Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
Launch Roblox and join your desired game.
Click the “Copy” button to duplicate the script code.
Paste the script code into your preferred Roblox executor.
Execute the script code and savor the enhanced experience.
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
getgenv().AutoParry = true
getgenv().Visualize = true
local players = game:GetService("Players")
local socialService = game:GetService("SocialService")
local statsService = game:GetService("Stats")
local replicated = game:GetService("ReplicatedStorage")
local runService = game:GetService("RunService")
local player = players.LocalPlayer
local camera = workspace.CurrentCamera
local parried = false
local targetted = false
local opponent = nil
local event = nil
local function createSphere()
local sphere = Instance.new("Part")
sphere.Material = Enum.Material.ForceField
sphere.Anchored = true
sphere.CanCollide = false
sphere.Parent = workspace
sphere.CastShadow = false
sphere.Shape = Enum.PartType.Ball
sphere.Color = Color3.fromRGB(255, 0, 0)
return sphere
end
local sphere = getgenv().Visualize and createSphere() or nil
function parry()
local cf = camera.CFrame
local x, y, z, R00, R01, R02, R10, R11, R12, R20, R21, R22 = cf:GetComponents()
local args = {
[1] = 0,
[2] = CFrame.new(x, y, z, R00, R01, R02, R10, R11, R12, R20, R21, R22),
[3] = {},
[4] = {
[1] = camera.ViewportSize.X / 2,
[2] = camera.ViewportSize.Y / 2
},
[5] = false
}
event = event or socialService:WaitForChild("\n")
if event then
event:FireServer(unpack(args))
end
end
function getBall()
local realBall = nil
for _, ball in pairs(workspace.Balls:GetChildren()) do
if not ball:GetAttribute("realBall") then continue end
realBall = ball
break
end
return realBall
end
function getPing()
return statsService:FindFirstChild("PerformanceStats"):FindFirstChild("Ping"):GetValue()
end
function isWalking()
local character = player.Character
if not character or not character:FindFirstChild("HumanoidRootPart") then return false, "N/A" end
local hrp = character:FindFirstChild("HumanoidRootPart")
local velocity = hrp.Velocity
if velocity.Magnitude > 2 then
if math.abs(velocity.X) > math.abs(velocity.Z) then
return true, (velocity.X > 0 and "Right" or "Left")
else
return true, (velocity.Z > 0 and "Forward" or "Backward")
end
end
return false, "Stationary"
end
local function onPlayerDeath()
if getgenv().Visualize then
if sphere then
sphere:Destroy()
end
end
end
player.CharacterAdded:Connect(function(character)
character:WaitForChild("Humanoid").Died:Connect(onPlayerDeath)
end)
while getgenv().AutoParry do
task.wait()
local character = player.Character
if not character or not character:FindFirstChild("HumanoidRootPart") then continue end
local ball = getBall()
if not ball then continue end
local hrp = character:FindFirstChild("HumanoidRootPart")
local distance = (hrp.Position - ball.Position).Magnitude
local speed = ball.AssemblyLinearVelocity.Magnitude
local desiredVelocity = (hrp.Position - ball.Position).Unit
local actualVelocity = ball.AssemblyLinearVelocity.Unit
local dot = desiredVelocity:Dot(actualVelocity)
local curve = (1 - dot) / 2
local radius = (speed * 0.5) * (1 + (curve / 4))
local ping = getPing() / 1000
radius = radius + ping
local isWalking, direction = isWalking()
if isWalking then
radius = radius + 2
end
if ball:GetAttribute("target") ~= player.Name then
opponent = players:FindFirstChild(ball:GetAttribute("target")) or workspace.Alive:FindFirstChild(ball:GetAttribute("target"))
opponent = opponent and opponent:IsA("Player") and opponent.Character or opponent
end
if ball:GetAttribute("target") == player.Name and not targetted then
parried = false
end
local opponentDistance = opponent and opponent:FindFirstChild("HumanoidRootPart") and (hrp.Position - opponent.HumanoidRootPart.Position).Magnitude or 99999
if getgenv().Visualize and sphere then
sphere.CFrame = hrp.CFrame
sphere.Size = Vector3.new(radius, radius, radius)
end
targetted = ball:GetAttribute("target") == player.Name
if curve > 0.5 or speed <= 0 then continue end if distance > radius then continue end
if ball:GetAttribute("target") ~= player.Name then continue end
if parried then continue end
parried = speed > 5
if parried then
parry()
end
end
if sphere then sphere:Destroy() end
The new roblox next gen executor 2024 working flexer!! the best executor using arcoss Android Ios And Windows!! Best executor in 2024 easy key system
Description
A most normal blade ball auto parry with some more features (Ping calc, curve detection, calculations, etc.) They’re not they best, but still reliable. But the best part, it’s Open Sourced! Have fun skids 🙂