Opensourced Auto parry

Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.

What is Roblox Script?

Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.

How to Use Roblox Script?

  1. Launch Roblox and join your desired game.
  2. Click the “Copy” button to duplicate the script code.
  3. Paste the script code into your preferred Roblox executor.
  4. Execute the script code and savor the enhanced experience.
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
getgenv().AutoParry = true
getgenv().Visualize = true

local players = game:GetService("Players")
local socialService = game:GetService("SocialService")
local statsService = game:GetService("Stats")
local replicated = game:GetService("ReplicatedStorage")
local runService = game:GetService("RunService")

local player = players.LocalPlayer
local camera = workspace.CurrentCamera

local parried = false
local targetted = false
local opponent = nil

local event = nil

local function createSphere()
    local sphere = Instance.new("Part")
    sphere.Material = Enum.Material.ForceField
    sphere.Anchored = true
    sphere.CanCollide = false
    sphere.Parent = workspace
    sphere.CastShadow = false
    sphere.Shape = Enum.PartType.Ball
    sphere.Color = Color3.fromRGB(255, 0, 0)
    return sphere
end

local sphere = getgenv().Visualize and createSphere() or nil

function parry()
    local cf = camera.CFrame
    local x, y, z, R00, R01, R02, R10, R11, R12, R20, R21, R22 = cf:GetComponents()

    local args = {
        [1] = 0,
        [2] = CFrame.new(x, y, z, R00, R01, R02, R10, R11, R12, R20, R21, R22),
        [3] = {},
        [4] = {
            [1] = camera.ViewportSize.X / 2,
            [2] = camera.ViewportSize.Y / 2
        },
        [5] = false
    }

    event = event or socialService:WaitForChild("\n")

    if event then
        event:FireServer(unpack(args))
    end
end

function getBall()
    local realBall = nil

    for _, ball in pairs(workspace.Balls:GetChildren()) do
        if not ball:GetAttribute("realBall") then continue end

        realBall = ball
        break
    end

    return realBall
end

function getPing()
    return statsService:FindFirstChild("PerformanceStats"):FindFirstChild("Ping"):GetValue()
end

function isWalking()
    local character = player.Character
    if not character or not character:FindFirstChild("HumanoidRootPart") then return false, "N/A" end

    local hrp = character:FindFirstChild("HumanoidRootPart")
    local velocity = hrp.Velocity

    if velocity.Magnitude > 2 then
        if math.abs(velocity.X) > math.abs(velocity.Z) then
            return true, (velocity.X > 0 and "Right" or "Left")
        else
            return true, (velocity.Z > 0 and "Forward" or "Backward")
        end
    end

    return false, "Stationary"
end

local function onPlayerDeath()
    if getgenv().Visualize then
        if sphere then
            sphere:Destroy()
        end
    end
end

player.CharacterAdded:Connect(function(character)
    character:WaitForChild("Humanoid").Died:Connect(onPlayerDeath)
end)

while getgenv().AutoParry do
    task.wait()

    local character = player.Character
    if not character or not character:FindFirstChild("HumanoidRootPart") then continue end
    
    local ball = getBall()
    if not ball then continue end
    
    local hrp = character:FindFirstChild("HumanoidRootPart")
    local distance = (hrp.Position - ball.Position).Magnitude
    local speed = ball.AssemblyLinearVelocity.Magnitude
    
    local desiredVelocity = (hrp.Position - ball.Position).Unit
    local actualVelocity = ball.AssemblyLinearVelocity.Unit
    local dot = desiredVelocity:Dot(actualVelocity)
    local curve = (1 - dot) / 2
    local radius = (speed * 0.5) * (1 + (curve / 4))

    local ping = getPing() / 1000
    radius = radius + ping

    local isWalking, direction = isWalking()
    if isWalking then
        radius = radius + 2
    end

    if ball:GetAttribute("target") ~= player.Name then
        opponent = players:FindFirstChild(ball:GetAttribute("target")) or workspace.Alive:FindFirstChild(ball:GetAttribute("target"))
        opponent = opponent and opponent:IsA("Player") and opponent.Character or opponent
    end

    if ball:GetAttribute("target") == player.Name and not targetted then
        parried = false
    end
    
    local opponentDistance = opponent and opponent:FindFirstChild("HumanoidRootPart") and (hrp.Position - opponent.HumanoidRootPart.Position).Magnitude or 99999
    
    if getgenv().Visualize and sphere then
        sphere.CFrame = hrp.CFrame
        sphere.Size = Vector3.new(radius, radius, radius)
    end
    
    targetted = ball:GetAttribute("target") == player.Name
    
    if curve > 0.5 or speed <= 0 then continue end if distance > radius then continue end
    if ball:GetAttribute("target") ~= player.Name then continue end
    if parried then continue end
    
    parried = speed > 5
    if parried then
        parry()
    end
end

if sphere then sphere:Destroy() end
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Description

A most normal blade ball auto parry with some more features (Ping calc, curve detection, calculations, etc.) They’re not they best, but still reliable. But the best part, it’s Open Sourced! Have fun skids 🙂

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