService("Players").LocalPlayer.CameraMaxZoomDistance = 100000 end) end end) end) spawn(function() pcall(function() while wait() do pcall(function() if _G.AutoQuest then pcall(function() if getClosestMob() then for i,v in pairs(workspace.YoshitokiQuest.Storage:GetChildren()) do a = {} for i,vv in pairs(v:GetChildren()) do if vv:FindFirstChild("Humanoid") then table.insert(a,vv.Name) end end if #a == 0 then v:Destroy() end end else wait(1) local args = { [1] = "Accept" } game:GetService("ReplicatedStorage").Remotes.Yoshimura.Task:InvokeServer(unpack(args)) end end) end end) end end) end) spawn(function() pcall(function() while wait() do pcall(function() if _G.AutoQuest then pcall(function() for i,v in pairs(workspace.YoshitokiQuest.Storage:GetChildren()) do for i,vv in pairs(v:GetChildren()) do if vv:FindFirstChild("Humanoid") then repeat task.wait() if _G.AutoQuest == true then task.spawn(function() if _G.Method == "Behind" then MethodFarm = CFrame.new(0,0,_G.Distance) * CFrame.Angles(math.rad(0),0,0) elseif _G.Method == "Front" then MethodFarm = CFrame.new(0,0,-_G.Distance) * CFrame.Angles(math.rad(0),1800,0) elseif _G.Method == "Under" then MethodFarm = CFrame.new(0,-_G.Distance,0) * CFrame.Angles(math.rad(90),0,0) elseif _G.Method == "Over" then MethodFarm = CFrame.new(0,_G.Distance,0) * CFrame.Angles(math.rad(-90),0,0) else MethodFarm = CFrame.new(0,0,_G.Distance) end local BeenASecond, V3 = false, Vector3.new(0, 0, 0) for _, v in ipairs(game.Players.LocalPlayer.Character:GetDescendants()) do if v.IsA(v, "BasePart") then v.Velocity, v.RotVelocity = V3, V3 end end game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = vv.HumanoidRootPart.CFrame * MethodFarm or CFrame.new(0,0,_G.Distance) end) end until vv.Humanoid.Health <= 0 or _G.AutoQuest == false end end end end) end end) end end) end) spawn(function() pcall(function() while wait() do pcall(function() if _G.AutoSkill then pcall(function() for i,v in pairs(_G.Skill) do if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Model") then local args = { [1] = v, [2] = "Down" } game:GetService("Players").LocalPlayer.Character.Remotes.KeyEvent:FireServer(unpack(args)) wait() end end end) end end) end end) end) spawn(function() pcall(function() while wait(1) do pcall(function() if _G.AutoEquip then pcall(function() if not game.Players.LocalPlayer.Character:FindFirstChildOfClass("Model") then local args = { [1] = _G.Equip, [2] = "Down" } game:GetService("Players").LocalPlayer.Character.Remotes.KeyEvent:FireServer(unpack(args)) end end) end end) end end) end) game:GetService("Players").LocalPlayer.Idled:connect(function() game:GetService("VirtualUser"):CaptureController() game:GetService("VirtualUser"):ClickButton2(Vector2.new()) end) library:ConfigSystem("MonsterGhoul"):Load() while wait(1) do pcall(function() library:ConfigSystem("MonsterGhoul"):Save() end) end
Description
Auto YoshitokiQuest Auto Boss Auto Trainer not the best and have a some bug but this script not bad for farming money (200M+ over night) btw the admin Monster Ghoul is set my lv to max 💀