Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
--[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] getgenv().AutoParry = true getgenv().Visualize = true local players = game:GetService("Players") local socialService = game:GetService("SocialService") local statsService = game:GetService("Stats") local replicated = game:GetService("ReplicatedStorage") local runService = game:GetService("RunService") local player = players.LocalPlayer local camera = workspace.CurrentCamera local parried = false local targetted = false local opponent = nil local event = nil local function createSphere() local sphere = Instance.new("Part") sphere.Material = Enum.Material.ForceField sphere.Anchored = true sphere.CanCollide = false sphere.Parent = workspace sphere.CastShadow = false sphere.Shape = Enum.PartType.Ball sphere.Color = Color3.fromRGB(255, 0, 0) return sphere end local sphere = getgenv().Visualize and createSphere() or nil function parry() local cf = camera.CFrame local x, y, z, R00, R01, R02, R10, R11, R12, R20, R21, R22 = cf:GetComponents() local args = { [1] = 0, [2] = CFrame.new(x, y, z, R00, R01, R02, R10, R11, R12, R20, R21, R22), [3] = {}, [4] = { [1] = camera.ViewportSize.X / 2, [2] = camera.ViewportSize.Y / 2 }, [5] = false } event = event or socialService:WaitForChild("\n") if event then event:FireServer(unpack(args)) end end function getBall() local realBall = nil for _, ball in pairs(workspace.Balls:GetChildren()) do if not ball:GetAttribute("realBall") then continue end realBall = ball break end return realBall end function getPing() return statsService:FindFirstChild("PerformanceStats"):FindFirstChild("Ping"):GetValue() end function isWalking() local character = player.Character if not character or not character:FindFirstChild("HumanoidRootPart") then return false, "N/A" end local hrp = character:FindFirstChild("HumanoidRootPart") local velocity = hrp.Velocity if velocity.Magnitude > 2 then if math.abs(velocity.X) > math.abs(velocity.Z) then return true, (velocity.X > 0 and "Right" or "Left") else return true, (velocity.Z > 0 and "Forward" or "Backward") end end return false, "Stationary" end local function onPlayerDeath() if getgenv().Visualize then if sphere then sphere:Destroy() end end end player.CharacterAdded:Connect(function(character) character:WaitForChild("Humanoid").Died:Connect(onPlayerDeath) end) while getgenv().AutoParry do task.wait() local character = player.Character if not character or not character:FindFirstChild("HumanoidRootPart") then continue end local ball = getBall() if not ball then continue end local hrp = character:FindFirstChild("HumanoidRootPart") local distance = (hrp.Position - ball.Position).Magnitude local speed = ball.AssemblyLinearVelocity.Magnitude local desiredVelocity = (hrp.Position - ball.Position).Unit local actualVelocity = ball.AssemblyLinearVelocity.Unit local dot = desiredVelocity:Dot(actualVelocity) local curve = (1 - dot) / 2 local radius = (speed * 0.5) * (1 + (curve / 4)) local ping = getPing() / 1000 radius = radius + ping local isWalking, direction = isWalking() if isWalking then radius = radius + 2 end if ball:GetAttribute("target") ~= player.Name then opponent = players:FindFirstChild(ball:GetAttribute("target")) or workspace.Alive:FindFirstChild(ball:GetAttribute("target")) opponent = opponent and opponent:IsA("Player") and opponent.Character or opponent end if ball:GetAttribute("target") == player.Name and not targetted then parried = false end local opponentDistance = opponent and opponent:FindFirstChild("HumanoidRootPart") and (hrp.Position - opponent.HumanoidRootPart.Position).Magnitude or 99999 if getgenv().Visualize and sphere then sphere.CFrame = hrp.CFrame sphere.Size = Vector3.new(radius, radius, radius) end targetted = ball:GetAttribute("target") == player.Name if curve > 0.5 or speed <= 0 then continue end if distance > radius then continue end if ball:GetAttribute("target") ~= player.Name then continue end if parried then continue end parried = speed > 5 if parried then parry() end end if sphere then sphere:Destroy() end
Description
A most normal blade ball auto parry with some more features (Ping calc, curve detection, calculations, etc.) They’re not they best, but still reliable. But the best part, it’s Open Sourced! Have fun skids 🙂
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