Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players enagage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
-- Create ScreenGui
local screenGui = Instance.new("ScreenGui")
screenGui.Parent = game.CoreGui
screenGui.ResetOnSpawn = false
-- Create the open/close button in the top-right corner
local toggleButton = Instance.new("TextButton")
toggleButton.Parent = screenGui
toggleButton.Size = UDim2.new(0, 100, 0, 50)
toggleButton.Position = UDim2.new(1, -110, 0, 10) -- Top-right corner
toggleButton.Text = "Open"
toggleButton.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
toggleButton.TextColor3 = Color3.new(1, 1, 1)
-- Create the frame to hold the buttons (Initially invisible)
local frame = Instance.new("Frame")
frame.Parent = screenGui
frame.Size = UDim2.new(0, 150, 0, 80) -- Compact frame size
frame.Position = UDim2.new(0.5, -75, 0.5, -40)
frame.BackgroundTransparency = 0.5
frame.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
frame.Visible = false -- Initially hidden
-- Create "Docks" button
local docksButton = Instance.new("TextButton")
docksButton.Parent = frame
docksButton.Size = UDim2.new(0, 150, 0, 35) -- Smaller button size
docksButton.Position = UDim2.new(0, 0, 0, 0)
docksButton.Text = "Docks"
docksButton.BackgroundColor3 = Color3.new(0, 0.5, 0.8)
docksButton.TextColor3 = Color3.new(1, 1, 1)
-- Create "Palace" button
local palaceButton = Instance.new("TextButton")
palaceButton.Parent = frame
palaceButton.Size = UDim2.new(0, 150, 0, 35) -- Smaller button size
palaceButton.Position = UDim2.new(0, 0, 0, 40)
palaceButton.Text = "Palace"
palaceButton.BackgroundColor3 = Color3.new(0.8, 0.5, 0)
palaceButton.TextColor3 = Color3.new(1, 1, 1)
-- Teleport locations
local docksPosition = Vector3.new(-184.79580688476562, 21.837919235229492, 540.3627319335938)
local palacePosition = Vector3.new(-178.2334747314453, 42.46976089477539, 2044.0440673828125)
-- Debugging function
local function debug(message)
print("DEBUG: " .. message)
end
-- Function to make the player jump and teleport
local function teleportTo(location)
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
-- Debugging message for starting the teleport
debug("Making the player jump before teleporting")
-- Make the player jump
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
-- Wait a brief moment to ensure the jump registers
wait(0.1)
-- Raise the teleportation location slightly to avoid collisions with ground
local adjustedLocation = location + Vector3.new(0, 5, 0)
-- Use PivotTo for reliable teleport
character:PivotTo(CFrame.new(adjustedLocation))
-- Debugging message after teleport
debug("Player teleported to: " .. tostring(adjustedLocation))
end
-- Button click actions
docksButton.MouseButton1Click:Connect(function()
debug("Docks button clicked")
teleportTo(docksPosition)
end)
palaceButton.MouseButton1Click:Connect(function()
debug("Palace button clicked")
teleportTo(palacePosition)
end)
-- Toggle the visibility of the frame with the open/close button
toggleButton.MouseButton1Click:Connect(function()
if frame.Visible then
frame.Visible = false
toggleButton.Text = "Open"
debug("Frame closed")
else
frame.Visible = true
toggleButton.Text = "Close"
debug("Frame opened")
end
end)
Remember to employ a dummy account when injecting scripts. We cannot be held responsible for any potential harm caused to your Roblox account.


