Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
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- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
-- Made by Blissful#4992 local Players = game:service("Players") local Player = Players.LocalPlayer local Mouse = Player:GetMouse() local Camera = game:service("Workspace").CurrentCamera local RS = game:service("RunService") local UIS = game:service("UserInputService") repeat wait() until Player.Character ~= nil and Player.Character.PrimaryPart ~= nil local LerpColorModule = loadstring(game:HttpGet("https://pastebin.com/raw/wRnsJeid"))() local HealthBarLerp = LerpColorModule:Lerp(Color3.fromRGB(255, 0, 0), Color3.fromRGB(0, 255, 0)) local function NewCircle(Transparency, Color, Radius, Filled, Thickness) local c = Drawing.new("Circle") c.Transparency = Transparency c.Color = Color c.Visible = false c.Thickness = Thickness c.Position = Vector2.new(0, 0) c.Radius = Radius c.NumSides = math.clamp(Radius*55/100, 10, 75) c.Filled = Filled return c end local RadarInfo = { Position = Vector2.new(200, 200), Radius = 100, Scale = 1, -- Determinant factor on the effect of the relative position for the 2D integration RadarBack = Color3.fromRGB(10, 10, 10), RadarBorder = Color3.fromRGB(75, 75, 75), LocalPlayerDot = Color3.fromRGB(255, 255, 255), PlayerDot = Color3.fromRGB(60, 170, 255), Team = Color3.fromRGB(0, 255, 0), Enemy = Color3.fromRGB(255, 0, 0), Health_Color = true, Team_Check = true } local RadarBackground = NewCircle(0.9, RadarInfo.RadarBack, RadarInfo.Radius, true, 1) RadarBackground.Visible = true RadarBackground.Position = RadarInfo.Position local RadarBorder = NewCircle(0.75, RadarInfo.RadarBorder, RadarInfo.Radius, false, 3) RadarBorder.Visible = true RadarBorder.Position = RadarInfo.Position local function GetRelative(pos) local char = Player.Character if char ~= nil and char.PrimaryPart ~= nil then local pmpart = char.PrimaryPart local camerapos = Vector3.new(Camera.CFrame.Position.X, pmpart.Position.Y, Camera.CFrame.Position.Z) local newcf = CFrame.new(pmpart.Position, camerapos) local r = newcf:PointToObjectSpace(pos) return r.X, r.Z else return 0, 0 end end local function PlaceDot(plr) local PlayerDot = NewCircle(1, RadarInfo.PlayerDot, 3, true, 1) local function Update() local c c = game:service("RunService").RenderStepped:Connect(function() local char = plr.Character if char and char:FindFirstChildOfClass("Humanoid") and char.PrimaryPart ~= nil and char:FindFirstChildOfClass("Humanoid").Health > 0 then local hum = char:FindFirstChildOfClass("Humanoid") local scale = RadarInfo.Scale local relx, rely = GetRelative(char.PrimaryPart.Position) local newpos = RadarInfo.Position - Vector2.new(relx * scale, rely * scale) if (newpos - RadarInfo.Position).magnitude < RadarInfo.Radius-2 then PlayerDot.Radius = 3 PlayerDot.Position = newpos PlayerDot.Visible = true else local dist = (RadarInfo.Position - newpos).magnitude local calc = (RadarInfo.Position - newpos).unit * (dist - RadarInfo.Radius) local inside = Vector2.new(newpos.X + calc.X, newpos.Y + calc.Y) PlayerDot.Radius = 2 PlayerDot.Position = inside PlayerDot.Visible = true end PlayerDot.Color = RadarInfo.PlayerDot if RadarInfo.Team_Check then if plr.TeamColor == Player.TeamColor then PlayerDot.Color = RadarInfo.Team else PlayerDot.Color = RadarInfo.Enemy end end if RadarInfo.Health_Color then PlayerDot.Color = HealthBarLerp(hum.Health / hum.MaxHealth) end else PlayerDot.Visible = false if Players:FindFirstChild(plr.Name) == nil then PlayerDot:Remove() c:Disconnect() end end end) end coroutine.wrap(Update)() end for _,v in pairs(Players:GetChildren()) do if v.Name ~= Player.Name then PlaceDot(v) end end local function NewLocalDot() local d = Drawing.new("Triangle") d.Visible = true d.Thickness = 1 d.Filled = true d.Color = RadarInfo.LocalPlayerDot d.PointA = RadarInfo.Position + Vector2.new(0, -6) d.PointB = RadarInfo.Position + Vector2.new(-3, 6) d.PointC = RadarInfo.Position + Vector2.new(3, 6) return d end local LocalPlayerDot = NewLocalDot() Players.PlayerAdded:Connect(function(v) if v.Name ~= Player.Name then PlaceDot(v) end LocalPlayerDot:Remove() LocalPlayerDot = NewLocalDot() end) -- Loop coroutine.wrap(function() local c c = game:service("RunService").RenderStepped:Connect(function() if LocalPlayerDot ~= nil then LocalPlayerDot.Color = RadarInfo.LocalPlayerDot LocalPlayerDot.PointA = RadarInfo.Position + Vector2.new(0, -6) LocalPlayerDot.PointB = RadarInfo.Position + Vector2.new(-3, 6) LocalPlayerDot.PointC = RadarInfo.Position + Vector2.new(3, 6) end RadarBackground.Position = RadarInfo.Position RadarBackground.Radius = RadarInfo.Radius RadarBackground.Color = RadarInfo.RadarBack RadarBorder.Position = RadarInfo.Position RadarBorder.Radius = RadarInfo.Radius RadarBorder.Color = RadarInfo.RadarBorder end) end)() -- Draggable local inset = game:service("GuiService"):GetGuiInset() local dragging = false local offset = Vector2.new(0, 0) UIS.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 and (Vector2.new(Mouse.X, Mouse.Y + inset.Y) - RadarInfo.Position).magnitude < RadarInfo.Radius then offset = RadarInfo.Position - Vector2.new(Mouse.X, Mouse.Y) dragging = true end end) UIS.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false end end) coroutine.wrap(function() local dot = NewCircle(1, Color3.fromRGB(255, 255, 255), 3, true, 1) local c c = game:service("RunService").RenderStepped:Connect(function() if (Vector2.new(Mouse.X, Mouse.Y + inset.Y) - RadarInfo.Position).magnitude < RadarInfo.Radius then dot.Position = Vector2.new(Mouse.X, Mouse.Y + inset.Y) dot.Visible = true else dot.Visible = false end if dragging then RadarInfo.Position = Vector2.new(Mouse.X, Mouse.Y) + offset end end) end)() --[[ Example: wait(3) RadarInfo.Position = Vector2.new(300, 300) RadarInfo.Radius = 150 RadarInfo.RadarBack = Color3.fromRGB(50, 0, 0) ]]
Remember to employ a dummy account when injecting scripts. We cannot be held responsible for any potential harm caused to your Roblox account.