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Rise of the Dead: Kill All Zombies Script

Rise of the Dead: Kill All Zombies Script Copy and Download 100% Free 2025

Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. Rise of the Dead: Kill All Zombies Script This action-adventure game revolves around a pirate theme, where players enagage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.Rise of the Dead: Kill All Zombies Script

What is Roblox Script?

Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.

How to Use Roblox Script?

  1. Launch Roblox and join your desired game.
  2. Click the “Copy” button to duplicate the script code.
  3. Paste the script code into your preferred Roblox executor.
  4. Execute the script code and savor the enhanced experience.
local game = game
local players = game:GetService("Players")
local localPlayer = players.LocalPlayer
local character = localPlayer.Character
local runService = game:GetService("RunService")
local replicatedStorage = game:GetService("ReplicatedStorage")
local cd = 0
runService.RenderStepped:Connect(function(delta)
    character = localPlayer.Character
    local weapon = nil
    local tool = character:FindFirstChildWhichIsA("Model")
    if tool and replicatedStorage.BaseLibrary.Weapons:FindFirstChild(tool.Name) then
        weapon = tool	
    end
    if cd > 0.05 and weapon then
        for _,v in workspace.Entity:GetChildren() do
            if (character.HumanoidRootPart.CFrame.Position - v.Head.CFrame.Position).Magnitude < 50 and v:FindFirstChild("Zombie") and v.Zombie.Health > 0 and weapon then
                replicatedStorage.Library.RemotesManager.PrimaryFire:FireServer(tool:GetAttribute("StorageItemId"), weapon, {["ShotPoint"] = character.HumanoidRootPart.CFrame.Position, ["Direction"] = Vector3.new(-0.008111195638775826, -0.058035194873809814, 0.9982815980911255), ["AmmoData"] = {["MaxAmmo"] = 0, ["Ammo"] = 0}, ["TracerColor"] = Color3.new(1, 1, 1), ["ShotId"] = 3, ["HitInfoList"] = {[1] = {["Normal"] = Vector3.new(0.20057007670402527, 0.038305096328258514, -0.9789303541183472), ["Part"] = v.Head, ["Index"] = 0, ["Position"] = v.Head.CFrame.Position}, [2] = {["Normal"] = Vector3.new(0.5810704827308655, 0.7930880784988403, -0.18266992270946503), ["Part"] = v.Head, ["Index"] = 0, ["Position"] = v.Head.CFrame.Position}}, ["ShotOrigin"] = weapon.Handle.BulletOrigin, ["Victims"] = {[1] = {["Humanoid"] = v.Zombie, ["Object"] = v.Head, ["Index"] = 0}, [2] = {["Humanoid"] = v.Zombie, ["Object"] = v.Head, ["Index"] = 0}}, ["TargetPoints"] = {[1] = v.Head.CFrame.Position}})
            end
        end
        cd = 0
    end
    cd += delta
end)

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